Noah Petherbridge
d9bca2152a
* File->Publish Level in the Level Editor opens the Publish window, where you can embed custom doodads into your level and export a portable .level file you can share with others. * Currently does not actually export a level file yet. * The dialog lists all unique doodad names in use in your level, and designates which are built-ins and which are custom (paginated). * A checkbox would let the user embed built-in doodads into their level, as well, locking it in to those versions and not using updated versions from future game releases. UI Improvements: * Added styling for a "Primary" UI button, rendered in deep blue. * Pop-up modals (Alert, Confirm) color their Ok button as Primary. * The Enter key pressed during an Alert or Confirm modal will invoke its default button and close the modal, corresponding to its Primary button. * The developer console is now opened with the tilde/grave key ` instead of the Enter key, so that the Enter key is free to click through modals. * In the "Open/Edit Drawing" window, a "Browse..." button is added to the level and doodad sections, spawning a native File Open dialog to pick a .level or .doodad outside the config root. |
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boolprops.go | ||
debug.go | ||
feature_flags.go | ||
flag_free.go | ||
flag_paid.go | ||
numbers.go | ||
README.md | ||
runtime.go | ||
shell.go | ||
theme.go | ||
workarounds.go |
balance
Constants and settings for the Doodle app.
Environment Variables
Some runtime settings can be configured in the environment. Here they are with their default values.
Most colors work with alpha channels; just provide an 8 hex character code,
like #FF00FF99
for 153 ($99) on the alpha channel.
- Application Windw Size (ints):
DOODLE_W=1024
DOODLE_H=768
- Shell settings:
D_SHELL_BG=#001428C8
: shell background color.D_SHELL_FG=#0099FF
: shell text color.D_SHELL_PC=#FFFFFF
: shell prompt color.D_SHELL_LN=8
: shell history line count (how tall the shell is in lines)D_SHELL_FS=16
: font size for both the shell and on-screen flashed messages.
- Debug Colors and Hitboxes (default invisible=off):
DOODLE_DEBUG_ALL=false
: turn on all debug colors and hitboxes to their default colors and settings.DEBUG_CHUNK_COLOR=#FFFFFF
: background color when caching a chunk to bitmap. Helps visualize where the chunks and caching are happening.DEBUG_CANVAS_BORDER
: draw a border color around every uix.Canvas widget. This effectively draws the bounds of every Doodad drawn on top of a level or inside a button and the bounds of the level space itself.DEBUG_CANVAS_LABEL=false
: draw a label in the corner of every Canvas with details about the Canvas.
- Tuning constants (may not be available in production builds):
D_SCROLL_SPEED=8
: Canvas scroll speed when using the keyboard arrows in the Editor Mode, in pixels per tick.D_DOODAD_SIZE=100
: Default size when creating a new Doodad.
Development booleans for unit tests (set to any non-empty value):
T_WALLPAPER_PNG
for pkg/wallpaper to output PNG images.