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Update script.c

Changed amount of sleep frames when transitioning from main menu and exiting a stage to fix TAS sync issues
master
Zero-Shift 1 year ago
parent
commit
3f9236a233
1 changed files with 2 additions and 2 deletions
  1. +2
    -2
      levels/menu/script.c

+ 2
- 2
levels/menu/script.c View File

@@ -50,7 +50,7 @@ const LevelScript level_main_menu_entry_1[] = {
GET_OR_SET(/*op*/ OP_SET, /*var*/ VAR_CURR_SAVE_FILE_NUM),
STOP_MUSIC(/*fadeOutTime*/ 0x00BE),
TRANSITION(/*transType*/ WARP_TRANSITION_FADE_INTO_COLOR, /*time*/ 16, /*color*/ 0xFF, 0xFF, 0xFF),
SLEEP(/*frames*/ 24),
SLEEP(/*frames*/ 16),
CLEAR_LEVEL(),
SLEEP_BEFORE_EXIT(/*frames*/ 1),
SET_REG(/*value*/ LEVEL_CASTLE_GROUNDS),
@@ -89,7 +89,7 @@ const LevelScript level_main_menu_entry_2[] = {
/*35*/ GET_OR_SET(/*op*/ OP_SET, /*var*/ VAR_CURR_ACT_NUM),
/*36*/ STOP_MUSIC(/*fadeOutTime*/ 0x00BE),
/*37*/ TRANSITION(/*transType*/ WARP_TRANSITION_FADE_INTO_COLOR, /*time*/ 16, /*color*/ 0xFF, 0xFF, 0xFF),
/*39*/ SLEEP(/*frames*/ 24),
/*39*/ SLEEP(/*frames*/ 16),
/*40*/ CLEAR_LEVEL(),
/*41*/ SLEEP_BEFORE_EXIT(/*frames*/ 1),
// L1:


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