WIP Game Settings Window, WASM Fixes, Sound FX
* Add sound effect and music support to Doodle. * Fix WASM build to use the 'null' sound driver for now. * Add a Settings button to the main menu; UI for it is WIP.
This commit is contained in:
parent
47cca8c7c6
commit
6d8aa387d7
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@ -112,6 +112,10 @@ func (s *MainScene) Setup(d *Doodle) error {
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Name: "Edit a Level",
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Func: d.GotoLoadMenu,
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},
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{
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Name: "Settings",
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Func: d.GotoSettingsMenu,
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},
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}
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for _, button := range buttons {
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button := button
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@ -72,6 +72,15 @@ func (d *Doodle) GotoPlayMenu() {
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d.Goto(scene)
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}
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// GotoSettingsMenu loads the settings screen.
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func (d *Doodle) GotoSettingsMenu() {
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log.Info("Loading the MenuScene to the Settings Menu")
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scene := &MenuScene{
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StartupMenu: "settings",
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}
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d.Goto(scene)
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}
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// Setup the scene.
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func (s *MenuScene) Setup(d *Doodle) error {
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s.Supervisor = ui.NewSupervisor()
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@ -98,6 +107,10 @@ func (s *MenuScene) Setup(d *Doodle) error {
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if err := s.setupLoadWindow(d); err != nil {
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return err
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}
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case "settings":
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if err := s.setupSettingsWindow(d); err != nil {
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return err
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}
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default:
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d.Flash("No Valid StartupMenu Given to MenuScene")
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}
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@ -171,6 +184,17 @@ func (s *MenuScene) setupLoadWindow(d *Doodle) error {
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return nil
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}
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// setupLoadWindow sets up the UI for the "New" window.
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func (s *MenuScene) setupSettingsWindow(d *Doodle) error {
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window := windows.NewSettingsWindow(windows.Settings{
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Supervisor: s.Supervisor,
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Engine: d.Engine,
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})
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window.SetButtons(0)
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s.window = window
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return nil
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}
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// Loop the editor scene.
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func (s *MenuScene) Loop(d *Doodle, ev *event.State) error {
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s.Supervisor.Loop(ev)
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@ -1,16 +1,9 @@
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// Package sound provides audio functions for Doodle.
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// Package sound manages music and sound effects.
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package sound
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import (
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"path/filepath"
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"sync"
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import "path/filepath"
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"git.kirsle.net/apps/doodle/pkg/log"
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"git.kirsle.net/go/audio/sdl"
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"github.com/veandco/go-sdl2/mix"
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)
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// Globals.
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// Package globals.
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var (
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// If enabled is false, all sound functions are no-ops.
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Enabled bool
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@ -18,97 +11,4 @@ var (
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// Root folder on disk where sound and music files should live.
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SoundRoot = filepath.Join("rtp", "sfx")
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MusicRoot = filepath.Join("rtp", "music")
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// Cache of loaded music and sound effects.
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music = map[string]*sdl.Track{}
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sounds = map[string]*sdl.Track{}
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mu sync.RWMutex
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engine *sdl.Engine
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)
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// Initialize SDL2 Audio at startup.
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func init() {
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eng, err := sdl.New(mix.INIT_MP3 | mix.INIT_OGG)
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if err != nil {
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log.Error("sound.init(): error initializing SDL2 audio: %s", err)
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return
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}
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err = eng.Setup()
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if err != nil {
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log.Error("sound.init(): error setting up SDL2 audio: %s", err)
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return
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}
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engine = eng
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Enabled = true
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}
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// LoadMusic loads filename from the MusicRoot into the global music cache.
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// If the music is already loaded, does nothing.
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func LoadMusic(filename string) *sdl.Track {
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if engine == nil || !Enabled {
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return nil
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}
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// Check if the music is already loaded.
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mu.RLock()
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mus, ok := music[filename]
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mu.RUnlock()
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if ok {
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return mus
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}
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// Load the music in.
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track, err := engine.LoadMusic(filepath.Join(MusicRoot, filename))
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if err != nil {
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log.Error("sound.LoadMusic: failed to load file %s: %s", filename, err)
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return nil
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}
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mu.Lock()
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music[filename] = &track
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mu.Unlock()
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return &track
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}
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// LoadSound loads filename from the SoundRoot into the global SFX cache.
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// If the sound is already loaded, does nothing.
