Change types int32 -> int per upstream render and ui library

physics
Noah 2019-12-27 19:16:34 -08:00
parent c1353d1c0f
commit 0437adfbf8
31 changed files with 196 additions and 197 deletions

View File

@ -7,7 +7,7 @@ var (
Height = 768
// Speed to scroll a canvas with arrow keys in Edit Mode.
CanvasScrollSpeed int32 = 8
CanvasScrollSpeed = 8
// Window scrolling behavior in Play Mode.
ScrollboxHoz = 256 // horizontal px from window border to start scrol

View File

@ -8,7 +8,7 @@ var (
ShellBackgroundColor = render.RGBA(0, 20, 40, 200)
ShellForegroundColor = render.RGBA(0, 153, 255, 255)
ShellPromptColor = render.White
ShellPadding int32 = 8
ShellPadding = 8
ShellFontSize = 16
ShellFontSizeSmall = 10
ShellCursorBlinkRate uint64 = 20

View File

@ -102,11 +102,11 @@ The returned CollisionBox uses absolute coordinates in the same space
as the passed-in rects.
*/
func Overlap(a, b render.Rect) CollisionBox {
max := func(x, y int32) int32 {
return int32(math.Max(float64(x), float64(y)))
max := func(x, y int) int {
return int(math.Max(float64(x), float64(y)))
}
min := func(x, y int32) int32 {
return int32(math.Min(float64(x), float64(y)))
min := func(x, y int) int {
return int(math.Min(float64(x), float64(y)))
}
var (

View File

@ -3,9 +3,9 @@ package collision
import (
"sync"
"git.kirsle.net/go/render"
"git.kirsle.net/apps/doodle/pkg/doodads"
"git.kirsle.net/apps/doodle/pkg/level"
"git.kirsle.net/go/render"
)
// Collide describes how a collision occurred.
@ -61,13 +61,13 @@ func CollidesWithGrid(d doodads.Actor, grid *level.Chunker, target render.Point)
result = &Collide{
MoveTo: P,
}
ceiling bool // Has hit a ceiling?
capHeight int32 // Stop vertical movement thru a ceiling
capLeft int32 // Stop movement thru a wall
capRight int32
capFloor int32 // Stop movement thru the floor
hitLeft bool // Has hit an obstacle on the left
hitRight bool // or right
ceiling bool // Has hit a ceiling?
capHeight int // Stop vertical movement thru a ceiling
capLeft int // Stop movement thru a wall
capRight int
capFloor int // Stop movement thru the floor
hitLeft bool // Has hit an obstacle on the left
hitRight bool // or right
hitFloor bool
)

View File

@ -4,10 +4,10 @@ import (
"fmt"
"testing"
"git.kirsle.net/go/render"
"git.kirsle.net/apps/doodle/pkg/collision"
"git.kirsle.net/apps/doodle/pkg/doodads/dummy"
"git.kirsle.net/apps/doodle/pkg/level"
"git.kirsle.net/go/render"
)
func TestCollisionFunctions(t *testing.T) {
@ -21,12 +21,12 @@ func TestCollisionFunctions(t *testing.T) {
// with a solid platform at y=500 and x=0..1000
for i := 0; i < 1000; i++ {
grid.Set(render.NewPoint(int32(i), 500), solid)
grid.Set(render.NewPoint(i, 500), solid)
}
// and a short wall in the middle of the platform
for i := 480; i < 500; i++ {
grid.Set(render.NewPoint(500, int32(i)), solid)
grid.Set(render.NewPoint(500, i), solid)
}
// Make a dummy player character.

View File

@ -1,9 +1,9 @@
package doodads
import (
"git.kirsle.net/go/render"
"git.kirsle.net/apps/doodle/pkg/balance"
"git.kirsle.net/apps/doodle/pkg/level"
"git.kirsle.net/go/render"
)
// Doodad is a reusable component for Levels that have scripts and graphics.
@ -53,8 +53,8 @@ func (d *Doodad) ChunkSize() int {
func (d *Doodad) Rect() render.Rect {
var size = d.ChunkSize()
return render.Rect{
W: int32(size),
H: int32(size),
W: size,
H: size,
}
}

View File

@ -1,8 +1,8 @@
package doodads
import (
"git.kirsle.net/go/render"
"git.kirsle.net/apps/doodle/pkg/level"
"git.kirsle.net/go/render"
)
// NewDummy creates a placeholder dummy doodad with a giant "X" across it.
@ -16,8 +16,8 @@ func NewDummy(size int) *Doodad {
dummy.Palette.Swatches = []*level.Swatch{red}
for i := 0; i < size; i++ {
left := render.NewPoint(int32(i), int32(i))
right := render.NewPoint(int32(size-i), int32(i))
left := render.NewPoint(i, i)
right := render.NewPoint(size-i, i)
// Draw the stroke 2 pixels thick
dummy.Layers[0].Chunker.Set(left, red)

View File

@ -114,7 +114,7 @@ func (d *Doodle) Run() error {
// Poll for events.
ev, err := d.Engine.Poll()
// log.Error("Button1 is: %+v", ev.Button1)
shmem.Cursor = render.NewPoint(int32(ev.CursorX), int32(ev.CursorY))
shmem.Cursor = render.NewPoint(ev.CursorX, ev.CursorY)
if err != nil {
log.Error("event poll error: %s", err)
d.running = false

View File

@ -111,10 +111,10 @@ func (s *Stroke) IterThickPoints() chan render.Rect {
go func() {
for pt := range s.IterPoints() {
ch <- render.Rect{
X: pt.X - int32(s.Thickness),
Y: pt.Y - int32(s.Thickness),
W: int32(s.Thickness) * 2,
H: int32(s.Thickness) * 2,
X: pt.X - s.Thickness,
Y: pt.Y - s.Thickness,
W: s.Thickness * 2,
H: s.Thickness * 2,
}
}
close(ch)

