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Author SHA1 Message Date
Noah 7816a8a362 Update package paths and README 2018-10-05 08:30:57 -07:00
Franklin Yu 6025e8de66
Add notice for discussion area 2018-03-04 22:04:58 -05:00
Jim Teeuwen a0ff2567cf Merge pull request #115 from grobie/fix-go-fmt
Fix go format of generated code
2015-10-23 11:11:02 +02:00
Tobias Schmidt 8ed2cd0f6d Fix go format of generated code
The following changes make the generated code go fmt compatible.
2015-10-23 03:48:06 -04:00
Jim Teeuwen bfe36d3254 Merge pull request #108 from liggitt/nometadata
Allow excluding metadata from built assets
2015-08-14 02:31:15 +02:00
Jordan Liggitt 7f4fb1184f Allow excluding metadata from built assets 2015-08-13 15:37:16 -04:00
Jim Teeuwen dce55d09e2 Merge pull request #107 from tamird/vet-shadow
Replace `go-nyet` with `go tool vet --shadow`
2015-08-08 02:19:13 +02:00
Tamir Duberstein 57e5327e97 Replace `go-nyet` with `go tool vet --shadow`
`go-nyet` is deprecated.
2015-08-07 16:36:36 -04:00
Jim Teeuwen 19c9a00bca Merge pull request #104 from jangler/master
Don't write NUL bytes in uncompressed_memcopy()
2015-07-28 18:58:31 +02:00
Brandon Mulcahy 96e3c9c230 Don't write NUL bytes in uncompressed_memcopy() 2015-07-28 07:21:58 -04:00
Jim Teeuwen 14ba83ac84 Merge pull request #103 from tsu-ku-ne/master
fix a bug that invalid convert to asset name if recursive
2015-07-21 11:10:03 +02:00
oda 94e9e44a67 fix a bug that invalid convert to asset name if recursive 2015-07-21 15:18:43 +09:00
Jim Teeuwen 281d36d28b Merge pull request #102 from tsu-ku-ne/master
Modify test to relate to function name
2015-07-16 08:30:07 +02:00
oda 0e7bf08e91 Modify test to relate to function name 2015-07-16 10:37:29 +09:00
Jim Teeuwen 564900b991 Merge pull request #101 from tsu-ku-ne/master
Fix bug that invalid converted asset name
2015-07-16 02:30:11 +02:00
oda c2c7562055 Fix bug that invalid converted asset name 2015-07-15 19:02:56 +09:00
Jim Teeuwen 2026467100 Merge pull request #100 from mattn/to_slash
call ToSlash() to be slash separated paths also on Windows.
2015-07-03 11:09:08 +02:00
Yasuhiro Matsumoto bd8da9c54b call ToSlash() to be slash separated paths also on Windows. 2015-07-03 11:51:55 +09:00
Jim Teeuwen 38ae5514e6 Merge pull request #99 from tamird/filepath-not-path
Use `filepath` everywhere instead of `path`
2015-07-02 18:58:11 +02:00
Tamir Duberstein ff362dd1f1 Use `filepath` everywhere instead of `path`
For non-slashed paths (e.g. Windows) `path` does the wrong thing.
Sadly this is not documented, but a cursory glance at the go sources
reveals that `filepath` uses `os.PathSeparator` everywhere while
`path` uses a literal `"/"`.
2015-07-02 11:44:17 -04:00
Jim Teeuwen 91db54b040 Merge pull request #97 from ikawaha/feature/remove_unsafe_refect_from_compress_nomemcopy
Remove reflect and unsafe from header_compressed_nomemcopy
2015-06-14 21:50:11 +02:00
ikawaha 49f71bc21c Remove reflect and unsafe from header_compressed_nomemcopy 2015-06-13 23:32:09 +09:00
Jim Teeuwen eb723d5626 Merge pull request #96 from tsu-ku-ne/master
Fix runtime error: index out of range
2015-06-10 11:06:00 +02:00
oda 6a532a6d90 Fix runtime error: index out of range 2015-06-10 12:32:55 +09:00
Jim Teeuwen 83a44d533b Merge pull request #93 from gelraen/files
Fix handling of individual files in subdirectories
2015-06-01 15:14:37 +02:00
Maxim Ignatenko a4f78e909c Fix handling of individual files in subdirectories 2015-06-01 13:27:45 +01:00
Jim Teeuwen 3ad80867de Merge pull request #92 from tsu-ku-ne/master
Fix bug that invalid generate Go code.
2015-05-29 13:51:24 +02:00
oda 1788809334 Ignore prefix if start with `.` 2015-05-29 18:00:38 +09:00
Jim Teeuwen b0c5bef59f Merge pull request #91 from tamird/diff-take-2
Insert a newline
2015-05-28 20:39:38 +02:00
Tamir Duberstein ca29b0b7f5 Insert a newline 2015-05-28 10:30:35 -04:00
Jim Teeuwen 69db088dee Merge pull request #90 from tamird/generated-by
Insert "generated by" comments
2015-05-28 13:39:15 +02:00
Tamir Duberstein 36d53ead3a Insert "generated by" comments
This allows Github to suppress diffs in generated files.
2015-05-27 19:52:04 -04:00
Tamir Duberstein e01811006d Style 2015-05-27 19:51:30 -04:00
Jim Teeuwen eb01a153be Merge pull request #86 from tamird/golint
Golint
2015-05-26 22:39:33 +02:00
Tamir Duberstein dfcf23b04e camelCase instead of snake_case 2015-05-11 21:44:51 -04:00
Tamir Duberstein 4fc85e2b3c Better Makefiles 2015-05-11 21:39:32 -04:00
Tamir Duberstein dada32c78b Early return 2015-05-11 15:47:48 -04:00
Tamir Duberstein 6b468a429a bintree 2015-05-11 15:46:01 -04:00
Tamir Duberstein ba26659a34 bindataFileInfo 2015-05-11 15:45:16 -04:00
Tamir Duberstein 4f258b3140 Comment style 2015-05-11 15:44:41 -04:00
Tamir Duberstein ffff253524 bindataRead 2015-05-11 15:42:14 -04:00
Tamir Duberstein 4d36d97d1d golint 2015-05-11 15:33:37 -04:00
Jim Teeuwen d0a5f1749d Merge pull request #85 from tamird/go-nyet
Incorporate go-nyet
2015-05-11 20:45:43 +02:00
Tamir Duberstein fff92e7dec Incorporate go-nyet 2015-05-11 09:48:50 -04:00
Jim Teeuwen a15f234cb1 Merge pull request #84 from tamird/errcheck
Emit `errcheck`-passing code
2015-05-09 14:00:24 +02:00
Tamir Duberstein c3e4c77465 Emit `errcheck`-passing code 2015-05-08 16:15:37 -04:00
Tamir Duberstein 476077970b Regenerate testdata 2015-05-08 16:15:24 -04:00
Jim Teeuwen 76a6418a0a Merge pull request #82 from abates/feature/FollowSymlinks
Implementation for following symlinks
2015-04-16 17:24:44 +02:00
Andrew Bates 465fc29db9 Implementation for following symlinks
This is an implementation where findFiles will follow symlinks and keep
track of paths already followed.  No paths will be evaluated more than
once, therefore preventing recursive link evaluation.