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func LoadSound(filename string) *sdl.Track {
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if engine == nil || !Enabled {
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return nil
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}
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// Check if the music is already loaded.
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mu.RLock()
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sfx, ok := sounds[filename]
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mu.RUnlock()
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if ok {
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return sfx
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}
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// Load the sound in.
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log.Info("Loading sound: %s", filename)
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track, err := engine.LoadSound(filepath.Join(SoundRoot, filename))
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if err != nil {
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log.Error("sound.LoadSound: failed to load file %s: %s", filename, err)
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return nil
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}
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mu.Lock()
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sounds[filename] = &track
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mu.Unlock()
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return &track
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}
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// PlaySound plays the named sound.
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func PlaySound(filename string) {
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log.Debug("Play sound: %s", filename)
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sound := LoadSound(filename)
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if sound != nil {
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sound.Play(1)
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}
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}
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109
pkg/sound/sound_sdl.go
Normal file
109
pkg/sound/sound_sdl.go
Normal file
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@ -0,0 +1,109 @@
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//+build !js,!wasm
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package sound
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import (
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"path/filepath"
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"sync"
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"git.kirsle.net/apps/doodle/pkg/log"
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"git.kirsle.net/go/audio"
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"git.kirsle.net/go/audio/sdl"
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"github.com/veandco/go-sdl2/mix"
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)
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// SDL engine globals.
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var (
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engine *sdl.Engine
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// Cache of loaded music and sound effects.
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music = map[string]*sdl.Track{}
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sounds = map[string]*sdl.Track{}
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mu sync.RWMutex
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)
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// Initialize SDL2 Audio at startup.
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func init() {
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eng, err := sdl.New(mix.INIT_MP3 | mix.INIT_OGG)
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if err != nil {
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log.Error("sound.init(): error initializing SDL2 audio: %s", err)
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return
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}
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err = eng.Setup()
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if err != nil {
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log.Error("sound.init(): error setting up SDL2 audio: %s", err)
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return
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}
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engine = eng
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Enabled = true
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}
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// LoadMusic loads filename from the MusicRoot into the global music cache.
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// If the music is already loaded, does nothing.
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func LoadMusic(filename string) audio.Playable {
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if engine == nil || !Enabled {
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return nil
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}
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// Check if the music is already loaded.
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mu.RLock()
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mus, ok := music[filename]
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mu.RUnlock()
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if ok {
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return mus
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}
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// Load the music in.
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track, err := engine.LoadMusic(filepath.Join(MusicRoot, filename))
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if err != nil {
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log.Error("sound.LoadMusic: failed to load file %s: %s", filename, err)
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return nil
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}
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mu.Lock()
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music[filename] = &track
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mu.Unlock()
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return &track
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}
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// LoadSound loads filename from the SoundRoot into the global SFX cache.
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// If the sound is already loaded, does nothing.
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func LoadSound(filename string) audio.Playable {
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if engine == nil || !Enabled {
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return nil
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}
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// Check if the music is already loaded.
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mu.RLock()
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sfx, ok := sounds[filename]
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mu.RUnlock()
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if ok {
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return sfx
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}
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// Load the sound in.
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log.Info("Loading sound: %s", filename)
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track, err := engine.LoadSound(filepath.Join(SoundRoot, filename))
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if err != nil {
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log.Error("sound.LoadSound: failed to load file %s: %s", filename, err)
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return nil
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}
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mu.Lock()
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sounds[filename] = &track
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mu.Unlock()
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return &track
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}
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// PlaySound plays the named sound.
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func PlaySound(filename string) {
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log.Debug("Play sound: %s", filename)
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sound := LoadSound(filename)
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if sound != nil {
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sound.Play(1)
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}
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}
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32
pkg/sound/sound_wasm.go
Normal file
32
pkg/sound/sound_wasm.go
Normal file
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@ -0,0 +1,32 @@
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//+build js,wasm
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package sound
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import (
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"git.kirsle.net/go/audio"
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"git.kirsle.net/go/audio/null"
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)
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// Globals for WASM sound engine.
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var (
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engine *null.Engine
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)
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func init() {
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engine = null.New()
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}
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// LoadMusic loads filename from the MusicRoot into the global music cache.
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// If the music is already loaded, does nothing.
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func LoadMusic(filename string) audio.Playable {
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return null.Playable{}
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}
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// LoadSound loads filename from the SoundRoot into the global SFX cache.
