merge PC port onto the decompile

master
Jan200101 2020-05-07 20:21:22 +02:00
parent 9a40d86f6a
commit e87c070517
No known key found for this signature in database
GPG Key ID: 5B71B1D78B882E05
474 changed files with 212357 additions and 135 deletions

246
Makefile
View File

@ -18,13 +18,35 @@ COMPARE ?= 1
# If NON_MATCHING is 1, define the NON_MATCHING and AVOID_UB macros when building (recommended)
NON_MATCHING ?= 0
# Build for the N64 (turn this off for ports)
TARGET_N64 ?= 1
TARGET_N64 ?= 0
# Compiler to use (ido or gcc)
COMPILER ?= ido
ifeq ($(COMPILER),gcc)
NON_MATCHING := 1
endif
# Build for Emscripten/WebGL
TARGET_WEB ?= 0
# Specify the target you are building for, 0 means native
TARGET_ARCH ?= native
TARGET_BITS ?= 0
ifneq ($(TARGET_BITS),0)
BITS := -m$(TARGET_BITS)
else
BITS :=
endif
# Automatic settings only for ports
ifeq ($(TARGET_N64),0)
NON_MATCHING := 1
GRUCODE := f3dex2e
WINDOWS_BUILD := 0
ifeq ($(TARGET_WEB),0)
ifeq ($(OS),Windows_NT)
WINDOWS_BUILD := 1
endif
endif
# Release
@ -79,6 +101,11 @@ ifeq ($(GRUCODE), f3dex2) # Fast3DEX2
TARGET := $(TARGET).f3dex2
COMPARE := 0
else
ifeq ($(GRUCODE), f3dex2e) # Fast3DEX2 Extended (for PC)
GRUCODE_CFLAGS := -DF3DEX_GBI_2E
TARGET := $(TARGET).f3dex2e
COMPARE := 0
else
ifeq ($(GRUCODE),f3d_new) # Fast3D 2.0H (Shindou)
GRUCODE_CFLAGS := -DF3D_NEW
GRUCODE_ASFLAGS := --defsym F3D_NEW=1
@ -95,6 +122,7 @@ endif
endif
endif
endif
endif
ifeq ($(TARGET_N64),0)
NON_MATCHING := 1
@ -106,6 +134,10 @@ ifeq ($(NON_MATCHING),1)
COMPARE := 0
endif
ifeq ($(TARGET_WEB),1)
VERSION_CFLAGS := $(VERSION_CFLAGS) -DTARGET_WEB
endif
################### Universal Dependencies ###################
# (This is a bit hacky, but a lot of rules implicitly depend
@ -137,9 +169,26 @@ endif
# BUILD_DIR is location where all build artifacts are placed
BUILD_DIR_BASE := build
BUILD_DIR := $(BUILD_DIR_BASE)/$(VERSION)
ifeq ($(TARGET_N64),1)
BUILD_DIR := $(BUILD_DIR_BASE)/$(VERSION)
else
ifeq ($(TARGET_WEB),1)
BUILD_DIR := $(BUILD_DIR_BASE)/$(VERSION)_web
else
BUILD_DIR := $(BUILD_DIR_BASE)/$(VERSION)_pc
endif
endif
LIBULTRA := $(BUILD_DIR)/libultra.a
ifeq ($(TARGET_WEB),1)
EXE := $(BUILD_DIR)/$(TARGET).html
else
ifeq ($(WINDOWS_BUILD),1)
EXE := $(BUILD_DIR)/$(TARGET).exe
else
EXE := $(BUILD_DIR)/$(TARGET)
endif
endif
ROM := $(BUILD_DIR)/$(TARGET).z64
ELF := $(BUILD_DIR)/$(TARGET).elf
LD_SCRIPT := sm64.ld
@ -151,7 +200,13 @@ LEVEL_DIRS := $(patsubst levels/%,%,$(dir $(wildcard levels/*/header.h)))
# Directories containing source files
SRC_DIRS := src src/engine src/game src/audio src/menu src/buffers actors levels bin data assets
ASM_DIRS := asm lib
ASM_DIRS := lib
ifeq ($(TARGET_N64),1)
ASM_DIRS := asm $(ASM_DIRS)
else
SRC_DIRS := $(SRC_DIRS) src/pc src/pc/gfx src/pc/audio src/pc/controller
ASM_DIRS :=
endif
BIN_DIRS := bin bin/$(VERSION)
ULTRA_SRC_DIRS := lib/src lib/src/math
@ -177,6 +232,15 @@ else
endif
endif
ifeq ($(TARGET_N64),0)
OPT_FLAGS += $(BITS)
endif
ifeq ($(TARGET_WEB),1)
OPT_FLAGS := -O2 -g4 --source-map-base http://localhost:8080/
endif
endif
# Use a default opt flag for gcc
ifeq ($(COMPILER),gcc)
OPT_FLAGS := -O2
@ -188,11 +252,80 @@ include Makefile.split
# Source code files
LEVEL_C_FILES := $(wildcard levels/*/leveldata.c) $(wildcard levels/*/script.c) $(wildcard levels/*/geo.c)
C_FILES := $(foreach dir,$(SRC_DIRS),$(wildcard $(dir)/*.c)) $(LEVEL_C_FILES)
CXX_FILES := $(foreach dir,$(SRC_DIRS),$(wildcard $(dir)/*.cpp))
S_FILES := $(foreach dir,$(ASM_DIRS),$(wildcard $(dir)/*.s))
ULTRA_C_FILES := $(foreach dir,$(ULTRA_SRC_DIRS),$(wildcard $(dir)/*.c))
GODDARD_C_FILES := $(foreach dir,$(GODDARD_SRC_DIRS),$(wildcard $(dir)/*.c))
ULTRA_S_FILES := $(foreach dir,$(ULTRA_ASM_DIRS),$(wildcard $(dir)/*.s))
GENERATED_C_FILES := $(BUILD_DIR)/assets/mario_anim_data.c $(BUILD_DIR)/assets/demo_data.c
ifeq ($(TARGET_N64),1)
ULTRA_S_FILES := $(foreach dir,$(ULTRA_ASM_DIRS),$(wildcard $(dir)/*.s))
endif
GENERATED_C_FILES := $(BUILD_DIR)/assets/mario_anim_data.c $(BUILD_DIR)/assets/demo_data.c \
$(addprefix $(BUILD_DIR)/bin/,$(addsuffix _skybox.c,$(notdir $(basename $(wildcard textures/skyboxes/*.png)))))
ifeq ($(WINDOWS_BUILD),0)
CXX_FILES :=
endif
ifneq ($(TARGET_N64),1)
ULTRA_C_FILES_SKIP := \
sqrtf.c \
string.c \
sprintf.c \
_Printf.c \
kdebugserver.c \
osInitialize.c \
func_802F7140.c \
func_802F71F0.c \
func_802F4A20.c \
EU_D_802f4330.c \
D_802F4380.c \
osLeoDiskInit.c \
osCreateThread.c \
osDestroyThread.c \
osStartThread.c \
osSetThreadPri.c \
osPiStartDma.c \
osPiRawStartDma.c \
osPiRawReadIo.c \
osPiGetCmdQueue.c \
osJamMesg.c \
osSendMesg.c \
osRecvMesg.c \
osSetEventMesg.c \
osTimer.c \
osSetTimer.c \
osSetTime.c \
osCreateViManager.c \
osViSetSpecialFeatures.c \
osVirtualToPhysical.c \
osViBlack.c \
osViSetEvent.c \
osViSetMode.c \
osViSwapBuffer.c \
osSpTaskLoadGo.c \
osCreatePiManager.c \
osGetTime.c \
osEepromProbe.c \
osEepromWrite.c \
osEepromLongWrite.c \
osEepromRead.c \
osEepromLongRead.c \
osContInit.c \
osContStartReadData.c \
osAiGetLength.c \
osAiSetFrequency.c \
osAiSetNextBuffer.c \
__osViInit.c \
__osSyncPutChars.c \
__osAtomicDec.c \
__osSiRawStartDma.c \
__osViSwapContext.c \
__osViGetCurrentContext.c \
__osDevMgrMain.c
C_FILES := $(filter-out src/game/main.c,$(C_FILES))
ULTRA_C_FILES := $(filter-out $(addprefix lib/src/,$(ULTRA_C_FILES_SKIP)),$(ULTRA_C_FILES))
endif
ifeq ($(VERSION),sh)
SOUND_BANK_FILES := $(wildcard sound/sound_banks/*.json)
@ -220,6 +353,7 @@ SOUND_OBJ_FILES := $(SOUND_BIN_DIR)/sound_data.ctl.o \
# Object files
O_FILES := $(foreach file,$(C_FILES),$(BUILD_DIR)/$(file:.c=.o)) \
$(foreach file,$(CXX_FILES),$(BUILD_DIR)/$(file:.cpp=.o)) \
$(foreach file,$(S_FILES),$(BUILD_DIR)/$(file:.s=.o)) \
$(foreach file,$(GENERATED_C_FILES),$(file:.c=.o))
@ -232,21 +366,27 @@ GODDARD_O_FILES := $(foreach file,$(GODDARD_C_FILES),$(BUILD_DIR)/$(file:.c=.o))
DEP_FILES := $(O_FILES:.o=.d) $(ULTRA_O_FILES:.o=.d) $(GODDARD_O_FILES:.o=.d) $(BUILD_DIR)/$(LD_SCRIPT).d
# Files with GLOBAL_ASM blocks
ifneq ($(NON_MATCHING),1)
GLOBAL_ASM_C_FILES != grep -rl 'GLOBAL_ASM(' $(wildcard src/**/*.c)
GLOBAL_ASM_O_FILES = $(foreach file,$(GLOBAL_ASM_C_FILES),$(BUILD_DIR)/$(file:.c=.o))
GLOBAL_ASM_DEP = $(BUILD_DIR)/src/audio/non_matching_dep
endif
# Segment elf files
SEG_FILES := $(SEGMENT_ELF_FILES) $(ACTOR_ELF_FILES) $(LEVEL_ELF_FILES)
##################### Compiler Options #######################
INCLUDE_CFLAGS := -I include -I $(BUILD_DIR) -I $(BUILD_DIR)/include -I src -I .
ENDIAN_BITWIDTH := $(BUILD_DIR)/endian-and-bitwidth
ifeq ($(TARGET_N64),1)
IRIX_ROOT := tools/ido5.3_compiler
ifeq ($(shell type mips-linux-gnu-ld >/dev/null 2>/dev/null; echo $$?), 0)
CROSS := mips-linux-gnu-
else ifeq ($(shell type mips64-linux-gnu-ld >/dev/null 2>/dev/null; echo $$?), 0)
CROSS := mips64-linux-gnu-
else
else ifeq ($(shell type mips64-elf-ld >/dev/null 2>/dev/null; echo $$?), 0)
CROSS := mips64-elf-
endif
@ -277,8 +417,6 @@ ifeq ($(TARGET_N64),1)
CC_CFLAGS := -fno-builtin
endif
INCLUDE_CFLAGS := -I include -I $(BUILD_DIR) -I $(BUILD_DIR)/include -I src -I .
# Check code syntax with host compiler
CC_CHECK := gcc -fsyntax-only -fsigned-char $(CC_CFLAGS) $(TARGET_CFLAGS) $(INCLUDE_CFLAGS) -std=gnu90 -Wall -Wextra -Wno-format-security -Wno-main -DNON_MATCHING -DAVOID_UB $(VERSION_CFLAGS) $(GRUCODE_CFLAGS)
@ -300,7 +438,51 @@ ifeq ($(shell getconf LONG_BIT), 32)
export QEMU_GUEST_BASE := 1
else
# Ensure that gcc treats the code as 32-bit
CC_CHECK += -m32
CC_CHECK += $(BITS)
endif
else # TARGET_N64
AS := as
ifneq ($(TARGET_WEB),1)
CC := $(CROSS)gcc
CXX := $(CROSS)g++
else
CC := emcc
endif
ifeq ($(WINDOWS_BUILD),1)
LD := $(CXX)
else
LD := $(CC)
endif
CPP := cpp -P
OBJDUMP := objdump
OBJCOPY := objcopy
PYTHON := python3
ifeq ($(WINDOWS_BUILD),1)
CC_CHECK := $(CC) -fsyntax-only -fsigned-char $(INCLUDE_CFLAGS) -Wall -Wextra -Wno-format-security $(VERSION_CFLAGS) $(GRUCODE_CFLAGS) `$(CROSS)sdl2-config --cflags`
CFLAGS := $(OPT_FLAGS) $(INCLUDE_CFLAGS) $(VERSION_CFLAGS) $(GRUCODE_CFLAGS) -fno-strict-aliasing -fwrapv `$(CROSS)sdl2-config --cflags`
else ifeq ($(TARGET_WEB),1)
CC_CHECK := $(CC) -fsyntax-only -fsigned-char $(INCLUDE_CFLAGS) -Wall -Wextra -Wno-format-security $(VERSION_CFLAGS) $(GRUCODE_CFLAGS) -s USE_SDL=2
CFLAGS := $(OPT_FLAGS) $(INCLUDE_CFLAGS) $(VERSION_CFLAGS) $(GRUCODE_CFLAGS) -fno-strict-aliasing -fwrapv -s USE_SDL=2
else
CC_CHECK := $(CC) -fsyntax-only -fsigned-char $(INCLUDE_CFLAGS) -Wall -Wextra -Wno-format-security $(VERSION_CFLAGS) $(GRUCODE_CFLAGS) `$(CROSS)pkg-config --cflags libusb-1.0 glfw3` `$(CROSS)sdl2-config --cflags`
CFLAGS := $(OPT_FLAGS) $(INCLUDE_CFLAGS) $(VERSION_CFLAGS) $(GRUCODE_CFLAGS) -fno-strict-aliasing -fwrapv `$(CROSS)pkg-config --cflags libusb-1.0 glfw3` `$(CROSS)sdl2-config --cflags`
endif
ASFLAGS := -I include -I $(BUILD_DIR) $(VERSION_ASFLAGS)
ifeq ($(TARGET_WEB),1)
LDFLAGS := -lm -lGL -lSDL2 -no-pie -s TOTAL_MEMORY=20MB -g4 --source-map-base http://localhost:8080/ -s "EXTRA_EXPORTED_RUNTIME_METHODS=['callMain']"
else
ifeq ($(WINDOWS_BUILD),1)
LDFLAGS := $(BITS) -march=$(TARGET_ARCH) -Llib -lpthread -lglew32 `$(CROSS)sdl2-config --static-libs` -lm -lglu32 -lsetupapi -ldinput8 -luser32 -lgdi32 -limm32 -lole32 -loleaut32 -lshell32 -lwinmm -lversion -luuid -lopengl32 -no-pie -static
else
LDFLAGS := $(BITS) -march=$(TARGET_ARCH) -lm -lGL `$(CROSS)sdl2-config --libs` -no-pie -lpthread `$(CROSS)pkg-config --libs libusb-1.0 glfw3` -lasound -lX11 -lXrandr -lpulse
endif
endif
endif
# Prevent a crash with -sopt
@ -333,23 +515,32 @@ endif
###################### Dependency Check #####################
ifeq ($(TARGET_N64),1)
BINUTILS_VER_MAJOR := $(shell $(LD) --version | grep ^GNU | sed 's/^.* //; s/\..*//g')
BINUTILS_VER_MINOR := $(shell $(LD) --version | grep ^GNU | sed 's/^[^.]*\.//; s/\..*//g')
BINUTILS_DEPEND := $(shell expr $(BINUTILS_VER_MAJOR) \>= 2 \& $(BINUTILS_VER_MINOR) \>= 27)
ifeq ($(BINUTILS_DEPEND),0)
$(error binutils version 2.27 required, version $(BINUTILS_VER_MAJOR).$(BINUTILS_VER_MINOR) detected)
endif
endif
######################## Targets #############################
ifeq ($(TARGET_N64),1)
all: $(ROM)
ifeq ($(COMPARE),1)
@$(SHA1SUM) -c $(TARGET).sha1 || (echo 'The build succeeded, but did not match the official ROM. This is expected if you are making changes to the game.\nTo silence this message, use "make COMPARE=0"'. && false)
endif
else
all: $(EXE)
endif
clean:
$(RM) -r $(BUILD_DIR_BASE)
cleantools:
$(MAKE) -s -C tools clean
distclean:
$(RM) -r $(BUILD_DIR_BASE)
./extract_assets.py --clean
@ -402,6 +593,7 @@ $(BUILD_DIR)/bin/segment2.o: $(BUILD_DIR)/text/$(VERSION)/define_text.inc.c
endif
endif
$(BUILD_DIR)/text/%/define_courses.inc.c: text/define_courses.inc.c text/%/courses.h
$(CPP) $(VERSION_CFLAGS) $< -o $@ -I text/$*/
$(TEXTCONV) charmap.txt $@ $@
@ -410,6 +602,8 @@ $(BUILD_DIR)/text/%/define_text.inc.c: text/define_text.inc.c text/%/courses.h t
$(CPP) $(VERSION_CFLAGS) $< -o $@ -I text/$*/
$(TEXTCONV) charmap.txt $@ $@
O_FILES += $(wildcard $(BUILD_DIR)/bin/$(VERSION)/*.o)
ALL_DIRS := $(BUILD_DIR) $(addprefix $(BUILD_DIR)/,$(SRC_DIRS) $(ASM_DIRS) $(GODDARD_SRC_DIRS) $(ULTRA_SRC_DIRS) $(ULTRA_ASM_DIRS) $(ULTRA_BIN_DIRS) $(BIN_DIRS) $(TEXTURE_DIRS) $(TEXT_DIRS) $(SOUND_SAMPLE_DIRS) $(addprefix levels/,$(LEVEL_DIRS)) include) $(MIO0_DIR) $(addprefix $(MIO0_DIR)/,$(VERSION)) $(SOUND_BIN_DIR) $(SOUND_BIN_DIR)/sequences/$(VERSION)
# Make sure build directory exists before compiling anything
@ -444,6 +638,7 @@ $(BUILD_DIR)/%.ci4: %.ci4.png
# compressed segment generation
ifeq ($(TARGET_N64),1)
# TODO: ideally this would be `-Trodata-segment=0x07000000` but that doesn't set the address
$(BUILD_DIR)/bin/%.elf: $(BUILD_DIR)/bin/%.o
@ -473,6 +668,7 @@ $(BUILD_DIR)/%.mio0.o: $(BUILD_DIR)/%.mio0.s
$(BUILD_DIR)/%.mio0.s: $(BUILD_DIR)/%.mio0
printf ".section .data\n\n.incbin \"$<\"\n" > $@
endif
$(BUILD_DIR)/%.table: %.aiff
$(AIFF_EXTRACT_CODEBOOK) $< >$@
@ -510,8 +706,30 @@ $(SOUND_BIN_DIR)/%.m64: $(SOUND_BIN_DIR)/%.o
$(SOUND_BIN_DIR)/%.o: $(SOUND_BIN_DIR)/%.s
$(AS) $(ASFLAGS) -o $@ $<
ifeq ($(TARGET_N64),1)
$(SOUND_BIN_DIR)/%.s: $(SOUND_BIN_DIR)/%
printf ".section .data\n\n.incbin \"$<\"\n" > $@
else
$(SOUND_BIN_DIR)/sound_data.ctl.c: $(SOUND_BIN_DIR)/sound_data.ctl
echo "unsigned char gSoundDataADSR[] = {" > $@
hexdump -v -e '1/1 "0x%X,"' $< >> $@
echo "};" >> $@
$(SOUND_BIN_DIR)/sound_data.tbl.c: $(SOUND_BIN_DIR)/sound_data.tbl
echo "unsigned char gSoundDataRaw[] = {" > $@
hexdump -v -e '1/1 "0x%X,"' $< >> $@
echo "};" >> $@
$(SOUND_BIN_DIR)/sequences.bin.c: $(SOUND_BIN_DIR)/sequences.bin
echo "unsigned char gMusicData[] = {" > $@
hexdump -v -e '1/1 "0x%X,"' $< >> $@
echo "};" >> $@
$(SOUND_BIN_DIR)/bank_sets.c: $(SOUND_BIN_DIR)/bank_sets
echo "unsigned char gBankSetsData[] = {" > $@
hexdump -v -e '1/1 "0x%X,"' $< >> $@
echo "};" >> $@
endif
$(BUILD_DIR)/levels/scripts.o: $(BUILD_DIR)/include/level_headers.h
@ -578,6 +796,10 @@ $(GLOBAL_ASM_DEP).$(NON_MATCHING):
@rm -f $(GLOBAL_ASM_DEP).*
touch $@
$(BUILD_DIR)/%.o: %.cpp
@$(CXX) -fsyntax-only $(CFLAGS) -MMD -MP -MT $@ -MF $(BUILD_DIR)/$*.d $<
$(CXX) -c $(CFLAGS) -o $@ $<
$(BUILD_DIR)/%.o: %.c
@$(CC_CHECK) -MMD -MP -MT $@ -MF $(BUILD_DIR)/$*.d $<
$(CC) -c $(CFLAGS) -o $@ $<
@ -590,6 +812,7 @@ $(BUILD_DIR)/%.o: $(BUILD_DIR)/%.c
$(BUILD_DIR)/%.o: %.s
$(AS) $(ASFLAGS) -MD $(BUILD_DIR)/$*.d -o $@ $<
ifeq ($(TARGET_N64),1)
$(BUILD_DIR)/$(LD_SCRIPT): $(LD_SCRIPT)
$(CPP) $(VERSION_CFLAGS) -MMD -MP -MT $@ -MF $@.d -I include/ -I . -DBUILD_DIR=$(BUILD_DIR) -o $@ $<
@ -610,6 +833,11 @@ $(ROM): $(ELF)
$(BUILD_DIR)/$(TARGET).objdump: $(ELF)
$(OBJDUMP) -D $< > $@
else
$(EXE): $(O_FILES) $(MIO0_FILES:.mio0=.o) $(SOUND_OBJ_FILES) $(ULTRA_O_FILES) $(GODDARD_O_FILES)
$(LD) -L $(BUILD_DIR) -o $@ $(O_FILES) $(SOUND_OBJ_FILES) $(ULTRA_O_FILES) $(GODDARD_O_FILES) $(LDFLAGS)
endif
.PHONY: all clean distclean default diff test load libultra

0
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@ -2499,6 +2499,7 @@ static const Lights1 segment2_lights_unused = gdSPDefLights1(
// 0x02014470 - 0x020144B0
static const Mtx matrix_identity = {
#ifdef TARGET_N64
{{0x00010000, 0x00000000,
0x00000001, 0x00000000},
{0x00000000, 0x00010000,
@ -2507,19 +2508,32 @@ static const Mtx matrix_identity = {
0x00000000, 0x00000000},
{0x00000000, 0x00000000,
0x00000000, 0x00000000}}
#else
{{1.0f, 0.0f, 0.0f, 0.0f},
{0.0f, 1.0f, 0.0f, 0.0f},
{0.0f, 0.0f, 1.0f, 0.0f},
{0.0f, 0.0f, 0.0f, 1.0f}}
#endif
};
// 0x020144B0 - 0x020144F0
static const Mtx matrix_fullscreen = {
#if TARGET_N64
{{0x00000000, 0x00000000,
0x00000000, 0x00000000},
{0x00000000, 0xffff0000,
0xffffffff, 0xffff0001},
{0x01990000, 0x00000000,
0x00000222, 0x00000000},
{((65536 * 2 / SCREEN_WIDTH) << 16) | 0, 0x00000000,
(0 << 16) | (65536 * 2 / SCREEN_HEIGHT), 0x00000000},
{0x00000000, 0x00000000,
0x00000000, 0x00000000}}
#else
{{2.0f / SCREEN_WIDTH, 0.0f, 0.0f, 0.0f},
{0.0f, 2.0f / SCREEN_HEIGHT, 0.0f, 0.0f},
{0.0f, 0.0f, -1.0f, 0.0f},
{-1.0f, -1.0f, -1.0f, 1.0f}}
#endif
};

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@ -215,7 +215,7 @@ def main():
input = image[pos : pos + size]
os.makedirs(os.path.dirname(asset), exist_ok=True)
if asset.endswith(".png"):
with tempfile.NamedTemporaryFile(prefix="asset") as png_file:
with tempfile.NamedTemporaryFile(prefix="asset", delete=False) as png_file:
png_file.write(input)
png_file.flush()
if asset.startswith("textures/skyboxes/") or asset.startswith("levels/ending/cake"):