Commit includes test cases and test data
2015-04-16 09:38:06 -04:00
Jim Teeuwen f449dcd26c Merge pull request #81 from liggitt/ascii
Always encode binary data to ascii-escaped strings
2015-04-02 02:05:19 +02:00
Jordan Liggitt 1d06945605 Always encode binary data to ascii-escaped strings 2015-04-01 15:44:58 -04:00
Jim Teeuwen 21f0a65fc5 Merge pull request #80 from srhnsn/master
Always split by forward slashes when writing the TOC tree.
2015-03-21 19:11:58 +01:00
Serhan Şen 9178943e13 Always split by forward slashes when writing the TOC tree.
At that point, all slashes are normalized as forward slashes.
2015-03-21 16:36:03 +01:00
Jim Teeuwen 7362d4b6b2 Merge pull request #74 from tschottdorf/master
add `mode` and `modTime` flags
2015-03-10 19:22:57 +01:00
Tobias Schottdorf b5d9eff767 add `mode` and `modTime` flags
In some situations, it is desired to have reproducible runs of `go-bindata`
from a fixed git repository commit. Since mtimes and file modes are not
generally versioned, the newly introduced flags aid in that quest by allowing
to completely replace those two pieces of data by something fixed.

Example:
//go:generate go-bindata -pkg resource -mode 0644 -modtime 1388530800 \
                         -o ./embedded.go ./ui/...
2015-03-10 19:17:17 +01:00
Jim Teeuwen 040617c5ef Merge pull request #73 from jbreitbart/master
Added MustAsset function.
2015-03-08 22:15:58 +01:00
Jens Breitbart 81e20ed1b7 Added MustAsset function. 2015-03-08 12:42:30 +01:00
Jim Teeuwen 8ee21af0fa Merge pull request #72 from shurcooL/remove-unused-Config-field
Remove unused field in Config.
2015-02-26 02:52:18 +01:00
Dmitri Shuralyov af127dc2da Remove unused field in Config.
Commit 2c7ab48825 added new struct
InputConfig which contains Path string and Recursive bool. The rest of
go-bindata has been changed to use that.
The Recursive flag inside Config is now completely unused, and should
be removed since it makes code harder to read.
2015-02-25 17:34:33 -08:00
Jim Teeuwen 8ec170e704 Merge pull request #69 from beyang/master
add -dev flag, similar to -debug but does not emit absolute file paths
2015-01-27 01:35:24 +01:00
Beyang Liu 0efad67aa4 add -dev flag, similar to -debug but does not emit absolute file paths 2015-01-26 15:56:13 -08:00
Jim Teeuwen 4a8e91e5cd Merge pull request #66 from shurcooL/patch-1
Update README to mention go get -u.
2015-01-09 11:22:27 +01:00
Dmitri Shuralyov e3850a4b3c Update README to mention go get -u.
This will help prevent/reduce issues such as #65.
2015-01-09 01:13:54 -08:00
Jim Teeuwen 452770b024 Merge pull request #64 from riywo/fix/recursive_knownFuncs
Fix bug of knownFuncs usage when findFiles is called recursively
2014-12-09 16:43:41 +01:00
Ryosuke IWANAGA f80b50711d Fix bug of knownFuncs usage when findFiles is called recursively 2014-12-09 22:07:31 +09:00
Jim Teeuwen 7159dbfa31 Merge pull request #63 from riywo/fix/testdata
Update testdata/out
2014-12-09 12:36:31 +01:00
Ryosuke IWANAGA fc595e391e Update testdata/out 2014-12-09 14:41:25 +09:00
Jim Teeuwen f7b87a0a9a Merge pull request #62 from riywo/restore
Add RestoreAsset/RestoreAssets methods
2014-12-08 17:11:19 +01:00
Ryosuke IWANAGA 0267f6e673 Add RestoreAsset/RestoreAssets methods 2014-12-08 23:02:06 +09:00
Jim Teeuwen 9091c617ee Merge pull request #61 from riywo/add-file-info
Add AssetInfo() to use FileInfo
2014-12-08 00:26:27 +01:00
Ryosuke IWANAGA 5dec5f37be Adjust release mode for AssetInfo() 2014-12-08 07:35:15 +09:00
Ryosuke IWANAGA f9f833bc6e Add AssetInfo() into debug mode using type asset 2014-12-08 07:31:35 +09:00
Jim Teeuwen f94581bd91 Merge pull request #59 from jwforres/sort_sooner
Sort before generating unique function names to get stable output
2014-11-25 11:17:39 +01:00
Jessica Forrester fcbedc59d6 Sort before generating unique function names to get stable output 2014-11-24 16:10:21 -05:00
Jim Teeuwen bbd0c6e271 Merge pull request #56 from jwforres/fix_compilation_mem_bloat
Fix extreme memory bloat during compile time. Also, when strings are valid UTF-8 inline them directly as raw strings when in uncompressed mode.
2014-11-20 18:47:17 +01:00
Jessica Forrester 2c5bf09f1b Fix extreme memory bloat during compile time. When using uncompressed mode show raw UTF-8 strings for better diffs. 2014-11-20 10:29:22 -05:00
Jim Teeuwen da92400a92 Merge pull request #55 from shurcooL/patch-1
Fix Asset signature in README.
2014-11-16 11:22:31 +01:00
Dmitri Shuralyov 0e05e3a19d Fix Asset signature in README.
See https://github.com/jteeuwen/go-bindata/pull/54#discussion_r20400279.
2014-11-15 19:45:57 -08:00
Jim Teeuwen 1796683e4d Merge pull request #54 from arschles/fix-readme
fixing the readme to indicate err return
2014-11-15 01:21:54 +01:00
Aaron Schlesinger 8f6e0a3425 fixing the readme to indicate err return
from a test that I wrote in https://github.com/arschles/go-bindata-test, it looks like go-bindata generates an Asset(...) function that returns an error when the file isn't found
2014-11-14 14:38:19 -08:00
Jim Teeuwen 1743f47c01 Merge pull request #50 from liggitt/sorted_order
Output TOC and tree in sorted order
2014-09-29 23:50:12 +02:00
Jordan Liggitt 853793af8f Output TOC and tree in sorted order to make output stable between invocations. Addresses issue #49 2014-09-29 16:32:04 -04:00
jimt 93b909d149 Merge pull request #47 from stephens2424/master
Appending a count for filenames that end up being duplicated by
2014-08-18 04:00:46 +02:00
Stephen Searles cfd1b4bd08 Appending a count for filenames that end up being duplicated by
sanitization. Addresses issue #46.
2014-08-17 17:15:30 -07:00
jimt 64e31e0c92 Merge pull request #43 from Byron/master
AssetDir is now able to list the data root.
2014-08-07 16:44:26 +02:00
Sebastian Thiel 6ca6b73691 AssetDir is now able to list the data root.
Previously, it was impossible to get a listing of entries right underneath
the data root.