View File

@ -6,8 +6,6 @@ import (
"os"
"strings"
"git.kirsle.net/go/render"
"git.kirsle.net/go/render/event"
"git.kirsle.net/apps/doodle/pkg/balance"
"git.kirsle.net/apps/doodle/pkg/doodads"
"git.kirsle.net/apps/doodle/pkg/drawtool"
@ -15,6 +13,8 @@ import (
"git.kirsle.net/apps/doodle/pkg/level"
"git.kirsle.net/apps/doodle/pkg/log"
"git.kirsle.net/apps/doodle/pkg/userdir"
"git.kirsle.net/go/render"
"git.kirsle.net/go/render/event"
)
// EditorScene manages the "Edit Level" game mode.
@ -136,7 +136,7 @@ func (s *EditorScene) Setup(d *Doodle) error {
}
// TODO: move inside the UI. Just an approximate position for now.
s.UI.Canvas.Resize(render.NewRect(int32(s.DoodadSize), int32(s.DoodadSize)))
s.UI.Canvas.Resize(render.NewRect(s.DoodadSize, s.DoodadSize))
s.UI.Canvas.ScrollTo(render.Origin)
s.UI.Canvas.Scrollable = false
s.UI.Workspace.Compute(d.Engine)

View File

@ -5,9 +5,6 @@ import (
"path/filepath"
"strconv"
"git.kirsle.net/go/render"
"git.kirsle.net/go/render/event"
"git.kirsle.net/go/ui"
"git.kirsle.net/apps/doodle/pkg/balance"
"git.kirsle.net/apps/doodle/pkg/branding"
"git.kirsle.net/apps/doodle/pkg/drawtool"
@ -15,10 +12,13 @@ import (
"git.kirsle.net/apps/doodle/pkg/level"
"git.kirsle.net/apps/doodle/pkg/log"
"git.kirsle.net/apps/doodle/pkg/uix"
"git.kirsle.net/go/render"
"git.kirsle.net/go/render/event"
"git.kirsle.net/go/ui"
)
// Width of the panel frame.
var paletteWidth int32 = 160
var paletteWidth = 160
// EditorUI manages the user interface for the Editor Scene.
type EditorUI struct {
@ -52,7 +52,7 @@ type EditorUI struct {
doodadSkip int
doodadRows []*ui.Frame
doodadPager *ui.Frame
doodadButtonSize int32
doodadButtonSize int
doodadScroller *ui.Frame
// ToolBar window.
@ -130,7 +130,7 @@ func (u *EditorUI) Resized(d *Doodle) {
// Menu Bar frame.
{
u.MenuBar.Configure(ui.Config{
Width: int32(d.width),
Width: d.width,
Background: render.Black,
})
u.MenuBar.Compute(d.Engine)
@ -139,11 +139,11 @@ func (u *EditorUI) Resized(d *Doodle) {
// Status Bar.
{
u.StatusBar.Configure(ui.Config{
Width: int32(d.width),
Width: d.width,
})
u.StatusBar.MoveTo(render.Point{
X: 0,
Y: int32(d.height) - u.StatusBar.Size().H,
Y: d.height - u.StatusBar.Size().H,
})
u.StatusBar.Compute(d.Engine)
}
@ -152,10 +152,10 @@ func (u *EditorUI) Resized(d *Doodle) {
{
u.Palette.Configure(ui.Config{
Width: paletteWidth,
Height: int32(u.d.height) - u.StatusBar.Size().H,
Height: u.d.height - u.StatusBar.Size().H,
})
u.Palette.MoveTo(render.NewPoint(
int32(u.d.width)-u.Palette.BoxSize().W,
u.d.width-u.Palette.BoxSize().W,
u.MenuBar.BoxSize().H,
))
u.Palette.Compute(d.Engine)
@ -163,7 +163,7 @@ func (u *EditorUI) Resized(d *Doodle) {
u.scrollDoodadFrame(0)
}
var innerHeight = int32(u.d.height) - u.MenuBar.Size().H - u.StatusBar.Size().H
var innerHeight = u.d.height - u.MenuBar.Size().H - u.StatusBar.Size().H
// Tool Bar.
{
@ -187,8 +187,8 @@ func (u *EditorUI) Resized(d *Doodle) {
u.MenuBar.Size().H,
))
frame.Resize(render.NewRect(
int32(d.width)-u.Palette.Size().W-u.ToolBar.Size().W,
int32(d.height)-u.MenuBar.Size().H-u.StatusBar.Size().H,
d.width-u.Palette.Size().W-u.ToolBar.Size().W,
d.height-u.MenuBar.Size().H-u.StatusBar.Size().H,
))
frame.Compute(d.Engine)
@ -201,10 +201,10 @@ func (u *EditorUI) Resized(d *Doodle) {
btn.Compute(d.Engine)
var (
wsP = u.Workspace.Point()
wsSize = u.Workspace.Size()
btnSize = btn.Size()
padding int32 = 8
wsP = u.Workspace.Point()
wsSize = u.Workspace.Size()
btnSize = btn.Size()
padding = 8
)
btn.MoveTo(render.NewPoint(
wsP.X+wsSize.W-btnSize.W-padding,
@ -215,7 +215,7 @@ func (u *EditorUI) Resized(d *Doodle) {
// Loop to process events and update the UI.
func (u *EditorUI) Loop(ev *event.State) error {
u.cursor = render.NewPoint(int32(ev.CursorX), int32(ev.CursorY))
u.cursor = render.NewPoint(ev.CursorX, ev.CursorY)
// Loop the UI and see whether we're told to stop event propagation.
var stopPropagation bool
@ -537,7 +537,7 @@ func (u *EditorUI) SetupStatusBar(d *Doodle) *ui.Frame {
BorderSize: 1,
}
var labelHeight int32
var labelHeight int
for _, variable := range u.StatusBoxes {
label := ui.NewLabel(ui.Label{
TextVariable: variable,
@ -577,7 +577,7 @@ func (u *EditorUI) SetupStatusBar(d *Doodle) *ui.Frame {
// Set the initial good frame size to have the height secured,
// so when resizing the application window we can just adjust for width.
frame.Resize(render.Rect{
W: int32(d.width),
W: d.width,
H: labelHeight + frame.BoxThickness(1),
})
frame.Compute(d.Engine)