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@ -87,6 +87,12 @@
*
*/
#ifdef F3DEX_GBI_2E
# ifndef F3DEX_GBI_2
# define F3DEX_GBI_2
# endif
#endif
#ifdef F3DEX_GBI_2
# ifndef F3DEX_GBI
# define F3DEX_GBI
@ -1103,7 +1109,11 @@
* Vertex (set up for use with colors)
*/
typedef struct {
#ifdef TARGET_N64
short ob[3]; /* x, y, z */
#else
float ob[3]; /* x, y, z */
#endif
unsigned short flag;
short tc[2]; /* texture coord */
unsigned char cn[4]; /* color & alpha */
@ -1113,7 +1123,11 @@ typedef struct {
* Vertex (set up for use with normals)
*/
typedef struct {
#ifdef TARGET_N64
short ob[3]; /* x, y, z */
#else
float ob[3]; /* x, y, z */
#endif
unsigned short flag;
short tc[2]; /* texture coord */
signed char n[3]; /* normal */
@ -1162,6 +1176,7 @@ typedef struct {
unsigned char v[3];
} Tri;
#ifdef TARGET_N64
/*
* 4x4 matrix, fixed point s15.16 format.
* First 8 words are integer portion of the 4x4 matrix
@ -1173,6 +1188,11 @@ typedef union {
Mtx_t m;
long long int force_structure_alignment;
} Mtx;
#else
typedef struct {
float m[4][4];
} Mtx;
#endif
/*
* Viewport
@ -4396,6 +4416,26 @@ typedef union {
}}
/* Fraction never used in fill */
#ifdef F3DEX_GBI_2E
#define gDPFillRectangle(pkt, ulx, uly, lrx, lry) \
{ \
Gfx *_g0 = (Gfx *)(pkt), *_g1 = (Gfx *)(pkt); \
_g0->words.w0 = _SHIFTL(G_FILLRECT, 24, 8) | \
_SHIFTL((lrx), 2, 22); \
_g0->words.w1 = _SHIFTL((lry), 2, 22); \
_g1->words.w0 = _SHIFTL((ulx), 2, 22); \
_g1->words.w1 = _SHIFTL((uly), 2, 22); \
}
#define gsDPFillRectangle(ulx, uly, lrx, lry) \
{{ \
(_SHIFTL(G_FILLRECT, 24, 8) | _SHIFTL((lrx), 2, 22)), \
_SHIFTL((lry), 2, 22), \
}}, \
{{ \
_SHIFTL((ulx), 2, 22), \
_SHIFTL((uly), 2, 22), \
}}
#else
#define gDPFillRectangle(pkt, ulx, uly, lrx, lry) \
{ \
Gfx *_g = (Gfx *)(pkt); \
@ -4404,15 +4444,16 @@ typedef union {
_SHIFTL((lrx), 14, 10) | _SHIFTL((lry), 2, 10));\
_g->words.w1 = (_SHIFTL((ulx), 14, 10) | _SHIFTL((uly), 2, 10));\
}
#define gsDPFillRectangle(ulx, uly, lrx, lry) \
{{ \
(_SHIFTL(G_FILLRECT, 24, 8) | _SHIFTL((lrx), 14, 10) | \
_SHIFTL((lry), 2, 10)), \
(_SHIFTL((ulx), 14, 10) | _SHIFTL((uly), 2, 10)) \
}}
#endif
/* like gDPFillRectangle but accepts negative arguments */
#ifndef F3DEX_GBI_2E
#define gDPScisFillRectangle(pkt, ulx, uly, lrx, lry) \
{ \
Gfx *_g = (Gfx *)(pkt); \
@ -4423,6 +4464,7 @@ typedef union {
_g->words.w1 = (_SHIFTL(MAX((ulx),0), 14, 10) | \
_SHIFTL(MAX((uly),0), 2, 10)); \
}
#endif
#define gDPSetConvert(pkt, k0, k1, k2, k3, k4, k5) \
{ \
@ -4620,6 +4662,46 @@ typedef union {
gImmp1(pkt, G_RDPHALF_2, (_SHIFTL(s, 16, 16) | _SHIFTL(t, 0, 16))); \
gImmp1(pkt, G_RDPHALF_CONT, (_SHIFTL(dsdx, 16, 16) | _SHIFTL(dtdy, 0, 16))); \
}
#elif defined(F3DEX_GBI_2E)
# define gSPTextureRectangle(pkt, xl, yl, xh, yh, tile, s, t, dsdx, dtdy)\
{ \
Gfx *_g0 = (Gfx *)(pkt), *_g1 = (Gfx *)(pkt), *_g2 = (Gfx *)(pkt); \
\
_g0->words.w0 = _SHIFTL(G_TEXRECT, 24, 8) | \
_SHIFTL((xh), 0, 24); \
_g0->words.w1 = _SHIFTL((yh), 0, 24); \
_g1->words.w0 = (_SHIFTL(tile, 24, 3) | _SHIFTL((xl), 0, 24)); \
_g1->words.w1 = _SHIFTL((yl), 0, 24); \
_g2->words.w0 = (_SHIFTL(s, 16, 16) | _SHIFTL(t, 0, 16)); \
_g2->words.w1 = (_SHIFTL(dsdx, 16, 16) | _SHIFTL(dtdy, 0, 16)); \
}
# define gsSPTextureRectangle(xl, yl, xh, yh, tile, s, t, dsdx, dtdy) \
{{ \
(_SHIFTL(G_TEXRECT, 24, 8) | _SHIFTL((xh), 0, 24)), \
_SHIFTL((yh), 0, 24), \
}}, \
{{ \
(_SHIFTL((tile), 24, 3) | _SHIFTL((xl), 0, 24)), \
_SHIFTL((yl), 0, 24), \
}}, \
{{ \
_SHIFTL(s, 16, 16) | _SHIFTL(t, 0, 16), \
_SHIFTL(dsdx, 16, 16) | _SHIFTL(dtdy, 0, 16) \
}}
# define gSPTextureRectangleFlip(pkt, xl, yl, xh, yh, tile, s, t, dsdx, dtdy) \
{ \
Gfx *_g0 = (Gfx *)(pkt), *_g1 = (Gfx *)(pkt), *_g2 = (Gfx *)(pkt); \
\
_g0->words.w0 = _SHIFTL(G_TEXRECTFLIP, 24, 8) | \
_SHIFTL((xh), 0, 24); \
_g0->words.w1 = _SHIFTL((yh), 0, 24); \
_g1->words.w0 = (_SHIFTL(tile, 24, 3) | _SHIFTL((xl), 0, 24)); \
_g1->words.w1 = _SHIFTL((yl), 0, 24); \
_g2->words.w0 = (_SHIFTL(s, 16, 16) | _SHIFTL(t, 0, 16)); \
_g2->words.w1 = (_SHIFTL(dsdx, 16, 16) | _SHIFTL(dtdy, 0, 16)); \
}
#else
# define gSPTextureRectangle(pkt, xl, yl, xh, yh, tile, s, t, dsdx, dtdy)\
{ \

View File

@ -53,14 +53,14 @@ extern "C" {
typedef struct {
u16 type; /* Controller Type */
u8 status; /* Controller status */
u8 errno;
u8 errnum;
}OSContStatus;
typedef struct {
u16 button;
s8 stick_x; /* -80 <= stick_x <= 80 */
s8 stick_y; /* -80 <= stick_y <= 80 */
u8 errno;
u8 errnum;
} OSContPad;
typedef struct {
@ -68,7 +68,7 @@ typedef struct {
u8 databuffer[32]; /* address of the data buffer */
u8 addressCrc; /* CRC code for address */
u8 dataCrc; /* CRC code for data */
u8 errno;
u8 errnum;
} OSContRamIo;

View File

@ -81,7 +81,4 @@ void osCreatePiManager(OSPri pri, OSMesgQueue *cmdQ, OSMesg *cmdBuf, s32 cmdMsgC
OSMesgQueue *osPiGetCmdQueue(void);
s32 osPiWriteIo(uintptr_t devAddr, u32 data);
s32 osPiReadIo(uintptr_t devAddr, u32 *data);
s32 osPiRawStartDma(s32 dir, u32 cart_addr, void *dram_addr, size_t size);
s32 osEPiRawStartDma(OSPiHandle *piHandle, s32 dir, u32 cart_addr, void *dram_addr, size_t size);
#endif

View File

@ -37,6 +37,8 @@ typedef s32 intptr_t;
typedef s32 ptrdiff_t;
#else
#include <stddef.h>
#include <stdint.h>
typedef ptrdiff_t ssize_t;
#endif
#endif

View File

@ -28,10 +28,15 @@
#define SCREEN_HEIGHT 240
// Border Height Define for NTSC Versions
#ifdef TARGET_N64
#ifndef VERSION_EU
#define BORDER_HEIGHT 8
#else
#define BORDER_HEIGHT 1
#endif
#else
// What's the point of having a border?
#define BORDER_HEIGHT 0
#endif
#endif

20
include/gfx_dimensions.h Normal file
View File

@ -0,0 +1,20 @@
#ifndef GFX_DIMENSIONS_H
#define GFX_DIMENSIONS_H
#ifndef TARGET_N64
#include <math.h>
#include "pc/gfx/gfx_pc.h"
#define GFX_DIMENSIONS_FROM_LEFT_EDGE(v) (SCREEN_WIDTH / 2 - SCREEN_HEIGHT / 2 * gfx_current_dimensions.aspect_ratio + (v))
#define GFX_DIMENSIONS_FROM_RIGHT_EDGE(v) (SCREEN_WIDTH / 2 + SCREEN_HEIGHT / 2 * gfx_current_dimensions.aspect_ratio - (v))
#define GFX_DIMENSIONS_RECT_FROM_LEFT_EDGE(v) floorf(GFX_DIMENSIONS_FROM_LEFT_EDGE(v))
#define GFX_DIMENSIONS_RECT_FROM_RIGHT_EDGE(v) ceilf(GFX_DIMENSIONS_FROM_RIGHT_EDGE(v))
#define GFX_DIMENSIONS_ASPECT_RATIO (gfx_current_dimensions.aspect_ratio)
#else
#define GFX_DIMENSIONS_FROM_LEFT_EDGE(v) (v)
#define GFX_DIMENSIONS_FROM_RIGHT_EDGE(v) (SCREEN_WIDTH - (v))
#define GFX_DIMENSIONS_RECT_FROM_LEFT_EDGE(v) (v)
#define GFX_DIMENSIONS_RECT_FROM_RIGHT_EDGE(v) (SCREEN_WIDTH - (v))
#define GFX_DIMENSIONS_ASPECT_RATIO (4.0f / 3.0f)
#endif
#endif

View File

@ -275,4 +275,10 @@
#define GET_OR_SET(op, var) \
CMD_BBBB(0x3C, 0x04, op, var)
#define ADV_DEMO() \
CMD_BBH(0x3D, 0x04, 0x0000)
#define CLEAR_DEMO_PTR() \
CMD_BBH(0x3E, 0x04, 0x0000)
#endif

View File

@ -2,7 +2,7 @@
#define LEVEL_MISC_MACROS_H
#define MACRO_OBJECT_WITH_BEH_PARAM(preset, yaw, posX, posY, posZ, behParam) \
(((yaw * 0x10 / 45) << 9) | (preset + 0x1F)), posX, posY, posZ, behParam
((s16)((yaw * 0x10 / 45) << 9) | (preset + 0x1F)), posX, posY, posZ, behParam
#define MACRO_OBJECT(preset, yaw, posX, posY, posZ) \
MACRO_OBJECT_WITH_BEH_PARAM(preset, yaw, posX, posY, posZ, 0)

View File

@ -46,6 +46,7 @@
#define ALIGNED16
#endif
#ifdef TARGET_N64
// convert a virtual address to physical.
#define VIRTUAL_TO_PHYSICAL(addr) ((uintptr_t)(addr) & 0x1FFFFFFF)
@ -54,5 +55,11 @@
// another way of converting virtual to physical
#define VIRTUAL_TO_PHYSICAL2(addr) ((u8 *)(addr) - 0x80000000U)
#else
// no conversion for pc port other than cast
#define VIRTUAL_TO_PHYSICAL(addr) ((uintptr_t)(addr))
#define PHYSICAL_TO_VIRTUAL(addr) ((uintptr_t)(addr))
#define VIRTUAL_TO_PHYSICAL2(addr) ((void *)(addr))
#endif
#endif

View File

@ -1,9 +1,15 @@
#ifndef SEGMENT_SYMBOLS_H
#define SEGMENT_SYMBOLS_H
#ifdef TARGET_N64
#define DECLARE_SEGMENT(name) \
extern u8 _##name##SegmentRomStart[]; \
extern u8 _##name##SegmentRomEnd[];
#else
#define DECLARE_SEGMENT(name) \
static u8 _##name##SegmentRomStart[1]; \
static u8 _##name##SegmentRomEnd[1];
#endif
#define DECLARE_ACTOR_SEGMENT(name) \
DECLARE_SEGMENT(name##_mio0) \
@ -37,7 +43,11 @@ DECLARE_ACTOR_SEGMENT(group17)
DECLARE_SEGMENT(behavior)
DECLARE_SEGMENT(scripts)
DECLARE_SEGMENT(goddard)
#ifdef TARGET_N64
extern u8 _goddardSegmentStart[];
#else
static u8 _goddardSegmentStart[1];
#endif
DECLARE_LEVEL_SEGMENT(menu)
DECLARE_LEVEL_SEGMENT(intro)

View File

@ -44,17 +44,24 @@ const LevelScript level_intro_entry_2[] = {
INIT_LEVEL(),
BLACKOUT(/*active*/ TRUE),
FIXED_LOAD(/*loadAddr*/ _goddardSegmentStart, /*romStart*/ _goddardSegmentRomStart, /*romEnd*/ _goddardSegmentRomEnd),
//LOAD_MARIO_HEAD(/*loadHeadID*/ REGULAR_FACE),
LOAD_MARIO_HEAD(/*loadHeadID*/ REGULAR_FACE),
LOAD_RAW(/*seg*/ 0x13, _behaviorSegmentRomStart, _behaviorSegmentRomEnd),
LOAD_MIO0_TEXTURE(/*seg*/ 0x0A, _title_screen_bg_mio0SegmentRomStart, _title_screen_bg_mio0SegmentRomEnd),
ALLOC_LEVEL_POOL(),
//AREA(/*index*/ 1, intro_geo_00035C),
//END_AREA(),
AREA(/*index*/ 1, intro_geo_00035C),
END_AREA(),
FREE_LEVEL_POOL(),
SLEEP(/*frames*/ 2),
BLACKOUT(/*active*/ FALSE),
//LOAD_AREA(/*area*/ 1),
CLEAR_DEMO_PTR(), // we need to do this or else file select will be tainted with inputs
GET_OR_SET(/*op*/ OP_GET, /*var*/ 5),
JUMP_IF(/*op*/ OP_EQ, /*arg*/ 1, script_intro_L1), // was start pressed when demo ended last time?
LOAD_AREA(/*area*/ 1),
SET_MENU_MUSIC(/*seq*/ 0x0002),
TRANSITION(/*transType*/ WARP_TRANSITION_FADE_FROM_STAR, /*time*/ 20, /*color*/ 0x00, 0x00, 0x00),

View File

@ -50,7 +50,7 @@ const LevelScript level_main_menu_entry_1[] = {
GET_OR_SET(/*op*/ OP_SET, /*var*/ VAR_CURR_SAVE_FILE_NUM),
STOP_MUSIC(/*fadeOutTime*/ 0x00BE),
TRANSITION(/*transType*/ WARP_TRANSITION_FADE_INTO_COLOR, /*time*/ 16, /*color*/ 0xFF, 0xFF, 0xFF),
SLEEP(/*frames*/ 16),
SLEEP(/*frames*/ 24),
CLEAR_LEVEL(),
SLEEP_BEFORE_EXIT(/*frames*/ 1),
SET_REG(/*value*/ LEVEL_CASTLE_GROUNDS),
@ -72,15 +72,24 @@ const LevelScript level_main_menu_entry_2[] = {
/*25*/ FREE_LEVEL_POOL(),
/*26*/ LOAD_AREA(/*area*/ 2),
#ifndef TARGET_N64
// sVisibleStars is set to 0 during FIXED_LOAD above on N64, but not on PC-port.
// lvl_init_act_selector_values_and_stars must be called here otherwise the
// previous value is retained and causes incorrect drawing during the 16 transition
// frames.
CALL(/*arg*/ 0, /*func*/ lvl_init_act_selector_values_and_stars),
#endif
/*27*/ TRANSITION(/*transType*/ WARP_TRANSITION_FADE_FROM_COLOR, /*time*/ 16, /*color*/ 0xFF, 0xFF, 0xFF),
/*29*/ SLEEP(/*frames*/ 16),
/*30*/ SET_MENU_MUSIC(/*seq*/ 0x000D),
#ifdef TARGET_N64
/*31*/ CALL(/*arg*/ 0, /*func*/ lvl_init_act_selector_values_and_stars),
#endif
/*33*/ CALL_LOOP(/*arg*/ 0, /*func*/ lvl_update_obj_and_load_act_button_actions),
/*35*/ GET_OR_SET(/*op*/ OP_SET, /*var*/ VAR_CURR_ACT_NUM),
/*36*/ STOP_MUSIC(/*fadeOutTime*/ 0x00BE),
/*37*/ TRANSITION(/*transType*/ WARP_TRANSITION_FADE_INTO_COLOR, /*time*/ 16, /*color*/ 0xFF, 0xFF, 0xFF),
/*39*/ SLEEP(/*frames*/ 16),
/*39*/ SLEEP(/*frames*/ 24),
/*40*/ CLEAR_LEVEL(),
/*41*/ SLEEP_BEFORE_EXIT(/*frames*/ 1),
// L1:

View File

@ -1,5 +1,9 @@
#include "libultra_internal.h"
#ifndef TARGET_N64
#include <string.h>
#endif
#ifdef TARGET_N64
void guMtxF2L(float mf[4][4], Mtx *m) {
int r, c;
s32 tmp1;
@ -35,6 +39,11 @@ void guMtxL2F(float mf[4][4], Mtx *m) {
}
}
}
#else
void guMtxF2L(float mf[4][4], Mtx *m) {
memcpy(m, mf, sizeof(Mtx));
}
#endif
void guMtxIdentF(float mf[4][4]) {
int r, c;
@ -49,7 +58,11 @@ void guMtxIdentF(float mf[4][4]) {
}
}
void guMtxIdent(Mtx *m) {
#ifdef TARGET_N64
float mf[4][4];
guMtxIdentF(mf);
guMtxF2L(mf, m);
#else
guMtxIdentF(m->m);
#endif
}

View File

@ -61,8 +61,8 @@ void __osContGetInitData(u8 *a0, OSContStatus *status) {
sp14 = &(D_80365CE0[0].request);
for (i = 0; i < _osCont_numControllers; i++, sp14++, status++) {
spc = *(OSContPackedRequest *) sp14;
status->errno = (spc.unk02 & 0xc0) >> 4;
if (status->errno == 0) {
status->errnum = (spc.unk02 & 0xc0) >> 4;
if (status->errnum == 0) {
status->type = spc.unk05 << 8 | spc.unk04;
status->status = spc.unk06;

View File

@ -41,8 +41,8 @@ void osContGetReadData(OSContPad *pad) {
spc = &D_80365CE0[0].read;
for (i = 0; i < _osCont_numControllers; i++, spc++, pad++) {
sp4 = *spc;
pad->errno = (sp4.unk02 & 0xc0) >> 4;
if (pad->errno == 0) {
pad->errnum = (sp4.unk02 & 0xc0) >> 4;
if (pad->errnum == 0) {
pad->button = sp4.button;
pad->stick_x = sp4.rawStickX;
pad->stick_y = sp4.rawStickY;

4
readme2.txt Normal file
View File

@ -0,0 +1,4 @@
You need audiofile, sdl2, glew, glfw
for Windows you also need mingw32
>https://packages.msys2.org/base/mingw-w64-SDL2
>https://packages.msys2.org/base/mingw-w64-glew

View File

@ -66,7 +66,7 @@ chan_stereoheadseteffects 1
chan_setdyntable .channel59_table
chan_jump .main_loop_023589
# Main loop for standard, non-continuous sound effects
.main_loop_023589:
chan_delay1
chan_ioreadval 0
@ -80,17 +80,17 @@ chan_iowriteval 5
chan_ioreadval 4
chan_dyncall
# keep looping until layer 0 finishes or we are told to stop or to play something else
.poll_023589:
chan_delay1
chan_ioreadval 0
chan_bltz .skip_023589 # if we have a signal:
chan_beqz .force_stop_023589 # told to stop
chan_jump .start_playing_023589 # told to play something else
chan_bltz .skip_023589
chan_beqz .force_stop_023589
chan_jump .start_playing_023589
.skip_023589:
chan_testlayerfinished 0
chan_beqz .poll_023589 # if layer 0 hasn't finished, keep polling
chan_jump .main_loop_023589 # otherwise go back to the main loop
chan_beqz .poll_023589
chan_jump .main_loop_023589
.force_stop_023589:
chan_freelayer 0
chan_freelayer 1
@ -133,7 +133,7 @@ chan_stereoheadseteffects 1
chan_setdyntable .channel6_table
chan_jump .main_loop_146
# Main loop for moving, env and air sound effects, which play continuously
.main_loop_146:
chan_delay1
chan_ioreadval 0
@ -148,7 +148,7 @@ chan_iowriteval 5
chan_ioreadval 4
chan_dyncall
# keep looping until we are told to stop or to play something else
.poll_146:
chan_delay1
chan_ioreadval 0
@ -170,7 +170,7 @@ chan_iowriteval 5
chan_stereoheadseteffects 1
chan_setdyntable .channel7_table
# Loop for menu sound effects
.main_loop_7:
chan_delay1
chan_ioreadval 0
@ -187,19 +187,19 @@ chan_setpanmix 127
chan_ioreadval 4
chan_dyncall
# keep looping until layer 0 finishes or we are told to stop or to play something else
.poll_7:
chan_delay1
chan_ioreadval 0
chan_bltz .skip_7 # if we have a signal:
chan_beqz .force_stop_7 # told to stop
chan_bltz .skip_7
chan_beqz .force_stop_7
chan_unreservenotes
chan_jump .start_playing_7 # told to play something else
chan_jump .start_playing_7
.skip_7:
chan_testlayerfinished 0
chan_beqz .poll_7 # if layer 0 hasn't finished, keep polling
chan_beqz .poll_7
chan_unreservenotes
chan_jump .main_loop_7 # otherwise go back to the main loop
chan_jump .main_loop_7
.force_stop_7:
chan_freelayer 0
chan_freelayer 1
@ -207,7 +207,7 @@ chan_freelayer 2
chan_unreservenotes
chan_jump .main_loop_7
# Delay for a number of ticks (1-255) in an interruptible manner.
.delay:
chan_writeseq_nextinstr 0, 1
chan_loop 20
@ -222,15 +222,15 @@ chan_end
chan_setpanmix 127
chan_setvolscale 127
chan_setvibratoextent 0
chan_ioreadval 1 # IO slots 0-3 are reset to -1 when read; restore the value
chan_ioreadval 1
chan_iowriteval 0
chan_break # break out of the loop
chan_break # force the caller to return immediately
chan_break
chan_break
chan_end
# Set reverb in way that takes area echo level and volume into account. This
# is done by writing to IO slot 5 and letting get_sound_reverb in external.c
# do the necessary math.
.set_reverb:
chan_writeseq_nextinstr 0, 1
chan_setreverb 10
@ -977,7 +977,7 @@ layer_portamento 0x81, 42, 255
layer_note1 37, 0x1e, 105
layer_end
.sound_action_climb_down_tree: # unused
.sound_action_climb_down_tree:
chan_setbank 0
chan_setinstr 1
chan_setlayer 0, .layer_579
@ -988,7 +988,7 @@ layer_portamento 0x81, 44, 255
layer_note1 40, 0xb4, 100
layer_end
.chan_582: # unused
.chan_582:
chan_setbank 0
chan_setinstr 2
chan_setlayer 0, .layer_58A
@ -1408,7 +1408,7 @@ layer_note1 42, 0x8, 127
layer_end
.ifndef VERSION_JP
.chan_828: # unused
.chan_828:
chan_setbank 7
chan_setinstr 3
chan_setlayer 0, .layer_83C

View File

@ -765,6 +765,7 @@ void func_eu_802e9bec(s32 player, s32 channel, s32 arg2) {
#else
#ifdef TARGET_N64
struct SPTask *create_next_audio_frame_task(void) {
u32 samplesRemainingInAI;
s32 writtenCmds;
@ -868,6 +869,24 @@ struct SPTask *create_next_audio_frame_task(void) {
return gAudioTask;
}
#endif
#endif
#ifndef TARGET_N64
struct SPTask *create_next_audio_frame_task(void) {
return NULL;
}
void create_next_audio_buffer(s16 *samples, u32 num_samples) {
gAudioFrameCount++;
if (sGameLoopTicked != 0) {
update_game_sound();
sGameLoopTicked = 0;
}
s32 writtenCmds;
synthesis_execute(gAudioCmdBuffers[0], &writtenCmds, samples, num_samples);
gAudioRandom = ((gAudioRandom + gAudioFrameCount) * gAudioFrameCount);
decrease_sample_dma_ttls();
}
#endif
void play_sound(s32 soundBits, f32 *pos) {
sSoundRequests[sSoundRequestCount].soundBits = soundBits;

View File

@ -651,10 +651,12 @@ s32 audio_shut_down_and_reset_step(void) {
*/
void wait_for_audio_frames(s32 frames) {
gAudioFrameCount = 0;
#ifdef TARGET_N64
// Sound thread will update gAudioFrameCount
while (gAudioFrameCount < frames) {
// spin
}
#endif
}
#endif

View File

@ -884,7 +884,7 @@ void audio_init() {
s32 lim2, lim3;
#endif
u32 size;
u64 *ptr64;
UNUSED u64 *ptr64;
void *data;
UNUSED s32 pad2;
@ -902,6 +902,7 @@ void audio_init() {
((u64 *) gAudioHeap)[i] = 0;
}
#ifndef AVOID_UB
i = 0;
lim3 = ((uintptr_t) &gAudioGlobalsEndMarker - (uintptr_t) &gAudioGlobalsStartMarker) / 8;
ptr64 = &gAudioGlobalsStartMarker - 1;
@ -909,6 +910,7 @@ void audio_init() {
i++;
ptr64[i] = 0;
}
#endif
#else
for (i = 0; i < gAudioHeapSize / 8; i++) {
((u64 *) gAudioHeap)[i] = 0;

View File

@ -34,6 +34,7 @@ void decrease_sample_dma_ttls(void);
s32 audio_shut_down_and_reset_step(void);
void func_802ad7ec(u32);
#ifdef TARGET_N64
struct SPTask *create_next_audio_frame_task(void) {
u32 samplesRemainingInAI;
s32 writtenCmds;
@ -114,12 +115,14 @@ struct SPTask *create_next_audio_frame_task(void) {
task = &gAudioTask->task.t;
task->type = M_AUDTASK;
task->flags = flags;
#if TARGET_N64
task->ucode_boot = rspF3DBootStart;
task->ucode_boot_size = (u8 *) rspF3DBootEnd - (u8 *) rspF3DBootStart;
task->ucode = rspAspMainStart;
task->ucode_data = rspAspMainDataStart;
task->ucode_size = 0x800; // (this size is ignored)
task->ucode_data_size = (rspAspMainDataEnd - rspAspMainDataStart) * sizeof(u64);
#endif
task->dram_stack = NULL;
task->dram_stack_size = 0;
task->output_buff = NULL;
@ -130,6 +133,7 @@ struct SPTask *create_next_audio_frame_task(void) {
task->yield_data_size = 0;
return gAudioTask;
}
#endif
void eu_process_audio_cmd(struct EuAudioCmd *cmd) {
s32 i;

View File

@ -9,6 +9,10 @@
#include "external.h"
#ifndef TARGET_N64
#include "../pc/mixer.h"
#endif
#define DMEM_ADDR_TEMP 0x0
#define DMEM_ADDR_UNCOMPRESSED_NOTE 0x180
#define DMEM_ADDR_ADPCM_RESAMPLED 0x20

View File

@ -23,7 +23,7 @@ ALIGNED8 u8 gGfxSPTaskYieldBuffer[OS_YIELD_DATA_SIZE];
// 0x200 bytes
ALIGNED8 struct SaveBuffer gSaveBuffer;
// 0x190a0 bytes
struct GfxPool gGfxPools[2];
struct GfxPool gGfxPools[GFX_NUM_POOLS];
// Yield buffer for audio, 0x400 bytes. Stubbed out post-JP since the audio
@ -37,8 +37,3 @@ ALIGNED8 u8 gAudioSPTaskYieldBuffer[OS_YIELD_AUDIO_SIZE];
#if !defined(F3DEX_GBI_SHARED) && !defined(VERSION_EU)
ALIGNED8 u8 gUnusedThread2Stack[0x1400];
#endif

View File

@ -27,6 +27,11 @@ extern struct SaveBuffer gSaveBuffer;
extern u8 gGfxSPTaskStack[];
extern struct GfxPool gGfxPools[2];
#ifdef TARGET_N64
#define GFX_NUM_POOLS 2
#else
#define GFX_NUM_POOLS 1
#endif
extern struct GfxPool gGfxPools[GFX_NUM_POOLS];
#endif

View File

@ -1,4 +1,7 @@
#include <ultra64.h>
#ifndef TARGET_N64
#include <string.h>
#endif
#include "sm64.h"
#include "audio/external.h"
@ -20,6 +23,7 @@
#include "math_util.h"
#include "surface_collision.h"
#include "surface_load.h"
#include "level_table.h"
#define CMD_SIZE_SHIFT (sizeof(void *) >> 3)
#define CMD_PROCESS_OFFSET(offset) ((offset & 3) | ((offset & ~3) << CMD_SIZE_SHIFT))
@ -601,7 +605,17 @@ static void level_cmd_set_gamma(void) {
static void level_cmd_set_terrain_data(void) {
if (sCurrAreaIndex != -1) {
#ifdef TARGET_N64
gAreas[sCurrAreaIndex].terrainData = segmented_to_virtual(CMD_GET(void *, 4));
#else
Collision *data;
u32 size;
data = segmented_to_virtual(CMD_GET(void *, 4));
size = get_area_terrain_size(data) * sizeof(Collision);
gAreas[sCurrAreaIndex].terrainData = alloc_only_pool_alloc(sLevelPool, size);
memcpy(gAreas[sCurrAreaIndex].terrainData, data, size);
#endif
}
sCurrentCmd = CMD_NEXT;
}
@ -615,7 +629,17 @@ static void level_cmd_set_rooms(void) {
static void level_cmd_set_macro_objects(void) {
if (sCurrAreaIndex != -1) {
#ifdef TARGET_N64
gAreas[sCurrAreaIndex].macroObjects = segmented_to_virtual(CMD_GET(void *, 4));
#else
MacroObject *data = segmented_to_virtual(CMD_GET(void *, 4));
s32 len = 0;
while (data[len++] != 0x001E) {
len += 4;
}
gAreas[sCurrAreaIndex].macroObjects = alloc_only_pool_alloc(sLevelPool, len * sizeof(MacroObject));
memcpy(gAreas[sCurrAreaIndex].macroObjects, data, len * sizeof(MacroObject));
#endif
}
sCurrentCmd = CMD_NEXT;
}
@ -696,6 +720,8 @@ static void level_cmd_38(void) {
sCurrentCmd = CMD_NEXT;
}
extern int gPressedStart;
static void level_cmd_get_or_set_var(void) {
if (CMD_GET(u8, 2) == 0) {
switch (CMD_GET(u8, 3)) {
@ -714,6 +740,9 @@ static void level_cmd_get_or_set_var(void) {
case 4:
gCurrAreaIndex = sRegister;
break;
case 5:
gPressedStart = sRegister;
break;
}
} else {
switch (CMD_GET(u8, 3)) {
@ -732,12 +761,48 @@ static void level_cmd_get_or_set_var(void) {
case 4:
sRegister = gCurrAreaIndex;
break;
case 5:
sRegister = gPressedStart;
break;
}
}
sCurrentCmd = CMD_NEXT;
}
int gDemoLevels[7] = {
LEVEL_BOWSER_1,
LEVEL_WF,
LEVEL_CCM,
LEVEL_BBH,
LEVEL_JRB,
LEVEL_HMC,
LEVEL_PSS
};
int gDemoLevelID = 0;
int gDemoInputListID_2 = 0;
extern int start_demo(int);
static void level_cmd_advdemo(void)
{
start_demo(0);
if(gDemoLevelID == 6) {
sRegister = gDemoLevels[6];
gDemoLevelID = 0;
} else {
sRegister = gDemoLevels[gDemoLevelID++];
}
sCurrentCmd = CMD_NEXT;
}
static void level_cmd_cleardemoptr(void)
{
gCurrDemoInput = NULL;
sCurrentCmd = CMD_NEXT;
}
static void (*LevelScriptJumpTable[])(void) = {
/*00*/ level_cmd_load_and_execute,
/*01*/ level_cmd_exit_and_execute,
@ -800,6 +865,8 @@ static void (*LevelScriptJumpTable[])(void) = {
/*3A*/ level_cmd_3A,
/*3B*/ level_cmd_create_whirlpool,
/*3C*/ level_cmd_get_or_set_var,
/*3D*/ level_cmd_advdemo,
/*3E*/ level_cmd_cleardemoptr,
};
struct LevelCommand *level_script_execute(struct LevelCommand *cmd) {

View File

@ -533,6 +533,57 @@ void alloc_surface_pools(void) {
reset_red_coins_collected();
}
#ifndef TARGET_N64
/**
* Get the size of the terrain data, to get the correct size when copying later.
*/
u32 get_area_terrain_size(s16 *data) {
s16 *startPos = data;
s32 end = FALSE;
s16 terrainLoadType;
s32 numVertices;
s32 numRegions;
s32 numSurfaces;
s16 hasForce;
while (!end) {
terrainLoadType = *data++;
switch (terrainLoadType) {
case TERRAIN_LOAD_VERTICES:
numVertices = *data++;
data += 3 * numVertices;
break;
case TERRAIN_LOAD_OBJECTS:
data += get_special_objects_size(data);
break;
case TERRAIN_LOAD_ENVIRONMENT:
numRegions = *data++;
data += 6 * numRegions;
break;
case TERRAIN_LOAD_CONTINUE:
continue;
case TERRAIN_LOAD_END:
end = TRUE;
break;
default:
numSurfaces = *data++;
hasForce = surface_has_force(terrainLoadType);
data += (3 + hasForce) * numSurfaces;
break;
}
}
return data - startPos;
}
#endif
/**
* Process the level file, loading in vertices, surfaces, some objects, and environmental
* boxes (water, gas, JRB fog).

