Sort levels and doodads in the Open menu

This commit is contained in:
Noah 2021-08-15 20:26:47 -07:00
parent 1ac85c9297
commit 0cc1d17f4f
3 changed files with 18 additions and 2 deletions

View File

@ -8,7 +8,6 @@ import (
"path/filepath"
"git.kirsle.net/apps/doodle/pkg/balance"
"git.kirsle.net/apps/doodle/pkg/log"
"git.kirsle.net/apps/doodle/pkg/usercfg"
)
@ -44,7 +43,6 @@ func FromJSON(filename string, data []byte) (*Doodad, error) {
}
} else if len(data) > 1 && data[0] == 0x1f && data[1] == 0x8b {
// Gzip compressed. `1F8B` is gzip magic number.
log.Debug("Decompress doodad %s", filename)
if gzd, err := FromGzip(data); err != nil {
return nil, err
} else {

View File

@ -234,6 +234,7 @@ func (s *PlayScene) setupPlayer() {
// from right here.
log.Info("Found start-flag.doodad at %s (ID %s)", actor.Point, actorID)
flag = actor
flagCount++
break
}
}

View File

@ -2,6 +2,8 @@ package windows
import (
"fmt"
"sort"
"strings"
"git.kirsle.net/apps/doodle/pkg/balance"
"git.kirsle.net/apps/doodle/pkg/level"
@ -67,6 +69,13 @@ func NewOpenLevelEditor(config OpenLevelEditor) *ui.Window {
sysLevels, _ := level.ListSystemLevels()
levels = append(levels, sysLevels...)
// Sort them!
sort.Slice(
levels, func(i, j int) bool {
return strings.ToLower(levels[i]) < strings.ToLower(levels[j])
},
)
lvlRow := ui.NewFrame("Level Row 0")
frame.Pack(lvlRow, ui.Pack{
Side: ui.N,
@ -156,6 +165,14 @@ func NewOpenLevelEditor(config OpenLevelEditor) *ui.Window {
})
files, _ := userdir.ListDoodads()
// Sort them!
sort.Slice(
files, func(i, j int) bool {
return strings.ToLower(files[i]) < strings.ToLower(files[j])
},
)
ddRow := ui.NewFrame("Doodad Row 0")
frame.Pack(ddRow, ui.Pack{
Side: ui.N,