sm64pc/src/pc/audio/audio_sdl.c

48 lines
1.1 KiB
C

#include <SDL2/SDL.h>
#include "audio_api.h"
static SDL_AudioDeviceID dev;
static bool audio_sdl_init(void) {
if (SDL_Init(SDL_INIT_AUDIO) != 0) {
fprintf(stderr, "SDL init error: %s\n", SDL_GetError());
return false;
}
SDL_AudioSpec want, have;
SDL_zero(want);
want.freq = 32000;
want.format = AUDIO_S16;
want.channels = 2;
want.samples = 512;
want.callback = NULL;
dev = SDL_OpenAudioDevice(NULL, 0, &want, &have, 0);
if (dev == 0) {
fprintf(stderr, "SDL_OpenAudio error: %s\n", SDL_GetError());
return false;
}
SDL_PauseAudioDevice(dev, 0);
return true;
}
static int audio_sdl_buffered(void) {
return SDL_GetQueuedAudioSize(dev) / 4;
}
static int audio_sdl_get_desired_buffered(void) {
return 1100;
}
static void audio_sdl_play(const uint8_t *buf, size_t len) {
if (audio_sdl_buffered() < 6000) {
// Don't fill the audio buffer too much in case this happens
SDL_QueueAudio(dev, buf, len);
}
}
struct AudioAPI audio_sdl = {
audio_sdl_init,
audio_sdl_buffered,
audio_sdl_get_desired_buffered,
audio_sdl_play
};