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// If the sound is already loaded, does nothing.
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func LoadSound(filename string) audio.Playable {
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return null.Playable{}
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}
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// PlaySound plays the named sound.
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func PlaySound(filename string) {}
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94
pkg/windows/settings.go
Normal file
94
pkg/windows/settings.go
Normal file
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@ -0,0 +1,94 @@
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package windows
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import (
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"fmt"
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"git.kirsle.net/apps/doodle/pkg/balance"
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"git.kirsle.net/apps/doodle/pkg/branding"
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"git.kirsle.net/apps/doodle/pkg/native"
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"git.kirsle.net/go/render"
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"git.kirsle.net/go/ui"
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)
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// Settings window.
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type Settings struct {
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// Settings passed in by doodle
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Supervisor *ui.Supervisor
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Engine render.Engine
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}
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// NewSettingsWindow initializes the window.
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func NewSettingsWindow(cfg Settings) *ui.Window {
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window := ui.NewWindow("Game Settings")
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window.SetButtons(ui.CloseButton)
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window.Configure(ui.Config{
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Width: 400,
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Height: 170,
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Background: render.Grey,
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})
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// {
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// row := ui.NewFrame("Theme Frame")
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// label := ui.NewLabel(ui.Label{
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// Text: "Theme:",
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// Font: balance.MenuFont,
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// })
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// }
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text := ui.NewLabel(ui.Label{
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Text: fmt.Sprintf("%s is a drawing-based maze game.\n\n"+
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"Copyright © %s.\nAll rights reserved.\n\n"+
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"Version %s",
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branding.AppName,
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branding.Copyright,
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branding.Version,
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),
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})
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window.Pack(text, ui.Pack{
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Side: ui.N,
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Padding: 8,
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})
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frame := ui.NewFrame("Button frame")
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buttons := []struct {
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label string
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f func()
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}{
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{"Website", func() {
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native.OpenURL(branding.Website)
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}},
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{"Open Source Licenses", func() {
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// TODO: open file
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native.OpenURL("./Open Source Licenses.md")
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}},
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}
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for _, button := range buttons {
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button := button
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btn := ui.NewButton(button.label, ui.NewLabel(ui.Label{
