sm64pc/src/game/behaviors/water_wave.inc.c

13 lines
321 B
C

// water_wave.c.inc
// TODO: Rename to avoid confusion with water_splashes_and_waves
void bhv_object_water_wave_init(void) {
o->oPosY = find_water_level(o->oPosX, o->oPosZ);
}
void bhv_object_water_wave_loop(void) {
s32 globalTimer = gGlobalTimer;
if ((globalTimer % 16) == 0)
o->activeFlags = 0;
}