doodle/pkg
Noah Petherbridge d28745f89e Mobile Enemy Doodad Test
* Add a Red Azulian as a test for mobile enemies.
  * Its A.I. has it walk back and forth, changing directions when it
    comes up against an obstacle for a few moments.
  * It plays walking animations and can trigger collision events with
    other Doodads, such as the Electric Door and Trapdoor.
* Move Gravity responsibility to the doodad scripts themselves.
  * Call `Self.SetGravity(true)` to opt the Doodad in to gravity.
  * The canvas.Loop() adds gravity to any doodad that has it enabled.
2019-05-06 16:30:45 -07:00
..
balance Load Doodads from System Path as well as User Path 2019-05-06 13:35:08 -07:00
collision Script Timers, Multiple Doodad Frames 2019-04-18 18:15:05 -07:00
doodads Load Doodads from System Path as well as User Path 2019-05-06 13:35:08 -07:00
enum Code Layout Refactor 2019-04-09 17:35:44 -07:00
filesystem Load Doodads from System Path as well as User Path 2019-05-06 13:35:08 -07:00
level Mobile Enemy Doodad Test 2019-05-06 16:30:45 -07:00
log Initial Doodad JavaScript System 2019-04-15 23:07:40 -07:00
scripting Mobile Enemy Doodad Test 2019-05-06 16:30:45 -07:00
uix Mobile Enemy Doodad Test 2019-05-06 16:30:45 -07:00
userdir Drag Doodads Onto Levels in Edit Mode 2018-10-20 16:03:59 -07:00
wallpaper Code Layout Refactor 2019-04-09 17:35:44 -07:00
commands.go Shareware Build Flags 2019-04-19 17:23:37 -07:00
config.go Shareware Build Flags 2019-04-19 17:23:37 -07:00
doodle.go Mobile Enemy Doodad Test 2019-05-06 16:30:45 -07:00
editor_scene_debug.go Code Layout Refactor 2019-04-09 17:35:44 -07:00
editor_scene.go Load Doodads from System Path as well as User Path 2019-05-06 13:35:08 -07:00
editor_ui_doodad.go Load Doodads from System Path as well as User Path 2019-05-06 13:35:08 -07:00
editor_ui_palette.go Code Layout Refactor 2019-04-09 17:35:44 -07:00
editor_ui.go Load Doodads from System Path as well as User Path 2019-05-06 13:35:08 -07:00
fps.go Remove ScreenshotKey Event, Add F* Key Handlers 2019-04-19 16:21:04 -07:00
guitest_scene.go UI: Fix packing bug in the GUITest 2019-04-19 15:08:00 -07:00
main_scene.go Code Layout Refactor 2019-04-09 17:35:44 -07:00
play_scene.go Mobile Enemy Doodad Test 2019-05-06 16:30:45 -07:00
scene.go Port over code from old collision dev PR 2019-04-09 19:17:56 -07:00
shell.go Code Layout Refactor 2019-04-09 17:35:44 -07:00