View File

@ -7,13 +7,13 @@ package doodle
import (
"fmt"
"git.kirsle.net/go/render"
"git.kirsle.net/go/ui"
"git.kirsle.net/apps/doodle/pkg/balance"
"git.kirsle.net/apps/doodle/pkg/doodads"
"git.kirsle.net/apps/doodle/pkg/level"
"git.kirsle.net/apps/doodle/pkg/log"
"git.kirsle.net/apps/doodle/pkg/uix"
"git.kirsle.net/go/render"
"git.kirsle.net/go/ui"
)
// DraggableActor is a Doodad being dragged from the Doodad palette.
@ -123,7 +123,7 @@ func (u *EditorUI) setupDoodadFrame(e render.Engine, window *ui.Window) (*ui.Fra
)
}
var buttonSize = (paletteWidth - window.BoxThickness(2)) / int32(perRow)
var buttonSize = (paletteWidth - window.BoxThickness(2)) / perRow
u.doodadButtonSize = buttonSize
// Load all the doodads, skip hidden ones.
@ -218,8 +218,8 @@ func (u *EditorUI) scrollDoodadFrame(rows int) {
// Calculate about how many rows we can see given our current window size.
var (
maxVisibleHeight = int32(u.d.height - 86)
calculatedHeight int32
maxVisibleHeight = u.d.height - 86
calculatedHeight int
rowsBefore int // count of rows hidden before
rowsVisible int
rowsAfter int // count of rows hidden after
@ -263,7 +263,7 @@ func (u *EditorUI) scrollDoodadFrame(rows int) {
var viewPercent = float64(rowsBefore+rowsVisible) / float64(len(u.doodadRows))
u.doodadScroller.Configure(ui.Config{
Width: int32(float64(paletteWidth-50) * viewPercent), // TODO: hacky magic number
Width: int(float64(paletteWidth-50) * viewPercent), // TODO: hacky magic number
})
}

View File

@ -1,16 +1,16 @@
package doodle
import (
"git.kirsle.net/go/render"
"git.kirsle.net/go/ui"
"git.kirsle.net/apps/doodle/pkg/balance"
"git.kirsle.net/apps/doodle/pkg/drawtool"
"git.kirsle.net/apps/doodle/pkg/sprites"
"git.kirsle.net/go/render"
"git.kirsle.net/go/ui"
)
// Width of the toolbar frame.
var toolbarWidth int32 = 44 // 38px button (32px sprite + borders) + padding
var toolbarSpriteSize int32 = 32 // 32x32 sprites.
var toolbarWidth = 44 // 38px button (32px sprite + borders) + padding
var toolbarSpriteSize = 32 // 32x32 sprites.
// SetupToolbar configures the UI for the Tools panel.
func (u *EditorUI) SetupToolbar(d *Doodle) *ui.Frame {
@ -137,7 +137,7 @@ func (u *EditorUI) SetupToolbar(d *Doodle) *ui.Frame {
image,
)
var btnSize int32 = btn.BoxThickness(2) + toolbarSpriteSize
var btnSize = btn.BoxThickness(2) + toolbarSpriteSize
btn.Resize(render.NewRect(btnSize, btnSize))
btn.Handle(ui.Click, func(p render.Point) {

View File

@ -4,11 +4,11 @@ import (
"fmt"
"strings"
"git.kirsle.net/go/render"
"git.kirsle.net/go/ui"
"git.kirsle.net/apps/doodle/pkg/balance"
"git.kirsle.net/apps/doodle/pkg/collision"
"git.kirsle.net/apps/doodle/pkg/doodads"
"git.kirsle.net/go/render"
"git.kirsle.net/go/ui"
)
// Frames to cache for FPS calculation.
@ -20,11 +20,11 @@ var (
DebugOverlay = false
DebugCollision = false
DebugTextPadding int32 = 8
DebugTextSize = 24
DebugTextColor = render.SkyBlue
DebugTextStroke = render.Grey
DebugTextShadow = render.Black
DebugTextPadding = 8
DebugTextSize = 24
DebugTextColor = render.SkyBlue
DebugTextStroke = render.Grey
DebugTextShadow = render.Black
)
var (
@ -57,10 +57,10 @@ func (d *Doodle) DrawDebugOverlay() {
}
var (
darken = balance.DebugStrokeDarken
Yoffset int32 = 20 // leave room for the menu bar
Xoffset int32 = 20
keys = []string{
darken = balance.DebugStrokeDarken
Yoffset = 20 // leave room for the menu bar
Xoffset = 20
keys = []string{
"FPS:",
"Scene:",
"Mouse:",

View File

@ -3,12 +3,12 @@ package doodle
import (
"fmt"
"git.kirsle.net/go/render"
"git.kirsle.net/go/render/event"
"git.kirsle.net/go/ui"
"git.kirsle.net/apps/doodle/pkg/balance"
"git.kirsle.net/apps/doodle/pkg/branding"
"git.kirsle.net/apps/doodle/pkg/log"
"git.kirsle.net/go/render"
"git.kirsle.net/go/render/event"
"git.kirsle.net/go/ui"
)
// GUITestScene implements the main menu of Doodle.
@ -269,14 +269,14 @@ func (s *GUITestScene) Draw(d *Doodle) error {
})
label.Compute(d.Engine)
label.MoveTo(render.Point{
X: (int32(d.width) / 2) - (label.Size().W / 2),
X: (d.width / 2) - (label.Size().W / 2),
Y: 40,
})
label.Present(d.Engine, label.Point())
s.Window.Compute(d.Engine)
s.Window.MoveTo(render.Point{
X: (int32(d.width) / 2) - (s.Window.Size().W / 2),
X: (d.width / 2) - (s.Window.Size().W / 2),
Y: 100,
})
s.Window.Present(d.Engine, s.Window.Point())