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Text: button.label,
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Font: balance.MenuFont,
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}))
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btn.Handle(ui.Click, func(ed ui.EventData) error {
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button.f()
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return nil
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})
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btn.Compute(cfg.Engine)
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cfg.Supervisor.Add(btn)
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frame.Pack(btn, ui.Pack{
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Side: ui.W,
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PadX: 4,
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Expand: true,
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Fill: true,
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})
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}
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window.Pack(frame, ui.Pack{
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Side: ui.N,
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Padding: 8,
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})
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return window
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}
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@ -30,6 +30,12 @@
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global.fs = require("fs");
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}
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const enosys = () => {
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const err = new Error("not implemented");
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err.code = "ENOSYS";
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return err;
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};
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if (!global.fs) {
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let outputBuf = "";
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global.fs = {
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@ -45,27 +51,53 @@
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},
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write(fd, buf, offset, length, position, callback) {
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if (offset !== 0 || length !== buf.length || position !== null) {
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throw new Error("not implemented");
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callback(enosys());
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return;
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}
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const n = this.writeSync(fd, buf);
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callback(null, n);
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},
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open(path, flags, mode, callback) {
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const err = new Error("not implemented");
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err.code = "ENOSYS";
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callback(err);
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},
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read(fd, buffer, offset, length, position, callback) {
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const err = new Error("not implemented");
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err.code = "ENOSYS";
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callback(err);
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},
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fsync(fd, callback) {
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callback(null);
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},
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chmod(path, mode, callback) { callback(enosys()); },
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chown(path, uid, gid, callback) { callback(enosys()); },
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close(fd, callback) { callback(enosys()); },
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fchmod(fd, mode, callback) { callback(enosys()); },
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fchown(fd, uid, gid, callback) { callback(enosys()); },
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fstat(fd, callback) { callback(enosys()); },
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fsync(fd, callback) { callback(null); },
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ftruncate(fd, length, callback) { callback(enosys()); },
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lchown(path, uid, gid, callback) { callback(enosys()); },
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link(path, link, callback) { callback(enosys()); },