View File

@ -28,6 +28,9 @@ extern struct Surface *sSurfacePool;
extern s16 sSurfacePoolSize;
void alloc_surface_pools(void);
#ifndef TARGET_N64
u32 get_area_terrain_size(s16 *data);
#endif
void load_area_terrain(s16 index, s16 *data, s8 *surfaceRooms, s16 *macroObjects);
void clear_dynamic_surfaces(void);
void load_object_collision_model(void);

View File

@ -2,6 +2,7 @@
#include "area.h"
#include "sm64.h"
#include "gfx_dimensions.h"
#include "behavior_data.h"
#include "game_init.h"
#include "object_list_processor.h"
@ -20,6 +21,8 @@
#include "save_file.h"
#include "level_table.h"
#include "gfx_dimensions.h"
struct SpawnInfo gPlayerSpawnInfos[1];
struct GraphNode *D_8033A160[0x100];
struct Area gAreaData[8];
@ -104,6 +107,11 @@ void set_warp_transition_rgb(u8 red, u8 green, u8 blue) {
gWarpTransBlue = blue;
}
static int scale_x_to_correct_aspect_center(int x) {
f32 aspect = GFX_DIMENSIONS_ASPECT_RATIO;
return x + (SCREEN_HEIGHT * aspect / 2) - (SCREEN_WIDTH / 2);
}
void print_intro_text(void) {
#ifdef VERSION_EU
int language = eu_get_language();
@ -111,9 +119,9 @@ void print_intro_text(void) {
if ((gGlobalTimer & 0x1F) < 20) {
if (gControllerBits == 0) {
#ifdef VERSION_EU
print_text_centered(160, 20, gNoControllerMsg[language]);
print_text_centered(SCREEN_WIDTH / 2, 20, gNoControllerMsg[language]);
#else
print_text_centered(160, 20, "NO CONTROLLER");
print_text_centered(scale_x_to_correct_aspect_center(SCREEN_WIDTH / 2), 20, "NO CONTROLLER");
#endif
} else {
#ifdef VERSION_EU

View File

@ -4,7 +4,7 @@
#include "sm64.h"
#if defined(VERSION_EU) || defined(VERSION_SH)
#if defined(TARGET_N64) && (defined(VERSION_EU) || defined(VERSION_SH))
s32 _Printf(char *(*prout)(char *, const char *, size_t), char *dst, const char *fmt, va_list args);

26
src/game/display.h Normal file
View File

@ -0,0 +1,26 @@
#ifndef _DISPLAY_H
#define _DISPLAY_H
#include "types.h"
#define GFX_POOL_SIZE 6400
extern u16 frameBufferIndex;
extern u32 gGlobalTimer;
// extern ? my_rdp_init(?);
// extern ? my_rsp_init(?);
// extern ? clear_z_buffer(?);
// extern ? display_frame_buffer(?);
extern void clear_frame_buffer(s32);
extern void clear_viewport(Vp *, s32);
// extern ? draw_screen_borders(?);
void make_viewport_clip_rect(Vp *viewport);
extern void init_render_image(void);
extern void end_master_display_list(void);
extern void func_80247D84(void);
extern void func_80247ED8(void);
extern void func_80247FAC(void);
extern void display_and_vsync(void);
#endif /* _DISPLAY_H */

View File

@ -212,11 +212,13 @@ void create_task_structure(void) {
gGfxSPTask->msgqueue = &D_80339CB8;
gGfxSPTask->msg = (OSMesg) 2;
gGfxSPTask->task.t.type = M_GFXTASK;
#if TARGET_N64
gGfxSPTask->task.t.ucode_boot = rspF3DBootStart;
gGfxSPTask->task.t.ucode_boot_size = ((u8 *) rspF3DBootEnd - (u8 *) rspF3DBootStart);
gGfxSPTask->task.t.flags = 0;
gGfxSPTask->task.t.ucode = rspF3DStart;
gGfxSPTask->task.t.ucode_data = rspF3DDataStart;
#endif
gGfxSPTask->task.t.ucode_size = SP_UCODE_SIZE; // (this size is ignored)
gGfxSPTask->task.t.ucode_data_size = SP_UCODE_DATA_SIZE;
gGfxSPTask->task.t.dram_stack = (u64 *) gGfxSPTaskStack;
@ -578,10 +580,16 @@ void setup_game_memory(void) {
load_segment_decompress(2, _segment2_mio0SegmentRomStart, _segment2_mio0SegmentRomEnd);
}
#ifndef TARGET_N64
static struct LevelCommand *levelCommandAddr;
#endif
// main game loop thread. runs forever as long as the game
// continues.
void thread5_game_loop(UNUSED void *arg) {
struct LevelCommand *addr;
#ifdef TARGET_N64
struct LevelCommand *levelCommandAddr;
#endif
setup_game_memory();
#ifdef VERSION_SH
@ -595,18 +603,32 @@ void thread5_game_loop(UNUSED void *arg) {
set_vblank_handler(2, &gGameVblankHandler, &gGameVblankQueue, (OSMesg) 1);
// point addr to the entry point into the level script data.
addr = segmented_to_virtual(level_script_entry);
// point levelCommandAddr to the entry point into the level script data.
levelCommandAddr = segmented_to_virtual(level_script_entry);
play_music(SEQ_PLAYER_SFX, SEQUENCE_ARGS(0, SEQ_SOUND_PLAYER), 0);
set_sound_mode(save_file_get_sound_mode());
#ifdef TARGET_N64
func_80247ED8();
rendering_init();
while (1) {
#else
gGlobalTimer++;
}
void game_loop_one_iteration(void) {
#endif
// if the reset timer is active, run the process to reset the game.
if (gResetTimer) {
#ifdef TARGET_N64
draw_reset_bars();
continue;
#else
return;
#endif
}
profiler_log_thread5_time(THREAD5_START);
@ -622,7 +644,7 @@ void thread5_game_loop(UNUSED void *arg) {
audio_game_loop_tick();
config_gfx_pool();
read_controller_inputs();
addr = level_script_execute(addr);
levelCommandAddr = level_script_execute(levelCommandAddr);
display_and_vsync();
// when debug info is enabled, print the "BUF %d" information.
@ -631,5 +653,7 @@ void thread5_game_loop(UNUSED void *arg) {
// amount of free space remaining.
print_text_fmt_int(180, 20, "BUF %d", gGfxPoolEnd - (u8 *) gDisplayListHead);
}
#ifdef TARGET_N64
}
#endif
}

View File

@ -46,7 +46,11 @@ s8 gFlyingCarpetState;
*
* Texture coordinates are s10.5 fixed-point, which means you should left-shift the actual coordinates by 5.
*/
#ifdef TARGET_N64
void make_vertex(Vtx *vtx, s32 n, s16 x, s16 y, s16 z, s16 tx, s16 ty, u8 r, u8 g, u8 b, u8 a) {
#else
void make_vertex(Vtx *vtx, s32 n, f32 x, f32 y, f32 z, s16 tx, s16 ty, u8 r, u8 g, u8 b, u8 a) {
#endif
vtx[n].v.ob[0] = x;
vtx[n].v.ob[1] = y;
vtx[n].v.ob[2] = z;

View File

@ -12,9 +12,15 @@ enum FlyingCarpetState
extern s8 gFlyingCarpetState;
#ifdef TARGET_N64
extern void make_vertex(
Vtx *vtx, s32 n, s16 x, s16 y, s16 z, s16 tx, s16 ty, u8 r, u8 g, u8 b, u8 a
);
#else
extern void make_vertex(
Vtx *vtx, s32 n, f32 x, f32 y, f32 z, s16 tx, s16 ty, u8 r, u8 g, u8 b, u8 a
);
#endif
extern s16 round_float(f32);
extern Gfx *geo_exec_inside_castle_light(s32 callContext, struct GraphNode *node, f32 mtx[4][4]);
extern Gfx *geo_exec_flying_carpet_timer_update(s32 callContext, struct GraphNode *node,

View File

@ -1,6 +1,7 @@
#include <ultra64.h>
#include "sm64.h"
#include "gfx_dimensions.h"
#include "game_init.h"
#include "level_update.h"
#include "camera.h"
@ -264,9 +265,9 @@ void render_hud_power_meter(void) {
* Renders the amount of lives Mario has.
*/
void render_hud_mario_lives(void) {
print_text(22, HUD_TOP_Y, ","); // 'Mario Head' glyph
print_text(38, HUD_TOP_Y, "*"); // 'X' glyph
print_text_fmt_int(54, HUD_TOP_Y, "%d", gHudDisplay.lives);
print_text(GFX_DIMENSIONS_RECT_FROM_LEFT_EDGE(22), HUD_TOP_Y, ","); // 'Mario Head' glyph
print_text(GFX_DIMENSIONS_RECT_FROM_LEFT_EDGE(38), HUD_TOP_Y, "*"); // 'X' glyph
print_text_fmt_int(GFX_DIMENSIONS_RECT_FROM_LEFT_EDGE(54), HUD_TOP_Y, "%d", gHudDisplay.lives);
}
/**
@ -279,9 +280,9 @@ void render_hud_coins(void) {
}
#ifdef VERSION_JP
#define HUD_STARS_X 247
#define HUD_STARS_X 73
#else
#define HUD_STARS_X 242
#define HUD_STARS_X 78
#endif
/**
@ -299,11 +300,12 @@ void render_hud_stars(void) {
showX = 1;
}
print_text(HUD_STARS_X, HUD_TOP_Y, "-"); // 'Star' glyph
print_text(GFX_DIMENSIONS_RECT_FROM_RIGHT_EDGE(HUD_STARS_X), HUD_TOP_Y, "-"); // 'Star' glyph
if (showX == 1) {
print_text((HUD_STARS_X + 16), HUD_TOP_Y, "*"); // 'X' glyph
print_text(GFX_DIMENSIONS_RECT_FROM_RIGHT_EDGE(HUD_STARS_X) + 16, HUD_TOP_Y, "*"); // 'X' glyph
}
print_text_fmt_int(((showX * 14) + (HUD_STARS_X + 16)), HUD_TOP_Y, "%d", gHudDisplay.stars);
print_text_fmt_int((showX * 14) + GFX_DIMENSIONS_RECT_FROM_RIGHT_EDGE(HUD_STARS_X - 16),
HUD_TOP_Y, "%d", gHudDisplay.stars);
}
/**
@ -333,13 +335,13 @@ void render_hud_timer(void) {
#ifdef VERSION_EU
switch (eu_get_language()) {
case LANGUAGE_ENGLISH:
print_text(170, 185, "TIME");
print_text(GFX_DIMENSIONS_RECT_FROM_RIGHT_EDGE(150), 185, "TIME");
break;
case LANGUAGE_FRENCH:
print_text(165, 185, "TEMPS");
print_text(GFX_DIMENSIONS_RECT_FROM_RIGHT_EDGE(155), 185, "TEMPS");
break;
case LANGUAGE_GERMAN:
print_text(170, 185, "ZEIT");
print_text(GFX_DIMENSIONS_RECT_FROM_RIGHT_EDGE(150), 185, "ZEIT");
break;
}
#endif
@ -348,14 +350,14 @@ void render_hud_timer(void) {
timerFracSecs = ((timerValFrames - (timerMins * 1800) - (timerSecs * 30)) & 0xFFFF) / 3;
#ifndef VERSION_EU
print_text(170, 185, "TIME");
print_text(GFX_DIMENSIONS_RECT_FROM_RIGHT_EDGE(150), 185, "TIME");
#endif
print_text_fmt_int(229, 185, "%0d", timerMins);
print_text_fmt_int(249, 185, "%02d", timerSecs);
print_text_fmt_int(283, 185, "%d", timerFracSecs);
print_text_fmt_int(GFX_DIMENSIONS_RECT_FROM_RIGHT_EDGE(91), 185, "%0d", timerMins);
print_text_fmt_int(GFX_DIMENSIONS_RECT_FROM_RIGHT_EDGE(71), 185, "%02d", timerSecs);
print_text_fmt_int(GFX_DIMENSIONS_RECT_FROM_RIGHT_EDGE(37), 185, "%d", timerFracSecs);
gSPDisplayList(gDisplayListHead++, dl_hud_img_begin);
render_hud_tex_lut(239, 32, (*hudLUT)[GLYPH_APOSTROPHE]);
render_hud_tex_lut(274, 32, (*hudLUT)[GLYPH_DOUBLE_QUOTE]);
render_hud_tex_lut(GFX_DIMENSIONS_RECT_FROM_RIGHT_EDGE(81), 32, (*hudLUT)[GLYPH_APOSTROPHE]);
render_hud_tex_lut(GFX_DIMENSIONS_RECT_FROM_RIGHT_EDGE(46), 32, (*hudLUT)[GLYPH_DOUBLE_QUOTE]);
gSPDisplayList(gDisplayListHead++, dl_hud_img_end);
}
@ -377,7 +379,7 @@ void render_hud_camera_status(void) {
s32 y;
cameraLUT = segmented_to_virtual(&main_hud_camera_lut);
x = 266;
x = GFX_DIMENSIONS_RECT_FROM_RIGHT_EDGE(54);
y = 205;
if (sCameraHUD.status == CAM_STATUS_NONE) {

View File

@ -1,6 +1,7 @@
#include <ultra64.h>
#include "sm64.h"
#include "gfx_dimensions.h"
#include "memory.h"
#include "types.h"
#include "audio/external.h"
@ -127,10 +128,14 @@ void create_dl_identity_matrix(void) {
return;
}
#ifdef TARGET_N64
matrix->m[0][0] = 0x00010000; matrix->m[1][0] = 0x00000000; matrix->m[2][0] = 0x00000000; matrix->m[3][0] = 0x00000000;
matrix->m[0][1] = 0x00000000; matrix->m[1][1] = 0x00010000; matrix->m[2][1] = 0x00000000; matrix->m[3][1] = 0x00000000;
matrix->m[0][2] = 0x00000001; matrix->m[1][2] = 0x00000000; matrix->m[2][2] = 0x00000000; matrix->m[3][2] = 0x00000000;
matrix->m[0][3] = 0x00000000; matrix->m[1][3] = 0x00000001; matrix->m[2][3] = 0x00000000; matrix->m[3][3] = 0x00000000;
#else
guMtxIdent(matrix);
#endif
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(matrix), G_MTX_MODELVIEW | G_MTX_LOAD | G_MTX_NOPUSH);
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(matrix), G_MTX_PROJECTION | G_MTX_LOAD | G_MTX_NOPUSH);
@ -1793,13 +1798,26 @@ void render_dialog_entries(void) {
render_dialog_box_type(dialog, dialog->linesPerBox);
gDPSetScissor(gDisplayListHead++, G_SC_NON_INTERLACE, ensure_nonnegative(dialog->leftOffset),
gDPSetScissor(gDisplayListHead++, G_SC_NON_INTERLACE,
#ifdef TARGET_N64
ensure_nonnegative(dialog->leftOffset),
#else
0,
#endif
ensure_nonnegative(DIAG_VAL2 - dialog->width),
#ifdef VERSION_EU
#ifdef TARGET_N64
ensure_nonnegative(dialog->leftOffset + DIAG_VAL3 / gDialogBoxScale),
#else
SCREEN_WIDTH,
#endif
ensure_nonnegative((240 - dialog->width) + ((dialog->linesPerBox * 80) / DIAG_VAL4) / gDialogBoxScale));
#else
#ifdef TARGET_N64
ensure_nonnegative(DIAG_VAL3 + dialog->leftOffset),
#else
SCREEN_WIDTH,
#endif
ensure_nonnegative(240 + ((dialog->linesPerBox * 80) / DIAG_VAL4) - dialog->width));
#endif
#if defined(VERSION_JP) || defined(VERSION_SH)
@ -2108,8 +2126,17 @@ void change_dialog_camera_angle(void) {
}
void shade_screen(void) {
create_dl_translation_matrix(MENU_MTX_PUSH, 0, 240.0f, 0);
create_dl_translation_matrix(MENU_MTX_PUSH, GFX_DIMENSIONS_FROM_LEFT_EDGE(0), 240.0f, 0);
// This is a bit weird. It reuses the dialog text box (width 130, height -80),
// so scale to at least fit the screen.
#ifdef TARGET_N64
create_dl_scale_matrix(MENU_MTX_NOPUSH, 2.6f, 3.4f, 1.0f);
#else
create_dl_scale_matrix(MENU_MTX_NOPUSH,
GFX_DIMENSIONS_ASPECT_RATIO * SCREEN_HEIGHT / 130.0f, 3.0f, 1.0f);
#endif
gDPSetEnvColor(gDisplayListHead++, 0, 0, 0, 110);
gSPDisplayList(gDisplayListHead++, dl_draw_text_bg_box);
gSPPopMatrix(gDisplayListHead++, G_MTX_MODELVIEW);
@ -2145,7 +2172,7 @@ void render_pause_red_coins(void) {
s8 x;
for (x = 0; x < gRedCoinsCollected; x++) {
print_animated_red_coin(290 - x * 20, 16);
print_animated_red_coin(GFX_DIMENSIONS_FROM_RIGHT_EDGE(30) - x * 20, 16);
}
}
@ -2437,7 +2464,8 @@ void print_hud_pause_colorful_str(void) {
gDPSetEnvColor(gDisplayListHead++, 255, 255, 255, gDialogTextAlpha);
#ifdef VERSION_EU
print_hud_lut_string(HUD_LUT_GLOBAL, get_str_x_pos_from_center_scale(160, textPause, 12.0f), 81, textPause);
print_hud_lut_string(HUD_LUT_GLOBAL, get_str_x_pos_from_center_scale(
SCREEN_WIDTH / 2, textPause, 12.0f), 81, textPause);
#else
print_hud_lut_string(HUD_LUT_GLOBAL, 123, 81, textPause);
#endif

View File

@ -958,6 +958,8 @@ void basic_update(UNUSED s16 *arg) {
}
}
int gPressedStart = 0;
s32 play_mode_normal(void) {
if (gCurrDemoInput != NULL) {
print_intro_text();
@ -966,6 +968,7 @@ s32 play_mode_normal(void) {
gCurrLevelNum == LEVEL_PSS ? WARP_OP_DEMO_END : WARP_OP_DEMO_NEXT);
} else if (!gWarpTransition.isActive && sDelayedWarpOp == WARP_OP_NONE
&& (gPlayer1Controller->buttonPressed & START_BUTTON)) {
gPressedStart = 1;
level_trigger_warp(gMarioState, WARP_OP_DEMO_NEXT);
}
}

View File

@ -327,3 +327,49 @@ void spawn_special_objects(s16 areaIndex, s16 **specialObjList) {
}
}
}
#ifndef TARGET_N64
u32 get_special_objects_size(s16 *data) {
s16 *startPos = data;
s32 numOfSpecialObjects;
s32 i;
u8 presetID;
s32 offset;
numOfSpecialObjects = *data++;
for (i = 0; i < numOfSpecialObjects; i++) {
presetID = (u8) *data++;
data += 3;
offset = 0;
while (TRUE) {
if (SpecialObjectPresets[offset].preset_id == presetID) {
break;
}
offset++;
}
switch (SpecialObjectPresets[offset].type) {
case SPTYPE_NO_YROT_OR_PARAMS:
break;
case SPTYPE_YROT_NO_PARAMS:
data++;
break;
case SPTYPE_PARAMS_AND_YROT:
data += 2;
break;
case SPTYPE_UNKNOWN:
data += 3;
break;
case SPTYPE_DEF_PARAM_AND_YROT:
data++;
break;
default:
break;
}
}
return data - startPos;
}
#endif

View File

@ -16,5 +16,8 @@ extern void spawn_macro_abs_special(u32 model, const BehaviorScript *behavior, s
extern void spawn_macro_objects(s16 areaIndex, s16 * macroObjList);
extern void spawn_macro_objects_hardcoded(s16 areaIndex, s16 * macroObjList);
extern void spawn_special_objects(s16 areaIndex, s16 ** specialObjList);
#ifndef TARGET_N64
extern u32 get_special_objects_size(s16 *data);
#endif
#endif /* MACRO_SPECIAL_OBJECTS_H */

View File

@ -1,6 +1,8 @@
#include <ultra64.h>
#include "prevent_bss_reordering.h"
#include "sm64.h"
#include "gfx_dimensions.h"
//#include "game.h"
#include "game_init.h"
#include "sound_init.h"
#include "level_update.h"
@ -88,6 +90,10 @@ s32 get_credits_str_width(char *str) {
return length;
}
#define CREDIT_TEXT_MARGIN_X ((s32)(GFX_DIMENSIONS_ASPECT_RATIO * 21))
#define CREDIT_TEXT_X_LEFT GFX_DIMENSIONS_RECT_FROM_LEFT_EDGE(CREDIT_TEXT_MARGIN_X)
#define CREDIT_TEXT_X_RIGHT GFX_DIMENSIONS_RECT_FROM_RIGHT_EDGE(CREDIT_TEXT_MARGIN_X)
/**
* print_displaying_credits_entry: Print the current displaying Credits Entry
* Called in render_game. This function checks if sDispCreditsEntry points to a
@ -122,27 +128,27 @@ void print_displaying_credits_entry(void) {
#endif
dl_rgba16_begin_cutscene_msg_fade();
print_credits_str_ascii(28, strY, titleStr);
print_credits_str_ascii(CREDIT_TEXT_X_LEFT, strY, titleStr);
#ifndef VERSION_JP
switch (numLines) {
case 4:
print_credits_str_ascii(28, strY + 24, *currStrPtr++);
print_credits_str_ascii(CREDIT_TEXT_X_LEFT, strY + 24, *currStrPtr++);
numLines = 2;
lineHeight = 24;
break;
case 5:
print_credits_str_ascii(28, strY + 16, *currStrPtr++);
print_credits_str_ascii(CREDIT_TEXT_X_LEFT, strY + 16, *currStrPtr++);
numLines = 3;
break;
#ifdef VERSION_EU
case 6:
print_credits_str_ascii(28, strY + 32, *currStrPtr++);
print_credits_str_ascii(CREDIT_TEXT_X_LEFT, strY + 32, *currStrPtr++);
numLines = 3;
break;
case 7:
print_credits_str_ascii(28, strY + 16, *currStrPtr++);
print_credits_str_ascii(28, strY + 32, *currStrPtr++);
print_credits_str_ascii(CREDIT_TEXT_X_LEFT, strY + 16, *currStrPtr++);
print_credits_str_ascii(CREDIT_TEXT_X_LEFT, strY + 32, *currStrPtr++);
numLines = 3;
break;
#endif
@ -152,7 +158,7 @@ void print_displaying_credits_entry(void) {
// smart dev here, thinking ahead for when the cosmic ray hits the rdram
// chips 23 years later and nearly causes upwarp 2
while (numLines-- > 0) {
print_credits_str_ascii((320 - 28) - get_credits_str_width(*currStrPtr), strY, *currStrPtr);
print_credits_str_ascii(CREDIT_TEXT_X_RIGHT - get_credits_str_width(*currStrPtr), strY, *currStrPtr);
#ifdef VERSION_JP
strY += 16;