View File

@ -6,10 +6,10 @@ import (
"image"
"math"
"git.kirsle.net/go/render"
"git.kirsle.net/apps/doodle/pkg/balance"
"git.kirsle.net/apps/doodle/pkg/log"
"git.kirsle.net/apps/doodle/pkg/shmem"
"git.kirsle.net/go/render"
"github.com/google/uuid"
"github.com/vmihailenco/msgpack"
)
@ -153,8 +153,8 @@ func (c *Chunk) ToBitmap(filename string, mask render.Color) (render.Texturer, e
// Pixel coordinate offset to map the Chunk World Position to the
// smaller image boundaries.
pointOffset := render.Point{
X: int32(c.Point.X * int32(c.Size)),
Y: int32(c.Point.Y * int32(c.Size)),
X: c.Point.X * c.Size,
Y: c.Point.Y * c.Size,
}
// Blot all the pixels onto it.
@ -169,8 +169,8 @@ func (c *Chunk) ToBitmap(filename string, mask render.Color) (render.Texturer, e
}
}
img.Set(
int(px.X-pointOffset.X),
int(px.Y-pointOffset.Y),
px.X-pointOffset.X,
px.Y-pointOffset.Y,
color.ToColor(),
)
}
@ -229,8 +229,8 @@ func (c *Chunk) Rect() render.Rect {
func (c *Chunk) SizePositive() render.Rect {
S := c.Rect()
return render.Rect{
W: int32(math.Abs(float64(S.X))) + S.W,
H: int32(math.Abs(float64(S.Y))) + S.H,
W: int(math.Abs(float64(S.X))) + S.W,
H: int(math.Abs(float64(S.Y))) + S.H,
}
}

View File

@ -5,8 +5,8 @@ import (
"fmt"
"math"
"git.kirsle.net/go/render"
"git.kirsle.net/apps/doodle/pkg/log"
"git.kirsle.net/go/render"
"github.com/vmihailenco/msgpack"
)
@ -76,8 +76,8 @@ func (c *Chunker) IterViewportChunks(viewport render.Rect) <-chan render.Point {
go func() {
sent := make(map[render.Point]interface{})
for x := viewport.X; x < viewport.W; x += int32(c.Size / 4) {
for y := viewport.Y; y < viewport.H; y += int32(c.Size / 4) {
for x := viewport.X; x < viewport.W; x += (c.Size / 4) {
for y := viewport.Y; y < viewport.H; y += (c.Size / 4) {
// Constrain this chunksize step to a point within the bounds
// of the viewport. This can yield partial chunks on the edges
@ -135,7 +135,7 @@ func (c *Chunker) WorldSize() render.Rect {
var (
chunkLowest render.Point
chunkHighest render.Point
size = int32(c.Size)
size = c.Size
)
for coord := range c.Chunks {
@ -169,8 +169,8 @@ func (c *Chunker) WorldSizePositive() render.Rect {
return render.Rect{
X: 0,
Y: 0,
W: int32(math.Abs(float64(S.X))) + S.W,
H: int32(math.Abs(float64(S.Y))) + S.H,
W: int(math.Abs(float64(S.X))) + S.W,
H: int(math.Abs(float64(S.Y))) + S.H,
}
}
@ -271,8 +271,8 @@ func (c *Chunker) ChunkCoordinate(abs render.Point) render.Point {
size := float64(c.Size)
return render.NewPoint(
int32(math.Floor(float64(abs.X)/size)),
int32(math.Floor(float64(abs.Y)/size)),
int(math.Floor(float64(abs.X)/size)),
int(math.Floor(float64(abs.Y)/size)),
)
}

View File

@ -4,8 +4,8 @@ import (
"fmt"
"testing"
"git.kirsle.net/go/render"
"git.kirsle.net/apps/doodle/pkg/level"
"git.kirsle.net/go/render"
)
func TestWorldSize(t *testing.T) {
@ -86,8 +86,8 @@ func TestWorldSize(t *testing.T) {
func TestViewportChunks(t *testing.T) {
// Initialize a 100 chunk image with 5x5 chunks.
var ChunkSize int32 = 100
var Offset int32 = 50
var ChunkSize int = 100
var Offset int = 50
c := level.NewChunker(int(ChunkSize))
sw := &level.Swatch{
Name: "solid",
@ -103,8 +103,8 @@ func TestViewportChunks(t *testing.T) {
// The chunk size is 100px so place a single pixel in each
// 100px quadrant.
fmt.Printf("size=%d offset=%d\n", ChunkSize, Offset)
for x := int32(-2); x <= 2; x++ {
for y := int32(-2); y <= 2; y++ {
for x := -2; x <= 2; x++ {
for y := -2; y <= 2; y++ {
point := render.NewPoint(
x*ChunkSize+Offset,
y*ChunkSize+Offset,

View File

@ -4,9 +4,9 @@ import (
"encoding/json"
"fmt"
"git.kirsle.net/go/render"
"git.kirsle.net/apps/doodle/pkg/balance"
"git.kirsle.net/apps/doodle/pkg/drawtool"
"git.kirsle.net/go/render"
)
// Useful variables.
@ -73,9 +73,9 @@ func New() *Level {
// Pixel associates a coordinate with a palette index.
type Pixel struct {
X int32 `json:"x"`
Y int32 `json:"y"`
PaletteIndex int32 `json:"p"`
X int `json:"x"`
Y int `json:"y"`
PaletteIndex int `json:"p"`
// Private runtime values.
Swatch *Swatch `json:"-"` // pointer to its swatch, for when rendered.
@ -103,7 +103,7 @@ func (p Pixel) MarshalJSON() ([]byte, error) {
// UnmarshalJSON loads a Pixel from JSON again.
func (p *Pixel) UnmarshalJSON(text []byte) error {
var triplet []int32
var triplet []int
err := json.Unmarshal(text, &triplet)
if err != nil {
return err

