doodle/pkg/doodads
Noah Petherbridge d9bca2152a WIP Publish Dialog + UI Improvements
* File->Publish Level in the Level Editor opens the Publish window,
  where you can embed custom doodads into your level and export a
  portable .level file you can share with others.
* Currently does not actually export a level file yet.
* The dialog lists all unique doodad names in use in your level, and
  designates which are built-ins and which are custom (paginated).
* A checkbox would let the user embed built-in doodads into their level,
  as well, locking it in to those versions and not using updated
  versions from future game releases.

UI Improvements:
* Added styling for a "Primary" UI button, rendered in deep blue.
* Pop-up modals (Alert, Confirm) color their Ok button as Primary.
* The Enter key pressed during an Alert or Confirm modal will invoke its
  default button and close the modal, corresponding to its Primary
  button.
* The developer console is now opened with the tilde/grave key ` instead
  of the Enter key, so that the Enter key is free to click through
  modals.
* In the "Open/Edit Drawing" window, a "Browse..." button is added to
  the level and doodad sections, spawning a native File Open dialog to
  pick a .level or .doodad outside the config root.
2021-06-10 22:36:22 -07:00
..
dummy Collision: Fix walking up leftward slopes 2021-06-02 21:49:29 -07:00
actor.go Overhaul the Platformer Physics System 2020-04-04 21:00:32 -07:00
doodad.go Doodad Tool: Add Tag Support for edit-doodad 2020-01-02 22:12:20 -08:00
drawing.go Overhaul the Platformer Physics System 2020-04-04 21:00:32 -07:00
dummy.go Change types int32 -> int per upstream render and ui library 2019-12-27 19:16:34 -08:00
fmt_readwrite.go WIP Publish Dialog + UI Improvements 2021-06-10 22:36:22 -07:00
json.go Doodad CLI Tool Features; Write Lock and Hidden 2019-07-06 23:28:11 -07:00