doodle/pkg/level
Noah Petherbridge d28745f89e Mobile Enemy Doodad Test
* Add a Red Azulian as a test for mobile enemies.
  * Its A.I. has it walk back and forth, changing directions when it
    comes up against an obstacle for a few moments.
  * It plays walking animations and can trigger collision events with
    other Doodads, such as the Electric Door and Trapdoor.
* Move Gravity responsibility to the doodad scripts themselves.
  * Call `Self.SetGravity(true)` to opt the Doodad in to gravity.
  * The canvas.Loop() adds gravity to any doodad that has it enabled.
2019-05-06 16:30:45 -07:00
..
actors.go Code Layout Refactor 2019-04-09 17:35:44 -07:00
base_test.go Code Layout Refactor 2019-04-09 17:35:44 -07:00
chunk_map.go WIP: MsgPack stubs, Level Filesystem Module 2019-05-06 12:41:46 -07:00
chunk_test.go Code Layout Refactor 2019-04-09 17:35:44 -07:00
chunk.go Mobile Enemy Doodad Test 2019-05-06 16:30:45 -07:00
chunker_test.go Code Layout Refactor 2019-04-09 17:35:44 -07:00
chunker.go WIP: MsgPack stubs, Level Filesystem Module 2019-05-06 12:41:46 -07:00
filesystem.go Code Layout Refactor 2019-04-09 17:35:44 -07:00
fmt_binary.go Load Doodads from System Path as well as User Path 2019-05-06 13:35:08 -07:00
fmt_json.go WIP: MsgPack stubs, Level Filesystem Module 2019-05-06 12:41:46 -07:00
fmt_readwrite.go Load Doodads from System Path as well as User Path 2019-05-06 13:35:08 -07:00
page_type.go Code Layout Refactor 2019-04-09 17:35:44 -07:00
palette.go Code Layout Refactor 2019-04-09 17:35:44 -07:00
swatch.go Code Layout Refactor 2019-04-09 17:35:44 -07:00
types.go WIP: MsgPack stubs, Level Filesystem Module 2019-05-06 12:41:46 -07:00