sm64pc/src/game/geo_misc.h

43 lines
1.9 KiB
C

#ifndef _TRANSPARENT_TEXTURE_H
#define _TRANSPARENT_TEXTURE_H
#include "types.h"
enum FlyingCarpetState
{
FLYING_CARPET_IDLE = 0,
FLYING_CARPET_MOVING_WITHOUT_MARIO = 1,
FLYING_CARPET_MOVING_WITH_MARIO = 2
};
extern s8 gFlyingCarpetState;
#ifdef TARGET_N64
extern void make_vertex(
Vtx *vtx, s32 n, s16 x, s16 y, s16 z, s16 tx, s16 ty, u8 r, u8 g, u8 b, u8 a
);
#else
extern void make_vertex(
Vtx *vtx, s32 n, f32 x, f32 y, f32 z, s16 tx, s16 ty, u8 r, u8 g, u8 b, u8 a
);
#endif
extern s16 round_float(f32);
extern Gfx *geo_exec_inside_castle_light(s32 callContext, struct GraphNode *node, f32 mtx[4][4]);
extern Gfx *geo_exec_flying_carpet_timer_update(s32 callContext, struct GraphNode *node,
f32 mtx[4][4]);
extern Gfx *geo_exec_flying_carpet_create(s32 callContext, struct GraphNode *node, f32 mtx[4][4]);
extern Gfx *geo_exec_cake_end_screen(s32 callContext, struct GraphNode *node, f32 mtx[4][4]);
#define gLoadBlockTexture(dl, width, height, format, image) \
{ \
gDPSetTextureImage((dl), (format), G_IM_SIZ_16b, 1, (image)); \
gDPTileSync((dl)); \
gDPSetTile((dl), (format), G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, \
G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD); \
gDPLoadSync((dl)); \
gDPLoadBlock((dl), G_TX_LOADTILE, 0, 0, (width) * (height) - 1, CALC_DXT((width), G_IM_SIZ_16b_BYTES)) \
}
#endif /* _TRANSPARENT_TEXTURE_H */