View File

@ -1,15 +1,15 @@
package doodle
import (
"git.kirsle.net/go/render"
"git.kirsle.net/go/render/event"
"git.kirsle.net/go/ui"
"git.kirsle.net/apps/doodle/pkg/balance"
"git.kirsle.net/apps/doodle/pkg/branding"
"git.kirsle.net/apps/doodle/pkg/level"
"git.kirsle.net/apps/doodle/pkg/log"
"git.kirsle.net/apps/doodle/pkg/scripting"
"git.kirsle.net/apps/doodle/pkg/uix"
"git.kirsle.net/go/render"
"git.kirsle.net/go/render/event"
"git.kirsle.net/go/ui"
)
// MainScene implements the main menu of Doodle.
@ -84,8 +84,8 @@ func (s *MainScene) SetupDemoLevel(d *Doodle) error {
s.canvas = uix.NewCanvas(100, false)
s.canvas.Scrollable = true
s.canvas.Resize(render.Rect{
W: int32(d.width),
H: int32(d.height),
W: d.width,
H: d.height,
})
s.scripting = scripting.NewSupervisor()
@ -128,8 +128,8 @@ func (s *MainScene) Loop(d *Doodle, ev *event.State) error {
d.height = h
log.Info("Resized to %dx%d", d.width, d.height)
s.canvas.Resize(render.Rect{
W: int32(d.width),
H: int32(d.height),
W: d.width,
H: d.height,
})
}
@ -147,8 +147,8 @@ func (s *MainScene) Draw(d *Doodle) error {
d.Engine.DrawBox(render.RGBA(255, 255, 254, 128), render.Rect{
X: 0,
Y: 0,
W: int32(d.width),
H: int32(d.height),
W: d.width,
H: d.height,
})
label := ui.NewLabel(ui.Label{
@ -162,14 +162,14 @@ func (s *MainScene) Draw(d *Doodle) error {
})
label.Compute(d.Engine)
label.MoveTo(render.Point{
X: (int32(d.width) / 2) - (label.Size().W / 2),
X: (d.width / 2) - (label.Size().W / 2),
Y: 120,
})
label.Present(d.Engine, label.Point())
s.frame.Compute(d.Engine)
s.frame.MoveTo(render.Point{
X: (int32(d.width) / 2) - (s.frame.Size().W / 2),
X: (d.width / 2) - (s.frame.Size().W / 2),
Y: 260,
})
s.frame.Present(d.Engine, s.frame.Point())

View File

@ -3,15 +3,15 @@ package doodle
import (
"fmt"
"git.kirsle.net/go/render"
"git.kirsle.net/go/render/event"
"git.kirsle.net/go/ui"
"git.kirsle.net/apps/doodle/pkg/balance"
"git.kirsle.net/apps/doodle/pkg/enum"
"git.kirsle.net/apps/doodle/pkg/level"
"git.kirsle.net/apps/doodle/pkg/log"
"git.kirsle.net/apps/doodle/pkg/uix"
"git.kirsle.net/apps/doodle/pkg/userdir"
"git.kirsle.net/go/render"
"git.kirsle.net/go/render/event"
"git.kirsle.net/go/ui"
)
/*
@ -82,8 +82,8 @@ func (s *MenuScene) Setup(d *Doodle) error {
// Set up the background wallpaper canvas.
s.canvas = uix.NewCanvas(100, false)
s.canvas.Resize(render.Rect{
W: int32(d.width),
H: int32(d.height),
W: d.width,
H: d.height,
})
s.canvas.LoadLevel(d.Engine, &level.Level{
Chunker: level.NewChunker(100),
@ -127,8 +127,8 @@ func (s *MenuScene) setupNewWindow(d *Doodle) error {
window := ui.NewWindow("New Drawing")
window.Configure(ui.Config{
Width: int32(float64(d.width) * 0.75),
Height: int32(float64(d.height) * 0.75),
Width: int(float64(d.width) * 0.75),
Height: int(float64(d.height) * 0.75),
Background: render.Grey,
})
window.Compute(d.Engine)
@ -324,8 +324,8 @@ func (s *MenuScene) setupNewWindow(d *Doodle) error {
func (s *MenuScene) setupLoadWindow(d *Doodle) error {
window := ui.NewWindow("Open Drawing")
window.Configure(ui.Config{
Width: int32(float64(d.width) * 0.75),
Height: int32(float64(d.height) * 0.75),
Width: int(float64(d.width) * 0.75),
Height: int(float64(d.height) * 0.75),
Background: render.Grey,
})
window.Compute(d.Engine)
@ -508,7 +508,7 @@ func (s *MenuScene) Draw(d *Doodle) error {
s.window.Compute(d.Engine)
s.window.MoveTo(render.Point{
X: (int32(d.width) / 2) - (s.window.Size().W / 2),
X: (d.width / 2) - (s.window.Size().W / 2),
Y: 60,
})
s.window.Present(d.Engine, s.window.Point())

