sm64pc/src/game/behaviors/water_wave.inc.c

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2019-08-25 04:46:40 +00:00
// water_wave.c.inc
2020-03-02 03:42:52 +00:00
// TODO: Rename to avoid confusion with water_splashes_and_waves
2019-08-25 04:46:40 +00:00
void bhv_object_water_wave_init(void) {
o->oPosY = find_water_level(o->oPosX, o->oPosZ);
}
void bhv_object_water_wave_loop(void) {
s32 globalTimer = gGlobalTimer;
if ((globalTimer % 16) == 0)
o->activeFlags = 0;
}