View File

@ -1,4 +1,7 @@
#include <ultra64.h>
#ifndef TARGET_N64
#include <string.h>
#endif
#include "sm64.h"
@ -75,6 +78,7 @@ void *get_segment_base_addr(s32 segment) {
return (void *) (sSegmentTable[segment] | 0x80000000);
}
#ifdef TARGET_N64
void *segmented_to_virtual(const void *addr) {
size_t segment = (uintptr_t) addr >> 24;
size_t offset = (uintptr_t) addr & 0x00FFFFFF;
@ -94,6 +98,18 @@ void move_segment_table_to_dmem(void) {
for (i = 0; i < 16; i++)
gSPSegment(gDisplayListHead++, i, sSegmentTable[i]);
}
#else
void *segmented_to_virtual(const void *addr) {
return (void *) addr;
}
void *virtual_to_segmented(u32 segment, const void *addr) {
return (void *) addr;
}
void move_segment_table_to_dmem(void) {
}
#endif
/**
* Initialize the main memory pool. This pool is conceptually a pair of stacks
@ -232,7 +248,7 @@ u32 main_pool_pop_state(void) {
*/
static void dma_read(u8 *dest, u8 *srcStart, u8 *srcEnd) {
u32 size = ALIGN16(srcEnd - srcStart);
#ifdef TARGET_N64
osInvalDCache(dest, size);
while (size != 0) {
u32 copySize = (size >= 0x1000) ? 0x1000 : size;
@ -245,6 +261,9 @@ static void dma_read(u8 *dest, u8 *srcStart, u8 *srcEnd) {
srcStart += copySize;
size -= copySize;
}
#else
memcpy(dest, srcStart, srcEnd - srcStart);
#endif
}
/**
@ -262,6 +281,7 @@ static void *dynamic_dma_read(u8 *srcStart, u8 *srcEnd, u32 side) {
return dest;
}
#ifdef TARGET_N64
/**
* Load data from ROM into a newly allocated block, and set the segment base
* address to this block.
@ -356,6 +376,7 @@ void load_engine_code_segment(void) {
osInvalICache(startAddr, totalSize);
osInvalDCache(startAddr, totalSize);
}
#endif
/**
* Allocate an allocation-only pool from the main pool. This pool doesn't

View File

@ -37,11 +37,19 @@ u32 main_pool_available(void);
u32 main_pool_push_state(void);
u32 main_pool_pop_state(void);
#ifdef TARGET_N64
void *load_segment(s32 segment, u8 *srcStart, u8 *srcEnd, u32 side);
void *load_to_fixed_pool_addr(u8 *destAddr, u8 *srcStart, u8 *srcEnd);
void *load_segment_decompress(s32 segment, u8 *srcStart, u8 *srcEnd);
void *load_segment_decompress_heap(u32 segment, u8 *srcStart, u8 *srcEnd);
void load_engine_code_segment(void);
#else
#define load_segment(...)
#define load_to_fixed_pool_addr(...)
#define load_segment_decompress(...)
#define load_segment_decompress_heap(...)
#define load_engine_code_segment(...)
#endif
struct AllocOnlyPool *alloc_only_pool_init(u32 size, u32 side);
void *alloc_only_pool_alloc(struct AllocOnlyPool *pool, s32 size);

View File

@ -1102,7 +1102,6 @@ void move_ddd_painting(struct Painting *painting, f32 frontPos, f32 backPos, f32
gDddPaintingStatus = BOWSERS_SUB_BEATEN | DDD_BACK;
}
}
/**
* Set the painting's node's layer based on its alpha
*/

View File

@ -1,6 +1,7 @@
#include <ultra64.h>
#include "sm64.h"
#include "gfx_dimensions.h"
#include "game_init.h"
#include "mario.h"
#include "memory.h"
@ -27,7 +28,7 @@ struct TextLabel {
* Stores the text to be rendered on screen
* and how they are to be rendered.
*/
struct TextLabel *sTextLabels[52];
struct TextLabel *sTextLabels[256];
s16 sTextLabelsCount = 0;
/**
@ -365,6 +366,7 @@ void add_glyph_texture(s8 glyphIndex) {
gSPDisplayList(gDisplayListHead++, dl_hud_img_load_tex_block);
}
#ifdef TARGET_N64
/**
* Clips textrect into the boundaries defined.
*/
@ -385,6 +387,7 @@ void clip_to_bounds(s32 *x, s32 *y) {
*y = TEXRECT_MAX_Y;
}
}
#endif
/**
* Renders the glyph that's set at the given position.
@ -395,7 +398,9 @@ void render_textrect(s32 x, s32 y, s32 pos) {
s32 rectX;
s32 rectY;
#ifdef TARGET_N64
clip_to_bounds(&rectBaseX, &rectBaseY);
#endif
rectX = rectBaseX;
rectY = rectBaseY;
gSPTextureRectangle(gDisplayListHead++, rectX << 2, rectY << 2, (rectX + 15) << 2,

View File

@ -1,6 +1,7 @@
#include <ultra64.h>
#include "sm64.h"
#include "gfx_dimensions.h"
#include "main.h"
#include "print.h"
#include "engine/math_util.h"
@ -505,13 +506,18 @@ static void geo_process_background(struct GraphNodeBackground *node) {
if (list != 0) {
geo_append_display_list((void *) VIRTUAL_TO_PHYSICAL(list), node->fnNode.node.flags >> 8);
} else if (gCurGraphNodeMasterList != NULL) {
#ifdef TARGET_N64
Gfx *gfxStart = alloc_display_list(sizeof(Gfx) * 7);
#else
Gfx *gfxStart = alloc_display_list(sizeof(Gfx) * 8);
#endif
Gfx *gfx = gfxStart;
gDPPipeSync(gfx++);
gDPSetCycleType(gfx++, G_CYC_FILL);
gDPSetFillColor(gfx++, node->background);
gDPFillRectangle(gfx++, 0, BORDER_HEIGHT, SCREEN_WIDTH - 1, SCREEN_HEIGHT - 1 - BORDER_HEIGHT);
gDPFillRectangle(gfx++, GFX_DIMENSIONS_RECT_FROM_LEFT_EDGE(0), BORDER_HEIGHT,
GFX_DIMENSIONS_RECT_FROM_RIGHT_EDGE(0) - 1, SCREEN_HEIGHT - BORDER_HEIGHT - 1);
gDPPipeSync(gfx++);
gDPSetCycleType(gfx++, G_CYC_1CYCLE);
gSPEndDisplayList(gfx++);
@ -751,6 +757,10 @@ static int obj_is_in_view(struct GraphNodeObject *node, Mat4 matrix) {
// the amount of units between the center of the screen and the horizontal edge
// given the distance from the object to the camera.
#ifndef TARGET_N64
hScreenEdge *= GFX_DIMENSIONS_ASPECT_RATIO;
#endif
if (geo != NULL && geo->type == GRAPH_NODE_TYPE_CULLING_RADIUS) {
cullingRadius =
(f32)((struct GraphNodeCullingRadius *) geo)->cullingRadius; //! Why is there a f32 cast?

View File

@ -1,6 +1,7 @@
#include <ultra64.h>
#include "sm64.h"
#include "gfx_dimensions.h"
#include "area.h"
#include "game/game_init.h"
#include "engine/math_util.h"
@ -48,10 +49,10 @@ Vtx *vertex_transition_color(struct WarpTransitionData *transData, u8 alpha) {
u8 b = transData->blue;
if (verts != NULL) {
make_vertex(verts, 0, 0, 0, -1, 0, 0, r, g, b, alpha);
make_vertex(verts, 1, SCREEN_WIDTH, 0, -1, 0, 0, r, g, b, alpha);
make_vertex(verts, 2, SCREEN_WIDTH, SCREEN_HEIGHT, -1, 0, 0, r, g, b, alpha);
make_vertex(verts, 3, 0, SCREEN_HEIGHT, -1, 0, 0, r, g, b, alpha);
make_vertex(verts, 0, GFX_DIMENSIONS_FROM_LEFT_EDGE(0), 0, -1, 0, 0, r, g, b, alpha);
make_vertex(verts, 1, GFX_DIMENSIONS_FROM_RIGHT_EDGE(0), 0, -1, 0, 0, r, g, b, alpha);
make_vertex(verts, 2, GFX_DIMENSIONS_FROM_RIGHT_EDGE(0), SCREEN_HEIGHT, -1, 0, 0, r, g, b, alpha);
make_vertex(verts, 3, GFX_DIMENSIONS_FROM_LEFT_EDGE(0), SCREEN_HEIGHT, -1, 0, 0, r, g, b, alpha);
} else {
}
return verts;
@ -183,7 +184,7 @@ s32 render_textured_transition(s8 fadeTimer, s8 transTime, struct WarpTransition
gDPSetCombineMode(gDisplayListHead++, G_CC_MODULATEIDECALA, G_CC_MODULATEIDECALA);
gDPSetRenderMode(gDisplayListHead++, G_RM_AA_XLU_SURF, G_RM_AA_XLU_SURF2);
gDPSetTextureFilter(gDisplayListHead++, G_TF_BILERP);
switch (transTexType) {
switch (transTexType) {
case TRANS_TYPE_MIRROR:
gDPLoadTextureBlock(gDisplayListHead++, sTextureTransitionID[texID], G_IM_FMT_IA, G_IM_SIZ_8b, 32, 64, 0,
G_TX_WRAP | G_TX_MIRROR, G_TX_WRAP | G_TX_MIRROR, 5, 6, G_TX_NOLOD, G_TX_NOLOD);
@ -240,8 +241,13 @@ int render_screen_transition(s8 fadeTimer, s8 transType, u8 transTime, struct Wa
}
Gfx *render_cannon_circle_base(void) {
#ifdef TARGET_N64
Vtx *verts = alloc_display_list(4 * sizeof(*verts));
Gfx *dlist = alloc_display_list(16 * sizeof(*dlist));
#else
Vtx *verts = alloc_display_list(8 * sizeof(*verts));
Gfx *dlist = alloc_display_list(20 * sizeof(*dlist));
#endif
Gfx *g = dlist;
if (verts != NULL && dlist != NULL) {
@ -250,6 +256,13 @@ Gfx *render_cannon_circle_base(void) {
make_vertex(verts, 2, SCREEN_WIDTH, SCREEN_HEIGHT, -1, 1152, 192, 0, 0, 0, 255);
make_vertex(verts, 3, 0, SCREEN_HEIGHT, -1, -1152, 192, 0, 0, 0, 255);
#ifndef TARGET_N64
make_vertex(verts, 4, GFX_DIMENSIONS_FROM_LEFT_EDGE(0), 0, -1, 0, 0, 0, 0, 0, 255);
make_vertex(verts, 5, GFX_DIMENSIONS_FROM_RIGHT_EDGE(0), 0, -1, 0, 0, 0, 0, 0, 255);
make_vertex(verts, 6, GFX_DIMENSIONS_FROM_RIGHT_EDGE(0), SCREEN_HEIGHT, -1, 0, 0, 0, 0, 0, 255);
make_vertex(verts, 7, GFX_DIMENSIONS_FROM_LEFT_EDGE(0), SCREEN_HEIGHT, -1, 0, 0, 0, 0, 0, 255);
#endif
gSPDisplayList(g++, dl_proj_mtx_fullscreen);
gDPSetCombineMode(g++, G_CC_MODULATEIDECALA, G_CC_MODULATEIDECALA);
gDPSetTextureFilter(g++, G_TF_BILERP);
@ -259,6 +272,12 @@ Gfx *render_cannon_circle_base(void) {
gSPVertex(g++, VIRTUAL_TO_PHYSICAL(verts), 4, 0);
gSPDisplayList(g++, dl_draw_quad_verts_0123);
gSPTexture(g++, 0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF);
#ifndef TARGET_N64
gDPSetCombineMode(g++, G_CC_SHADE, G_CC_SHADE);
gSPVertex(g++, VIRTUAL_TO_PHYSICAL(verts + 4), 4, 4);
gSP2Triangles(g++, 4, 0, 3, 0, 4, 3, 7, 0);
gSP2Triangles(g++, 1, 5, 6, 0, 1, 6, 2, 0);
#endif
gSPDisplayList(g++, dl_screen_transition_end);
gSPEndDisplayList(g);
} else {

View File

@ -1,6 +1,7 @@
#include <ultra64.h>
#include "sm64.h"
#include "gfx_dimensions.h"
#include "engine/math_util.h"
#include "memory.h"
#include "area.h"
@ -241,6 +242,16 @@ void *create_skybox_ortho_matrix(s8 player) {
f32 top = sSkyBoxInfo[player].scaledY;
Mtx *mtx = alloc_display_list(sizeof(*mtx));
#ifndef TARGET_N64
f32 half_width = (4.0f / 3.0f) / GFX_DIMENSIONS_ASPECT_RATIO * SCREEN_WIDTH / 2;
f32 center = (sSkyBoxInfo[player].scaledX + SCREEN_WIDTH / 2);
if (half_width < SCREEN_WIDTH / 2) {
// A wider screen than 4:3
left = center - half_width;
right = center + half_width;
}
#endif
if (mtx != NULL) {
guOrtho(mtx, left, right, bottom, top, 0.0f, 3.0f, 1.0f);
} else {
@ -253,7 +264,7 @@ void *create_skybox_ortho_matrix(s8 player) {
* Creates the skybox's display list, then draws the 3x3 grid of tiles.
*/
Gfx *init_skybox_display_list(s8 player, s8 background, s8 colorIndex) {
s32 dlCommandCount = 5 + 9 * 7; // 5 for the start and end, plus 9 skybox tiles
s32 dlCommandCount = 5 + (3 * 3) * 7; // 5 for the start and end, plus 9 skybox tiles
void *skybox = alloc_display_list(dlCommandCount * sizeof(Gfx));
Gfx *dlist = skybox;

View File

@ -124,6 +124,10 @@ void remove_all_memtrackers(void) {
sMemTrackers[i].end = 0.0f;
sMemTrackers[i].total = 0.0f;
}
#ifdef AVOID_UB
sNumActiveMemTrackers = 0;
#endif
}
/* 23AE20 -> 23AE44; orig name: func_8018C650 */

View File

@ -14,6 +14,8 @@
#include "renderer.h"
#include "draw_objects.h"
#include "gfx_dimensions.h"
/**
* @file draw_objects.c
* This file contains the functions and helpers for rendering the various
@ -693,14 +695,19 @@ void func_80179B64(struct ObjGroup *group) {
(applyproc_t) Unknown80179ACC, group);
}
/* 22836C -> 228498 */
void func_80179B9C(struct GdVec3f *pos, struct ObjCamera *cam, struct ObjView *view) {
// plc again
void func_80179B9C(struct GdVec3f *pos, struct ObjCamera *cam, struct ObjView *view)
{
f32 aspect = GFX_DIMENSIONS_ASPECT_RATIO;
aspect *= 0.75;
//func_80196430(pos, &cam->unkE8);
gd_rotate_and_translate_vec3f(pos, &cam->unkE8);
if (pos->z > -256.0f) {
return;
}
pos->x *= 256.0 / -pos->z;
pos->x *= 256.0 / -pos->z / aspect;
pos->y *= 256.0 / pos->z;
pos->x += view->lowerRight.x / 2.0f;
pos->y += view->lowerRight.y / 2.0f;

View File

@ -22,12 +22,20 @@
#include "gd_math.h"
#include "shape_helper.h"
#include "gfx_dimensions.h"
#define MAX_GD_DLS 1000
#define OS_MESG_SI_COMPLETE 0x33333333
#ifdef TARGET_N64
#define GD_VIRTUAL_TO_PHYSICAL(addr) ((uintptr_t)(addr) &0x0FFFFFFF)
#define GD_LOWER_24(addr) ((uintptr_t)(addr) &0x00FFFFFF)
#define GD_LOWER_29(addr) (((uintptr_t)(addr)) & 0x1FFFFFFF)
#else
#define GD_VIRTUAL_TO_PHYSICAL(addr) (addr)
#define GD_LOWER_24(addr) ((uintptr_t)(addr))
#define GD_LOWER_29(addr) (((uintptr_t)(addr)))
#endif
#define MTX_INTPART_PACK(w1, w2) (((w1) &0xFFFF0000) | (((w2) >> 16) & 0xFFFF))
#define MTX_FRACPART_PACK(w1, w2) ((((w1) << 16) & 0xFFFF0000) | ((w2) &0xFFFF))
@ -1683,6 +1691,7 @@ u32 Unknown8019EC88(Gfx *dl, UNUSED s32 arg1) {
/* 24D4C4 -> 24D63C; orig name: func_8019ECF4 */
void mat4_to_mtx(const Mat4f *src, Mtx *dst) {
#ifdef TARGET_N64
s32 i; // 14
s32 j; // 10
s32 w1;
@ -1700,6 +1709,9 @@ void mat4_to_mtx(const Mat4f *src, Mtx *dst) {
mtxFrc++;
}
}
#else
guMtxF2L(src, dst);
#endif
}
/* 24D63C -> 24D6E4; orig name: func_8019EE6C */
@ -2333,6 +2345,8 @@ void parse_p1_controller(void) {
OSContPad *p1contPrev; // 30
u8 *gdCtrlBytes; // 2C
u8 *prevGdCtrlBytes; // 28
f32 aspect = GFX_DIMENSIONS_ASPECT_RATIO;
aspect *= 0.75;
gdctrl = &gGdCtrl;
gdCtrlBytes = (u8 *) gdctrl;
@ -2430,14 +2444,14 @@ void parse_p1_controller(void) {
gdctrl->csrY -= gdctrl->stickY * 0.1; //? 0.1f
}
// border checks? is this for the cursor finger movement?
if ((f32) gdctrl->csrX < (sScreenView2->parent->upperLeft.x + 16.0f)) {
gdctrl->csrX = (s32)(sScreenView2->parent->upperLeft.x + 16.0f);
if ((f32) gdctrl->csrX < (sScreenView2->parent->upperLeft.x + (16.0f/aspect))) {
gdctrl->csrX = (s32)(sScreenView2->parent->upperLeft.x + (16.0f/aspect));
}
if ((f32) gdctrl->csrX
> (sScreenView2->parent->upperLeft.x + sScreenView2->parent->lowerRight.x - 48.0f)) {
> (sScreenView2->parent->upperLeft.x + sScreenView2->parent->lowerRight.x - (48.0/aspect))) {
gdctrl->csrX =
(s32)(sScreenView2->parent->upperLeft.x + sScreenView2->parent->lowerRight.x - 48.0f);
(s32)(sScreenView2->parent->upperLeft.x + sScreenView2->parent->lowerRight.x - (48.0/aspect));
}
if ((f32) gdctrl->csrY < (sScreenView2->parent->upperLeft.y + 16.0f)) {
@ -3425,9 +3439,12 @@ void Unknown801A5FF8(struct ObjGroup *arg0) {
}
/* 254AC0 -> 254DFC; orig name: PutSprite */
// thanks to gamemasterplc again for fixing this
void gd_put_sprite(u16 *sprite, s32 x, s32 y, s32 wx, s32 wy) {
s32 c; // 5c
s32 r; // 58
f32 aspect = GFX_DIMENSIONS_ASPECT_RATIO * 0.75;
x *= aspect;
gSPDisplayList(next_gfx(), osVirtualToPhysical(gd_dl_sprite_start_tex_block));
for (r = 0; r < wy; r += 32) {
@ -3615,6 +3632,7 @@ void Unknown801A6E30(UNUSED u32 a0) {
void Unknown801A6E44(UNUSED u32 a0) {
}
#ifdef TARGET_N64
/* 255628 -> 255704; orig name: func_801A6E58 */
void gd_block_dma(u32 devAddr, void *vAddr, s32 size) {
s32 transfer; // 2c
@ -3692,6 +3710,11 @@ struct GdObj *load_dynlist(struct DynList *dynlist) {
return loadedList;
}
#else
struct GdObj *load_dynlist(struct DynList *dynlist) {
return proc_dynlist(dynlist);
}
#endif
/* 255988 -> 25599C */
void stub_801A71B8(UNUSED u32 a0) {

View File

@ -303,7 +303,9 @@ void convert_gd_verts_to_Vn(struct ObjGroup *grp) {
u8 nx, ny, nz; // 24, 25, 26
UNUSED u32 pad20;
register struct VtxLink *vtxlink; // a1
#ifdef TARGET_N64
register s16 *vnPos; // a2
#endif
register s16 x; // a3
register s16 y; // t0
register s16 z; // t1
@ -323,11 +325,18 @@ void convert_gd_verts_to_Vn(struct ObjGroup *grp) {
nz = (u8)(vtx->normal.z * 255.0f);
for (vtxlink = vtx->gbiVerts; vtxlink != NULL; vtxlink = vtxlink->prev) {
#ifdef TARGET_N64
vnPos = vtxlink->data->n.ob;
vn = vtxlink->data;
*vnPos++ = x;
*vnPos++ = y;
*vnPos++ = z;
#else
vn = vtxlink->data;
vn->n.ob[0] = x;
vn->n.ob[1] = y;
vn->n.ob[2] = z;
#endif
vn->n.n[0] = nx;
vn->n.n[1] = ny;
vn->n.n[2] = nz;
@ -339,7 +348,9 @@ void convert_gd_verts_to_Vn(struct ObjGroup *grp) {
void convert_gd_verts_to_Vtx(struct ObjGroup *grp) {
UNUSED u32 pad24[6];
register struct VtxLink *vtxlink; // a1
#ifdef TARGET_N64
register s16 *vtxcoords; // a2
#endif
register s16 x; // a3
register s16 y; // t0
register s16 z; // t1
@ -355,10 +366,16 @@ void convert_gd_verts_to_Vtx(struct ObjGroup *grp) {
z = (s16) vtx->pos.z;
for (vtxlink = vtx->gbiVerts; vtxlink != NULL; vtxlink = vtxlink->prev) {
#ifdef TARGET_N64
vtxcoords = vtxlink->data->v.ob;
vtxcoords[0] = x;
vtxcoords[1] = y;
vtxcoords[2] = z;
#else
vtxlink->data->v.ob[0] = x;
vtxlink->data->v.ob[1] = y;
vtxlink->data->v.ob[2] = z;
#endif
}
}
}

View File

@ -7,6 +7,8 @@
#include "game/segment7.h"
#include "intro_geo.h"
#include "gfx_dimensions.h"
// frame counts for the zoom in, hold, and zoom out of title model
#define INTRO_STEPS_ZOOM_IN 20
#define INTRO_STEPS_HOLD_1 75
@ -167,11 +169,15 @@ Gfx *intro_backdrop_one_image(s32 index, s8 *backgroundTable) {
Gfx *displayListIter; // sp54
const u8 *const *vIntroBgTable; // sp50
s32 i; // sp4c
f32 aspect = GFX_DIMENSIONS_ASPECT_RATIO;
int num_tiles_h = (((aspect*SCREEN_HEIGHT)+79)/80);
float x_ofs = (SCREEN_WIDTH/2)-(aspect*SCREEN_HEIGHT/2);
mtx = alloc_display_list(sizeof(*mtx));
displayList = alloc_display_list(36 * sizeof(*displayList));
displayListIter = displayList;
vIntroBgTable = segmented_to_virtual(introBackgroundTextureType[backgroundTable[index]]);
guTranslate(mtx, introBackgroundOffsetX[index], introBackgroundOffsetY[index], 0.0f);
vIntroBgTable = segmented_to_virtual(introBackgroundTextureType[backgroundTable[0]]);
guTranslate(mtx, ((index%num_tiles_h)*80)+x_ofs, (index/num_tiles_h)*80, 0.0f);
gSPMatrix(displayListIter++, mtx, G_MTX_MODELVIEW | G_MTX_LOAD | G_MTX_PUSH);
gSPDisplayList(displayListIter++, &title_screen_bg_dl_0A000118);
for (i = 0; i < 4; ++i) {
@ -196,13 +202,16 @@ Gfx *geo_intro_backdrop(s32 sp48, struct GraphNode *sp4c, UNUSED void *context)
backgroundTable = introBackgroundTables[index];
displayList = NULL;
displayListIter = NULL;
f32 aspect = GFX_DIMENSIONS_ASPECT_RATIO;
int num_tiles_h = (((aspect*SCREEN_HEIGHT)+79)/80);
if (sp48 == 1) {
displayList = alloc_display_list(16 * sizeof(*displayList));
displayList = alloc_display_list(((num_tiles_h*3)+4) * sizeof(*displayList));
displayListIter = displayList;
graphNode->node.flags = (graphNode->node.flags & 0xFF) | 0x100;
gSPDisplayList(displayListIter++, &dl_proj_mtx_fullscreen);
gSPDisplayList(displayListIter++, &title_screen_bg_dl_0A000100);
for (i = 0; i < 12; ++i) {
for (i = 0; i < num_tiles_h*3; ++i) {
gSPDisplayList(displayListIter++, intro_backdrop_one_image(i, backgroundTable));
}
gSPDisplayList(displayListIter++, &title_screen_bg_dl_0A000190);
@ -220,6 +229,9 @@ Gfx *geo_game_over_tile(s32 sp40, struct GraphNode *sp44, UNUSED void *context)
graphNode = sp44;
displayList = NULL;
displayListIter = NULL;
f32 aspect = GFX_DIMENSIONS_ASPECT_RATIO;
int num_tiles_h = (((aspect*SCREEN_HEIGHT)+79)/80);
if (sp40 != 1) {
gGameOverFrameCounter = 0;
gGameOverTableIndex = -2;
@ -227,7 +239,7 @@ Gfx *geo_game_over_tile(s32 sp40, struct GraphNode *sp44, UNUSED void *context)
gameOverBackgroundTable[i] = INTRO_BACKGROUND_GAME_OVER;
}
} else {
displayList = alloc_display_list(16 * sizeof(*displayList));
displayList = alloc_display_list(((num_tiles_h*3)+4) * sizeof(*displayList));
displayListIter = displayList;
if (gGameOverTableIndex == -2) {
if (gGameOverFrameCounter == 180) {
@ -248,7 +260,7 @@ Gfx *geo_game_over_tile(s32 sp40, struct GraphNode *sp44, UNUSED void *context)
graphNode->flags = (graphNode->flags & 0xFF) | 0x100;
gSPDisplayList(displayListIter++, &dl_proj_mtx_fullscreen);
gSPDisplayList(displayListIter++, &title_screen_bg_dl_0A000100);
for (j = 0; j < (s32) sizeof(gameOverBackgroundTable); ++j) {
for (j = 0; j < (s32) num_tiles_h*3; ++j) {
gSPDisplayList(displayListIter++, intro_backdrop_one_image(j, gameOverBackgroundTable));
}
gSPDisplayList(displayListIter++, &title_screen_bg_dl_0A000190);

View File

@ -69,6 +69,29 @@ int run_press_start_demo_timer(s32 timer) {
return timer;
}
extern int gDemoInputListID_2;
extern int gPressedStart;
int start_demo(int timer)
{
gCurrDemoInput = NULL;
gPressedStart = 0;
// start the mario demo animation for the demo list.
//func_80278AD4(&gDemo, gDemoInputListID_2);
// if the next demo sequence ID is the count limit, reset it back to
// the first sequence.
if((++gDemoInputListID_2) == gDemo.animDmaTable->count)
gDemoInputListID_2 = 0;
gCurrDemoInput = ((struct DemoInput *) gDemo.targetAnim) + 1; // add 1 (+4) to the pointer to skip the demoID.
timer = (s8)((struct DemoInput *) gDemo.targetAnim)->timer; // TODO: see if making timer s8 matches
gCurrSaveFileNum = 1;
gCurrActNum = 6;
return timer;
}
// input loop for the level select menu. updates the selected stage
// count if an input was received. signals the stage to be started
// or the level select to be exited if start or the quit combo is
@ -134,28 +157,22 @@ s16 level_select_input_loop(void) {
return 0;
}
int intro_default(void) {
s32 sp1C = 0;
#ifndef VERSION_JP
if (D_U_801A7C34 == 1) {
if (gGlobalTimer < 0x81) {
play_sound(SOUND_MARIO_HELLO, gDefaultSoundArgs);
} else {
play_sound(SOUND_MARIO_PRESS_START_TO_PLAY, gDefaultSoundArgs);
}
play_sound(SOUND_MARIO_HELLO, gDefaultSoundArgs);
D_U_801A7C34 = 0;
}
#endif
print_intro_text();
if (gPlayer1Controller->buttonPressed & START_BUTTON) {
#ifdef VERSION_JP
play_sound(SOUND_MENU_STAR_SOUND, gDefaultSoundArgs);
sp1C = 100 + gDebugLevelSelect;
#else
play_sound(SOUND_MENU_STAR_SOUND, gDefaultSoundArgs);
sp1C = 100 + gDebugLevelSelect;
#ifndef VERSION_JP
D_U_801A7C34 = 1;
#endif
}

