// water_wave.c.inc // TODO: Rename to avoid confusion with water_splashes_and_waves void bhv_object_water_wave_init(void) { o->oPosY = find_water_level(o->oPosX, o->oPosZ); } void bhv_object_water_wave_loop(void) { s32 globalTimer = gGlobalTimer; if ((globalTimer % 16) == 0) o->activeFlags = 0; }