Super Mario 64 OpenGL port for PC. Mirror of https://github.com/sm64pc/sm64pc https://github.com/sm64pc/sm64pc
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/* libultra OS symbols */
/* boot and osException symbols */
/* most of these should be in hardware.h */
/* exceptions */
EXCEPTION_TLB_MISS = 0x80000000;
/* SP */
SP_DMEM = 0xA4000000;
SP_DMEM_UNK0 = 0xA40004C0;
SP_DMEM_UNK1 = 0xA4000774;
SP_IMEM = 0xA4001000;
SP_STATUS_REG = 0xA4040010;
SP_PC = 0xA4080000;
/* MI */
MI_MODE_REG = 0xA4300000;
MI_VERSION_REG = 0xA4300004;
MI_INTR_REG = 0xA4300008;
MI_INTR_MASK_REG = 0xA430000C;
/* VI */
VI_CURRENT_REG = 0xA4400010;
/* AI */
AI_STATUS_REG = 0xA450000C;
/* PI */
PI_DRAM_ADDR_REG = 0xA4600000;
PI_CART_ADDR_REG = 0xA4600004;
PI_WR_LEN_REG = 0xA460000C;
PI_STATUS_REG = 0xA4600010;
/* RI */
RI_MODE_REG = 0xA4700000;
RI_REFRESH_REG = 0xA4700010;
/* SI */
SI_STATUS_REG = 0xA4800018;
/* Unknown */
D_B0000008 = 0xB0000008;
D_B0000010 = 0xB0000010;
D_B0000014 = 0xB0000014;
D_C0000000 = 0xC0000000;
D_C0000008 = 0xC0000008;
D_C000000C = 0xC000000C;
/* Shindou functions */
func_sh_802F69CC = 0x802F69CC;
osMotorStop = 0x80302EF0;
osMotorStart = 0x80303090;
osMotorInit = 0x803033AC;
func_sh_803016A0 = 0x803016A0;
func_sh_803016D0 = 0x803016D0;
func_sh_80301820 = 0x80301820;