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lstat(path, callback) { callback(enosys()); },
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mkdir(path, perm, callback) { callback(enosys()); },
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open(path, flags, mode, callback) { callback(enosys()); },
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read(fd, buffer, offset, length, position, callback) { callback(enosys()); },
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readdir(path, callback) { callback(enosys()); },
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readlink(path, callback) { callback(enosys()); },
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rename(from, to, callback) { callback(enosys()); },
|
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rmdir(path, callback) { callback(enosys()); },
|
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stat(path, callback) { callback(enosys()); },
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symlink(path, link, callback) { callback(enosys()); },
|
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truncate(path, length, callback) { callback(enosys()); },
|
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unlink(path, callback) { callback(enosys()); },
|
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utimes(path, atime, mtime, callback) { callback(enosys()); },
|
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};
|
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}
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|
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if (!global.process) {
|
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global.process = {
|
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getuid() { return -1; },
|
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getgid() { return -1; },
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geteuid() { return -1; },
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getegid() { return -1; },
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getgroups() { throw enosys(); },
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pid: -1,
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ppid: -1,
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umask() { throw enosys(); },
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cwd() { throw enosys(); },
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chdir() { throw enosys(); },
|
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}
|
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}
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|
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if (!global.crypto) {
|
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const nodeCrypto = require("crypto");
|
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global.crypto = {
|
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|
@ -113,24 +145,19 @@
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this._scheduledTimeouts = new Map();
|
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this._nextCallbackTimeoutID = 1;
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|
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const mem = () => {
|
||||
// The buffer may change when requesting more memory.
|
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return new DataView(this._inst.exports.mem.buffer);
|
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}
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|
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const setInt64 = (addr, v) => {
|
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mem().setUint32(addr + 0, v, true);
|
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mem().setUint32(addr + 4, Math.floor(v / 4294967296), true);
|
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this.mem.setUint32(addr + 0, v, true);
|
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this.mem.setUint32(addr + 4, Math.floor(v / 4294967296), true);
|
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}
|
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|
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const getInt64 = (addr) => {
|
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const low = mem().getUint32(addr + 0, true);
|
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const high = mem().getInt32(addr + 4, true);
|
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const low = this.mem.getUint32(addr + 0, true);
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const high = this.mem.getInt32(addr + 4, true);
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return low + high * 4294967296;
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}
|
||||
|
||||
const loadValue = (addr) => {
|
||||
const f = mem().getFloat64(addr, true);
|
||||
const f = this.mem.getFloat64(addr, true);
|
||||
if (f === 0) {
|
||||
return undefined;
|
||||
}
|
||||
|
@ -138,7 +165,7 @@
|
|||
return f;
|
||||
}
|
||||
|
||||
const id = mem().getUint32(addr, true);
|
||||
const id = this.mem.getUint32(addr, true);
|
||||
return this._values[id];
|
||||
}
|