15
src/pc/audio/audio_api.h Normal file
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@ -0,0 +1,15 @@
#ifndef AUDIO_API_H
#define AUDIO_API_H
#include <stdbool.h>
#include <stdint.h>
#include <stddef.h>
struct AudioAPI {
bool (*init)(void);
int (*buffered)(void);
int (*get_desired_buffered)(void);
void (*play)(const uint8_t *buf, size_t len);
};
#endif

23
src/pc/audio/audio_null.c Normal file
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@ -0,0 +1,23 @@
#include "audio_api.h"
static bool audio_null_init(void) {
return true;
}
static int audio_null_buffered(void) {
return 0;
}
static int audio_null_get_desired_buffered(void) {
return 0;
}
static void audio_null_play(const uint8_t *buf, size_t len) {
}
struct AudioAPI audio_null = {
audio_null_init,
audio_null_buffered,
audio_null_get_desired_buffered,
audio_null_play
};

View File

@ -0,0 +1,8 @@
#ifndef AUDIO_NULL_H
#define AUDIO_NULL_H
#include "audio_api.h"
extern struct AudioAPI audio_null;
#endif

48
src/pc/audio/audio_sdl.c Normal file
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@ -0,0 +1,48 @@
#include <SDL2/SDL.h>
#include "audio_api.h"
static SDL_AudioDeviceID dev;
static bool audio_sdl_init(void) {
if (SDL_Init(SDL_INIT_AUDIO) != 0) {
fprintf(stderr, "SDL init error: %s\n", SDL_GetError());
return false;
}
SDL_AudioSpec want, have;
SDL_zero(want);
want.freq = 32000;
want.format = AUDIO_S16;
want.channels = 2;
want.samples = 512;
want.callback = NULL;
dev = SDL_OpenAudioDevice(NULL, 0, &want, &have, 0);
if (dev == 0) {
fprintf(stderr, "SDL_OpenAudio error: %s\n", SDL_GetError());
return false;
}
SDL_PauseAudioDevice(dev, 0);
return true;
}
static int audio_sdl_buffered(void) {
return SDL_GetQueuedAudioSize(dev) / 4;
}
static int audio_sdl_get_desired_buffered(void) {
return 1100;
}
static void audio_sdl_play(const uint8_t *buf, size_t len) {
if (audio_sdl_buffered() < 6000) {
// Don't fill the audio buffer too much in case this happens
SDL_QueueAudio(dev, buf, len);
}
}
struct AudioAPI audio_sdl = {
audio_sdl_init,
audio_sdl_buffered,
audio_sdl_get_desired_buffered,
audio_sdl_play
};

6
src/pc/audio/audio_sdl.h Normal file
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@ -0,0 +1,6 @@
#ifndef AUDIO_SDL_H
#define AUDIO_SDL_H
extern struct AudioAPI audio_sdl;
#endif

236
src/pc/configfile.c Normal file
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@ -0,0 +1,236 @@
// configfile.c - handles loading and saving the configuration options
#include <stdbool.h>
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <assert.h>
#include <ctype.h>
#include "configfile.h"
#define ARRAY_LEN(arr) (sizeof(arr) / sizeof(arr[0]))
enum ConfigOptionType {
CONFIG_TYPE_BOOL,
CONFIG_TYPE_UINT,
CONFIG_TYPE_FLOAT,
};
struct ConfigOption {
const char *name;
enum ConfigOptionType type;
union {
bool *boolValue;
unsigned int *uintValue;
float *floatValue;
};
};
/*
*Config options and default values
*/
bool configFullscreen = false;
// Keyboard mappings (scancode values)
unsigned int configKeyA = 0x26;
unsigned int configKeyB = 0x33;
unsigned int configKeyStart = 0x39;
unsigned int configKeyR = 0x36;
unsigned int configKeyZ = 0x25;
unsigned int configKeyCUp = 0x148;
unsigned int configKeyCDown = 0x150;
unsigned int configKeyCLeft = 0x14B;
unsigned int configKeyCRight = 0x14D;
unsigned int configKeyStickUp = 0x11;
unsigned int configKeyStickDown = 0x1F;
unsigned int configKeyStickLeft = 0x1E;
unsigned int configKeyStickRight = 0x20;
static const struct ConfigOption options[] = {
{.name = "fullscreen", .type = CONFIG_TYPE_BOOL, .boolValue = &configFullscreen},
{.name = "key_a", .type = CONFIG_TYPE_UINT, .uintValue = &configKeyA},
{.name = "key_b", .type = CONFIG_TYPE_UINT, .uintValue = &configKeyB},
{.name = "key_start", .type = CONFIG_TYPE_UINT, .uintValue = &configKeyStart},
{.name = "key_r", .type = CONFIG_TYPE_UINT, .uintValue = &configKeyR},
{.name = "key_z", .type = CONFIG_TYPE_UINT, .uintValue = &configKeyZ},
{.name = "key_cup", .type = CONFIG_TYPE_UINT, .uintValue = &configKeyCUp},
{.name = "key_cdown", .type = CONFIG_TYPE_UINT, .uintValue = &configKeyCDown},
{.name = "key_cleft", .type = CONFIG_TYPE_UINT, .uintValue = &configKeyCLeft},
{.name = "key_cright", .type = CONFIG_TYPE_UINT, .uintValue = &configKeyCRight},
{.name = "key_stickup", .type = CONFIG_TYPE_UINT, .uintValue = &configKeyStickUp},
{.name = "key_stickdown", .type = CONFIG_TYPE_UINT, .uintValue = &configKeyStickDown},
{.name = "key_stickleft", .type = CONFIG_TYPE_UINT, .uintValue = &configKeyStickLeft},
{.name = "key_stickright", .type = CONFIG_TYPE_UINT, .uintValue = &configKeyStickRight},
};
// Reads an entire line from a file (excluding the newline character) and returns an allocated string
// Returns NULL if no lines could be read from the file
static char *read_file_line(FILE *file) {
char *buffer;
size_t bufferSize = 8;
size_t offset = 0; // offset in buffer to write
buffer = malloc(bufferSize);
while (1) {
// Read a line from the file
if (fgets(buffer + offset, bufferSize - offset, file) == NULL) {
free(buffer);
return NULL; // Nothing could be read.
}
offset = strlen(buffer);
assert(offset > 0);
// If a newline was found, remove the trailing newline and exit
if (buffer[offset - 1] == '\n') {
buffer[offset - 1] = '\0';
break;
}
if (feof(file)) // EOF was reached
break;
// If no newline or EOF was reached, then the whole line wasn't read.
bufferSize *= 2; // Increase buffer size
buffer = realloc(buffer, bufferSize);
assert(buffer != NULL);
}
return buffer;
}
// Returns the position of the first non-whitespace character
static char *skip_whitespace(char *str) {
while (isspace(*str))
str++;
return str;
}
// NULL-terminates the current whitespace-delimited word, and returns a pointer to the next word
static char *word_split(char *str) {
// Precondition: str must not point to whitespace
assert(!isspace(*str));
// Find either the next whitespace char or end of string
while (!isspace(*str) && *str != '\0')
str++;
if (*str == '\0') // End of string
return str;
// Terminate current word
*(str++) = '\0';
// Skip whitespace to next word
return skip_whitespace(str);
}
// Splits a string into words, and stores the words into the 'tokens' array
// 'maxTokens' is the length of the 'tokens' array
// Returns the number of tokens parsed
static unsigned int tokenize_string(char *str, int maxTokens, char **tokens) {
int count = 0;
str = skip_whitespace(str);
while (str[0] != '\0' && count < maxTokens) {
tokens[count] = str;
str = word_split(str);
count++;
}
return count;
}
// Loads the config file specified by 'filename'
void configfile_load(const char *filename) {
FILE *file;
char *line;
printf("Loading configuration from '%s'\n", filename);
file = fopen(filename, "r");
if (file == NULL) {
// Create a new config file and save defaults
printf("Config file '%s' not found. Creating it.\n", filename);
configfile_save(filename);
return;
}
// Go through each line in the file
while ((line = read_file_line(file)) != NULL) {
char *p = line;
char *tokens[2];
int numTokens;
while (isspace(*p))
p++;
numTokens = tokenize_string(p, 2, tokens);
if (numTokens != 0) {
if (numTokens == 2) {
const struct ConfigOption *option = NULL;
for (unsigned int i = 0; i < ARRAY_LEN(options); i++) {
if (strcmp(tokens[0], options[i].name) == 0) {
option = &options[i];
break;
}
}
if (option == NULL)
printf("unknown option '%s'\n", tokens[0]);
else {
switch (option->type) {
case CONFIG_TYPE_BOOL:
if (strcmp(tokens[1], "true") == 0)
*option->boolValue = true;
else if (strcmp(tokens[1], "false") == 0)
*option->boolValue = false;
break;
case CONFIG_TYPE_UINT:
sscanf(tokens[1], "%u", option->uintValue);
break;
case CONFIG_TYPE_FLOAT:
sscanf(tokens[1], "%f", option->floatValue);
break;
default:
assert(0); // bad type
}
printf("option: '%s', value: '%s'\n", tokens[0], tokens[1]);
}
} else
puts("error: expected value");
}
free(line);
}
fclose(file);
}
// Writes the config file to 'filename'
void configfile_save(const char *filename) {
FILE *file;
printf("Saving configuration to '%s'\n", filename);
file = fopen(filename, "w");
if (file == NULL) {
// error
return;
}
for (unsigned int i = 0; i < ARRAY_LEN(options); i++) {
const struct ConfigOption *option = &options[i];
switch (option->type) {
case CONFIG_TYPE_BOOL:
fprintf(file, "%s %s\n", option->name, *option->boolValue ? "true" : "false");
break;
case CONFIG_TYPE_UINT:
fprintf(file, "%s %u\n", option->name, *option->uintValue);
break;
case CONFIG_TYPE_FLOAT:
fprintf(file, "%s %f\n", option->name, *option->floatValue);
break;
default:
assert(0); // unknown type
}
}
fclose(file);
}

22
src/pc/configfile.h Normal file
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@ -0,0 +1,22 @@
#ifndef CONFIGFILE_H
#define CONFIGFILE_H
extern bool configFullscreen;
extern unsigned int configKeyA;
extern unsigned int configKeyB;
extern unsigned int configKeyStart;
extern unsigned int configKeyR;
extern unsigned int configKeyZ;
extern unsigned int configKeyCUp;
extern unsigned int configKeyCDown;
extern unsigned int configKeyCLeft;
extern unsigned int configKeyCRight;
extern unsigned int configKeyStickUp;
extern unsigned int configKeyStickDown;
extern unsigned int configKeyStickLeft;
extern unsigned int configKeyStickRight;
void configfile_load(const char *filename);
void configfile_save(const char *filename);
#endif

View File

@ -0,0 +1,11 @@
#ifndef CONTROLLER_API
#define CONTROLLER_API
#include <ultra64.h>
struct ControllerAPI {
void (*init)(void);
void (*read)(OSContPad *pad);
};
#endif

View File

@ -0,0 +1,151 @@
#ifdef TARGET_WEB
#include <string.h>
#include <emscripten/html5.h>
#include "macros.h"
#include "controller_keyboard.h"
static const struct {
const char *code;
int scancode;
} keymap_browser[] = {
{"Escape", 0x01},
{"Digit1", 0x02 },
{"Digit2", 0x03 },
{"Digit3", 0x04 },
{"Digit4", 0x05 },
{"Digit5", 0x06 },
{"Digit6", 0x07 },
{"Digit7", 0x08 },
{"Digit8", 0x09 },
{"Digit9", 0x0a },
{"Digit0", 0x0b },
{"Minus", 0x0c },
{"Equal", 0x0d },
{"Backspace", 0x0e },
{"Tab", 0x0f },
{"KeyQ", 0x10 },
{"KeyW", 0x11 },
{"KeyE", 0x12 },
{"KeyR", 0x13 },
{"KeyT", 0x14 },
{"KeyY", 0x15 },
{"KeyU", 0x16 },
{"KeyI", 0x17 },
{"KeyO", 0x18 },
{"KeyP", 0x19 },
{"BracketLeft", 0x1a },
{"BracketRight", 0x1b },
{"Enter", 0x1c },
{"ControlLeft", 0x1d },
{"KeyA", 0x1e },
{"KeyS", 0x1f },
{"KeyD", 0x20 },
{"KeyF", 0x21 },
{"KeyG", 0x22 },
{"KeyH", 0x23 },
{"KeyJ", 0x24 },
{"KeyK", 0x25 },
{"KeyL", 0x26 },
{"Semicolon", 0x27 },
{"Quote", 0x28 },
{"Backquote", 0x29 },
{"ShiftLeft", 0x2a },
{"Backslash", 0x2b },
{"KeyZ", 0x2c },
{"KeyX", 0x2d },
{"KeyC", 0x2e },
{"KeyV", 0x2f },
{"KeyB", 0x30 },
{"KeyN", 0x31 },
{"KeyM", 0x32 },
{"Comma", 0x33 },
{"Period", 0x34 },
{"Slash", 0x35 },
{"ShiftRight", 0x36 },
{"NumpadMultiply", 0x37 },
{"AltLeft", 0x38 },
{"Space", 0x39 },
{"CapsLock", 0x3a },
{"F1", 0x3b },
{"F2", 0x3c },
{"F3", 0x3d },
{"F4", 0x3e },
{"F5", 0x3f },
{"F6", 0x40 },
{"F7", 0x41 },
{"F8", 0x42 },
{"F9", 0x43 },
{"F10", 0x44 },
{"NumLock", 0x45 },
{"ScrollLock", 0x46 },
{"Numpad7", 0x47 },
{"Numpad8", 0x48 },
{"Numpad9", 0x49 },
{"NumpadSubtract", 0x4a },
{"Numpad4", 0x4b },
{"Numpad5", 0x4c },
{"Numpad6", 0x4d },
{"NumpadAdd", 0x4e },
{"Numpad1", 0x4f },
{"Numpad2", 0x50 },
{"Numpad3", 0x51 },
{"Numpad0", 0x52 },
{"NumpadDecimal", 0x53 },
{"PrintScreen", 0x54 },
// 0x55
{"IntlBackslash", 0x56 },
{"F11", 0x57 },
{"F12", 0x58 },
{"IntlRo", 0x59 },
//{"Katakana", 0 },
//{"Hiragana", 0 },
{"NumpadEnter", 0x11c },
{"ControlRight", 0x11d },
{"NumpadDivide", 0x135 },
{"AltRight", 0x138 },
{"Home", 0x147 },
{"ArrowUp", 0x148 },
{"PageUp", 0x149 },
{"ArrowLeft", 0x14b },
{"ArrowRight", 0x14d },
{"End", 0x14f },
{"ArrowDown", 0x150 },
{"PageDown", 0x151 },
{"Insert", 0x152 },
{"Delete", 0x153 },
{"Pause", 0x21d },
{"MetaLeft", 0x15b },
{"MetaRight", 0x15c },
{"ContextMenu", 0x15d },
};
static EM_BOOL controller_emscripten_keyboard_handler(int event_type, const EmscriptenKeyboardEvent *key_event, UNUSED void *user_data) {
for (size_t i = 0; i < sizeof(keymap_browser) / sizeof(keymap_browser[0]); i++) {
if (strcmp(key_event->code, keymap_browser[i].code) == 0) {
if (event_type == EMSCRIPTEN_EVENT_KEYDOWN) {
return keyboard_on_key_down(keymap_browser[i].scancode);
} else if (event_type == EMSCRIPTEN_EVENT_KEYUP) {
return keyboard_on_key_up(keymap_browser[i].scancode);
}
break;
}
}
return EM_FALSE;
}
static EM_BOOL controller_emscripten_keyboard_blur_handler(UNUSED int event_type, UNUSED const EmscriptenFocusEvent *focus_event, UNUSED void *user_data) {
keyboard_on_all_keys_up();
return EM_TRUE;
}
void controller_emscripten_keyboard_init(void) {
// Should be #window according to docs, but that crashes
const char *target = EMSCRIPTEN_EVENT_TARGET_WINDOW;
emscripten_set_keydown_callback(target, NULL, EM_FALSE, controller_emscripten_keyboard_handler);
emscripten_set_keyup_callback(target, NULL, EM_FALSE, controller_emscripten_keyboard_handler);
emscripten_set_blur_callback(target, NULL, EM_FALSE, controller_emscripten_keyboard_blur_handler);
}
#endif

View File

@ -0,0 +1,8 @@
#ifndef CONTROLLER_KEYBOARD_EMSCRIPTEN_H
#define CONTROLLER_KEYBOARD_EMSCRIPTEN_H
#ifdef TARGET_WEB
void controller_emscripten_keyboard_init(void);
#endif
#endif

View File

@ -0,0 +1,36 @@
#include "lib/src/libultra_internal.h"
#include "lib/src/osContInternal.h"
#include "controller_recorded_tas.h"
#include "controller_keyboard.h"
#include "controller_sdl.h"
static struct ControllerAPI *controller_implementations[] = {
&controller_recorded_tas,
&controller_sdl,
&controller_keyboard,
};
s32 osContInit(OSMesgQueue *mq, u8 *controllerBits, OSContStatus *status) {
for (size_t i = 0; i < sizeof(controller_implementations) / sizeof(struct ControllerAPI *); i++) {
controller_implementations[i]->init();
}
*controllerBits = 1;
return 0;
}
s32 osContStartReadData(OSMesgQueue *mesg) {
return 0;
}
void osContGetReadData(OSContPad *pad) {
pad->button = 0;
pad->stick_x = 0;
pad->stick_y = 0;
pad->errnum = 0;
for (size_t i = 0; i < sizeof(controller_implementations) / sizeof(struct ControllerAPI *); i++) {
controller_implementations[i]->read(pad);
}
}

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@ -0,0 +1,88 @@
#include <stdbool.h>
#include <ultra64.h>
#include "controller_api.h"
#ifdef TARGET_WEB
#include "controller_emscripten_keyboard.h"
#endif
#include "../configfile.h"
static int keyboard_buttons_down;
static int keyboard_mapping[13][2];
static int keyboard_map_scancode(int scancode) {
int ret = 0;
for (size_t i = 0; i < sizeof(keyboard_mapping) / sizeof(keyboard_mapping[0]); i++) {
if (keyboard_mapping[i][0] == scancode) {
ret |= keyboard_mapping[i][1];
}
}
return ret;
}
bool keyboard_on_key_down(int scancode) {
int mapped = keyboard_map_scancode(scancode);
keyboard_buttons_down |= mapped;
return mapped != 0;
}
bool keyboard_on_key_up(int scancode) {
int mapped = keyboard_map_scancode(scancode);
keyboard_buttons_down &= ~mapped;
return mapped != 0;
}
void keyboard_on_all_keys_up(void) {
keyboard_buttons_down = 0;
}
static void set_keyboard_mapping(int index, int mask, int scancode) {
keyboard_mapping[index][0] = scancode;
keyboard_mapping[index][1] = mask;
}
static void keyboard_init(void) {
int i = 0;
set_keyboard_mapping(i++, 0x80000, configKeyStickUp);
set_keyboard_mapping(i++, 0x10000, configKeyStickLeft);
set_keyboard_mapping(i++, 0x40000, configKeyStickDown);
set_keyboard_mapping(i++, 0x20000, configKeyStickRight);
set_keyboard_mapping(i++, A_BUTTON, configKeyA);
set_keyboard_mapping(i++, B_BUTTON, configKeyB);
set_keyboard_mapping(i++, Z_TRIG, configKeyZ);
set_keyboard_mapping(i++, U_CBUTTONS, configKeyCUp);
set_keyboard_mapping(i++, L_CBUTTONS, configKeyCLeft);
set_keyboard_mapping(i++, D_CBUTTONS, configKeyCDown);
set_keyboard_mapping(i++, R_CBUTTONS, configKeyCRight);
set_keyboard_mapping(i++, R_TRIG, configKeyR);
set_keyboard_mapping(i++, START_BUTTON, configKeyStart);
#ifdef TARGET_WEB
controller_emscripten_keyboard_init();
#endif
}
static void keyboard_read(OSContPad *pad) {
pad->button |= keyboard_buttons_down;
if ((keyboard_buttons_down & 0x30000) == 0x10000) {
pad->stick_x = -128;
}
if ((keyboard_buttons_down & 0x30000) == 0x20000) {
pad->stick_x = 127;
}
if ((keyboard_buttons_down & 0xc0000) == 0x40000) {
pad->stick_y = -128;
}
if ((keyboard_buttons_down & 0xc0000) == 0x80000) {
pad->stick_y = 127;
}
}
struct ControllerAPI controller_keyboard = {
keyboard_init,
keyboard_read
};

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@ -0,0 +1,19 @@
#ifndef CONTROLLER_KEYBOARD_H
#define CONTROLLER_KEYBOARD_H
#include <stdbool.h>
#include "controller_api.h"
#ifdef __cplusplus
extern "C" {
#endif
bool keyboard_on_key_down(int scancode);
bool keyboard_on_key_up(int scancode);
void keyboard_on_all_keys_up(void);
#ifdef __cplusplus
}
#endif
extern struct ControllerAPI controller_keyboard;
#endif

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@ -0,0 +1,29 @@
#include <stdio.h>
#include <ultra64.h>
#include "controller_api.h"
static FILE *fp;
static void tas_init(void) {
fp = fopen("cont.m64", "rb");
if (fp != NULL) {
uint8_t buf[0x400];
fread(buf, 1, sizeof(buf), fp);
}
}
static void tas_read(OSContPad *pad) {
if (fp != NULL) {
uint8_t bytes[4] = {0};
fread(bytes, 1, 4, fp);
pad->button = (bytes[0] << 8) | bytes[1];
pad->stick_x = bytes[2];
pad->stick_y = bytes[3];
}
}
struct ControllerAPI controller_recorded_tas = {
tas_init,
tas_read
};

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#ifndef CONTROLLER_RECORDED_TAS_H
#define CONTROLLER_RECORDED_TAS_H
#include "controller_api.h"
extern struct ControllerAPI controller_recorded_tas;
#endif

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#include <stdio.h>
#include <stdint.h>
#include <stdbool.h>
#include <math.h>
#include <SDL2/SDL.h>
#include <ultra64.h>
#include "controller_api.h"
#define DEADZONE 4960
static bool init_ok;
static SDL_GameController *sdl_cntrl;
static void controller_sdl_init(void) {
if (SDL_Init(SDL_INIT_GAMECONTROLLER) != 0) {
fprintf(stderr, "SDL init error: %s\n", SDL_GetError());
return;
}
init_ok = true;
}
static void controller_sdl_read(OSContPad *pad) {
if (!init_ok) {
return;
}
SDL_GameControllerUpdate();
if (sdl_cntrl != NULL && !SDL_GameControllerGetAttached(sdl_cntrl)) {
SDL_GameControllerClose(sdl_cntrl);
sdl_cntrl = NULL;
}
if (sdl_cntrl == NULL) {
for (int i = 0; i < SDL_NumJoysticks(); i++) {
if (SDL_IsGameController(i)) {
sdl_cntrl = SDL_GameControllerOpen(i);
if (sdl_cntrl != NULL) {
break;
}
}
}
if (sdl_cntrl == NULL) {
return;
}
}
if (SDL_GameControllerGetButton(sdl_cntrl, SDL_CONTROLLER_BUTTON_START)) pad->button |= START_BUTTON;
if (SDL_GameControllerGetButton(sdl_cntrl, SDL_CONTROLLER_BUTTON_LEFTSHOULDER)) pad->button |= Z_TRIG;
if (SDL_GameControllerGetButton(sdl_cntrl, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER)) pad->button |= R_TRIG;
if (SDL_GameControllerGetButton(sdl_cntrl, SDL_CONTROLLER_BUTTON_A)) pad->button |= A_BUTTON;
if (SDL_GameControllerGetButton(sdl_cntrl, SDL_CONTROLLER_BUTTON_X)) pad->button |= B_BUTTON;
int16_t leftx = SDL_GameControllerGetAxis(sdl_cntrl, SDL_CONTROLLER_AXIS_LEFTX);
int16_t lefty = SDL_GameControllerGetAxis(sdl_cntrl, SDL_CONTROLLER_AXIS_LEFTY);
int16_t rightx = SDL_GameControllerGetAxis(sdl_cntrl, SDL_CONTROLLER_AXIS_RIGHTX);
int16_t righty = SDL_GameControllerGetAxis(sdl_cntrl, SDL_CONTROLLER_AXIS_RIGHTY);
int16_t ltrig = SDL_GameControllerGetAxis(sdl_cntrl, SDL_CONTROLLER_AXIS_TRIGGERLEFT);
int16_t rtrig = SDL_GameControllerGetAxis(sdl_cntrl, SDL_CONTROLLER_AXIS_TRIGGERRIGHT);
#ifdef TARGET_WEB
// Firefox has a bug: https://bugzilla.mozilla.org/show_bug.cgi?id=1606562
// It sets down y to 32768.0f / 32767.0f, which is greater than the allowed 1.0f,
// which SDL then converts to a int16_t by multiplying by 32767.0f, which overflows into -32768.
// Maximum up will hence never become -32768 with the current version of SDL2,
// so this workaround should be safe in compliant browsers.
if (lefty == -32768) {
lefty = 32767;
}
if (righty == -32768) {
righty = 32767;
}
#endif
if (rightx < -0x4000) pad->button |= L_CBUTTONS;
if (rightx > 0x4000) pad->button |= R_CBUTTONS;
if (righty < -0x4000) pad->button |= U_CBUTTONS;
if (righty > 0x4000) pad->button |= D_CBUTTONS;
if (ltrig > 30 * 256) pad->button |= Z_TRIG;
if (rtrig > 30 * 256) pad->button |= R_TRIG;
uint32_t magnitude_sq = (uint32_t)(leftx * leftx) + (uint32_t)(lefty * lefty);
if (magnitude_sq > (uint32_t)(DEADZONE * DEADZONE)) {
pad->stick_x = leftx / 0x100;
int stick_y = -lefty / 0x100;
pad->stick_y = stick_y == 128 ? 127 : stick_y;
}
}
struct ControllerAPI controller_sdl = {
controller_sdl_init,
controller_sdl_read
};

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#ifndef CONTROLLER_SDL_H
#define CONTROLLER_SDL_H
#include "controller_api.h"
extern struct ControllerAPI controller_sdl;
#endif

25
src/pc/gfx/gfx_cc.h Normal file
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enum {
CC_0,
CC_TEXEL0,
CC_TEXEL1,
CC_PRIM,
CC_SHADE,
CC_ENV,
CC_TEXEL0A,
CC_LOD
};
enum {
SHADER_0,
SHADER_INPUT_1,
SHADER_INPUT_2,
SHADER_INPUT_3,
SHADER_INPUT_4,
SHADER_TEXEL0,
SHADER_TEXEL0A,
SHADER_TEXEL1
};
#define SHADER_OPT_ALPHA (1 << 24)
#define SHADER_OPT_FOG (1 << 25)
#define SHADER_OPT_TEXTURE_EDGE (1 << 26)

