doodle/pkg/balance/feature_flags.go
Noah Petherbridge d9bca2152a WIP Publish Dialog + UI Improvements
* File->Publish Level in the Level Editor opens the Publish window,
  where you can embed custom doodads into your level and export a
  portable .level file you can share with others.
* Currently does not actually export a level file yet.
* The dialog lists all unique doodad names in use in your level, and
  designates which are built-ins and which are custom (paginated).
* A checkbox would let the user embed built-in doodads into their level,
  as well, locking it in to those versions and not using updated
  versions from future game releases.

UI Improvements:
* Added styling for a "Primary" UI button, rendered in deep blue.
* Pop-up modals (Alert, Confirm) color their Ok button as Primary.
* The Enter key pressed during an Alert or Confirm modal will invoke its
  default button and close the modal, corresponding to its Primary
  button.
* The developer console is now opened with the tilde/grave key ` instead
  of the Enter key, so that the Enter key is free to click through
  modals.
* In the "Open/Edit Drawing" window, a "Browse..." button is added to
  the level and doodad sections, spawning a native File Open dialog to
  pick a .level or .doodad outside the config root.
2021-06-10 22:36:22 -07:00

26 lines
655 B
Go

package balance
// Feature Flags to turn on/off experimental content.
var Feature = feature{
Zoom: false, // enable the zoom in/out feature (very buggy rn)
CustomWallpaper: true, // attach custom wallpaper img to levels
ChangePalette: false, // reset your palette after level creation to a diff preset
// Allow embedded doodads in levels.
EmbeddableDoodads: true,
}
// FeaturesOn turns on all feature flags, from CLI --experimental option.
func FeaturesOn() {
Feature.Zoom = true
Feature.CustomWallpaper = true
Feature.ChangePalette = true
}
type feature struct {
Zoom bool
CustomWallpaper bool
ChangePalette bool
EmbeddableDoodads bool
}