commit
9a40d86f6a
26
Dockerfile
Normal file
26
Dockerfile
Normal file
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@ -0,0 +1,26 @@
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FROM ubuntu:18.04 as build
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RUN apt-get update && \
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apt-get install -y \
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binutils-mips-linux-gnu \
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bsdmainutils \
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build-essential \
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libaudiofile-dev \
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pkg-config \
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python3 \
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wget \
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zlib1g-dev
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RUN wget \
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https://github.com/n64decomp/qemu-irix/releases/download/v2.11-deb/qemu-irix-2.11.0-2169-g32ab296eef_amd64.deb \
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-O qemu.deb && \
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echo 8170f37cf03a08cc2d7c1c58f10d650ea0d158f711f6916da9364f6d8c85f741 qemu.deb | sha256sum --check && \
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dpkg -i qemu.deb && \
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rm qemu.deb
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RUN mkdir /sm64
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WORKDIR /sm64
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ENV PATH="/sm64/tools:${PATH}"
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CMD echo 'usage: docker run --rm --mount type=bind,source="$(pwd)",destination=/sm64 sm64 make VERSION=${VERSION:-us} -j4\n' \
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'see https://github.com/n64decomp/sm64/blob/master/README.md for advanced usage'
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27
README.md
27
README.md
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@ -16,6 +16,33 @@ A prior copy of the game is required to extract the required assets.
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## Installation
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### Docker
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#### 1. Copy baserom(s) for asset extraction
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For each version (jp/us/eu) that you want to build a ROM for, put an existing ROM at
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`./baserom.<version>.z64` for asset extraction.
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#### 2. Create docker image
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```bash
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docker build -t sm64 .
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```
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#### 3. Build
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To build we simply have to mount our local filesystem into the docker container and build.
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```bash
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# for example if you have baserom.us.z64 in the project root
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docker run --rm --mount type=bind,source="$(pwd)",destination=/sm64 sm64 make VERSION=us -j4
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# if your host system is linux you need to tell docker what user should own the output files
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docker run --rm --mount type=bind,source="$(pwd)",destination=/sm64 --user $UID:$UID sm64 make VERSION=us -j4
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```
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Resulting artifacts can be found in the `build` directory.
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### Linux
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#### 1. Copy baserom(s) for asset extraction
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Block a user