doodle/pkg/scripting
Noah Petherbridge d28745f89e Mobile Enemy Doodad Test
* Add a Red Azulian as a test for mobile enemies.
  * Its A.I. has it walk back and forth, changing directions when it
    comes up against an obstacle for a few moments.
  * It plays walking animations and can trigger collision events with
    other Doodads, such as the Electric Door and Trapdoor.
* Move Gravity responsibility to the doodad scripts themselves.
  * Call `Self.SetGravity(true)` to opt the Doodad in to gravity.
  * The canvas.Loop() adds gravity to any doodad that has it enabled.
2019-05-06 16:30:45 -07:00
..
events.go WIP: MsgPack stubs, Level Filesystem Module 2019-05-06 12:41:46 -07:00
scripting.go Use Azulian doodad as player character instead of empty dummy 2019-05-01 18:30:30 -07:00
timers.go Script Timers, Multiple Doodad Frames 2019-04-18 18:15:05 -07:00
vm.go Mobile Enemy Doodad Test 2019-05-06 16:30:45 -07:00