Noah Petherbridge
d9bca2152a
* File->Publish Level in the Level Editor opens the Publish window, where you can embed custom doodads into your level and export a portable .level file you can share with others. * Currently does not actually export a level file yet. * The dialog lists all unique doodad names in use in your level, and designates which are built-ins and which are custom (paginated). * A checkbox would let the user embed built-in doodads into their level, as well, locking it in to those versions and not using updated versions from future game releases. UI Improvements: * Added styling for a "Primary" UI button, rendered in deep blue. * Pop-up modals (Alert, Confirm) color their Ok button as Primary. * The Enter key pressed during an Alert or Confirm modal will invoke its default button and close the modal, corresponding to its Primary button. * The developer console is now opened with the tilde/grave key ` instead of the Enter key, so that the Enter key is free to click through modals. * In the "Open/Edit Drawing" window, a "Browse..." button is added to the level and doodad sections, spawning a native File Open dialog to pick a .level or .doodad outside the config root.
113 lines
2.6 KiB
Go
113 lines
2.6 KiB
Go
package balance
|
|
|
|
import (
|
|
"git.kirsle.net/go/render"
|
|
"git.kirsle.net/go/ui"
|
|
"git.kirsle.net/go/ui/style"
|
|
)
|
|
|
|
// Theme and appearance variables.
|
|
var (
|
|
// Title Screen Font
|
|
TitleScreenFont = render.Text{
|
|
Size: 46,
|
|
Color: render.Pink,
|
|
Stroke: render.SkyBlue,
|
|
Shadow: render.Black,
|
|
}
|
|
|
|
// Window and panel styles.
|
|
TitleConfig = ui.Config{
|
|
Background: render.MustHexColor("#FF9900"),
|
|
OutlineSize: 1,
|
|
OutlineColor: render.Black,
|
|
}
|
|
TitleFont = render.Text{
|
|
FontFilename: "DejaVuSans-Bold.ttf",
|
|
Size: 9,
|
|
Padding: 4,
|
|
Color: render.White,
|
|
Stroke: render.Red,
|
|
}
|
|
WindowBackground = render.MustHexColor("#cdb689")
|
|
WindowBorder = render.Grey
|
|
|
|
// Menu bar styles.
|
|
MenuBackground = render.Black
|
|
MenuFont = render.Text{
|
|
Size: 12,
|
|
PadX: 4,
|
|
}
|
|
MenuFontBold = render.Text{
|
|
FontFilename: "DejaVuSans-Bold.ttf",
|
|
Size: 12,
|
|
PadX: 4,
|
|
}
|
|
|
|
// Modal backdrop color.
|
|
ModalBackdrop = render.RGBA(1, 1, 1, 42)
|
|
|
|
// StatusFont is the font for the status bar.
|
|
StatusFont = render.Text{
|
|
Size: 12,
|
|
Padding: 4,
|
|
Color: render.Black,
|
|
}
|
|
|
|
// UIFont is the main font for UI labels.
|
|
UIFont = render.Text{
|
|
Size: 12,
|
|
Padding: 4,
|
|
Color: render.Black,
|
|
}
|
|
|
|
// LabelFont is the font for strong labels in UI.
|
|
LabelFont = render.Text{
|
|
Size: 12,
|
|
FontFilename: "DejaVuSans-Bold.ttf",
|
|
Padding: 4,
|
|
Color: render.Black,
|
|
}
|
|
|
|
// SmallMonoFont for cramped spaces like the +/- buttons on Toolbar.
|
|
SmallMonoFont = render.Text{
|
|
Size: 14,
|
|
PadX: 3,
|
|
FontFilename: "DejaVuSansMono.ttf",
|
|
Color: render.Black,
|
|
}
|
|
|
|
// Color for draggable doodad.
|
|
DragColor = render.MustHexColor("#0099FF")
|
|
|
|
// Link lines drawn between connected doodads.
|
|
LinkLineColor = render.Magenta
|
|
LinkLighten = 128
|
|
LinkAnimSpeed uint64 = 30 // ticks
|
|
|
|
PlayButtonFont = render.Text{
|
|
FontFilename: "DejaVuSans-Bold.ttf",
|
|
Size: 16,
|
|
Padding: 4,
|
|
Color: render.RGBA(255, 255, 0, 255),
|
|
Stroke: render.RGBA(100, 100, 0, 255),
|
|
}
|
|
|
|
// Doodad Dropper Window settings.
|
|
DoodadButtonBackground = render.RGBA(255, 255, 200, 255)
|
|
DoodadButtonSize = 64
|
|
DoodadDropperCols = 6 // rows/columns of buttons
|
|
DoodadDropperRows = 3
|
|
|
|
// Button styles, customized in init().
|
|
ButtonPrimary = style.DefaultButton
|
|
)
|
|
|
|
func init() {
|
|
// Customize button styles.
|
|
ButtonPrimary.Background = render.RGBA(0, 60, 153, 255)
|
|
ButtonPrimary.Foreground = render.RGBA(255, 255, 254, 255)
|
|
ButtonPrimary.HoverBackground = render.RGBA(0, 153, 255, 255)
|
|
ButtonPrimary.HoverForeground = ButtonPrimary.Foreground
|
|
}
|