Such a query is now possible by passing an empty string as data root.
2014-08-07 16:24:25 +02:00
jimt 388b47b5ff Merge pull request #42 from opennota/files_as_params
Accept individual files as parameters
2014-08-05 15:59:05 +02:00
opennota 6347e7a31c Accept individual files as parameters 2014-08-05 19:23:20 +07:00
jimt b040f60a8c Merge pull request #41 from ctl80/patch-1
Fixing small grammar error.
2014-08-01 14:18:09 +02:00
ctl80 68a53ac0c2 Fixing small grammar error. 2014-08-01 06:49:15 -05:00
jimt c3d7350481 Merge pull request #40 from elazarl/patch-1
Refer to go-bindata-assetfs in README
2014-07-14 11:06:04 +02:00
Elazar Leibovich d47bbf733e refer to go-bindata-assetfs in README 2014-07-14 06:50:09 +03:00
jimt 54e5992f47 Merge pull request #39 from elazarl/pullreq
Support directory listing with AssetDir(dirname string)
2014-07-13 15:34:24 +02:00
Elazar Leibovich c15090e68a Support directory listing with AssetDir(dirname string)
Signed-off-by: Elazar Leibovich <elazarl@gmail.com>
2014-07-13 12:50:11 +03:00
Jim Teeuwen d3feb9534c Removes unnecessary return in `writeReleaseAsset`. This satisfies
the rules for `go vet`. Addresses issue #35

Signed-off-by: Jim Teeuwen <jimteeuwen@gmail.com>
2014-06-09 12:31:18 +02:00
Jim Teeuwen 17800c65a0 Fixes formatting of various generated outputs to be
more compatible with `go fmt`. This partially addresses
issue #34

Signed-off-by: Jim Teeuwen <jimteeuwen@gmail.com>
2014-05-28 14:43:02 +02:00
jimt 394d5b27c0 Merge pull request #32 from XenoPhex/master
Asset retrieval is independent of OS Path
2014-05-16 20:22:52 +02:00
Anand Gaitonde and Michael Maximilien f93f031745 Asset retrieval is independent of OS Path
That is for Windows \\ are replaced with / since the
asset map uses paths with /
2014-05-16 10:34:04 -07:00
jimt 4b70a41eb8 Merge pull request #31 from yosssi/fix-toc-footer
Remove the unnecessary line break of the TOC footer
2014-05-12 17:52:26 +02:00
yosssi ff2ab748eb Remove the unnecessary line break of the TOC footer 2014-05-13 00:39:28 +09:00
jimt 8abc1cae37 Merge pull request #30 from yosssi/add-assetnames
Add `AssetNames` function which returns the names of the assets.
2014-05-12 12:34:24 +02:00
yosssi e764a84fdf Fix the following things:
* Change `for name, _ := range _bindata` to `for name := range _bindata {`
* Format the souce codes
2014-05-12 18:15:42 +09:00
yosssi 57a8ec74ce Add `AssetNames` function which returns the names of the assets. 2014-05-12 13:59:00 +09:00
jimt 6c168add63 Merge pull request #29 from yosssi/fix-contributing
Fix a typo of CONTRIBUTING.md (Update from "chose" to "choose")
2014-05-10 20:00:37 +02:00
jimt ab3c8e2995 Merge pull request #28 from yosssi/fix-config-validate
Fix `*Config.validate` method not to make a directory when the `-o` flag's path does not have a directory.
2014-05-10 19:59:02 +02:00
yosssi cda5f335ae Fix a typo of CONTRIBUTING.md (Update from "chose" to "choose") 2014-05-11 02:55:35 +09:00
yosssi ca7033b19a Fix `*Config.validate` method not to make a directory when the `-o` flag's path does not have a directory. 2014-05-11 02:42:25 +09:00
jimt 2ebf002fb5 Merge pull request #26 from ian-kent/master
Add support for -ignore
2014-04-30 01:41:00 +02:00
Ian Kent 7f6fddddd0 Add support for -ignore 2014-04-29 23:42:13 +01:00
Jim Teeuwen 212d2a5cdc Fixes typo in flag description. 2014-04-10 18:10:22 +02:00
Jim Teeuwen 3834e2fe48 Fixes some code comments. 2014-03-07 22:13:34 +01:00
jimt 362b0784bb Merge pull request #20 from taichi/use_to_slash
Use / in the name of the asset.
2014-02-28 19:34:45 +01:00
SATO taichi eb1b26017a Use / in the name of the asset.
Windows path separator is not / in \.
2014-02-28 20:33:10 +09:00
Jim Teeuwen 1c1928d3b6 Amends README with a note on how to access generated asset data. 2014-01-29 12:43:10 +01:00
Jim Teeuwen e87a807885 Avoid expensive fmt.Fprintf calls in `StringWriter.Write` inner loop.
This addresses issue 14.
2014-01-29 11:34:37 +01:00
Jim Teeuwen ae22b84b7e Imlpement buffered output writer for increased performance.
This addresses issue 14.
2014-01-29 11:28:32 +01:00
Jim Teeuwen 436fd0c250 Fixes a typo in the README. 2014-01-29 02:05:30 +01:00
Jim Teeuwen 7d4f92315c Amends README with a small installation note. 2014-01-29 02:03:55 +01:00
Jim Teeuwen f628643380 Merge branch 'batchconvert'
Conflicts:
	lib/toc.go
	lib/translate.go
	main.go
2014-01-29 01:44:38 +01:00
Jim Teeuwen 658f2bddf4 Runs go fmt. 2014-01-29 01:38:29 +01:00
Jim Teeuwen bb0b560542 Fixes bytewriter to format output. 2014-01-29 01:37:15 +01:00
Jim Teeuwen 20077324b7 Removes debug print output. 2014-01-28 23:32:50 +01:00
jimt 4bf44a02f1 Merge pull request #16 from pblaszczyk/exit_code
In case of error, exit status should be different than 0.
2014-01-07 09:40:16 -08:00
Paweł Błaszczyk 85c2b05609 In case of error, exit status should be different than 0. 2014-01-07 17:41:09 +01:00
jimt 37aa0dc02e Merge pull request #15 from pblaszczyk/fix
Fix for handling prefix value and output not formatted according to go fmt.
2014-01-03 12:11:32 -08:00
Paweł Błaszczyk 28919a6a56 Output files are not formatted in accordance with go fmt. 2014-01-03 19:45:37 +01:00
Paweł Błaszczyk 7bd7bcfcdf Fix for ignored trailing path separator in prefix. 2014-01-03 18:46:33 +01:00
Jim Teeuwen b903585359 Revises README to reflect changes to command line API. 2013-11-16 12:20:14 +01:00
Jim Teeuwen 4674192d6b Implement supp-ort for multiple input paths in command line tool. 2013-11-16 12:19:19 +01:00
Jim Teeuwen 14a0ff90f8 Adds -o flag to specify output file name. 2013-11-16 12:08:37 +01:00
Jim Teeuwen 67221add2e Replaces CONTRIBUTE file with CONTRIBUTING.md file.
The list of contributors is no longer included, as it
can be deduced from the git commit history. No need
to maintain it twice.
2013-11-16 11:57:31 +01:00
jimt f43e6bd89c Merge pull request #13 from inconshreveable/experimental
Proposed changes after experimenting with batchconvert
2013-11-12 01:41:44 -08:00
Alan Shreve bd1a47dfea be more helpful on no-argument invocation 2013-11-08 21:31:55 +02:00
Alan Shreve 8e87ecda2a return errors from calls to Asset() instead of ever panicking 2013-11-08 21:28:49 +02:00
Alan Shreve 7ab45c816f add support for converting multiple directories simultaneously 2013-11-08 17:21:11 +02:00
Alan Shreve 2c7ab48825 use 'go' command style recursion indicators on path inputs rather than a recursive flag 2013-11-08 17:14:25 +02:00
Jim Teeuwen 965fbe401b Fixes some formatting in README. 2013-11-01 10:36:39 +01:00
Jim Teeuwen b1eab644d7 Fixes Config.validate() to create the directory of the output
file, if it does not exist.
2013-11-01 10:34:25 +01:00
Jim Teeuwen ca6a684780 Fixes another code comment. 2013-11-01 10:30:39 +01:00
Jim Teeuwen f5e037a829 Fixes some code comments. 2013-11-01 10:27:50 +01:00
Jim Teeuwen a36b3d3839 Adds the -r command line flag. This determines if the input
directory should be processed recursively or not. The default
is false.

