Noah Petherbridge
d9bca2152a
* File->Publish Level in the Level Editor opens the Publish window, where you can embed custom doodads into your level and export a portable .level file you can share with others. * Currently does not actually export a level file yet. * The dialog lists all unique doodad names in use in your level, and designates which are built-ins and which are custom (paginated). * A checkbox would let the user embed built-in doodads into their level, as well, locking it in to those versions and not using updated versions from future game releases. UI Improvements: * Added styling for a "Primary" UI button, rendered in deep blue. * Pop-up modals (Alert, Confirm) color their Ok button as Primary. * The Enter key pressed during an Alert or Confirm modal will invoke its default button and close the modal, corresponding to its Primary button. * The developer console is now opened with the tilde/grave key ` instead of the Enter key, so that the Enter key is free to click through modals. * In the "Open/Edit Drawing" window, a "Browse..." button is added to the level and doodad sections, spawning a native File Open dialog to pick a .level or .doodad outside the config root. |
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.. | ||
balance | ||
bindata | ||
branding | ||
campaign | ||
collision | ||
doodads | ||
drawtool | ||
enum | ||
filesystem | ||
keybind | ||
level | ||
log | ||
modal | ||
native | ||
pattern | ||
physics | ||
scripting | ||
shmem | ||
sound | ||
sprites | ||
uix | ||
updater | ||
userdir | ||
wallpaper | ||
wasm | ||
windows | ||
cheats.go | ||
commands.go | ||
config.go | ||
doodle.go | ||
editor_scene_debug.go | ||
editor_scene.go | ||
editor_ui_doodad.go | ||
editor_ui_palette.go | ||
editor_ui_popups.go | ||
editor_ui_toolbar.go | ||
editor_ui.go | ||
fps.go | ||
guitest_scene.go | ||
main_scene.go | ||
menu_scene.go | ||
play_inventory.go | ||
play_scene.go | ||
scene.go | ||
shell.go | ||
story_scene.go |