Noah Petherbridge
97e179716c
New category for the Doodad Dropper: "Technical" Technical doodads have a dashed outline and label for now, and they turn invisible on level start, and are for hidden technical effects on your level. The doodads include: * Goal Region: acts like an invisible Exit Flag (128x128), the level is won when the player character touches this region. * Fire Region: acts like a death barrier (128x128), kills the player when a generic "You have died!" message. * Power Source: on level start, acts like a switch and emits a power(true) signal to all linked doodads. Link it to your Electric Door for it to be open by default in your level! * Stall Player (250ms): The player is paused for a moment the first time it touches this region. Useful to work around timing issues, e.g. help prevent the player from winning a race against another character. There are some UI improvements to the Doodad Dropper window: * If the first page of doodads is short, extra spacers are added so the alignment and size shows correctly. * Added a 'background pattern' to the window: any unoccupied icon space has an inset rectangle slot. * "Last pages" which are short still render weirdly without reserving the correct height in the TabFrame. Doodad scripting engine updates: * Self.Hide() and Self.Show() available. * Subscribe to "broadcast:ready" to know when the level is ready, so you can safely Publish messages without deadlocks! |
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.. | ||
balance | ||
branding | ||
campaign | ||
collision | ||
doodads | ||
drawtool | ||
enum | ||
filesystem | ||
keybind | ||
level | ||
license | ||
log | ||
modal | ||
native | ||
pattern | ||
physics | ||
scripting | ||
shmem | ||
sound | ||
sprites | ||
uix | ||
updater | ||
usercfg | ||
userdir | ||
wallpaper | ||
wasm | ||
windows | ||
cheats.go | ||
commands.go | ||
config.go | ||
doodle.go | ||
editor_scene_debug.go | ||
editor_scene.go | ||
editor_ui_doodad.go | ||
editor_ui_menubar.go | ||
editor_ui_palette.go | ||
editor_ui_popups.go | ||
editor_ui_toolbar.go | ||
editor_ui.go | ||
fps.go | ||
guitest_scene.go | ||
main_scene.go | ||
menu_scene.go | ||
play_inventory.go | ||
play_scene.go | ||
scene.go | ||
shell.go | ||
story_scene.go |