Fixes the package to use this flag.

Revises the README and adds a docs.go file which holds
package documentation.
2013-10-30 16:08:29 +01:00
Jim Teeuwen c385518c06 Performs some minor cleanup.
Adds testdata output for a debug build.
Fixes README to reflect new features and behaviour.
2013-10-30 15:24:59 +01:00
Jim Teeuwen cca9f8e6b7 Removes output of both debug and release code. There really
is no point to this.

All output (including TOC) is now written to a single output file.
This allows us to have different output file names to be specified.
Each for a different version generated code with its own build tags.
Consequently offering much greater flexibility in the way generated
code is to be used in a host application.

Fixes test outputs to match all these changes.
2013-10-30 14:45:04 +01:00
Jim Teeuwen 12a480432a Implements writing of TOC file. Refactors code for debug and release
writers. Adds output examples for various output modes.
2013-10-30 13:14:58 +01:00
Jim Teeuwen efd0c57cfd Fixes some minor translation issues. 2013-10-30 11:42:09 +01:00
Jim Teeuwen 7125d6f515 Adds an extra testdata file to ensure that there are no
name collisions in the generated code, when it comes to
multiple assets with the same file name.

This should all receive unique entries, using their
directory paths to set them apart.
2013-10-30 02:19:24 +01:00
Jim Teeuwen ae16b2b3c6 Finishes imlpementing the various debug and release output
modes. For debug we always read assets from disk and ignore
the compression and memcopy options. For release mode, the
assets are all embedded and the compression/memcopy options
are taken into account.
2013-10-30 02:16:14 +01:00
Jim Teeuwen 17f2782db6 Implements output of debug code.
Partially imlpements output of release code.
Reorganizes testdata directory.
2013-10-30 02:11:04 +01:00
Jim Teeuwen c4d457542a Add some more test files and directories and implement locating
of asset files.
2013-10-29 18:23:52 +01:00
Jim Teeuwen 560fbff5df Main directory becomes the library. go-bindata subdir holds
the command code.
2013-10-29 16:17:14 +01:00
Jim Teeuwen 6187b52beb Strips existing code. Refactors directory structure and begins
implementation of version 3.0.1.
2013-10-29 16:16:12 +01:00
49 changed files with 3578 additions and 8818 deletions

