doodle/pkg/windows
Noah Petherbridge d9bca2152a WIP Publish Dialog + UI Improvements
* File->Publish Level in the Level Editor opens the Publish window,
  where you can embed custom doodads into your level and export a
  portable .level file you can share with others.
* Currently does not actually export a level file yet.
* The dialog lists all unique doodad names in use in your level, and
  designates which are built-ins and which are custom (paginated).
* A checkbox would let the user embed built-in doodads into their level,
  as well, locking it in to those versions and not using updated
  versions from future game releases.

UI Improvements:
* Added styling for a "Primary" UI button, rendered in deep blue.
* Pop-up modals (Alert, Confirm) color their Ok button as Primary.
* The Enter key pressed during an Alert or Confirm modal will invoke its
  default button and close the modal, corresponding to its Primary
  button.
* The developer console is now opened with the tilde/grave key ` instead
  of the Enter key, so that the Enter key is free to click through
  modals.
* In the "Open/Edit Drawing" window, a "Browse..." button is added to
  the level and doodad sections, spawning a native File Open dialog to
  pick a .level or .doodad outside the config root.
2021-06-10 22:36:22 -07:00
..
about.go Menu Bar Update 2020-06-04 21:55:54 -07:00
add_edit_level.go New Default Wallpapers 2021-06-06 19:22:53 -07:00
doodad_dropper.go Layer Selection Window for Doodad Editor 2020-11-16 23:23:21 -08:00
layers_window.go Doodads: Use Key and Working Warp Doors 2021-01-03 15:19:21 -08:00
open_level_editor.go WIP Publish Dialog + UI Improvements 2021-06-10 22:36:22 -07:00
palette_editor.go Brush Pattern Textures 2021-06-09 22:36:32 -07:00
publish_level.go WIP Publish Dialog + UI Improvements 2021-06-10 22:36:22 -07:00
settings.go WIP Game Settings Window, WASM Fixes, Sound FX 2020-09-01 20:54:58 -07:00