||||
|
||||
|
@ -147,57 +174,62 @@
|
|||
|
||||
if (typeof v === "number") {
|
||||
if (isNaN(v)) {
|
||||
mem().setUint32(addr + 4, nanHead, true);
|
||||
mem().setUint32(addr, 0, true);
|
||||
this.mem.setUint32(addr + 4, nanHead, true);
|
||||
this.mem.setUint32(addr, 0, true);
|
||||
return;
|
||||
}
|
||||
if (v === 0) {
|
||||
mem().setUint32(addr + 4, nanHead, true);
|
||||
mem().setUint32(addr, 1, true);
|
||||
this.mem.setUint32(addr + 4, nanHead, true);
|
||||
this.mem.setUint32(addr, 1, true);
|
||||
return;
|
||||
}
|
||||
mem().setFloat64(addr, v, true);
|
||||
this.mem.setFloat64(addr, v, true);
|
||||
return;
|
||||
}
|
||||
|
||||
switch (v) {
|
||||
case undefined:
|
||||
mem().setFloat64(addr, 0, true);
|
||||
this.mem.setFloat64(addr, 0, true);
|
||||
return;
|
||||
case null:
|
||||
mem().setUint32(addr + 4, nanHead, true);
|
||||
mem().setUint32(addr, 2, true);
|
||||
this.mem.setUint32(addr + 4, nanHead, true);
|
||||
this.mem.setUint32(addr, 2, true);
|
||||
return;
|
||||
case true:
|
||||
mem().setUint32(addr + 4, nanHead, true);
|
||||
mem().setUint32(addr, 3, true);
|
||||
this.mem.setUint32(addr + 4, nanHead, true);
|
||||
this.mem.setUint32(addr, 3, true);
|
||||
return;
|
||||
case false:
|
||||
mem().setUint32(addr + 4, nanHead, true);
|
||||
mem().setUint32(addr, 4, true);
|
||||
this.mem.setUint32(addr + 4, nanHead, true);
|
||||
this.mem.setUint32(addr, 4, true);
|
||||
return;
|
||||
}
|
||||
|
||||
let ref = this._refs.get(v);
|
||||
if (ref === undefined) {
|
||||
ref = this._values.length;
|
||||
this._values.push(v);
|
||||
this._refs.set(v, ref);
|
||||
let id = this._ids.get(v);
|
||||
if (id === undefined) {
|
||||
id = this._idPool.pop();
|
||||
if (id === undefined) {
|
||||
id = this._values.length;
|
||||
}
|
||||
this._values[id] = v;
|
||||
this._goRefCounts[id] = 0;
|
||||
this._ids.set(v, id);
|
||||
}
|
||||
let typeFlag = 0;
|
||||
this._goRefCounts[id]++;
|
||||
let typeFlag = 1;
|
||||
switch (typeof v) {
|
||||
case "string":
|
||||
typeFlag = 1;
|
||||
break;
|
||||
case "symbol":
|
||||
typeFlag = 2;
|
||||
break;
|
||||
case "function":
|
||||
case "symbol":
|
||||
typeFlag = 3;
|
||||
break;
|
||||
case "function":
|
||||
typeFlag = 4;
|
||||
break;
|
||||
}
|
||||
mem().setUint32(addr + 4, nanHead | typeFlag, true);
|
||||
mem().setUint32(addr, ref, true);
|
||||
this.mem.setUint32(addr + 4, nanHead | typeFlag, true);
|
||||
this.mem.setUint32(addr, id, true);
|
||||
}
|
||||
|
||||
const loadSlice = (addr) => {
|
||||
|
@ -232,11 +264,13 @@
|
|||
|
||||
// func wasmExit(code int32)
|
||||
"runtime.wasmExit": (sp) => {
|
||||
const code = mem().getInt32(sp + 8, true);
|
||||
const code = this.mem.getInt32(sp + 8, true);
|
||||
this.exited = true;
|
||||
delete this._inst;
|
||||
delete this._values;
|
||||
delete this._refs;
|
||||
delete this._goRefCounts;
|
||||
delete this._ids;
|
||||
delete this._idPool;
|
||||
this.exit(code);
|
||||
},
|
||||
|
||||
|
@ -244,20 +278,25 @@
|
|||
"runtime.wasmWrite": (sp) => {
|
||||
const fd = getInt64(sp + 8);
|
||||
const p = getInt64(sp + 16);
|
||||
const n = mem().getInt32(sp + 24, true);
|
||||
const n = this.mem.getInt32(sp + 24, true);
|
||||
fs.writeSync(fd, new Uint8Array(this._inst.exports.mem.buffer, p, n));
|
||||
},
|
||||
|
||||
// func nanotime() int64
|
||||
"runtime.nanotime": (sp) => {
|
||||
// func resetMemoryDataView()
|
||||
"runtime.resetMemoryDataView": (sp) => {
|
||||
this.mem = new DataView(this._inst.exports.mem.buffer);
|
||||
},
|
||||
|
||||
// func nanotime1() int64
|
||||
"runtime.nanotime1": (sp) => {
|
||||
setInt64(sp + 8, (timeOrigin + performance.now()) * 1000000);
|
||||
},
|
||||
|
||||
// func walltime() (sec int64, nsec int32)
|
||||
"runtime.walltime": (sp) => {
|
||||
// func walltime1() (sec int64, nsec int32)
|
||||
"runtime.walltime1": (sp) => {
|
||||
const msec = (new Date).getTime();
|
||||
setInt64(sp + 8, msec / 1000);
|
||||
mem().setInt32(sp + 16, (msec % 1000) * 1000000, true);
|
||||
this.mem.setInt32(sp + 16, (msec % 1000) * 1000000, true);
|
||||
},
|
||||
|
||||
// func scheduleTimeoutEvent(delay int64) int32
|
||||
|
@ -276,12 +315,12 @@
|
|||
},
|
||||
getInt64(sp + 8) + 1, // setTimeout has been seen to fire up to 1 millisecond early
|
||||
));
|
||||
mem().setInt32(sp + 16, id, true);
|
||||
this.mem.setInt32(sp + 16, id, true);
|
||||
},
|
||||
|
||||
// func clearTimeoutEvent(id int32)
|
||||
"runtime.clearTimeoutEvent": (sp) => {
|
||||
const id = mem().getInt32(sp + 8, true);
|
||||
const id = this.mem.getInt32(sp + 8, true);
|
||||
clearTimeout(this._scheduledTimeouts.get(id));
|
||||
this._scheduledTimeouts.delete(id);
|
||||
},
|
||||
|
@ -291,6 +330,18 @@
|
|||
crypto.getRandomValues(loadSlice(sp + 8));
|
||||
},
|
||||
|
||||
// func finalizeRef(v ref)
|
||||
"syscall/js.finalizeRef": (sp) => {
|
||||
const id = this.mem.getUint32(sp + 8, true);
|
||||
this._goRefCounts[id]--;
|
||||
if (this._goRefCounts[id] === 0) {
|
||||
const v = this._values[id];
|
||||
this._values[id] = null;
|
||||
this._ids.delete(v);
|
||||
this._idPool.push(id);
|
||||
}
|
||||
},
|
||||
|
||||
// func stringVal(value string) ref
|
||||