79
CONTRIBUTING.md Normal file
View File

@ -0,0 +1,79 @@
## Contribution guidelines.
So you wish to contribute to this project? Fantastic!
Here are a few guidelines to help you do this in a
streamlined fashion.
## Bug reports
When supplying a bug report, please consider the following guidelines.
These serve to make it easier for us to address the issue and find a solution.
Most of these are pretty self-evident, but sometimes it is still necessary
to reiterate them.
* Be clear in the way you express the problem. Use simple language and
just enough of it to clearly define the issue. Not everyone is a native
English speaker. And while most can handle themselves pretty well,
it helps to stay away from more esoteric vocabulary.
Be patient with non-native English speakers. If their bug reports
or comments are hard to understand, just ask for clarification.
Do not start guessing at their meaning, as this may just lead to
more confusion and misunderstandings.
* Clearly define any information which is relevant to the problem.
This includes library versions, operating system and any other
external dependencies which may be needed.
* Where applicable, provide a step-by-step listing of the way to
reproduce the problem. Make sure this is the simplest possible
way to do so. Omit any and all unneccesary steps, because they may
just complicate our understanding of the real problem.
If need be, create a whole new code project on your local machine,
which specifically tries to create the problem you are running into;
nothing more, nothing less.
Include this program in the bug report. It often suffices to paste
the code in a [Gist](https://gist.github.com) or on the
[Go playground](http://play.golang.org).
* If possible, provide us with a listing of the steps you have already
undertaken to solve the problem. This can save us a great deal of
wasted time, trying out solutions you have already covered.
## Pull requests
Bug reports are great. Supplying fixes to bugs is even better.
When submitting a pull request, the following guidelines are
good to keep in mind:
* `go fmt`: **Always** run your code through `go fmt`, before
committing it. Code has to be readable by many different
people. And the only way this will be as painless as possible,
is if we all stick to the same code style.
Some of our projects may have automated build-servers hooked up
to commit hooks. These will vet any submitted code and determine
if it meets a set of properties. One of which is code formatting.
These servers will outright deny a submission which has not been
run through `go fmt`, even if the code itself is correct.
We try to maintain a zero-tolerance policy on this matter,
because consistently formatted code makes life a great deal
easier for everyone involved.
* Commit log messages: When committing changes, do so often and
clearly -- Even if you have changed only 1 character in a code
comment. This means that commit log messages should clearly state
exactly what the change does and why. If it fixes a known issue,
then mention the issue number in the commit log. E.g.:
> Fixes return value for `foo/boo.Baz()` to be consistent with
> the rest of the API. This addresses issue #32
Do not pile a lot of unrelated changes into a single commit.
Pick and choose only those changes for a single commit, which are
directly related. We would much rather see a hundred commits
saying nothing but `"Runs go fmt"` in between any real fixes
than have these style changes embedded in those real fixes.
It creates a lot of noise when trying to review code.

View File

@ -1,10 +0,0 @@
# This is the list of people who can contribute (or have contributed) to this
# project. This includes code, documentation, testing, content creation and
# bugfixes.
#
# Names should be added to this file like so:
# Name [<email address>]
#
# Please keep the list sorted.
Jim Teeuwen <jimteeuwen at gmail dot com>

2
Makefile Normal file
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@ -0,0 +1,2 @@
all:
make -C testdata

189
README.md
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@ -1,47 +1,99 @@
> **NOTICE:**
>
> This repository is a fork of <https://github.com/jteeuwen/go-bindata> which
> itself was a fork of an original project that disappeared.
>
> I've cloned a copy for personal use at <https://git.kirsle.net/go/bindata> so
> that I always have a version that won't disappear.
>
> [@kirsle](https://www.kirsle.net/)
## bindata
This tool converts any file into managable Go source code. Useful for embedding
binary data into a go program. The file data is optionally gzip compressed
before being converted to a raw byte slice.
This package converts any file into managable Go source code. Useful for
embedding binary data into a go program. The file data is optionally gzip
compressed before being converted to a raw byte slice.
It comes with a command line tool in the `go-bindata` sub directory.
This tool offers a set of command line options, used to customize the
output being generated.
### Installation
To install the library and command line program, use the following:
go get -u git.kirsle.net/go/bindata/...
### Usage
The simplest invocation is to pass it only the input file name.
The output file and code settings are inferred from this automatically.
Conversion is done on one or more sets of files. They are all embedded in a new
Go source file, along with a table of contents and an `Asset` function,
which allows quick access to the asset, based on its name.
$ go-bindata testdata/gophercolor.png
[w] No output file specified. Using 'testdata/gophercolor.png.go'.
[w] No package name specified. Using 'main'.
[w] No function name specified. Using 'testdata_gophercolor_png'.
The simplest invocation generates a `bindata.go` file in the current
working directory. It includes all assets from the `data` directory.
This creates the `testdata/gophercolor.png.go` file which has a package
declaration with name `main` and one function named `testdata_gophercolor_png` with
the following signature:
$ go-bindata data/
```go
func testdata_gophercolor_png() []byte
```
To include all input sub-directories recursively, use the elipsis postfix
as defined for Go import paths. Otherwise it will only consider assets in the
input directory itself.
You can now simply include the new .go file in your program and call
`testdata_gophercolor_png()` to get the (uncompressed) image data. The function panics
if something went wrong during decompression. See the testdata directory for
example input and output files for various modes.
$ go-bindata data/...
Aternatively, you can pipe the input file data into stdin. `go-bindata` will
then spit out the generated Go code to stdout. This does require explicitly
naming the desired function name, as it can not be inferred from the
input data. The package name will still default to 'main'.
