Noah Petherbridge
d28745f89e
* Add a Red Azulian as a test for mobile enemies. * Its A.I. has it walk back and forth, changing directions when it comes up against an obstacle for a few moments. * It plays walking animations and can trigger collision events with other Doodads, such as the Electric Door and Trapdoor. * Move Gravity responsibility to the doodad scripts themselves. * Call `Self.SetGravity(true)` to opt the Doodad in to gravity. * The canvas.Loop() adds gravity to any doodad that has it enabled. |
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actor_animation.go | ||
actor.go | ||
canvas_actors.go | ||
canvas_editable.go | ||
canvas_present.go | ||
canvas_scrolling.go | ||
canvas_wallpaper.go | ||
canvas.go | ||
draw_modes.go |