View File

@ -3,9 +3,6 @@ package doodle
import (
"fmt"
"git.kirsle.net/go/render"
"git.kirsle.net/go/render/event"
"git.kirsle.net/go/ui"
"git.kirsle.net/apps/doodle/pkg/balance"
"git.kirsle.net/apps/doodle/pkg/collision"
"git.kirsle.net/apps/doodle/pkg/doodads"
@ -13,6 +10,9 @@ import (
"git.kirsle.net/apps/doodle/pkg/log"
"git.kirsle.net/apps/doodle/pkg/scripting"
"git.kirsle.net/apps/doodle/pkg/uix"
"git.kirsle.net/go/render"
"git.kirsle.net/go/render/event"
"git.kirsle.net/go/ui"
)
// PlayScene manages the "Edit Level" game mode.
@ -114,7 +114,7 @@ func (s *PlayScene) Setup(d *Doodle) error {
s.drawing = uix.NewCanvas(balance.ChunkSize, false)
s.drawing.Name = "play-canvas"
s.drawing.MoveTo(render.Origin)
s.drawing.Resize(render.NewRect(int32(d.width), int32(d.height)))
s.drawing.Resize(render.NewRect(d.width, d.height))
s.drawing.Compute(d.Engine)
// Handler when an actor touches water or fire.
@ -305,7 +305,7 @@ func (s *PlayScene) DieByFire() {
// Loop the editor scene.
func (s *PlayScene) Loop(d *Doodle, ev *event.State) error {
// Update debug overlay values.
*s.debWorldIndex = s.drawing.WorldIndexAt(render.NewPoint(int32(ev.CursorX), int32(ev.CursorY))).String()
*s.debWorldIndex = s.drawing.WorldIndexAt(render.NewPoint(ev.CursorX, ev.CursorY)).String()
*s.debPosition = s.Player.Position().String() + " vel " + s.Player.Velocity().String()
*s.debViewport = s.drawing.Viewport().String()
*s.debScroll = s.drawing.Scroll.String()
@ -318,7 +318,7 @@ func (s *PlayScene) Loop(d *Doodle, ev *event.State) error {
if w != d.width || h != d.height {
d.width = w
d.height = h
s.drawing.Resize(render.NewRect(int32(d.width), int32(d.height)))
s.drawing.Resize(render.NewRect(d.width, d.height))
return nil
}
}
@ -358,9 +358,9 @@ func (s *PlayScene) Draw(d *Doodle) error {
// Draw the Edit button.
var (
canSize = s.drawing.Size()
size = s.editButton.Size()
padding int32 = 8
canSize = s.drawing.Size()
size = s.editButton.Size()
padding = 8
)
s.editButton.Present(d.Engine, render.Point{
X: canSize.W - size.W - padding,
@ -371,8 +371,8 @@ func (s *PlayScene) Draw(d *Doodle) error {
if !s.alertBox.Hidden() {
s.alertBox.Compute(d.Engine)
s.alertBox.MoveTo(render.Point{
X: int32(d.width/2) - (s.alertBox.Size().W / 2),
Y: int32(d.height/2) - (s.alertBox.Size().H / 2),
X: (d.width / 2) - (s.alertBox.Size().W / 2),
Y: (d.height / 2) - (s.alertBox.Size().H / 2),
})
s.alertBox.Present(d.Engine, s.alertBox.Point())
}
@ -382,8 +382,7 @@ func (s *PlayScene) Draw(d *Doodle) error {
// movePlayer updates the player's X,Y coordinate based on key pressed.
func (s *PlayScene) movePlayer(ev *event.State) {
var playerSpeed = int32(balance.PlayerMaxVelocity)
// var gravity = int32(balance.Gravity)
var playerSpeed = balance.PlayerMaxVelocity
var velocity render.Point

View File

@ -5,12 +5,12 @@ import (
"fmt"
"strings"
"git.kirsle.net/go/render"
"git.kirsle.net/go/render/event"
"git.kirsle.net/go/ui"
"git.kirsle.net/apps/doodle/pkg/balance"
"git.kirsle.net/apps/doodle/pkg/log"
"git.kirsle.net/apps/doodle/pkg/shmem"
"git.kirsle.net/go/render"
"git.kirsle.net/go/render/event"
"git.kirsle.net/go/ui"
"github.com/robertkrimen/otto"
)
@ -278,21 +278,21 @@ func (s *Shell) Draw(d *Doodle, ev *event.State) error {
}
// How tall is the box?
boxHeight := int32(lineHeight*(balance.ShellHistoryLineCount+1)) + balance.ShellPadding
boxHeight := (lineHeight * (balance.ShellHistoryLineCount + 1)) + balance.ShellPadding
// Draw the background color.
d.Engine.DrawBox(
balance.ShellBackgroundColor,
render.Rect{
X: 0,
Y: int32(d.height) - boxHeight,
W: int32(d.width),
Y: d.height - boxHeight,
W: d.width,
H: boxHeight,
},
)
// Draw the recent commands.
outputY := int32(d.height - (lineHeight * 2))
outputY := d.height - (lineHeight * 2)
for i := 0; i < balance.ShellHistoryLineCount; i++ {
if len(s.Output) > i {
line := s.Output[len(s.Output)-1-i]
@ -309,7 +309,7 @@ func (s *Shell) Draw(d *Doodle, ev *event.State) error {
},
)
}
outputY -= int32(lineHeight)
outputY -= lineHeight
}
// Draw the command prompt.
@ -322,14 +322,14 @@ func (s *Shell) Draw(d *Doodle, ev *event.State) error {
},
render.Point{
X: balance.ShellPadding,
Y: int32(d.height-balance.ShellFontSize) - balance.ShellPadding,
Y: d.height - balance.ShellFontSize - balance.ShellPadding,
},
)
} else if len(s.Flashes) > 0 {
// Otherwise, just draw flashed messages.
valid := false // Did we actually draw any?
outputY := int32(d.height - (lineHeight * 2) - 16)
outputY := d.height - (lineHeight * 2) - 16
for i := len(s.Flashes); i > 0; i-- {
flash := s.Flashes[i-1]
if shmem.Tick >= flash.Expires {
@ -349,7 +349,7 @@ func (s *Shell) Draw(d *Doodle, ev *event.State) error {
Y: outputY,
},
)
outputY -= int32(lineHeight)
outputY -= lineHeight
valid = true
}