To specify the name of the output file being generated, we use the following:
$ cat testdata/gophercolor.png | go-bindata -f gophercolor_png | gofmt
$ go-bindata -o myfile.go data/
Invoke the program with the `-h` flag for more options.
Multiple input directories can be specified if necessary.
In order to strip off a part of the generated function name, we can use the `-prefix` flag.
In the above example, the input file `testdata/gophercolor.png` yields a function named
`testdata_gophercolor_png`. If we want the `testdata` component to be left out, we invoke
the program as follows:
$ go-bindata dir1/... /path/to/dir2/... dir3
$ go-bindata -prefix "testdata/" testdata/gophercolor.png
The following paragraphs detail some of the command line options which can be
supplied to `go-bindata`. Refer to the `testdata/out` directory for various
output examples from the assets in `testdata/in`. Each example uses different
command line options.
To ignore files, pass in regexes using -ignore, for example:
$ go-bindata -ignore=\\.gitignore data/...
### Accessing an asset
To access asset data, we use the `Asset(string) ([]byte, error)` function which
is included in the generated output.
data, err := Asset("pub/style/foo.css")
if err != nil {
// Asset was not found.
}
// use asset data
### Debug vs Release builds
When invoking the program with the `-debug` flag, the generated code does
not actually include the asset data. Instead, it generates function stubs
which load the data from the original file on disk. The asset API remains
identical between debug and release builds, so your code will not have to
change.
This is useful during development when you expect the assets to change often.
The host application using these assets uses the same API in both cases and
will not have to care where the actual data comes from.
An example is a Go webserver with some embedded, static web content like
HTML, JS and CSS files. While developing it, you do not want to rebuild the
whole server and restart it every time you make a change to a bit of
javascript. You just want to build and launch the server once. Then just press
refresh in the browser to see those changes. Embedding the assets with the
`debug` flag allows you to do just that. When you are finished developing and
ready for deployment, just re-invoke `go-bindata` without the `-debug` flag.
It will now embed the latest version of the assets.
### Lower memory footprint
@ -97,9 +149,9 @@ func myfile() []byte {
### Optional compression
When the `-uncompressed` flag is given, the supplied resource is *not* GZIP compressed
before being turned into Go code. The data should still be accessed through
a function call, so nothing changes in the usage of the generated file.
When the `-nocompress` flag is given, the supplied resource is *not* GZIP
compressed before being turned into Go code. The data should still be accessed
through a function call, so nothing changes in the usage of the generated file.
This feature is useful if you do not care for compression, or the supplied
resource is already compressed. Doing it again would not add any value and may
@ -108,66 +160,39 @@ even increase the size of the data.
The default behaviour of the program is to use compression.
### Table of Contents
### Path prefix stripping
With the `-toc` flag, we can have `go-bindata` create a table of contents for all the files
which have been generated by the tool. It does this by first generating a new file named
`bindata-toc.go`. This contains a global map of type `map[string] func() []byte`. It uses the
input filename as the key and the data function as the value. We can use this
to fetch all data for our files, matching a given pattern.
It then appands an `init` function to each generated file, which simply makes the data
function append itself to the global `bindata` map.
Once you have compiled your program with all these new files and run it, the map will
be populated by all generated data files.
**Note**: The `bindata-toc.go` file will not be created when we run in `pipe` mode.
The reason being, that the tool does not write any files at all, as it has no idea
where to save them. The data file is written to `stdout` instead after all.
#### Table of Contents keys
The keys used in the `go_bindata` map, are the same as the input file name passed to `go-bindata`.
This includes the fully qualified (absolute) path. In most cases, this is not desireable, as it
puts potentially sensitive information in your code base. For this purpose, the tool supplies
another command line flag `-prefix`. This accepts a portion of a path name, which should be
stripped off from the map keys and function names.
The keys used in the `_bindata` map, are the same as the input file name
passed to `go-bindata`. This includes the path. In most cases, this is not
desireable, as it puts potentially sensitive information in your code base.
For this purpose, the tool supplies another command line flag `-prefix`.
This accepts a portion of a path name, which should be stripped off from
the map keys and function names.
For example, running without the `-prefix` flag, we get:
$ go-bindata /path/to/templates/foo.html
go_bindata["/path/to/templates/foo.html"] = path_to_templates_foo_html
$ go-bindata /path/to/templates/
_bindata["/path/to/templates/foo.html"] = path_to_templates_foo_html
Running with the `-prefix` flag, we get:
$ go-bindata -prefix "/path/to/" /path/to/templates/foo.html
go_bindata["templates/foo.html"] = templates_foo_html
$ go-bindata -prefix "/path/to/" /path/to/templates/
_bindata["templates/foo.html"] = templates_foo_html
#### bindata-toc.go
### Build tags
The `bindata-toc.go` file is very simple and looks as follows:
```go
package $PACKAGENAME
// Global Table of Contents map. Generated by go-bindata.
// After startup of the program, all generated data files will
// put themselves in this map. The key is the full filename, as
// supplied to go-bindata.
var go_bindata = make(map[string] func() []byte)
```
#### Build tags
With the optional -tags flag, you can specify any go build tags that
With the optional `-tags` flag, you can specify any go build tags that
must be fulfilled for the output file to be included in a build. This
is useful for including binary data in multiple formats, where the desired
format is specified at build time with the appropriate tag(s).
is useful when including binary data in multiple formats, where the desired
format is specified at build time with the appropriate tags.
The tags are appended to a `// +build` line in the beginning of the output file
and must follow the build tags syntax specified by the go tool.
### Related projects
[go-bindata-assetfs](https://github.com/elazarl/go-bindata-assetfs#readme) -
implements `http.FileSystem` interface. Allows you to serve assets with `net/http`.