503
src/pc/gfx/gfx_opengl.c Normal file
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#include <stdint.h>
#include <stdbool.h>
#ifndef _LANGUAGE_C
#define _LANGUAGE_C
#endif
#include <PR/gbi.h>
#ifdef __MINGW32__
#define FOR_WINDOWS 1
#else
#define FOR_WINDOWS 0
#endif
#if FOR_WINDOWS
#define GLEW_STATIC
#include <GL/glew.h>
#include <SDL2/SDL.h>
#define GL_GLEXT_PROTOTYPES 1
#include <SDL2/SDL_opengl.h>
#else
#include <SDL2/SDL.h>
#define GL_GLEXT_PROTOTYPES 1
#include <SDL2/SDL_opengles2.h>
#endif
#include "gfx_cc.h"
#include "gfx_rendering_api.h"
struct ShaderProgram {
uint32_t shader_id;
GLuint opengl_program_id;
uint8_t num_inputs;
bool used_textures[2];
uint8_t num_floats;
GLint attrib_locations[7];
uint8_t attrib_sizes[7];
uint8_t num_attribs;
};
static struct ShaderProgram shader_program_pool[64];
static uint8_t shader_program_pool_size;
static GLuint opengl_vbo;
static bool gfx_opengl_z_is_from_0_to_1(void) {
return false;
}
static void gfx_opengl_vertex_array_set_attribs(struct ShaderProgram *prg) {
size_t num_floats = prg->num_floats;
size_t pos = 0;
for (int i = 0; i < prg->num_attribs; i++) {
glEnableVertexAttribArray(prg->attrib_locations[i]);
glVertexAttribPointer(prg->attrib_locations[i], prg->attrib_sizes[i], GL_FLOAT, GL_FALSE, num_floats * sizeof(float), (void *)(pos * sizeof(float)));
pos += prg->attrib_sizes[i];
}
}
static void gfx_opengl_unload_shader(struct ShaderProgram *old_prg) {
if (old_prg != NULL) {
for (int i = 0; i < old_prg->num_attribs; i++) {
glDisableVertexAttribArray(old_prg->attrib_locations[i]);
}
}
}
static void gfx_opengl_load_shader(struct ShaderProgram *new_prg) {
glUseProgram(new_prg->opengl_program_id);
gfx_opengl_vertex_array_set_attribs(new_prg);
}
static void append_str(char *buf, size_t *len, const char *str) {
while (*str != '\0') buf[(*len)++] = *str++;
}
static void append_line(char *buf, size_t *len, const char *str) {
while (*str != '\0') buf[(*len)++] = *str++;
buf[(*len)++] = '\n';
}
static const char *shader_item_to_str(uint32_t item, bool with_alpha, bool only_alpha, bool inputs_have_alpha, bool hint_single_element) {
if (!only_alpha) {
switch (item) {
case SHADER_0:
return with_alpha ? "vec4(0.0, 0.0, 0.0, 0.0)" : "vec3(0.0, 0.0, 0.0)";
case SHADER_INPUT_1:
return with_alpha || !inputs_have_alpha ? "vInput1" : "vInput1.rgb";
case SHADER_INPUT_2:
return with_alpha || !inputs_have_alpha ? "vInput2" : "vInput2.rgb";
case SHADER_INPUT_3:
return with_alpha || !inputs_have_alpha ? "vInput3" : "vInput3.rgb";
case SHADER_INPUT_4:
return with_alpha || !inputs_have_alpha ? "vInput4" : "vInput4.rgb";
case SHADER_TEXEL0:
return with_alpha ? "texVal0" : "texVal0.rgb";
case SHADER_TEXEL0A:
return hint_single_element ? "texVal0.a" :
(with_alpha ? "vec4(texelVal0.a, texelVal0.a, texelVal0.a, texelVal0.a)" : "vec3(texelVal0.a, texelVal0.a, texelVal0.a)");
case SHADER_TEXEL1:
return with_alpha ? "texVal1" : "texVal1.rgb";
}
} else {
switch (item) {
case SHADER_0:
return "0.0";
case SHADER_INPUT_1:
return "vInput1.a";
case SHADER_INPUT_2:
return "vInput2.a";
case SHADER_INPUT_3:
return "vInput3.a";
case SHADER_INPUT_4:
return "vInput4.a";
case SHADER_TEXEL0:
return "texVal0.a";
case SHADER_TEXEL0A:
return "texVal0.a";
case SHADER_TEXEL1:
return "texVal1.a";
}
}
}
static void append_formula(char *buf, size_t *len, uint8_t c[2][4], bool do_single, bool do_multiply, bool do_mix, bool with_alpha, bool only_alpha, bool opt_alpha) {
if (do_single) {
append_str(buf, len, shader_item_to_str(c[only_alpha][3], with_alpha, only_alpha, opt_alpha, false));
} else if (do_multiply) {
append_str(buf, len, shader_item_to_str(c[only_alpha][0], with_alpha, only_alpha, opt_alpha, false));
append_str(buf, len, " * ");
append_str(buf, len, shader_item_to_str(c[only_alpha][2], with_alpha, only_alpha, opt_alpha, true));
} else if (do_mix) {
append_str(buf, len, "mix(");
append_str(buf, len, shader_item_to_str(c[only_alpha][1], with_alpha, only_alpha, opt_alpha, false));
append_str(buf, len, ", ");
append_str(buf, len, shader_item_to_str(c[only_alpha][0], with_alpha, only_alpha, opt_alpha, false));
append_str(buf, len, ", ");
append_str(buf, len, shader_item_to_str(c[only_alpha][2], with_alpha, only_alpha, opt_alpha, true));
append_str(buf, len, ")");
} else {
append_str(buf, len, "(");
append_str(buf, len, shader_item_to_str(c[only_alpha][0], with_alpha, only_alpha, opt_alpha, false));
append_str(buf, len, " - ");
append_str(buf, len, shader_item_to_str(c[only_alpha][1], with_alpha, only_alpha, opt_alpha, false));
append_str(buf, len, ") * ");
append_str(buf, len, shader_item_to_str(c[only_alpha][2], with_alpha, only_alpha, opt_alpha, true));
append_str(buf, len, " + ");
append_str(buf, len, shader_item_to_str(c[only_alpha][3], with_alpha, only_alpha, opt_alpha, false));
}
}
static struct ShaderProgram *gfx_opengl_create_and_load_new_shader(uint32_t shader_id) {
uint8_t c[2][4];
for (int i = 0; i < 4; i++) {
c[0][i] = (shader_id >> (i * 3)) & 7;
c[1][i] = (shader_id >> (12 + i * 3)) & 7;
}
bool opt_alpha = (shader_id & SHADER_OPT_ALPHA) != 0;
bool opt_fog = (shader_id & SHADER_OPT_FOG) != 0;
bool opt_texture_edge = (shader_id & SHADER_OPT_TEXTURE_EDGE) != 0;
bool used_textures[2] = {0, 0};
int num_inputs = 0;
for (int i = 0; i < 2; i++) {
for (int j = 0; j < 4; j++) {
if (c[i][j] >= SHADER_INPUT_1 && c[i][j] <= SHADER_INPUT_4) {
if (c[i][j] > num_inputs) {
num_inputs = c[i][j];
}
}
if (c[i][j] == SHADER_TEXEL0 || c[i][j] == SHADER_TEXEL0A) {
used_textures[0] = true;
}
if (c[i][j] == SHADER_TEXEL1) {
used_textures[1] = true;
}
}
}
bool do_single[2] = {c[0][2] == 0, c[1][2] == 0};
bool do_multiply[2] = {c[0][1] == 0 && c[0][3] == 0, c[1][1] == 0 && c[1][3] == 0};
bool do_mix[2] = {c[0][1] == c[0][3], c[1][1] == c[1][3]};
bool color_alpha_same = (shader_id & 0xfff) == ((shader_id >> 12) & 0xfff);
char vs_buf[1024];
char fs_buf[1024];
size_t vs_len = 0;
size_t fs_len = 0;
size_t num_floats = 4;
// Vertex shader
append_line(vs_buf, &vs_len, "#version 100");
append_line(vs_buf, &vs_len, "attribute vec4 aVtxPos;");
if (used_textures[0] || used_textures[1]) {
append_line(vs_buf, &vs_len, "attribute vec2 aTexCoord;");
append_line(vs_buf, &vs_len, "varying vec2 vTexCoord;");
num_floats += 2;
}
if (opt_fog) {
append_line(vs_buf, &vs_len, "attribute vec4 aFog;");
append_line(vs_buf, &vs_len, "varying vec4 vFog;");
num_floats += 4;
}
for (int i = 0; i < num_inputs; i++) {
vs_len += sprintf(vs_buf + vs_len, "attribute vec%d aInput%d;\n", opt_alpha ? 4 : 3, i + 1);
vs_len += sprintf(vs_buf + vs_len, "varying vec%d vInput%d;\n", opt_alpha ? 4 : 3, i + 1);
num_floats += opt_alpha ? 4 : 3;
}
append_line(vs_buf, &vs_len, "void main() {");
if (used_textures[0] || used_textures[1]) {
append_line(vs_buf, &vs_len, "vTexCoord = aTexCoord;");
}
if (opt_fog) {
append_line(vs_buf, &vs_len, "vFog = aFog;");
}
for (int i = 0; i < num_inputs; i++) {
vs_len += sprintf(vs_buf + vs_len, "vInput%d = aInput%d;\n", i + 1, i + 1);
}
append_line(vs_buf, &vs_len, "gl_Position = aVtxPos;");
append_line(vs_buf, &vs_len, "}");
// Fragment shader
append_line(fs_buf, &fs_len, "#version 100");
append_line(fs_buf, &fs_len, "precision mediump float;");
if (used_textures[0] || used_textures[1]) {
append_line(fs_buf, &fs_len, "varying vec2 vTexCoord;");
}
if (opt_fog) {
append_line(fs_buf, &fs_len, "varying vec4 vFog;");
}
for (int i = 0; i < num_inputs; i++) {
fs_len += sprintf(fs_buf + fs_len, "varying vec%d vInput%d;\n", opt_alpha ? 4 : 3, i + 1);
}
if (used_textures[0]) {
append_line(fs_buf, &fs_len, "uniform sampler2D uTex0;");
}
if (used_textures[1]) {
append_line(fs_buf, &fs_len, "uniform sampler2D uTex1;");
}
append_line(fs_buf, &fs_len, "void main() {");
if (used_textures[0]) {
append_line(fs_buf, &fs_len, "vec4 texVal0 = texture2D(uTex0, vTexCoord);");
}
if (used_textures[1]) {
append_line(fs_buf, &fs_len, "vec4 texVal1 = texture2D(uTex1, vTexCoord);");
}
append_str(fs_buf, &fs_len, opt_alpha ? "vec4 texel = " : "vec3 texel = ");
if (!color_alpha_same && opt_alpha) {
append_str(fs_buf, &fs_len, "vec4(");
append_formula(fs_buf, &fs_len, c, do_single[0], do_multiply[0], do_mix[0], false, false, true);
append_str(fs_buf, &fs_len, ", ");
append_formula(fs_buf, &fs_len, c, do_single[1], do_multiply[1], do_mix[1], true, true, true);
append_str(fs_buf, &fs_len, ")");
} else {
append_formula(fs_buf, &fs_len, c, do_single[0], do_multiply[0], do_mix[0], opt_alpha, false, opt_alpha);
}
append_line(fs_buf, &fs_len, ";");
if (opt_texture_edge && opt_alpha) {
append_line(fs_buf, &fs_len, "if (texel.a > 0.3) texel.a = 1.0; else discard;");
}
// TODO discard if alpha is 0?
if (opt_fog) {
if (opt_alpha) {
append_line(fs_buf, &fs_len, "texel = vec4(mix(texel.rgb, vFog.rgb, vFog.a), texel.a);");
} else {
append_line(fs_buf, &fs_len, "texel = mix(texel, vFog.rgb, vFog.a);");
}
}
if (opt_alpha) {
append_line(fs_buf, &fs_len, "gl_FragColor = texel;");
} else {
append_line(fs_buf, &fs_len, "gl_FragColor = vec4(texel, 1.0);");
}
append_line(fs_buf, &fs_len, "}");
vs_buf[vs_len] = '\0';
fs_buf[fs_len] = '\0';
/*puts("Vertex shader:");
puts(vs_buf);
puts("Fragment shader:");
puts(fs_buf);
puts("End");*/
const GLchar *sources[2] = {vs_buf, fs_buf};
const GLint lengths[2] = {vs_len, fs_len};
GLint success;
GLuint vertex_shader = glCreateShader(GL_VERTEX_SHADER);
glShaderSource(vertex_shader, 1, &sources[0], &lengths[0]);
glCompileShader(vertex_shader);
glGetShaderiv(vertex_shader, GL_COMPILE_STATUS, &success);
if (!success) {
GLint max_length = 0;
glGetShaderiv(vertex_shader, GL_INFO_LOG_LENGTH, &max_length);
char error_log[1024];
fprintf(stderr, "Vertex shader compilation failed\n");
glGetShaderInfoLog(vertex_shader, max_length, &max_length, &error_log[0]);
fprintf(stderr, "%s\n", &error_log[0]);
abort();
}
GLuint fragment_shader = glCreateShader(GL_FRAGMENT_SHADER);
glShaderSource(fragment_shader, 1, &sources[1], &lengths[1]);
glCompileShader(fragment_shader);
glGetShaderiv(fragment_shader, GL_COMPILE_STATUS, &success);
if (!success) {
GLint max_length = 0;
glGetShaderiv(fragment_shader, GL_INFO_LOG_LENGTH, &max_length);
char error_log[1024];
fprintf(stderr, "Fragment shader compilation failed\n");
glGetShaderInfoLog(fragment_shader, max_length, &max_length, &error_log[0]);
fprintf(stderr, "%s\n", &error_log[0]);
abort();
}
GLuint shader_program = glCreateProgram();
glAttachShader(shader_program, vertex_shader);
glAttachShader(shader_program, fragment_shader);
glLinkProgram(shader_program);
size_t cnt = 0;
struct ShaderProgram *prg = &shader_program_pool[shader_program_pool_size++];
prg->attrib_locations[cnt] = glGetAttribLocation(shader_program, "aVtxPos");
prg->attrib_sizes[cnt] = 4;
++cnt;
if (used_textures[0] || used_textures[1]) {
prg->attrib_locations[cnt] = glGetAttribLocation(shader_program, "aTexCoord");
prg->attrib_sizes[cnt] = 2;
++cnt;
}
if (opt_fog) {
prg->attrib_locations[cnt] = glGetAttribLocation(shader_program, "aFog");
prg->attrib_sizes[cnt] = 4;
++cnt;
}
for (int i = 0; i < num_inputs; i++) {
char name[16];
sprintf(name, "aInput%d", i + 1);
prg->attrib_locations[cnt] = glGetAttribLocation(shader_program, name);
prg->attrib_sizes[cnt] = opt_alpha ? 4 : 3;
++cnt;
}
prg->shader_id = shader_id;
prg->opengl_program_id = shader_program;
prg->num_inputs = num_inputs;
prg->used_textures[0] = used_textures[0];
prg->used_textures[1] = used_textures[1];
prg->num_floats = num_floats;
prg->num_attribs = cnt;
gfx_opengl_load_shader(prg);
if (used_textures[0]) {
GLint sampler_attrib = glGetUniformLocation(shader_program, "uTex0");
glUniform1i(sampler_attrib, 0);
}
if (used_textures[1]) {
GLint sampler_attrib = glGetUniformLocation(shader_program, "uTex1");
glUniform1i(sampler_attrib, 1);
}
return prg;
}
static struct ShaderProgram *gfx_opengl_lookup_shader(uint32_t shader_id) {
for (size_t i = 0; i < shader_program_pool_size; i++) {
if (shader_program_pool[i].shader_id == shader_id) {
return &shader_program_pool[i];
}
}
return NULL;
}
static void gfx_opengl_shader_get_info(struct ShaderProgram *prg, uint8_t *num_inputs, bool used_textures[2]) {
*num_inputs = prg->num_inputs;
used_textures[0] = prg->used_textures[0];
used_textures[1] = prg->used_textures[1];
}
static GLuint gfx_opengl_new_texture(void) {
GLuint ret;
glGenTextures(1, &ret);
return ret;
}
static void gfx_opengl_select_texture(int tile, GLuint texture_id) {
glActiveTexture(GL_TEXTURE0 + tile);
glBindTexture(GL_TEXTURE_2D, texture_id);
}
static void gfx_opengl_upload_texture(uint8_t *rgba32_buf, int width, int height) {
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, rgba32_buf);
}
static uint32_t gfx_cm_to_opengl(uint32_t val) {
if (val & G_TX_CLAMP) {
return GL_CLAMP_TO_EDGE;
}
return (val & G_TX_MIRROR) ? GL_MIRRORED_REPEAT : GL_REPEAT;
}
static void gfx_opengl_set_sampler_parameters(int tile, bool linear_filter, uint32_t cms, uint32_t cmt) {
glActiveTexture(GL_TEXTURE0 + tile);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, linear_filter ? GL_LINEAR : GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, linear_filter ? GL_LINEAR : GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, gfx_cm_to_opengl(cms));
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, gfx_cm_to_opengl(cmt));
}
static void gfx_opengl_set_depth_test(bool depth_test) {
if (depth_test) {
glEnable(GL_DEPTH_TEST);
} else {
glDisable(GL_DEPTH_TEST);
}
}
static void gfx_opengl_set_depth_mask(bool z_upd) {
glDepthMask(z_upd ? GL_TRUE : GL_FALSE);
}
static void gfx_opengl_set_zmode_decal(bool zmode_decal) {
if (zmode_decal) {
glPolygonOffset(-2, -2);
glEnable(GL_POLYGON_OFFSET_FILL);
} else {
glPolygonOffset(0, 0);
glDisable(GL_POLYGON_OFFSET_FILL);
}
}
static void gfx_opengl_set_viewport(int x, int y, int width, int height) {
glViewport(x, y, width, height);
}
static void gfx_opengl_set_scissor(int x, int y, int width, int height) {
glScissor(x, y, width, height);
}
static void gfx_opengl_set_use_alpha(bool use_alpha) {
if (use_alpha) {
glEnable(GL_BLEND);
} else {
glDisable(GL_BLEND);
}
}
static void gfx_opengl_draw_triangles(float buf_vbo[], size_t buf_vbo_len, size_t buf_vbo_num_tris) {
//printf("flushing %d tris\n", buf_vbo_num_tris);
glBufferData(GL_ARRAY_BUFFER, sizeof(float) * buf_vbo_len, buf_vbo, GL_STREAM_DRAW);
glDrawArrays(GL_TRIANGLES, 0, 3 * buf_vbo_num_tris);
}
static void gfx_opengl_init(void) {
#if FOR_WINDOWS
glewInit();
#endif
glGenBuffers(1, &opengl_vbo);
glBindBuffer(GL_ARRAY_BUFFER, opengl_vbo);
glDepthFunc(GL_LEQUAL);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
}
static void gfx_opengl_start_frame(void) {
glDisable(GL_SCISSOR_TEST);
glDepthMask(GL_TRUE); // Must be set to clear Z-buffer
glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glEnable(GL_SCISSOR_TEST);
}
struct GfxRenderingAPI gfx_opengl_api = {
gfx_opengl_z_is_from_0_to_1,
gfx_opengl_unload_shader,
gfx_opengl_load_shader,
gfx_opengl_create_and_load_new_shader,
gfx_opengl_lookup_shader,
gfx_opengl_shader_get_info,
gfx_opengl_new_texture,
gfx_opengl_select_texture,
gfx_opengl_upload_texture,
gfx_opengl_set_sampler_parameters,
gfx_opengl_set_depth_test,
gfx_opengl_set_depth_mask,
gfx_opengl_set_zmode_decal,
gfx_opengl_set_viewport,
gfx_opengl_set_scissor,
gfx_opengl_set_use_alpha,
gfx_opengl_draw_triangles,
gfx_opengl_init,
gfx_opengl_start_frame
};

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#ifndef GFX_OPENGL_H
#define GFX_OPENGL_H
#include "gfx_rendering_api.h"
extern struct GfxRenderingAPI gfx_opengl_api;
#endif

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#ifndef GFX_PC_H
#define GFX_PC_H
struct GfxRenderingAPI;
struct GfxWindowManagerAPI;
struct GfxDimensions {
uint32_t width, height;
float aspect_ratio;
};
extern struct GfxDimensions gfx_current_dimensions;
void gfx_init(struct GfxWindowManagerAPI *wapi, struct GfxRenderingAPI *rapi);
void gfx_start_frame(void);
void gfx_run(Gfx *commands);
void gfx_end_frame(void);
#endif

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#ifndef GFX_RENDERING_API_H
#define GFX_RENDERING_API_H
#include <stddef.h>
#include <stdint.h>
#include <stdbool.h>
struct ShaderProgram;
struct GfxRenderingAPI {
bool (*z_is_from_0_to_1)(void);
void (*unload_shader)(struct ShaderProgram *old_prg);
void (*load_shader)(struct ShaderProgram *new_prg);
struct ShaderProgram *(*create_and_load_new_shader)(uint32_t shader_id);
struct ShaderProgram *(*lookup_shader)(uint32_t shader_id);
void (*shader_get_info)(struct ShaderProgram *prg, uint8_t *num_inputs, bool used_textures[2]);
uint32_t (*new_texture)(void);
void (*select_texture)(int tile, uint32_t texture_id);
void (*upload_texture)(uint8_t *rgba32_buf, int width, int height);
void (*set_sampler_parameters)(int sampler, bool linear_filter, uint32_t cms, uint32_t cmt);
void (*set_depth_test)(bool depth_test);
void (*set_depth_mask)(bool z_upd);
void (*set_zmode_decal)(bool zmode_decal);
void (*set_viewport)(int x, int y, int width, int height);
void (*set_scissor)(int x, int y, int width, int height);
void (*set_use_alpha)(bool use_alpha);
void (*draw_triangles)(float buf_vbo[], size_t buf_vbo_len, size_t buf_vbo_num_tris);
void (*init)(void);
void (*start_frame)(void);
};
#endif

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#ifndef GFX_SCREEN_CONFIG_H
#define GFX_SCREEN_CONFIG_H
#define DESIRED_SCREEN_WIDTH 640
#define DESIRED_SCREEN_HEIGHT 480
#endif

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#ifndef GFX_SDL_H
#define GFX_SDL_H
#include "gfx_window_manager_api.h"
extern struct GfxWindowManagerAPI gfx_sdl;
#endif

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#ifdef __MINGW32__
#define FOR_WINDOWS 1
#else
#define FOR_WINDOWS 0
#endif
#if FOR_WINDOWS
#define GLEW_STATIC
#include <GL/glew.h>
#include <SDL2/SDL.h>
#define GL_GLEXT_PROTOTYPES 1
#include <SDL2/SDL_opengl.h>
#else
#include <SDL2/SDL.h>
#define GL_GLEXT_PROTOTYPES 1
#include <SDL2/SDL_opengles2.h>
#endif
#include "gfx_window_manager_api.h"
#include "gfx_screen_config.h"
#include "src/pc/controller/controller_keyboard.h"
static SDL_Window *wnd;
static int inverted_scancode_table[512];
const SDL_Scancode windows_scancode_table[] =
{
/* 0 1 2 3 4 5 6 7 */
/* 8 9 A B C D E F */
SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_ESCAPE, SDL_SCANCODE_1, SDL_SCANCODE_2, SDL_SCANCODE_3, SDL_SCANCODE_4, SDL_SCANCODE_5, SDL_SCANCODE_6, /* 0 */
SDL_SCANCODE_7, SDL_SCANCODE_8, SDL_SCANCODE_9, SDL_SCANCODE_0, SDL_SCANCODE_MINUS, SDL_SCANCODE_EQUALS, SDL_SCANCODE_BACKSPACE, SDL_SCANCODE_TAB, /* 0 */
SDL_SCANCODE_Q, SDL_SCANCODE_W, SDL_SCANCODE_E, SDL_SCANCODE_R, SDL_SCANCODE_T, SDL_SCANCODE_Y, SDL_SCANCODE_U, SDL_SCANCODE_I, /* 1 */
SDL_SCANCODE_O, SDL_SCANCODE_P, SDL_SCANCODE_LEFTBRACKET, SDL_SCANCODE_RIGHTBRACKET, SDL_SCANCODE_RETURN, SDL_SCANCODE_LCTRL, SDL_SCANCODE_A, SDL_SCANCODE_S, /* 1 */
SDL_SCANCODE_D, SDL_SCANCODE_F, SDL_SCANCODE_G, SDL_SCANCODE_H, SDL_SCANCODE_J, SDL_SCANCODE_K, SDL_SCANCODE_L, SDL_SCANCODE_SEMICOLON, /* 2 */
SDL_SCANCODE_APOSTROPHE, SDL_SCANCODE_GRAVE, SDL_SCANCODE_LSHIFT, SDL_SCANCODE_BACKSLASH, SDL_SCANCODE_Z, SDL_SCANCODE_X, SDL_SCANCODE_C, SDL_SCANCODE_V, /* 2 */
SDL_SCANCODE_B, SDL_SCANCODE_N, SDL_SCANCODE_M, SDL_SCANCODE_COMMA, SDL_SCANCODE_PERIOD, SDL_SCANCODE_SLASH, SDL_SCANCODE_RSHIFT, SDL_SCANCODE_PRINTSCREEN,/* 3 */
SDL_SCANCODE_LALT, SDL_SCANCODE_SPACE, SDL_SCANCODE_CAPSLOCK, SDL_SCANCODE_F1, SDL_SCANCODE_F2, SDL_SCANCODE_F3, SDL_SCANCODE_F4, SDL_SCANCODE_F5, /* 3 */
SDL_SCANCODE_F6, SDL_SCANCODE_F7, SDL_SCANCODE_F8, SDL_SCANCODE_F9, SDL_SCANCODE_F10, SDL_SCANCODE_NUMLOCKCLEAR, SDL_SCANCODE_SCROLLLOCK, SDL_SCANCODE_HOME, /* 4 */
SDL_SCANCODE_UP, SDL_SCANCODE_PAGEUP, SDL_SCANCODE_KP_MINUS, SDL_SCANCODE_LEFT, SDL_SCANCODE_KP_5, SDL_SCANCODE_RIGHT, SDL_SCANCODE_KP_PLUS, SDL_SCANCODE_END, /* 4 */
SDL_SCANCODE_DOWN, SDL_SCANCODE_PAGEDOWN, SDL_SCANCODE_INSERT, SDL_SCANCODE_DELETE, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_NONUSBACKSLASH,SDL_SCANCODE_F11, /* 5 */
SDL_SCANCODE_F12, SDL_SCANCODE_PAUSE, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_LGUI, SDL_SCANCODE_RGUI, SDL_SCANCODE_APPLICATION, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, /* 5 */
SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_F13, SDL_SCANCODE_F14, SDL_SCANCODE_F15, SDL_SCANCODE_F16, /* 6 */
SDL_SCANCODE_F17, SDL_SCANCODE_F18, SDL_SCANCODE_F19, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, /* 6 */
SDL_SCANCODE_INTERNATIONAL2, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_INTERNATIONAL1, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, /* 7 */
SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_INTERNATIONAL4, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_INTERNATIONAL5, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_INTERNATIONAL3, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN /* 7 */
};
const SDL_Scancode scancode_rmapping_extended[][2] = {
{SDL_SCANCODE_KP_ENTER, SDL_SCANCODE_RETURN},
{SDL_SCANCODE_RALT, SDL_SCANCODE_LALT},
{SDL_SCANCODE_RCTRL, SDL_SCANCODE_LCTRL},
{SDL_SCANCODE_KP_DIVIDE, SDL_SCANCODE_SLASH},
//{SDL_SCANCODE_KP_PLUS, SDL_SCANCODE_CAPSLOCK}
};
const SDL_Scancode scancode_rmapping_nonextended[][2] = {
{SDL_SCANCODE_KP_7, SDL_SCANCODE_HOME},
{SDL_SCANCODE_KP_8, SDL_SCANCODE_UP},
{SDL_SCANCODE_KP_9, SDL_SCANCODE_PAGEUP},
{SDL_SCANCODE_KP_4, SDL_SCANCODE_LEFT},
{SDL_SCANCODE_KP_6, SDL_SCANCODE_RIGHT},
{SDL_SCANCODE_KP_1, SDL_SCANCODE_END},
{SDL_SCANCODE_KP_2, SDL_SCANCODE_DOWN},
{SDL_SCANCODE_KP_3, SDL_SCANCODE_PAGEDOWN},
{SDL_SCANCODE_KP_0, SDL_SCANCODE_INSERT},
{SDL_SCANCODE_KP_PERIOD, SDL_SCANCODE_DELETE},
{SDL_SCANCODE_KP_MULTIPLY, SDL_SCANCODE_PRINTSCREEN}
};
static void gfx_sdl_init(void) {
SDL_Init(SDL_INIT_VIDEO);
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24);
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
//SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 1);
//SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, 4);
wnd = SDL_CreateWindow("Super Mario 64 PC-Port", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
DESIRED_SCREEN_WIDTH, DESIRED_SCREEN_HEIGHT, SDL_WINDOW_OPENGL | SDL_WINDOW_SHOWN | SDL_WINDOW_RESIZABLE);
SDL_GL_CreateContext(wnd);
SDL_GL_SetSwapInterval(2); // TODO 0, 1 or 2 or remove this line
for (size_t i = 0; i < sizeof(windows_scancode_table) / sizeof(SDL_Scancode); i++) {
inverted_scancode_table[windows_scancode_table[i]] = i;
}
for (size_t i = 0; i < sizeof(scancode_rmapping_extended) / sizeof(scancode_rmapping_extended[0]); i++) {
inverted_scancode_table[scancode_rmapping_extended[i][0]] = inverted_scancode_table[scancode_rmapping_extended[i][1]] + 0x100;
}
for (size_t i = 0; i < sizeof(scancode_rmapping_nonextended) / sizeof(scancode_rmapping_nonextended[0]); i++) {
inverted_scancode_table[scancode_rmapping_extended[i][0]] = inverted_scancode_table[scancode_rmapping_extended[i][1]];
inverted_scancode_table[scancode_rmapping_extended[i][1]] += 0x100;
}
}
static void gfx_sdl_main_loop(void (*run_one_game_iter)(void)) {
int t;
while (1) {
t = SDL_GetTicks();
run_one_game_iter();
t = SDL_GetTicks() - t;
if (t < 1000 / 30) {
SDL_Delay ((1000 / 30) - t);
}
}
}
static void gfx_sdl_get_dimensions(uint32_t *width, uint32_t *height) {
SDL_GetWindowSize(wnd, width, height);
}
static int translate_scancode(int scancode) {
if (scancode < 512) {
return inverted_scancode_table[scancode];
} else {
return 0;
}
}
static void gfx_sdl_onkeydown(int scancode) {
keyboard_on_key_down(translate_scancode(scancode));
}
static void gfx_sdl_onkeyup(int scancode) {
keyboard_on_key_up(translate_scancode(scancode));
}
static void gfx_sdl_handle_events(void) {
SDL_Event event;
while (SDL_PollEvent(&event)) {
switch (event.type) {
#ifndef TARGET_WEB
// Scancodes are broken in Emscripten SDL2: https://bugzilla.libsdl.org/show_bug.cgi?id=3259
case SDL_KEYDOWN:
gfx_sdl_onkeydown(event.key.keysym.scancode);
break;
case SDL_KEYUP:
gfx_sdl_onkeyup(event.key.keysym.scancode);
break;
#endif
case SDL_QUIT:
exit(0);
}
}
}
static bool gfx_sdl_start_frame(void) {
return true;
}
static void gfx_sdl_swap_buffers_begin(void) {
SDL_GL_SwapWindow(wnd);
}
static void gfx_sdl_swap_buffers_end(void) {
}
static double gfx_sdl_get_time(void) {
return 0.0;
}
struct GfxWindowManagerAPI gfx_sdl = {
gfx_sdl_init,
gfx_sdl_main_loop,
gfx_sdl_get_dimensions,
gfx_sdl_handle_events,
gfx_sdl_start_frame,
gfx_sdl_swap_buffers_begin,
gfx_sdl_swap_buffers_end,
gfx_sdl_get_time
};