View File

@ -4,9 +4,9 @@ import (
"errors"
"fmt"
"git.kirsle.net/go/render"
"git.kirsle.net/apps/doodle/pkg/doodads"
"git.kirsle.net/apps/doodle/pkg/level"
"git.kirsle.net/go/render"
"github.com/google/uuid"
"github.com/robertkrimen/otto"
)
@ -45,7 +45,7 @@ func NewActor(id string, levelActor *level.Actor, doodad *doodads.Doodad) *Actor
id = uuid.Must(uuid.NewRandom()).String()
}
size := int32(doodad.Layers[0].Chunker.Size)
size := doodad.Layers[0].Chunker.Size
can := NewCanvas(int(size), false)
can.Name = id
@ -83,10 +83,10 @@ func (a *Actor) GetBoundingRect() render.Rect {
// SetHitbox sets the actor's elected hitbox.
func (a *Actor) SetHitbox(x, y, w, h int) {
a.hitbox = render.Rect{
X: int32(x),
Y: int32(y),
W: int32(w),
H: int32(h),
X: x,
Y: y,
W: w,
H: h,
}
}

View File

@ -5,12 +5,12 @@ import (
"sync"
"time"
"git.kirsle.net/go/render"
"git.kirsle.net/apps/doodle/pkg/balance"
"git.kirsle.net/apps/doodle/pkg/collision"
"git.kirsle.net/apps/doodle/pkg/doodads"
"git.kirsle.net/apps/doodle/pkg/log"
"git.kirsle.net/apps/doodle/pkg/scripting"
"git.kirsle.net/go/render"
"github.com/robertkrimen/otto"
)
@ -59,7 +59,7 @@ func (w *Canvas) loopActorCollision() error {
// Get the actor's velocity to see if it's moving this tick.
v := a.Velocity()
if a.hasGravity {
v.Y += int32(balance.Gravity)
v.Y += balance.Gravity
}
// If not moving, grab the bounding box right now.
@ -162,7 +162,7 @@ func (w *Canvas) loopActorCollision() error {
// he'd continue falling, so I had to move him up to stop it,
// turns out moving up by the -gravity is exactly the distance
// to go. Don't know why.
b.MoveBy(render.NewPoint(0, int32(-balance.Gravity)))
b.MoveBy(render.NewPoint(0, -balance.Gravity))
} else {
b.MoveTo(lastGoodBox.Point())
}

View File

@ -6,9 +6,6 @@ import (
"runtime"
"strings"
"git.kirsle.net/go/render"
"git.kirsle.net/go/render/event"
"git.kirsle.net/go/ui"
"git.kirsle.net/apps/doodle/pkg/balance"
"git.kirsle.net/apps/doodle/pkg/bindata"
"git.kirsle.net/apps/doodle/pkg/collision"
@ -18,6 +15,9 @@ import (
"git.kirsle.net/apps/doodle/pkg/log"
"git.kirsle.net/apps/doodle/pkg/scripting"
"git.kirsle.net/apps/doodle/pkg/wallpaper"
"git.kirsle.net/go/render"
"git.kirsle.net/go/render/event"
"git.kirsle.net/go/ui"
)
// Canvas is a custom ui.Widget that manages a single drawing.
@ -225,7 +225,7 @@ func (w *Canvas) Loop(ev *event.State) error {
// If the canvas is editable, only care if it's over our space.
if w.Editable {
cursor := render.NewPoint(int32(ev.CursorX), int32(ev.CursorY))
cursor := render.NewPoint(ev.CursorX, ev.CursorY)
if cursor.Inside(ui.AbsoluteRect(w)) {
return w.loopEditable(ev)
}

View File

@ -1,9 +1,9 @@
package uix
import (
"git.kirsle.net/apps/doodle/pkg/shmem"
"git.kirsle.net/go/render"
"git.kirsle.net/go/ui"
"git.kirsle.net/apps/doodle/pkg/shmem"
)
// IsCursorOver returns true if the mouse cursor is physically over top
@ -33,7 +33,7 @@ func (w *Canvas) presentCursor(e render.Engine) {
// Are we editing with a thick brush?
if w.BrushSize > 0 {
var r = int32(w.BrushSize)
var r = w.BrushSize
rect := render.Rect{
X: shmem.Cursor.X - r,
Y: shmem.Cursor.Y - r,

View File

@ -1,11 +1,11 @@
package uix
import (
"git.kirsle.net/apps/doodle/pkg/drawtool"
"git.kirsle.net/apps/doodle/pkg/level"
"git.kirsle.net/go/render"
"git.kirsle.net/go/render/event"
"git.kirsle.net/go/ui"
"git.kirsle.net/apps/doodle/pkg/drawtool"
"git.kirsle.net/apps/doodle/pkg/level"
)
// commitStroke is the common function that applies a stroke the user is
@ -102,8 +102,8 @@ func (w *Canvas) loopEditable(ev *event.State) error {
var (
P = ui.AbsolutePosition(w)
cursor = render.Point{
X: int32(ev.CursorX) - P.X - w.Scroll.X,
Y: int32(ev.CursorY) - P.Y - w.Scroll.Y,
X: ev.CursorX - P.X - w.Scroll.X,
Y: ev.CursorY - P.Y - w.Scroll.Y,
}
)

View File

@ -4,10 +4,10 @@ import (
"fmt"
"strings"
"git.kirsle.net/go/render"
"git.kirsle.net/go/ui"
"git.kirsle.net/apps/doodle/pkg/balance"
"git.kirsle.net/apps/doodle/pkg/log"
"git.kirsle.net/go/render"
"git.kirsle.net/go/ui"
)
// Present the canvas.
@ -59,8 +59,8 @@ func (w *Canvas) Present(e render.Engine, p render.Point) {
}
dst := render.Rect{
X: p.X + w.Scroll.X + w.BoxThickness(1) + (coord.X * int32(chunk.Size)),
Y: p.Y + w.Scroll.Y + w.BoxThickness(1) + (coord.Y * int32(chunk.Size)),
X: p.X + w.Scroll.X + w.BoxThickness(1) + (coord.X * chunk.Size),
Y: p.Y + w.Scroll.Y + w.BoxThickness(1) + (coord.Y * chunk.Size),
// src.W and src.H will be AT MOST the full width and height of
// a Canvas widget. Subtract the scroll offset to keep it bounded