12
asset.go Normal file
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@ -0,0 +1,12 @@
// This work is subject to the CC0 1.0 Universal (CC0 1.0) Public Domain Dedication
// license. Its contents can be found at:
// http://creativecommons.org/publicdomain/zero/1.0/
package bindata
// Asset holds information about a single asset to be processed.
type Asset struct {
Path string // Full file path.
Name string // Key used in TOC -- name by which asset is referenced.
Func string // Function name for the procedure returning the asset contents.
}

View File

@ -9,7 +9,11 @@ import (
"io"
)
var newline = []byte{'\n'}
var (
newline = []byte{'\n'}
dataindent = []byte{'\t', '\t'}
space = []byte{' '}
)
type ByteWriter struct {
io.Writer
@ -24,7 +28,10 @@ func (w *ByteWriter) Write(p []byte) (n int, err error) {
for n = range p {
if w.c%12 == 0 {
w.Writer.Write(newline)
w.Writer.Write(dataindent)
w.c = 0
} else {
w.Writer.Write(space)
}
fmt.Fprintf(w.Writer, "0x%02x,", p[n])

203
config.go Normal file
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@ -0,0 +1,203 @@
// This work is subject to the CC0 1.0 Universal (CC0 1.0) Public Domain Dedication
// license. Its contents can be found at:
// http://creativecommons.org/publicdomain/zero/1.0/
package bindata
import (
"fmt"
"os"
"path/filepath"
"regexp"
)
// InputConfig defines options on a asset directory to be convert.
type InputConfig struct {
// Path defines a directory containing asset files to be included
// in the generated output.
Path string
// Recusive defines whether subdirectories of Path
// should be recursively included in the conversion.
Recursive bool
}
// Config defines a set of options for the asset conversion.
type Config struct {
// Name of the package to use. Defaults to 'main'.
Package string
// Tags specify a set of optional build tags, which should be
// included in the generated output. The tags are appended to a
// `// +build` line in the beginning of the output file
// and must follow the build tags syntax specified by the go tool.
Tags string
// Input defines the directory path, containing all asset files as
// well as whether to recursively process assets in any sub directories.
Input []InputConfig
// Output defines the output file for the generated code.
// If left empty, this defaults to 'bindata.go' in the current
// working directory.
Output string
// Prefix defines a path prefix which should be stripped from all
// file names when generating the keys in the table of contents.
// For example, running without the `-prefix` flag, we get:
//
// $ go-bindata /path/to/templates
// go_bindata["/path/to/templates/foo.html"] = _path_to_templates_foo_html
//
// Running with the `-prefix` flag, we get:
//
// $ go-bindata -prefix "/path/to/" /path/to/templates/foo.html
// go_bindata["templates/foo.html"] = templates_foo_html
Prefix string
// NoMemCopy will alter the way the output file is generated.
//
// It will employ a hack that allows us to read the file data directly from
// the compiled program's `.rodata` section. This ensures that when we call
// call our generated function, we omit unnecessary mem copies.
//
// The downside of this, is that it requires dependencies on the `reflect` and
// `unsafe` packages. These may be restricted on platforms like AppEngine and
// thus prevent you from using this mode.
//
// Another disadvantage is that the byte slice we create, is strictly read-only.
// For most use-cases this is not a problem, but if you ever try to alter the
// returned byte slice, a runtime panic is thrown. Use this mode only on target
// platforms where memory constraints are an issue.
//
// The default behaviour is to use the old code generation method. This
// prevents the two previously mentioned issues, but will employ at least one
// extra memcopy and thus increase memory requirements.
//
// For instance, consider the following two examples:
//
// This would be the default mode, using an extra memcopy but gives a safe
// implementation without dependencies on `reflect` and `unsafe`:
//
// func myfile() []byte {
// return []byte{0x89, 0x50, 0x4e, 0x47, 0x0d, 0x0a, 0x1a}
// }
//
// Here is the same functionality, but uses the `.rodata` hack.
// The byte slice returned from this example can not be written to without
// generating a runtime error.
//
// var _myfile = "\x89\x50\x4e\x47\x0d\x0a\x1a"
//
// func myfile() []byte {
// var empty [0]byte
// sx := (*reflect.StringHeader)(unsafe.Pointer(&_myfile))
// b := empty[:]
// bx := (*reflect.SliceHeader)(unsafe.Pointer(&b))
// bx.Data = sx.Data
// bx.Len = len(_myfile)
// bx.Cap = bx.Len
// return b
// }
NoMemCopy bool
// NoCompress means the assets are /not/ GZIP compressed before being turned
// into Go code. The generated function will automatically unzip
// the file data when called. Defaults to false.
NoCompress bool
// Perform a debug build. This generates an asset file, which
// loads the asset contents directly from disk at their original
// location, instead of embedding the contents in the code.
//
// This is mostly useful if you anticipate that the assets are
// going to change during your development cycle. You will always
// want your code to access the latest version of the asset.
// Only in release mode, will the assets actually be embedded
// in the code. The default behaviour is Release mode.
Debug bool
// Perform a dev build, which is nearly identical to the debug option. The
// only difference is that instead of absolute file paths in generated code,
// it expects a variable, `rootDir`, to be set in the generated code's
// package (the author needs to do this manually), which it then prepends to
// an asset's name to construct the file path on disk.
//
// This is mainly so you can push the generated code file to a shared
// repository.
Dev bool
// When true, size, mode and modtime are not preserved from files
NoMetadata bool
// When nonzero, use this as mode for all files.
Mode uint
// When nonzero, use this as unix timestamp for all files.
ModTime int64
// Ignores any filenames matching the regex pattern specified, e.g.
// path/to/file.ext will ignore only that file, or \\.gitignore
// will match any .gitignore file.
//
// This parameter can be provided multiple times.
Ignore []*regexp.Regexp
}
// NewConfig returns a default configuration struct.
func NewConfig() *Config {
c := new(Config)
c.Package = "main"
c.NoMemCopy = false
c.NoCompress = false
c.Debug = false
c.Output = "./bindata.go"
c.Ignore = make([]*regexp.Regexp, 0)
return c
}
// validate ensures the config has sane values.
// Part of which means checking if certain file/directory paths exist.
func (c *Config) validate() error {
if len(c.Package) == 0 {
return fmt.Errorf("Missing package name")
}
for _, input := range c.Input {
_, err := os.Lstat(input.Path)
if err != nil {
return fmt.Errorf("Failed to stat input path '%s': %v", input.Path, err)
}
}
if len(c.Output) == 0 {
cwd, err := os.Getwd()
if err != nil {
return fmt.Errorf("Unable to determine current working directory.")
}
c.Output = filepath.Join(cwd, "bindata.go")
}
stat, err := os.Lstat(c.Output)
if err != nil {
if !os.IsNotExist(err) {
return fmt.Errorf("Output path: %v", err)
}
// File does not exist. This is fine, just make
// sure the directory it is to be in exists.
dir, _ := filepath.Split(c.Output)
if dir != "" {
err = os.MkdirAll(dir, 0744)
if err != nil {
return fmt.Errorf("Create output directory: %v", err)
}
}
}
if stat != nil && stat.IsDir() {
return fmt.Errorf("Output path is a directory.")
}
return nil
}

