Super Mario 64 OpenGL port for PC. Mirror of https://github.com/sm64pc/sm64pc https://github.com/sm64pc/sm64pc
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  1. # Menu HUD chars, only used in JP
  2. # Char values used by text_menu_strings.h.in
  3. 'フ' = 0x00
  4. 'ァ' = 0x01
  5. 'イ' = 0x02
  6. 'ル' = 0x03
  7. 'セ' = 0x04
  8. 'レ' = 0x05
  9. 'ク' = 0x06
  10. 'ト' = 0x07
  11. 'を' = 0x08
  12. 'コ' = 0x09
  13. 'ピ' = 0x0A
  14. 'ー' = 0x0B
  15. 'す' = 0x0C
  16. 'る' = 0x0D
  17. 'け' = 0x0E
  18. 'マ' = 0x0F
  19. 'リ' = 0x10
  20. 'オ' = 0x11
  21. 'ス' = 0x12
  22. 'ア' = 0x13
  23. 'み' = 0x14
  24. 'ど' = 0x15
  25. 'の' = 0x16
  26. '?' = 0x17
  27. 'サ' = 0x18
  28. 'ウ' = 0x19
  29. 'ン' = 0x1A
  30. 'ド' = 0x1B