Super Mario 64 OpenGL port for PC. Mirror of https://github.com/sm64pc/sm64pc https://github.com/sm64pc/sm64pc
選択できるのは25トピックまでです。 トピックは、先頭が英数字で、英数字とダッシュ('-')を使用した35文字以内のものにしてください。
 
 
 
 
 
 
Vinícius R. Miguel 8258bac40a
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README.md

sm64pc

OpenGL adaptation of n64decomp/sm64.

Feel free to report bugs and contribute, but remember, there must be no upload of any copyrighted asset. Run ./extract-assets.py --clean && make clean or make distclean to remove ROM-originated content. This port has been made possible thanks to n64-fast32-engine by Emill.

Features

  • Native rendering. You can now play SM64 without the need of an emulator.
  • Variable aspect ratio and resolution. The game can now correctly render at basically any window size.
  • Native xinput controller support. On Linux, DualShock 4 has been confirmed to work plug-and-play.
  • Analog camera control and mouse look. (Activate with make BETTERCAMERA=1.)

Building

For building instructions, please refer to the wiki.

Windows users: do not attempt to compile with WINDOWS_BUILD=1 under WSL. It will NOT work. Follow the guide on the wiki.