View File

@ -4,10 +4,10 @@ import (
"errors"
"fmt"
"git.kirsle.net/go/render"
"git.kirsle.net/go/render/event"
"git.kirsle.net/apps/doodle/pkg/balance"
"git.kirsle.net/apps/doodle/pkg/level"
"git.kirsle.net/go/render"
"git.kirsle.net/go/render/event"
)
/*
@ -73,8 +73,8 @@ func (w *Canvas) loopConstrainScroll() error {
w.wallpaper.maxWidth+w.wallpaper.maxHeight > 0 {
var (
// TODO: downcast from int64!
mw = int32(w.wallpaper.maxWidth)
mh = int32(w.wallpaper.maxHeight)
mw = int(w.wallpaper.maxWidth)
mh = int(w.wallpaper.maxHeight)
Viewport = w.Viewport()
)
if Viewport.W > mw {
@ -126,10 +126,10 @@ func (w *Canvas) loopFollowActor(ev *event.State) error {
)
// Scroll left
if APosition.X-VP.X <= int32(balance.ScrollboxHoz) {
if APosition.X-VP.X <= balance.ScrollboxHoz {
var delta = APosition.X - VP.X
if delta > int32(balance.ScrollMaxVelocity) {
delta = int32(balance.ScrollMaxVelocity)
if delta > balance.ScrollMaxVelocity {
delta = balance.ScrollMaxVelocity
}
if delta < 0 {
@ -140,23 +140,23 @@ func (w *Canvas) loopFollowActor(ev *event.State) error {
}
// Scroll right
if APosition.X >= VP.W-ASize.W-int32(balance.ScrollboxHoz) {
var delta = VP.W - ASize.W - int32(balance.ScrollboxHoz)
if delta > int32(balance.ScrollMaxVelocity) {
delta = int32(balance.ScrollMaxVelocity)
if APosition.X >= VP.W-ASize.W-balance.ScrollboxHoz {
var delta = VP.W - ASize.W - balance.ScrollboxHoz
if delta > balance.ScrollMaxVelocity {
delta = balance.ScrollMaxVelocity
}
scrollBy.X = -delta
}
// Scroll up
if APosition.Y-VP.Y <= int32(balance.ScrollboxVert) {
if APosition.Y-VP.Y <= balance.ScrollboxVert {
var delta = APosition.Y - VP.Y
if delta > int32(balance.ScrollMaxVelocity) {
delta = int32(balance.ScrollMaxVelocity)
if delta > balance.ScrollMaxVelocity {
delta = balance.ScrollMaxVelocity
}
// TODO: add gravity to counteract jitters on scrolling vertically
scrollBy.Y -= int32(balance.Gravity)
scrollBy.Y -= balance.Gravity
if delta < 0 {
delta = -delta
@ -165,15 +165,15 @@ func (w *Canvas) loopFollowActor(ev *event.State) error {
}
// Scroll down
if APosition.Y >= VP.H-ASize.H-int32(balance.ScrollboxVert) {
var delta = VP.H - ASize.H - int32(balance.ScrollboxVert)
if delta > int32(balance.ScrollMaxVelocity) {
delta = int32(balance.ScrollMaxVelocity)
if APosition.Y >= VP.H-ASize.H-balance.ScrollboxVert {
var delta = VP.H - ASize.H - balance.ScrollboxVert
if delta > balance.ScrollMaxVelocity {
delta = balance.ScrollMaxVelocity
}
scrollBy.Y = -delta
// TODO: add gravity to counteract jitters on scrolling vertically
scrollBy.Y += int32(balance.Gravity * 3)
scrollBy.Y += balance.Gravity * 3
}
if scrollBy != render.Origin {

View File

@ -1,9 +1,9 @@
package uix
import (
"git.kirsle.net/go/render"
"git.kirsle.net/apps/doodle/pkg/level"
"git.kirsle.net/apps/doodle/pkg/wallpaper"
"git.kirsle.net/go/render"
)
// Wallpaper configures the wallpaper in a Canvas.
@ -49,14 +49,14 @@ func (w *Canvas) loopContainActorsInsideLevel(a *Actor) {
if w.wallpaper.pageType >= level.Bounded {
if w.wallpaper.maxWidth > 0 {
if int64(orig.X+size.W) > w.wallpaper.maxWidth {
var delta = int32(w.wallpaper.maxWidth - int64(orig.X+size.W))
moveBy.X = delta
var delta = w.wallpaper.maxWidth - int64(orig.X+size.W)
moveBy.X = int(delta)
}
}
if w.wallpaper.maxHeight > 0 {
if int64(orig.Y+size.H) > w.wallpaper.maxHeight {
var delta = int32(w.wallpaper.maxHeight - int64(orig.Y+size.H))
moveBy.Y = delta
var delta = w.wallpaper.maxHeight - int64(orig.Y+size.H)
moveBy.Y = int(delta)
}
}
}
@ -89,7 +89,7 @@ func (w *Canvas) PresentWallpaper(e render.Engine, p render.Point) error {
// For tiled textures, compute the offset amount. If we are scrolled away
// from the Origin (0,0) we find out by how far (subtract full tile sizes)
// and use the remainder as an offset for drawing the tiles.
var dx, dy int32
var dx, dy int
if origin.X > p.X {
for origin.X > p.X && origin.X > size.W {
origin.X -= size.W