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#ifndef GFX_WINDOW_MANAGER_API_H
#define GFX_WINDOW_MANAGER_API_H
#include <stdint.h>
#include <stdbool.h>
struct GfxWindowManagerAPI {
void (*init)(void);
void (*main_loop)(void (*run_one_game_iter)(void));
void (*get_dimensions)(uint32_t *width, uint32_t *height);
void (*handle_events)(void);
bool (*start_frame)(void);
void (*swap_buffers_begin)(void);
void (*swap_buffers_end)(void);
double (*get_time)(void); // For debug
};
#endif

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#include <string.h>
#include <stdint.h>
#include <assert.h>
// Note: Some of this is stolen from Mupen64Plus rsp audio plugin.
// See abi.h for documentation.
#define DMEM_BASE 0x5c0
#define A_INIT 0x01
#define A_CONTINUE 0x00
#define A_LOOP 0x02
#define A_OUT 0x02
#define A_LEFT 0x02
#define A_RIGHT 0x00
#define A_VOL 0x04
#define A_RATE 0x00
#define A_AUX 0x08
#define A_NOAUX 0x00
#define A_MAIN 0x00
#define A_MIX 0x10
struct alist_audio_t {
/* main buffers */
uint16_t in;
uint16_t out;
uint16_t count;
/* auxiliary buffers */
uint16_t dry_right;
uint16_t wet_left;
uint16_t wet_right;
/* gains */
int16_t dry;
int16_t wet;
/* envelopes (0:left, 1:right) */
int16_t vol[2];
int16_t target[2];
int32_t rate[2];
/* ADPCM loop point address */
uint16_t *loop;
/* storage for ADPCM table and polef coefficients */
int16_t table[16 * 8];
};
struct ramp_t
{
int64_t value;
int64_t step;
int64_t target;
};
struct env_mix_save_buffer_t {
int16_t wet, pad0, dry, pad1;
uint32_t ramp_targets[2];
uint32_t exp_rates[2];
uint32_t exp_seq[2];
uint32_t ramp_values[2];
};
static const int16_t RESAMPLE_LUT[64 * 4] = {
(int16_t)0x0c39, (int16_t)0x66ad, (int16_t)0x0d46, (int16_t)0xffdf,
(int16_t)0x0b39, (int16_t)0x6696, (int16_t)0x0e5f, (int16_t)0xffd8,
(int16_t)0x0a44, (int16_t)0x6669, (int16_t)0x0f83, (int16_t)0xffd0,
(int16_t)0x095a, (int16_t)0x6626, (int16_t)0x10b4, (int16_t)0xffc8,
(int16_t)0x087d, (int16_t)0x65cd, (int16_t)0x11f0, (int16_t)0xffbf,
(int16_t)0x07ab, (int16_t)0x655e, (int16_t)0x1338, (int16_t)0xffb6,
(int16_t)0x06e4, (int16_t)0x64d9, (int16_t)0x148c, (int16_t)0xffac,
(int16_t)0x0628, (int16_t)0x643f, (int16_t)0x15eb, (int16_t)0xffa1,
(int16_t)0x0577, (int16_t)0x638f, (int16_t)0x1756, (int16_t)0xff96,
(int16_t)0x04d1, (int16_t)0x62cb, (int16_t)0x18cb, (int16_t)0xff8a,
(int16_t)0x0435, (int16_t)0x61f3, (int16_t)0x1a4c, (int16_t)0xff7e,
(int16_t)0x03a4, (int16_t)0x6106, (int16_t)0x1bd7, (int16_t)0xff71,
(int16_t)0x031c, (int16_t)0x6007, (int16_t)0x1d6c, (int16_t)0xff64,
(int16_t)0x029f, (int16_t)0x5ef5, (int16_t)0x1f0b, (int16_t)0xff56,
(int16_t)0x022a, (int16_t)0x5dd0, (int16_t)0x20b3, (int16_t)0xff48,
(int16_t)0x01be, (int16_t)0x5c9a, (int16_t)0x2264, (int16_t)0xff3a,
(int16_t)0x015b, (int16_t)0x5b53, (int16_t)0x241e, (int16_t)0xff2c,
(int16_t)0x0101, (int16_t)0x59fc, (int16_t)0x25e0, (int16_t)0xff1e,
(int16_t)0x00ae, (int16_t)0x5896, (int16_t)0x27a9, (int16_t)0xff10,
(int16_t)0x0063, (int16_t)0x5720, (int16_t)0x297a, (int16_t)0xff02,
(int16_t)0x001f, (int16_t)0x559d, (int16_t)0x2b50, (int16_t)0xfef4,
(int16_t)0xffe2, (int16_t)0x540d, (int16_t)0x2d2c, (int16_t)0xfee8,
(int16_t)0xffac, (int16_t)0x5270, (int16_t)0x2f0d, (int16_t)0xfedb,
(int16_t)0xff7c, (int16_t)0x50c7, (int16_t)0x30f3, (int16_t)0xfed0,
(int16_t)0xff53, (int16_t)0x4f14, (int16_t)0x32dc, (int16_t)0xfec6,
(int16_t)0xff2e, (int16_t)0x4d57, (int16_t)0x34c8, (int16_t)0xfebd,
(int16_t)0xff0f, (int16_t)0x4b91, (int16_t)0x36b6, (int16_t)0xfeb6,
(int16_t)0xfef5, (int16_t)0x49c2, (int16_t)0x38a5, (int16_t)0xfeb0,
(int16_t)0xfedf, (int16_t)0x47ed, (int16_t)0x3a95, (int16_t)0xfeac,
(int16_t)0xfece, (int16_t)0x4611, (int16_t)0x3c85, (int16_t)0xfeab,
(int16_t)0xfec0, (int16_t)0x4430, (int16_t)0x3e74, (int16_t)0xfeac,
(int16_t)0xfeb6, (int16_t)0x424a, (int16_t)0x4060, (int16_t)0xfeaf,
(int16_t)0xfeaf, (int16_t)0x4060, (int16_t)0x424a, (int16_t)0xfeb6,
(int16_t)0xfeac, (int16_t)0x3e74, (int16_t)0x4430, (int16_t)0xfec0,
(int16_t)0xfeab, (int16_t)0x3c85, (int16_t)0x4611, (int16_t)0xfece,
(int16_t)0xfeac, (int16_t)0x3a95, (int16_t)0x47ed, (int16_t)0xfedf,
(int16_t)0xfeb0, (int16_t)0x38a5, (int16_t)0x49c2, (int16_t)0xfef5,
(int16_t)0xfeb6, (int16_t)0x36b6, (int16_t)0x4b91, (int16_t)0xff0f,
(int16_t)0xfebd, (int16_t)0x34c8, (int16_t)0x4d57, (int16_t)0xff2e,
(int16_t)0xfec6, (int16_t)0x32dc, (int16_t)0x4f14, (int16_t)0xff53,
(int16_t)0xfed0, (int16_t)0x30f3, (int16_t)0x50c7, (int16_t)0xff7c,
(int16_t)0xfedb, (int16_t)0x2f0d, (int16_t)0x5270, (int16_t)0xffac,
(int16_t)0xfee8, (int16_t)0x2d2c, (int16_t)0x540d, (int16_t)0xffe2,
(int16_t)0xfef4, (int16_t)0x2b50, (int16_t)0x559d, (int16_t)0x001f,
(int16_t)0xff02, (int16_t)0x297a, (int16_t)0x5720, (int16_t)0x0063,
(int16_t)0xff10, (int16_t)0x27a9, (int16_t)0x5896, (int16_t)0x00ae,
(int16_t)0xff1e, (int16_t)0x25e0, (int16_t)0x59fc, (int16_t)0x0101,
(int16_t)0xff2c, (int16_t)0x241e, (int16_t)0x5b53, (int16_t)0x015b,
(int16_t)0xff3a, (int16_t)0x2264, (int16_t)0x5c9a, (int16_t)0x01be,
(int16_t)0xff48, (int16_t)0x20b3, (int16_t)0x5dd0, (int16_t)0x022a,
(int16_t)0xff56, (int16_t)0x1f0b, (int16_t)0x5ef5, (int16_t)0x029f,
(int16_t)0xff64, (int16_t)0x1d6c, (int16_t)0x6007, (int16_t)0x031c,
(int16_t)0xff71, (int16_t)0x1bd7, (int16_t)0x6106, (int16_t)0x03a4,
(int16_t)0xff7e, (int16_t)0x1a4c, (int16_t)0x61f3, (int16_t)0x0435,
(int16_t)0xff8a, (int16_t)0x18cb, (int16_t)0x62cb, (int16_t)0x04d1,
(int16_t)0xff96, (int16_t)0x1756, (int16_t)0x638f, (int16_t)0x0577,
(int16_t)0xffa1, (int16_t)0x15eb, (int16_t)0x643f, (int16_t)0x0628,
(int16_t)0xffac, (int16_t)0x148c, (int16_t)0x64d9, (int16_t)0x06e4,
(int16_t)0xffb6, (int16_t)0x1338, (int16_t)0x655e, (int16_t)0x07ab,
(int16_t)0xffbf, (int16_t)0x11f0, (int16_t)0x65cd, (int16_t)0x087d,
(int16_t)0xffc8, (int16_t)0x10b4, (int16_t)0x6626, (int16_t)0x095a,
(int16_t)0xffd0, (int16_t)0x0f83, (int16_t)0x6669, (int16_t)0x0a44,
(int16_t)0xffd8, (int16_t)0x0e5f, (int16_t)0x6696, (int16_t)0x0b39,
(int16_t)0xffdf, (int16_t)0x0d46, (int16_t)0x66ad, (int16_t)0x0c39
};
static uint8_t alist_buffer[0x1000];
static struct alist_audio_t alist_audio;
static inline size_t align(size_t x, size_t amount) {
--amount;
return (x + amount) & ~amount;
}
static inline int16_t clamp_s16(int32_t v) {
return v < -32768 ? -32768 : v > 32767 ? 32767 : v;
}
static inline int16_t sample_mix(int16_t dst, int16_t src, int16_t gain) {
int32_t src_modified = (src * gain) >> 15;
return clamp_s16(dst + src_modified);
}
void aClearBuffer(uint64_t *cmd, uint16_t dmem, uint16_t count) {
dmem += DMEM_BASE;
//assert(align(count, 16) == count);
count = align(count, 16);
memset(alist_buffer + dmem, 0, count);
}
void aSetBuffer(uint64_t *cmd, uint8_t flags, uint16_t dmemin, uint16_t dmemout, uint16_t count) {
if (flags & A_AUX) {
// Parameter names are not really correct for A_AUX
alist_audio.dry_right = dmemin + DMEM_BASE;
alist_audio.wet_left = dmemout + DMEM_BASE;
alist_audio.wet_right = count + DMEM_BASE;
} else {
alist_audio.in = dmemin + DMEM_BASE;
alist_audio.out = dmemout + DMEM_BASE;
alist_audio.count = count;
}
}
void aLoadBuffer(uint64_t *cmd, uint16_t *addr) {
// addr &= ~7
memcpy(alist_buffer + alist_audio.in, addr, alist_audio.count);
}
void aSaveBuffer(uint64_t *cmd, uint16_t *addr) {
memcpy(addr, alist_buffer + alist_audio.out, alist_audio.count);
}
void aDMEMMove(uint64_t *cmd, uint16_t dmemin, uint16_t dmemout, uint16_t count) {
dmemin += DMEM_BASE;
dmemout += DMEM_BASE;
//assert(align(count, 16) == count);
count = align(count, 16); // Microcode does this
memmove(alist_buffer + dmemout, alist_buffer + dmemin, count);
}
void aMix(uint64_t *cmd, uint8_t flags, uint16_t gain, uint16_t dmemin, uint16_t dmemout) {
dmemin += DMEM_BASE;
dmemout += DMEM_BASE;
// originally count is rounded up to nearest 32 bytes
int16_t *dst = (int16_t*)(alist_buffer + dmemout);
const int16_t *src = (const int16_t*)(alist_buffer + dmemin);
size_t count = alist_audio.count >> 1;
count = align(count, 16);
while (count != 0) {
*dst = sample_mix(*dst, *src, gain);
++dst;
++src;
--count;
}
}
static inline int16_t ramp_step(struct ramp_t* ramp) {
int target_reached;
ramp->value += ramp->step;
target_reached = (ramp->step <= 0)
? (ramp->value <= ramp->target)
: (ramp->value >= ramp->target);
if (target_reached)
{
ramp->value = ramp->target;
ramp->step = 0;
}
return (int16_t)(ramp->value >> 16);
}
void aEnvMixer(uint64_t *cmd, uint8_t flags, uint16_t *addr) {
size_t n = (flags & A_AUX) ? 4 : 2;
const int16_t *const in = (int16_t*)(alist_buffer + alist_audio.in);
int16_t *const dl = (int16_t*)(alist_buffer + alist_audio.out);
int16_t *const dr = (int16_t*)(alist_buffer + alist_audio.dry_right);
int16_t *const wl = (int16_t*)(alist_buffer + alist_audio.wet_left);
int16_t *const wr = (int16_t*)(alist_buffer + alist_audio.wet_right);
struct ramp_t ramps[2];
int32_t exp_seq[2];
int32_t exp_rates[2];
int16_t dry;
int16_t wet;
uint32_t ptr = 0;
uint32_t x, y;
uint32_t count = alist_audio.count;
struct env_mix_save_buffer_t *s = (struct env_mix_save_buffer_t*)addr;
if (flags & A_INIT) {
ramps[0].value = (alist_audio.vol[0] << 16);
ramps[1].value = (alist_audio.vol[1] << 16);
ramps[0].target = (alist_audio.target[0] << 16);
ramps[1].target = (alist_audio.target[1] << 16);
exp_rates[0] = alist_audio.rate[0];
exp_rates[1] = alist_audio.rate[1];
exp_seq[0] = (alist_audio.vol[0] * alist_audio.rate[0]);
exp_seq[1] = (alist_audio.vol[1] * alist_audio.rate[1]);
dry = alist_audio.dry;
wet = alist_audio.wet;
} else {
wet = s->wet;
dry = s->dry;
ramps[0].target = s->ramp_targets[0];
ramps[1].target = s->ramp_targets[1];
exp_rates[0] = s->exp_rates[0];
exp_rates[1] = s->exp_rates[1];
exp_seq[0] = s->exp_seq[0];
exp_seq[1] = s->exp_seq[1];
ramps[0].value = s->ramp_values[0];
ramps[1].value = s->ramp_values[1];
}
/* init which ensure ramp.step != 0 iff ramp.value == ramp.target */
ramps[0].step = ramps[0].target - ramps[0].value;
ramps[1].step = ramps[1].target - ramps[1].value;
for (y = 0; y < count; y += 16)
{
if (ramps[0].step != 0)
{
exp_seq[0] = ((int64_t)exp_seq[0]*(int64_t)exp_rates[0]) >> 16;
ramps[0].step = (exp_seq[0] - ramps[0].value) >> 3;
}
if (ramps[1].step != 0)
{
exp_seq[1] = ((int64_t)exp_seq[1]*(int64_t)exp_rates[1]) >> 16;
ramps[1].step = (exp_seq[1] - ramps[1].value) >> 3;
}
for (x = 0; x < 8; ++x) {
int16_t l_vol = ramp_step(&ramps[0]);
int16_t r_vol = ramp_step(&ramps[1]);
int16_t in_sample = in[ptr];
dl[ptr] = sample_mix(dl[ptr], in_sample, clamp_s16((l_vol * dry + 0x4000) >> 15));
dr[ptr] = sample_mix(dr[ptr], in_sample, clamp_s16((r_vol * dry + 0x4000) >> 15));
if (n == 4) {
wl[ptr] = sample_mix(wl[ptr], in_sample, clamp_s16((l_vol * wet + 0x4000) >> 15));
wr[ptr] = sample_mix(wr[ptr], in_sample, clamp_s16((r_vol * wet + 0x4000) >> 15));
}
++ptr;
}
}
s->wet = wet;
s->dry = dry;
s->ramp_targets[0] = ramps[0].target;
s->ramp_targets[1] = ramps[1].target;
s->exp_rates[0] = exp_rates[0];
s->exp_rates[1] = exp_rates[1];
s->exp_seq[0] = exp_seq[0];
s->exp_seq[1] = exp_seq[1];
s->ramp_values[0] = ramps[0].value;
s->ramp_values[1] = ramps[1].value;
}
void aResample(uint64_t *cmd, uint8_t flags, uint16_t pitch, uint16_t *state_addr) {
int16_t *dst = (int16_t*)(alist_buffer + alist_audio.out);
int16_t *src = (int16_t*)(alist_buffer + alist_audio.in);
size_t count = alist_audio.count >> 1;
uint32_t pitch_accumulator = 0;
count = align(count, 8);
src -= 4;
if (flags & A_INIT) {
memset(src, 0, 4 * sizeof(int16_t));
} else {
memcpy(src, state_addr, 4 * sizeof(int16_t));
pitch_accumulator = state_addr[4];
}
while (count != 0) {
const int16_t *lut = RESAMPLE_LUT + ((pitch_accumulator & 0xfc00) >> 8);
*dst++ = clamp_s16((src[0] * lut[0] + src[1] * lut[1] + src[2] * lut[2] + src[3] * lut[3]) >> 15);
pitch_accumulator += (pitch << 1);
src += pitch_accumulator >> 16;
pitch_accumulator &= 0xffff;
--count;
}
memcpy(state_addr, src, 4 * sizeof(int16_t));
state_addr[4] = pitch_accumulator;
}
void aInterleave(uint64_t *cmd, uint16_t inL, uint16_t inR) {
inL += DMEM_BASE;
inR += DMEM_BASE;
int16_t *dst = (int16_t*)(alist_buffer + alist_audio.out);
int16_t *srcL = (int16_t*)(alist_buffer + inL);
int16_t *srcR = (int16_t*)(alist_buffer + inR);
size_t count = alist_audio.count >> 2;
count = align(count, 4);
// Unroll a bit
while (count != 0) {
int16_t l1 = *srcL++;
int16_t l2 = *srcL++;
int16_t r1 = *srcR++;
int16_t r2 = *srcR++;
*dst++ = l1;
*dst++ = r1;
*dst++ = l2;
*dst++ = r2;
--count;
}
}
// These two share the same opcode but parameters and what they do are different depending on flags
void aSetVolume(uint64_t *cmd, uint8_t flags, uint16_t vol, uint16_t voltgt, uint16_t volrate) {
if (flags & A_AUX) {
// Parameter names are not really correct for A_AUX
alist_audio.dry = vol;
alist_audio.wet = volrate;
} else {
size_t lr = (flags & A_LEFT) ? 0 : 1;
assert(flags & A_VOL);
alist_audio.vol[lr] = vol;
}
}
void aSetVolume32(uint64_t *cmd, uint8_t flags, uint16_t voltgt, uint32_t volrate) {
size_t lr = (flags & A_LEFT) ? 0 : 1;
assert(!(flags & A_VOL) && !(flags & A_AUX));
alist_audio.target[lr] = voltgt;
alist_audio.rate[lr] = volrate;
}
void aSetLoop(uint64_t *cmd, uint16_t *addr) {
alist_audio.loop = addr;
}
void aLoadADPCM(uint64_t *cmd, uint16_t count, uint16_t *addr) {
assert(align(count, 8) == count);
memcpy(alist_audio.table, addr, count);
}
static inline int16_t adpcm_predict_sample(uint8_t byte, uint8_t mask,
unsigned lshift, unsigned rshift) {
int16_t sample = (uint16_t)(byte & mask) << lshift;
sample >>= rshift; /* signed */
return sample;
}
static unsigned int adpcm_predict_frame_4bits(int16_t* dst, uint8_t* src, uint8_t scale) {
unsigned int i;
unsigned int rshift = (scale < 12) ? 12 - scale : 0;
for(i = 0; i < 8; ++i) {
uint8_t byte = *src++;
*(dst++) = adpcm_predict_sample(byte, 0xf0, 8, rshift);
*(dst++) = adpcm_predict_sample(byte, 0x0f, 12, rshift);
}
return 8;
}
static int32_t rdot(size_t n, const int16_t *x, const int16_t *y) {
int32_t accu = 0;
y += n;
while (n != 0) {
accu += *(x++) * *(--y);
--n;
}
return accu;
}
static void adpcm_compute_residuals(int16_t* dst, const int16_t* src,
const int16_t* cb_entry, const int16_t* last_samples, size_t count) {
const int16_t* const book1 = cb_entry;
const int16_t* const book2 = cb_entry + 8;
const int16_t l1 = last_samples[0];
const int16_t l2 = last_samples[1];
size_t i;
assert(count <= 8);
for(i = 0; i < count; ++i) {
int32_t accu = (int32_t)src[i] << 11;
accu += book1[i]*l1 + book2[i]*l2 + rdot(i, book2, src);
dst[i] = clamp_s16(accu >> 11);
}
}
void aADPCMdec(uint64_t *cmd, uint8_t flags, uint16_t *last_frame_addr) {
int16_t *dst = (int16_t*)(alist_buffer + alist_audio.out);
uint8_t *src = alist_buffer + alist_audio.in;
size_t count = alist_audio.count;
int16_t last_frame[16];
count = align(count, 32);
assert((count & 0x1f) == 0);
if (flags & A_INIT) {
memset(last_frame, 0, sizeof(last_frame));
} else {
memcpy(last_frame, ((flags & A_LOOP) ? alist_audio.loop : last_frame_addr), sizeof(last_frame));
}
memcpy(dst, last_frame, sizeof(last_frame));
dst += 16;
while (count != 0) {
int16_t frame[16];
uint8_t code = *src++;
uint8_t scale = code >> 4;
const int16_t *const cb_entry = alist_audio.table + ((code & 0xf) * 16);
src += adpcm_predict_frame_4bits(frame, src, scale);
adpcm_compute_residuals(last_frame, frame, cb_entry, last_frame + 14, 8);
adpcm_compute_residuals(last_frame + 8, frame + 8, cb_entry, last_frame + 6, 8);
memcpy(dst, last_frame, sizeof(last_frame));
dst += 16;
count -= 32;
}
memcpy(last_frame_addr, last_frame, sizeof(last_frame));
}

