OpenGL adaptation of n64decomp/sm64.
Feel free to report bugs and contribute, but remember, there must be no upload of any copyrighted asset.
./extract-assets.py --clean && make clean or
make distclean to remove ROM-originated content. This port has been made possible thanks to n64-fast32-engine by Emill.
For building instructions, please refer to the wiki.
Windows users: do not attempt to compile with
WINDOWS_BUILD=1 under WSL. It will NOT work. Follow the guide on the wiki.