"syscall/js.stringVal": (sp) => {
|
||||
storeValue(sp + 24, loadString(sp + 8));
|
||||
|
@ -308,6 +359,11 @@
|
|||
Reflect.set(loadValue(sp + 8), loadString(sp + 16), loadValue(sp + 32));
|
||||
},
|
||||
|
||||
// func valueDelete(v ref, p string)
|
||||
"syscall/js.valueDelete": (sp) => {
|
||||
Reflect.deleteProperty(loadValue(sp + 8), loadString(sp + 16));
|
||||
},
|
||||
|
||||
// func valueIndex(v ref, i int) ref
|
||||
"syscall/js.valueIndex": (sp) => {
|
||||
storeValue(sp + 24, Reflect.get(loadValue(sp + 8), getInt64(sp + 16)));
|
||||
|
@ -327,10 +383,10 @@
|
|||
const result = Reflect.apply(m, v, args);
|
||||
sp = this._inst.exports.getsp(); // see comment above
|
||||
storeValue(sp + 56, result);
|
||||
mem().setUint8(sp + 64, 1);
|
||||
this.mem.setUint8(sp + 64, 1);
|
||||
} catch (err) {
|
||||
storeValue(sp + 56, err);
|
||||
mem().setUint8(sp + 64, 0);
|
||||
this.mem.setUint8(sp + 64, 0);
|
||||
}
|
||||
},
|
||||
|
||||
|
@ -342,10 +398,10 @@
|
|||
const result = Reflect.apply(v, undefined, args);
|
||||
sp = this._inst.exports.getsp(); // see comment above
|
||||
storeValue(sp + 40, result);
|
||||
mem().setUint8(sp + 48, 1);
|
||||
this.mem.setUint8(sp + 48, 1);
|
||||
} catch (err) {
|
||||
storeValue(sp + 40, err);
|
||||
mem().setUint8(sp + 48, 0);
|
||||
this.mem.setUint8(sp + 48, 0);
|
||||
}
|
||||
},
|
||||
|
||||
|
@ -357,10 +413,10 @@
|
|||
const result = Reflect.construct(v, args);
|
||||
sp = this._inst.exports.getsp(); // see comment above
|
||||
storeValue(sp + 40, result);
|
||||
mem().setUint8(sp + 48, 1);
|
||||
this.mem.setUint8(sp + 48, 1);
|
||||
} catch (err) {
|
||||
storeValue(sp + 40, err);
|
||||
mem().setUint8(sp + 48, 0);
|
||||
this.mem.setUint8(sp + 48, 0);
|
||||
}
|
||||
},
|
||||
|
||||
|
@ -384,7 +440,7 @@
|
|||
|
||||
// func valueInstanceOf(v ref, t ref) bool
|
||||
"syscall/js.valueInstanceOf": (sp) => {
|
||||
mem().setUint8(sp + 24, loadValue(sp + 8) instanceof loadValue(sp + 16));
|
||||
this.mem.setUint8(sp + 24, loadValue(sp + 8) instanceof loadValue(sp + 16));
|
||||
},
|
||||
|
||||
// func copyBytesToGo(dst []byte, src ref) (int, bool)
|
||||
|
@ -392,13 +448,13 @@
|
|||
const dst = loadSlice(sp + 8);
|
||||
const src = loadValue(sp + 32);
|
||||
if (!(src instanceof Uint8Array)) {
|
||||
mem().setUint8(sp + 48, 0);
|
||||
this.mem.setUint8(sp + 48, 0);
|
||||
return;
|
||||
}
|
||||
const toCopy = src.subarray(0, dst.length);
|
||||
dst.set(toCopy);
|
||||
setInt64(sp + 40, toCopy.length);
|
||||
mem().setUint8(sp + 48, 1);
|
||||
this.mem.setUint8(sp + 48, 1);
|
||||
},
|
||||
|
||||
// func copyBytesToJS(dst ref, src []byte) (int, bool)
|
||||
|
@ -406,13 +462,13 @@
|
|||
const dst = loadValue(sp + 8);
|
||||
const src = loadSlice(sp + 16);
|
||||
if (!(dst instanceof Uint8Array)) {
|
||||
mem().setUint8(sp + 48, 0);
|
||||
this.mem.setUint8(sp + 48, 0);
|
||||
return;
|
||||
}
|
||||
const toCopy = src.subarray(0, dst.length);
|
||||
dst.set(toCopy);
|
||||
setInt64(sp + 40, toCopy.length);
|
||||
mem().setUint8(sp + 48, 1);
|
||||
this.mem.setUint8(sp + 48, 1);
|
||||
},
|
||||
|
||||
"debug": (value) => {
|
||||
|
@ -424,7 +480,8 @@
|
|||
|
||||
async run(instance) {
|
||||
this._inst = instance;
|
||||
this._values = [ // TODO: garbage collection
|
||||
this.mem = new DataView(this._inst.exports.mem.buffer);
|
||||
this._values = [ // JS values that Go currently has references to, indexed by reference id
|
||||
NaN,
|
||||
0,
|
||||
null,
|
||||
|
@ -433,10 +490,10 @@
|
|||
global,
|
||||
this,
|
||||
];
|
||||
this._refs = new Map();
|
||||
this.exited = false;
|
||||
|
||||
const mem = new DataView(this._inst.exports.mem.buffer)
|
||||
this._goRefCounts = []; // number of references that Go has to a JS value, indexed by reference id
|
||||
this._ids = new Map(); // mapping from JS values to reference ids
|
||||
this._idPool = []; // unused ids that have been garbage collected
|
||||
this.exited = false; // whether the Go program has exited
|
||||
|
||||
// Pass command line arguments and environment variables to WebAssembly by writing them to the linear memory.
|
||||
let offset = 4096;
|
||||
|
@ -444,7 +501,7 @@
|
|||
const strPtr = (str) => {
|
||||
const ptr = offset;
|
||||
const bytes = encoder.encode(str + "\0");
|
||||
new Uint8Array(mem.buffer, offset, bytes.length).set(bytes);
|
||||
new Uint8Array(this.mem.buffer, offset, bytes.length).set(bytes);
|
||||
offset += bytes.length;
|
||||
if (offset % 8 !== 0) {
|
||||
offset += 8 - (offset % 8);
|
||||
|
@ -458,17 +515,18 @@
|
|||
this.argv.forEach((arg) => {
|
||||
argvPtrs.push(strPtr(arg));
|
||||
});
|
||||
argvPtrs.push(0);
|
||||
|
||||
const keys = Object.keys(this.env).sort();
|
||||
argvPtrs.push(keys.length);
|
||||
keys.forEach((key) => {
|
||||
argvPtrs.push(strPtr(`${key}=${this.env[key]}`));
|
||||
});
|
||||
argvPtrs.push(0);
|
||||
|
||||
const argv = offset;
|
||||
argvPtrs.forEach((ptr) => {
|
||||
mem.setUint32(offset, ptr, true);
|
||||
mem.setUint32(offset + 4, 0, true);
|
||||
this.mem.setUint32(offset, ptr, true);
|
||||
this.mem.setUint32(offset + 4, 0, true);
|
||||
offset += 8;
|
||||
});
|
||||
|
||||
|
|
Loading…
Reference in New Issue
Block a user