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#ifndef MIXER_H
#define MIXER_H
#include <PR/ultratypes.h>
#undef aSegment
#undef aClearBuffer
#undef aSetBuffer
#undef aLoadBuffer
#undef aSaveBuffer
#undef aDMEMMove
#undef aMix
#undef aEnvMixer
#undef aResample
#undef aInterleave
#undef aSetVolume
#undef aSetVolume32
#undef aSetLoop
#undef aLoadADPCM
#undef aADPCMdec
#define aSegment(pkt, s, b)
void aClearBuffer(uint64_t *cmd, uint16_t dmem, uint16_t count);
void aSetBuffer(uint64_t *cmd, uint8_t flags, uint16_t dmemin, uint16_t dmemout, uint16_t count);
void aLoadBuffer(uint64_t *cmd, uint16_t *addr);
void aSaveBuffer(uint64_t *cmd, uint16_t *addr);
void aDMEMMove(uint64_t *cmd, uint16_t dmemin, uint16_t dmemout, uint16_t count);
void aMix(uint64_t *cmd, uint8_t flags, uint16_t gain, uint16_t dmemin, uint16_t dmemout);
void aEnvMixer(uint64_t *cmd, uint8_t flags, uint16_t *addr);
void aResample(uint64_t *cmd, uint8_t flags, uint16_t pitch, uint16_t *state_addr);
void aInterleave(uint64_t *cmd, uint16_t inL, uint16_t inR);
void aSetVolume(uint64_t *cmd, uint8_t flags, uint16_t vol, uint16_t voltgt, uint16_t volrate);
void aSetVolume32(uint64_t *cmd, uint8_t flags, uint16_t voltgt, uint32_t volrate);
void aSetLoop(uint64_t *cmd, uint16_t *addr);
void aLoadADPCM(uint64_t *cmd, uint16_t count, uint16_t *addr);
void aADPCMdec(uint64_t *cmd, uint8_t flags, uint16_t *last_frame_addr);
#endif

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#include <stdlib.h>
#ifdef TARGET_WEB
#include <emscripten.h>
#include <emscripten/html5.h>
#endif
#include "sm64.h"
#include "game/memory.h"
#include "audio/external.h"
#include "gfx/gfx_pc.h"
#include "gfx/gfx_opengl.h"
#include "gfx/gfx_sdl.h"
#include "audio/audio_api.h"
#include "audio/audio_sdl.h"
#include "audio/audio_null.h"
#include "configfile.h"
#define CONFIG_FILE "sm64config.txt"
OSMesg D_80339BEC;
OSMesgQueue gSIEventMesgQueue;
s8 gResetTimer;
s8 D_8032C648;
s8 gDebugLevelSelect;
s8 gShowProfiler;
s8 gShowDebugText;
static struct AudioAPI *audio_api;
static struct GfxWindowManagerAPI *wm_api;
static struct GfxRenderingAPI *rendering_api;
extern void gfx_run(Gfx *commands);
extern void thread5_game_loop(void *arg);
extern void create_next_audio_buffer(s16 *samples, u32 num_samples);
void game_loop_one_iteration(void);
void dispatch_audio_sptask(struct SPTask *spTask) {
}
void set_vblank_handler(s32 index, struct VblankHandler *handler, OSMesgQueue *queue, OSMesg *msg) {
}
static uint8_t inited = 0;
#include "game/display.h" // for gGlobalTimer
void send_display_list(struct SPTask *spTask) {
if (!inited) {
return;
}
gfx_run((Gfx *)spTask->task.t.data_ptr);
}
#define printf
void produce_one_frame(void) {
gfx_start_frame();
game_loop_one_iteration();
int samples_left = audio_api->buffered();
u32 num_audio_samples = samples_left < audio_api->get_desired_buffered() ? 544 : 528;
//printf("Audio samples: %d %u\n", samples_left, num_audio_samples);
s16 audio_buffer[544 * 2 * 2];
for (int i = 0; i < 2; i++) {
/*if (audio_cnt-- == 0) {
audio_cnt = 2;
}
u32 num_audio_samples = audio_cnt < 2 ? 528 : 544;*/
create_next_audio_buffer(audio_buffer + i * (num_audio_samples * 2), num_audio_samples);
}
//printf("Audio samples before submitting: %d\n", audio_api->buffered());
audio_api->play(audio_buffer, 2 * num_audio_samples * 4);
gfx_end_frame();
}
#ifdef TARGET_WEB
static void em_main_loop(void) {
}
static void request_anim_frame(void (*func)(double time)) {
EM_ASM(requestAnimationFrame(function(time) {
dynCall("vd", $0, [time]);
}), func);
}
static void on_anim_frame(double time) {
static double target_time;
time *= 0.03; // milliseconds to frame count (33.333 ms -> 1)
if (time >= target_time + 10.0) {
// We are lagging 10 frames behind, probably due to coming back after inactivity,
// so reset, with a small margin to avoid potential jitter later.
target_time = time - 0.010;
}
for (int i = 0; i < 2; i++) {
// If refresh rate is 15 Hz or something we might need to generate two frames
if (time >= target_time) {
produce_one_frame();
target_time = target_time + 1.0;
}
}
request_anim_frame(on_anim_frame);
}
#endif
static void save_config(void) {
configfile_save(CONFIG_FILE);
}
void main_func(void) {
static u64 pool[0x165000/8 / 4 * sizeof(void *)];
main_pool_init(pool, pool + sizeof(pool) / sizeof(pool[0]));
gEffectsMemoryPool = mem_pool_init(0x4000, MEMORY_POOL_LEFT);
configfile_load(CONFIG_FILE);
atexit(save_config);
#ifdef TARGET_WEB
emscripten_set_main_loop(em_main_loop, 0, 0);
request_anim_frame(on_anim_frame);
#endif
wm_api = &gfx_sdl;
rendering_api = &gfx_opengl_api;
gfx_init(wm_api, rendering_api);
if (audio_api == NULL && audio_sdl.init())
audio_api = &audio_sdl;
if (audio_api == NULL) {
audio_api = &audio_null;
}
audio_init();
sound_init();
thread5_game_loop(NULL);
#ifdef TARGET_WEB
/*for (int i = 0; i < atoi(argv[1]); i++) {
game_loop_one_iteration();
}*/
inited = 1;
#else
inited = 1;
while (1) {
wm_api->main_loop(produce_one_frame);
}
#endif
}
int main(int argc, char *argv[]) {
main_func();
return 0;
}

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#include <stdio.h>
#include <string.h>
#include "lib/src/libultra_internal.h"
#include "macros.h"
#ifdef TARGET_WEB
#include <emscripten.h>
#endif
extern OSMgrArgs piMgrArgs;
u64 osClockRate = 62500000;
s32 osPiStartDma(UNUSED OSIoMesg *mb, UNUSED s32 priority, UNUSED s32 direction,
uintptr_t devAddr, void *vAddr, size_t nbytes,
UNUSED OSMesgQueue *mq) {
memcpy(vAddr, (const void *) devAddr, nbytes);
return 0;
}
void osSetEventMesg(UNUSED OSEvent e, UNUSED OSMesgQueue *mq, UNUSED OSMesg msg) {
}
s32 osJamMesg(UNUSED OSMesgQueue *mq, UNUSED OSMesg msg, UNUSED s32 flag) {
return 0;
}
s32 osSendMesg(UNUSED OSMesgQueue *mq, UNUSED OSMesg msg, UNUSED s32 flag) {
return 0;
}
s32 osRecvMesg(UNUSED OSMesgQueue *mq, UNUSED OSMesg *msg, UNUSED s32 flag) {
return 0;
}
uintptr_t osVirtualToPhysical(void *addr) {
return (uintptr_t) addr;
}
void osCreateViManager(UNUSED OSPri pri) {
}
void osViSetMode(UNUSED OSViMode *mode) {
}
void osViSetEvent(UNUSED OSMesgQueue *mq, UNUSED OSMesg msg, UNUSED u32 retraceCount) {
}
void osViBlack(UNUSED u8 active) {
}
void osViSetSpecialFeatures(UNUSED u32 func) {
}
void osViSwapBuffer(UNUSED void *vaddr) {
}
OSTime osGetTime(void) {
return 0;
}
void osWritebackDCacheAll(void) {
}
void osWritebackDCache(UNUSED void *a, UNUSED size_t b) {
}
void osInvalDCache(UNUSED void *a, UNUSED size_t b) {
}
u32 osGetCount(void) {
static u32 counter;
return counter++;
}
s32 osAiSetFrequency(u32 freq) {
u32 a1;
s32 a2;
u32 D_8033491C;
#ifdef VERSION_EU
D_8033491C = 0x02E6025C;
#else
D_8033491C = 0x02E6D354;
#endif
a1 = D_8033491C / (float) freq + .5f;
if (a1 < 0x84) {
return -1;
}
a2 = (a1 / 66) & 0xff;
if (a2 > 16) {
a2 = 16;
}
return D_8033491C / (s32) a1;
}
s32 osEepromProbe(UNUSED OSMesgQueue *mq) {
return 1;
}
s32 osEepromLongRead(UNUSED OSMesgQueue *mq, u8 address, u8 *buffer, int nbytes) {
u8 content[512];
s32 ret = -1;
#ifdef TARGET_WEB
if (EM_ASM_INT({
var s = localStorage.sm64_save_file;
if (s && s.length === 684) {
try {
var binary = atob(s);
if (binary.length === 512) {
for (var i = 0; i < 512; i++) {
HEAPU8[$0 + i] = binary.charCodeAt(i);
}
return 1;
}
} catch (e) {
}
}
return 0;
}, content)) {
memcpy(buffer, content + address * 8, nbytes);
ret = 0;
}
#else
FILE *fp = fopen("sm64_save_file.bin", "rb");
if (fp == NULL) {
return -1;
}
if (fread(content, 1, 512, fp) == 512) {
memcpy(buffer, content + address * 8, nbytes);
ret = 0;
}
fclose(fp);
#endif
return ret;
}
s32 osEepromLongWrite(UNUSED OSMesgQueue *mq, u8 address, u8 *buffer, int nbytes) {
u8 content[512] = {0};
if (address != 0 || nbytes != 512) {
osEepromLongRead(mq, 0, content, 512);
}
memcpy(content + address * 8, buffer, nbytes);
#ifdef TARGET_WEB
EM_ASM({
var str = "";
for (var i = 0; i < 512; i++) {
str += String.fromCharCode(HEAPU8[$0 + i]);
}
localStorage.sm64_save_file = btoa(str);
}, content);
s32 ret = 0;
#else
FILE* fp = fopen("sm64_save_file.bin", "wb");
if (fp == NULL) {
return -1;
}
s32 ret = fwrite(content, 1, 512, fp) == 512 ? 0 : -1;
fclose(fp);
#endif
return ret;
}

View File

@ -1,5 +1,5 @@
CC := gcc
CFLAGS := -I . -Wall -Wextra -Wno-unused-parameter -pedantic -std=c99 -O3 -s
CFLAGS := -Llib -Iinclude -I . -Wall -Wextra -Wno-unused-parameter -pedantic -std=c99 -O3 -s
PROGRAMS := n64graphics n64graphics_ci mio0 n64cksum textconv patch_libultra_math iplfontutil aifc_decode aiff_extract_codebook vadpcm_enc tabledesign extract_data_for_mio skyconv
n64graphics_SOURCES := n64graphics.c utils.c

View File

@ -0,0 +1,25 @@
Thanks to all who have contributed patches for the Audio File Library:
* Jason Allen
* Julien Boulnois
* Davy Durham
* Bruce Forsberg
* Fabrizio Gennari
* Simon Kagedal
* Thomas Klausner
* Daniel Kobras
* Michael Krause
* Wim Lewis
* Eric Mitchell
* Cristian Morales Vega
* Mark Murnane
* Michael Palimaka
* Jean-Francois Panisset
* Axel Roebel
* Matthias Rumpke
* Chris Wolf
Thanks to Douglas Scott of SGI for helping me understand the tricky parts
of the Audio File Library API. Thanks to Chris Pirazzi and Scott Porter
of SGI for creating the Audio File Library in the first place.
Thanks also to all who have reported bugs.

View File

@ -0,0 +1,5 @@
Audio File Library Authors
Michael Pruett <michael@68k.org>
Chris Pirazzi, Scott Porter, and Doug Scott

View File

@ -0,0 +1,502 @@
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That's all there is to it!

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@ -0,0 +1,339 @@
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These requirements apply to the modified work as a whole. If
identifiable sections of that work are not derived from the Program,
and can be reasonably considered independent and separate works in
themselves, then this License, and its terms, do not apply to those
sections when you distribute them as separate works. But when you
distribute the same sections as part of a whole which is a work based
on the Program, the distribution of the whole must be on the terms of
this License, whose permissions for other licensees extend to the
entire whole, and thus to each and every part regardless of who wrote it.
Thus, it is not the intent of this section to claim rights or contest
your rights to work written entirely by you; rather, the intent is to
exercise the right to control the distribution of derivative or
collective works based on the Program.
In addition, mere aggregation of another work not based on the Program
with the Program (or with a work based on the Program) on a volume of
a storage or distribution medium does not bring the other work under
the scope of this License.
3. You may copy and distribute the Program (or a work based on it,
under Section 2) in object code or executable form under the terms of
Sections 1 and 2 above provided that you also do one of the following:
a) Accompany it with the complete corresponding machine-readable
source code, which must be distributed under the terms of Sections
1 and 2 above on a medium customarily used for software interchange; or,
b) Accompany it with a written offer, valid for at least three
years, to give any third party, for a charge no more than your
cost of physically performing source distribution, a complete
machine-readable copy of the corresponding source code, to be
distributed under the terms of Sections 1 and 2 above on a medium
customarily used for software interchange; or,
c) Accompany it with the information you received as to the offer
to distribute corresponding source code. (This alternative is
allowed only for noncommercial distribution and only if you
received the program in object code or executable form with such
an offer, in accord with Subsection b above.)
The source code for a work means the preferred form of the work for
making modifications to it. For an executable work, complete source
code means all the source code for all modules it contains, plus any
associated interface definition files, plus the scripts used to
control compilation and installation of the executable. However, as a
special exception, the source code distributed need not include
anything that is normally distributed (in either source or binary
form) with the major components (compiler, kernel, and so on) of the
operating system on which the executable runs, unless that component
itself accompanies the executable.
If distribution of executable or object code is made by offering
access to copy from a designated place, then offering equivalent
access to copy the source code from the same place counts as
distribution of the source code, even though third parties are not
compelled to copy the source along with the object code.
4. You may not copy, modify, sublicense, or distribute the Program
except as expressly provided under this License. Any attempt
otherwise to copy, modify, sublicense or distribute the Program is
void, and will automatically terminate your rights under this License.
However, parties who have received copies, or rights, from you under
this License will not have their licenses terminated so long as such
parties remain in full compliance.
5. You are not required to accept this License, since you have not
signed it. However, nothing else grants you permission to modify or
distribute the Program or its derivative works. These actions are
prohibited by law if you do not accept this License. Therefore, by
modifying or distributing the Program (or any work based on the
Program), you indicate your acceptance of this License to do so, and
all its terms and conditions for copying, distributing or modifying
the Program or works based on it.
6. Each time you redistribute the Program (or any work based on the
Program), the recipient automatically receives a license from the
original licensor to copy, distribute or modify the Program subject to
these terms and conditions. You may not impose any further
restrictions on the recipients' exercise of the rights granted herein.
You are not responsible for enforcing compliance by third parties to
this License.
7. If, as a consequence of a court judgment or allegation of patent
infringement or for any other reason (not limited to patent issues),
conditions are imposed on you (whether by court order, agreement or
otherwise) that contradict the conditions of this License, they do not
excuse you from the conditions of this License. If you cannot
distribute so as to satisfy simultaneously your obligations under this
License and any other pertinent obligations, then as a consequence you
may not distribute the Program at all. For example, if a patent
license would not permit royalty-free redistribution of the Program by
all those who receive copies directly or indirectly through you, then
the only way you could satisfy both it and this License would be to
refrain entirely from distribution of the Program.
If any portion of this section is held invalid or unenforceable under
any particular circumstance, the balance of the section is intended to
apply and the section as a whole is intended to apply in other
circumstances.
It is not the purpose of this section to induce you to infringe any
patents or other property right claims or to contest validity of any
such claims; this section has the sole purpose of protecting the
integrity of the free software distribution system, which is
implemented by public license practices. Many people have made
generous contributions to the wide range of software distributed
through that system in reliance on consistent application of that
system; it is up to the author/donor to decide if he or she is willing
to distribute software through any other system and a licensee cannot
impose that choice.
This section is intended to make thoroughly clear what is believed to
be a consequence of the rest of this License.
8. If the distribution and/or use of the Program is restricted in
certain countries either by patents or by copyrighted interfaces, the
original copyright holder who places the Program under this License
may add an explicit geographical distribution limitation excluding
those countries, so that distribution is permitted only in or among
countries not thus excluded. In such case, this License incorporates
the limitation as if written in the body of this License.
9. The Free Software Foundation may publish revised and/or new versions
of the General Public License from time to time. Such new versions will
be similar in spirit to the present version, but may differ in detail to
address new problems or concerns.
Each version is given a distinguishing version number. If the Program
specifies a version number of this License which applies to it and "any
later version", you have the option of following the terms and conditions
either of that version or of any later version published by the Free
Software Foundation. If the Program does not specify a version number of
this License, you may choose any version ever published by the Free Software
Foundation.
10. If you wish to incorporate parts of the Program into other free
programs whose distribution conditions are different, write to the author
to ask for permission. For software which is copyrighted by the Free
Software Foundation, write to the Free Software Foundation; we sometimes
make exceptions for this. Our decision will be guided by the two goals
of preserving the free status of all derivatives of our free software and
of promoting the sharing and reuse of software generally.
NO WARRANTY
11. BECAUSE THE PROGRAM IS LICENSED FREE OF CHARGE, THERE IS NO WARRANTY
FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN
OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES
PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED
OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS
TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE
PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING,
REPAIR OR CORRECTION.
12. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY AND/OR
REDISTRIBUTE THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES,
INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING
OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED
TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY
YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER
PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE
POSSIBILITY OF SUCH DAMAGES.
END OF TERMS AND CONDITIONS
How to Apply These Terms to Your New Programs
If you develop a new program, and you want it to be of the greatest
possible use to the public, the best way to achieve this is to make it
free software which everyone can redistribute and change under these terms.
To do so, attach the following notices to the program. It is safest
to attach them to the start of each source file to most effectively
convey the exclusion of warranty; and each file should have at least
the "copyright" line and a pointer to where the full notice is found.
<one line to give the program's name and a brief idea of what it does.>
Copyright (C) <year> <name of author>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
Also add information on how to contact you by electronic and paper mail.
If the program is interactive, make it output a short notice like this
when it starts in an interactive mode:
Gnomovision version 69, Copyright (C) year name of author
Gnomovision comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
This is free software, and you are welcome to redistribute it
under certain conditions; type `show c' for details.
The hypothetical commands `show w' and `show c' should show the appropriate
parts of the General Public License. Of course, the commands you use may
be called something other than `show w' and `show c'; they could even be
mouse-clicks or menu items--whatever suits your program.
You should also get your employer (if you work as a programmer) or your
school, if any, to sign a "copyright disclaimer" for the program, if
necessary. Here is a sample; alter the names:
Yoyodyne, Inc., hereby disclaims all copyright interest in the program
`Gnomovision' (which makes passes at compilers) written by James Hacker.
<signature of Ty Coon>, 1 April 1989
Ty Coon, President of Vice
This General Public License does not permit incorporating your program into
proprietary programs. If your program is a subroutine library, you may
consider it more useful to permit linking proprietary applications with the
library. If this is what you want to do, use the GNU Lesser General
Public License instead of this License.

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Basic Installation
==================
These are generic installation instructions.
The `configure' shell script attempts to guess correct values for
various system-dependent variables used during compilation. It uses
those values to create a `Makefile' in each directory of the package.
It may also create one or more `.h' files containing system-dependent
definitions. Finally, it creates a shell script `config.status' that
you can run in the future to recreate the current configuration, a file
`config.cache' that saves the results of its tests to speed up
reconfiguring, and a file `config.log' containing compiler output
(useful mainly for debugging `configure').
If you need to do unusual things to compile the package, please try
to figure out how `configure' could check whether to do them, and mail
diffs or instructions to the address given in the `README' so they can
be considered for the next release. If at some point `config.cache'
contains results you don't want to keep, you may remove or edit it.
The file `configure.in' is used to create `configure' by a program
called `autoconf'. You only need `configure.in' if you want to change
it or regenerate `configure' using a newer version of `autoconf'.
The simplest way to compile this package is:
1. `cd' to the directory containing the package's source code and type
`./configure' to configure the package for your system. If you're
using `csh' on an old version of System V, you might need to type
`sh ./configure' instead to prevent `csh' from trying to execute
`configure' itself.
Running `configure' takes awhile. While running, it prints some
messages telling which features it is checking for.
2. Type `make' to compile the package.
3. Optionally, type `make check' to run any self-tests that come with
the package.
4. Type `make install' to install the programs and any data files and
documentation.
5. You can remove the program binaries and object files from the
source code directory by typing `make clean'. To also remove the
files that `configure' created (so you can compile the package for
a different kind of computer), type `make distclean'. There is
also a `make maintainer-clean' target, but that is intended mainly
for the package's developers. If you use it, you may have to get
all sorts of other programs in order to regenerate files that came
with the distribution.
Compilers and Options
=====================
Some systems require unusual options for compilation or linking that
the `configure' script does not know about. You can give `configure'
initial values for variables by setting them in the environment. Using
a Bourne-compatible shell, you can do that on the command line like
this:
CC=c89 CFLAGS=-O2 LIBS=-lposix ./configure
Or on systems that have the `env' program, you can do it like this:
env CPPFLAGS=-I/usr/local/include LDFLAGS=-s ./configure
Compiling For Multiple Architectures
====================================
You can compile the package for more than one kind of computer at the
same time, by placing the object files for each architecture in their
own directory. To do this, you must use a version of `make' that
supports the `VPATH' variable, such as GNU `make'. `cd' to the
directory where you want the object files and executables to go and run
the `configure' script. `configure' automatically checks for the
source code in the directory that `configure' is in and in `..'.
If you have to use a `make' that does not supports the `VPATH'
variable, you have to compile the package for one architecture at a time
in the source code directory. After you have installed the package for
one architecture, use `make distclean' before reconfiguring for another
architecture.
Installation Names
==================
By default, `make install' will install the package's files in
`/usr/local/bin', `/usr/local/man', etc. You can specify an
installation prefix other than `/usr/local' by giving `configure' the
option `--prefix=PATH'.
You can specify separate installation prefixes for
architecture-specific files and architecture-independent files. If you
give `configure' the option `--exec-prefix=PATH', the package will use
PATH as the prefix for installing programs and libraries.
Documentation and other data files will still use the regular prefix.
In addition, if you use an unusual directory layout you can give
options like `--bindir=PATH' to specify different values for particular
kinds of files. Run `configure --help' for a list of the directories
you can set and what kinds of files go in them.
If the package supports it, you can cause programs to be installed
with an extra prefix or suffix on their names by giving `configure' the
option `--program-prefix=PREFIX' or `--program-suffix=SUFFIX'.
Optional Features
=================
Some packages pay attention to `--enable-FEATURE' options to
`configure', where FEATURE indicates an optional part of the package.
They may also pay attention to `--with-PACKAGE' options, where PACKAGE
is something like `gnu-as' or `x' (for the X Window System). The
`README' should mention any `--enable-' and `--with-' options that the
package recognizes.
For packages that use the X Window System, `configure' can usually
find the X include and library files automatically, but if it doesn't,
you can use the `configure' options `--x-includes=DIR' and
`--x-libraries=DIR' to specify their locations.
Specifying the System Type
==========================
There may be some features `configure' can not figure out
automatically, but needs to determine by the type of host the package
will run on. Usually `configure' can figure that out, but if it prints
a message saying it can not guess the host type, give it the
`--host=TYPE' option. TYPE can either be a short name for the system
type, such as `sun4', or a canonical name with three fields:
CPU-COMPANY-SYSTEM
See the file `config.sub' for the possible values of each field. If
`config.sub' isn't included in this package, then this package doesn't
need to know the host type.
If you are building compiler tools for cross-compiling, you can also
use the `--target=TYPE' option to select the type of system they will
produce code for and the `--build=TYPE' option to select the type of
system on which you are compiling the package.
Sharing Defaults
================
If you want to set default values for `configure' scripts to share,
you can create a site shell script called `config.site' that gives
default values for variables like `CC', `cache_file', and `prefix'.
`configure' looks for `PREFIX/share/config.site' if it exists, then
`PREFIX/etc/config.site' if it exists. Or, you can set the
`CONFIG_SITE' environment variable to the location of the site script.
A warning: not all `configure' scripts look for a site script.
Operation Controls
==================
`configure' recognizes the following options to control how it
operates.
`--cache-file=FILE'
Use and save the results of the tests in FILE instead of
`./config.cache'. Set FILE to `/dev/null' to disable caching, for
debugging `configure'.
`--help'
Print a summary of the options to `configure', and exit.
`--quiet'
`--silent'
`-q'
Do not print messages saying which checks are being made. To
suppress all normal output, redirect it to `/dev/null' (any error
messages will still be shown).
`--srcdir=DIR'
Look for the package's source code in directory DIR. Usually
`configure' can determine that directory automatically.
`--version'
Print the version of Autoconf used to generate the `configure'
script, and exit.
`configure' also accepts some other, not widely useful, options.

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# --capture \
# --output-file ./lcov.info
# $(LCOV) --directory ./libaudiofile \
# --output-file ./lcov.info \
# --remove ./lcov.info \
# "/usr/include/*" "gtest/*" "*/UT_*"
# $(mkdir_p) ./coverage
# git_commit=`GIT_DIR=./.git git log -1 --pretty=format:%h 2>/dev/null`; \
# $(GENHTML) --title "audiofile 0.3.6 $$git_commit" \
# --output-directory ./coverage ./lcov.info
# @echo
# @echo 'lcov report can be found here:'
# @echo 'file:///c/Users/marti/Desktop/audiofile-0.3.6/coverage/index.html'
# @echo
#clean-local:
# -rm -rf coverage
#.PHONY: coverage-reset coverage coverage-report
coverage:
@echo "Code coverage is not enabled."
@exit 1
# Tell versions [3.59,3.63) of GNU make to not export all variables.
# Otherwise a system limit (for SysV at least) may be exceeded.
.NOEXPORT:

View File

@ -0,0 +1,58 @@
## Process this file with automake to produce Makefile.in
SUBDIRS = gtest libaudiofile sfcommands test examples docs
EXTRA_DIST = \
ACKNOWLEDGEMENTS \
NOTES \
README \
TODO \
COPYING.GPL \
configure configure.ac \
audiofile.spec.in \
audiofile.pc.in \
audiofile-uninstalled.pc.in
pkgconfigdir = $(libdir)/pkgconfig
pkgconfig_DATA = audiofile.pc
dist-hook: audiofile.spec
cp audiofile.spec $(distdir)
if ENABLE_COVERAGE
coverage:
$(MAKE) coverage-reset
$(MAKE) check
$(MAKE) coverage-report
coverage-reset:
$(LCOV) --base-directory=@top_srcdir@ --directory @top_srcdir@/libaudiofile --zerocounters
coverage-report:
$(LCOV) --directory @top_srcdir@/libaudiofile \
--capture \
--output-file @top_builddir@/lcov.info
$(LCOV) --directory @top_srcdir@/libaudiofile \
--output-file @top_builddir@/lcov.info \
--remove @top_builddir@/lcov.info \
"/usr/include/*" "gtest/*" "*/UT_*"
$(mkdir_p) @top_builddir@/coverage
git_commit=`GIT_DIR=@top_srcdir@/.git git log -1 --pretty=format:%h 2>/dev/null`; \
$(GENHTML) --title "@PACKAGE@ @VERSION@ $$git_commit" \
--output-directory @top_builddir@/coverage @top_builddir@/lcov.info
@echo
@echo 'lcov report can be found here:'
@echo 'file://@abs_top_builddir@/coverage/index.html'
@echo
clean-local:
-rm -rf coverage
.PHONY: coverage-reset coverage coverage-report
else
coverage:
@echo "Code coverage is not enabled."
@exit 1
endif

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