261
convert.go Normal file
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@ -0,0 +1,261 @@
// This work is subject to the CC0 1.0 Universal (CC0 1.0) Public Domain Dedication
// license. Its contents can be found at:
// http://creativecommons.org/publicdomain/zero/1.0/
package bindata
import (
"bufio"
"fmt"
"os"
"path/filepath"
"regexp"
"sort"
"strings"
"unicode"
)
// Translate reads assets from an input directory, converts them
// to Go code and writes new files to the output specified
// in the given configuration.
func Translate(c *Config) error {
var toc []Asset
// Ensure our configuration has sane values.
err := c.validate()
if err != nil {
return err
}
var knownFuncs = make(map[string]int)
var visitedPaths = make(map[string]bool)
// Locate all the assets.
for _, input := range c.Input {
err = findFiles(input.Path, c.Prefix, input.Recursive, &toc, c.Ignore, knownFuncs, visitedPaths)
if err != nil {
return err
}
}
// Create output file.
fd, err := os.Create(c.Output)
if err != nil {
return err
}
defer fd.Close()
// Create a buffered writer for better performance.
bfd := bufio.NewWriter(fd)
defer bfd.Flush()
// Write the header. This makes e.g. Github ignore diffs in generated files.
if _, err = fmt.Fprint(bfd, "// Code generated by go-bindata.\n"); err != nil {
return err
}
if _, err = fmt.Fprint(bfd, "// sources:\n"); err != nil {
return err
}
wd, err := os.Getwd()
if err != nil {
return err
}
for _, asset := range toc {
relative, _ := filepath.Rel(wd, asset.Path)
if _, err = fmt.Fprintf(bfd, "// %s\n", filepath.ToSlash(relative)); err != nil {
return err
}
}
if _, err = fmt.Fprint(bfd, "// DO NOT EDIT!\n\n"); err != nil {
return err
}
// Write build tags, if applicable.
if len(c.Tags) > 0 {
if _, err = fmt.Fprintf(bfd, "// +build %s\n\n", c.Tags); err != nil {
return err
}
}
// Write package declaration.
_, err = fmt.Fprintf(bfd, "package %s\n\n", c.Package)
if err != nil {
return err
}
// Write assets.
if c.Debug || c.Dev {
err = writeDebug(bfd, c, toc)
} else {
err = writeRelease(bfd, c, toc)
}
if err != nil {
return err
}
// Write table of contents
if err := writeTOC(bfd, toc); err != nil {
return err
}
// Write hierarchical tree of assets
if err := writeTOCTree(bfd, toc); err != nil {
return err
}
// Write restore procedure
return writeRestore(bfd)
}
// Implement sort.Interface for []os.FileInfo based on Name()
type ByName []os.FileInfo
func (v ByName) Len() int { return len(v) }
func (v ByName) Swap(i, j int) { v[i], v[j] = v[j], v[i] }
func (v ByName) Less(i, j int) bool { return v[i].Name() < v[j].Name() }
// findFiles recursively finds all the file paths in the given directory tree.
// They are added to the given map as keys. Values will be safe function names
// for each file, which will be used when generating the output code.
func findFiles(dir, prefix string, recursive bool, toc *[]Asset, ignore []*regexp.Regexp, knownFuncs map[string]int, visitedPaths map[string]bool) error {
dirpath := dir
if len(prefix) > 0 {
dirpath, _ = filepath.Abs(dirpath)
prefix, _ = filepath.Abs(prefix)
prefix = filepath.ToSlash(prefix)
}
fi, err := os.Stat(dirpath)
if err != nil {
return err
}
var list []os.FileInfo
if !fi.IsDir() {
dirpath = filepath.Dir(dirpath)
list = []os.FileInfo{fi}
} else {
visitedPaths[dirpath] = true
fd, err := os.Open(dirpath)
if err != nil {
return err
}
defer fd.Close()
list, err = fd.Readdir(0)
if err != nil {
return err
}
// Sort to make output stable between invocations
sort.Sort(ByName(list))
}
for _, file := range list {
var asset Asset
asset.Path = filepath.Join(dirpath, file.Name())
asset.Name = filepath.ToSlash(asset.Path)
ignoring := false
for _, re := range ignore {
if re.MatchString(asset.Path) {
ignoring = true
break
}
}
if ignoring {
continue
}
if file.IsDir() {
if recursive {
recursivePath := filepath.Join(dir, file.Name())
visitedPaths[asset.Path] = true
findFiles(recursivePath, prefix, recursive, toc, ignore, knownFuncs, visitedPaths)
}
continue
} else if file.Mode()&os.ModeSymlink == os.ModeSymlink {
var linkPath string
if linkPath, err = os.Readlink(asset.Path); err != nil {
return err
}
if !filepath.IsAbs(linkPath) {
if linkPath, err = filepath.Abs(dirpath + "/" + linkPath); err != nil {
return err
}
}
if _, ok := visitedPaths[linkPath]; !ok {
visitedPaths[linkPath] = true
findFiles(asset.Path, prefix, recursive, toc, ignore, knownFuncs, visitedPaths)
}
continue
}
if strings.HasPrefix(asset.Name, prefix) {
asset.Name = asset.Name[len(prefix):]
} else {
asset.Name = filepath.Join(dir, file.Name())
}
// If we have a leading slash, get rid of it.
if len(asset.Name) > 0 && asset.Name[0] == '/' {
asset.Name = asset.Name[1:]
}
// This shouldn't happen.
if len(asset.Name) == 0 {
return fmt.Errorf("Invalid file: %v", asset.Path)
}
asset.Func = safeFunctionName(asset.Name, knownFuncs)
asset.Path, _ = filepath.Abs(asset.Path)
*toc = append(*toc, asset)
}
return nil
}
var regFuncName = regexp.MustCompile(`[^a-zA-Z0-9_]`)
// safeFunctionName converts the given name into a name
// which qualifies as a valid function identifier. It
// also compares against a known list of functions to
// prevent conflict based on name translation.
func safeFunctionName(name string, knownFuncs map[string]int) string {
var inBytes, outBytes []byte
var toUpper bool
name = strings.ToLower(name)
inBytes = []byte(name)
for i := 0; i < len(inBytes); i++ {
if regFuncName.Match([]byte{inBytes[i]}) {
toUpper = true
} else if toUpper {
outBytes = append(outBytes, []byte(strings.ToUpper(string(inBytes[i])))...)
toUpper = false
} else {
outBytes = append(outBytes, inBytes[i])
}
}
name = string(outBytes)
// Identifier can't start with a digit.
if unicode.IsDigit(rune(name[0])) {
name = "_" + name
}
if num, ok := knownFuncs[name]; ok {
knownFuncs[name] = num + 1
name = fmt.Sprintf("%s%d", name, num)
} else {
knownFuncs[name] = 2
}
return name
}

90
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@ -0,0 +1,90 @@
package bindata
import (
"regexp"
"strings"
"testing"
)
func TestSafeFunctionName(t *testing.T) {
var knownFuncs = make(map[string]int)
name1 := safeFunctionName("foo/bar", knownFuncs)
name2 := safeFunctionName("foo_bar", knownFuncs)
if name1 == name2 {
t.Errorf("name collision")
}
}
func TestFindFiles(t *testing.T) {
var toc []Asset
var knownFuncs = make(map[string]int)
var visitedPaths = make(map[string]bool)
err := findFiles("testdata/dupname", "testdata/dupname", true, &toc, []*regexp.Regexp{}, knownFuncs, visitedPaths)
if err != nil {
t.Errorf("expected to be no error: %+v", err)
}
if toc[0].Func == toc[1].Func {
t.Errorf("name collision")
}
}
func TestFindFilesWithSymlinks(t *testing.T) {
var tocSrc []Asset
var tocTarget []Asset
var knownFuncs = make(map[string]int)
var visitedPaths = make(map[string]bool)
err := findFiles("testdata/symlinkSrc", "testdata/symlinkSrc", true, &tocSrc, []*regexp.Regexp{}, knownFuncs, visitedPaths)
if err != nil {
t.Errorf("expected to be no error: %+v", err)
}
knownFuncs = make(map[string]int)
visitedPaths = make(map[string]bool)
err = findFiles("testdata/symlinkParent", "testdata/symlinkParent", true, &tocTarget, []*regexp.Regexp{}, knownFuncs, visitedPaths)
if err != nil {
t.Errorf("expected to be no error: %+v", err)
}
if len(tocSrc) != len(tocTarget) {
t.Errorf("Symlink source and target should have the same number of assets. Expected %d got %d", len(tocTarget), len(tocSrc))
} else {
for i, _ := range tocSrc {
targetFunc := strings.TrimPrefix(tocTarget[i].Func, "symlinktarget")
targetFunc = strings.ToLower(targetFunc[:1]) + targetFunc[1:]
if tocSrc[i].Func != targetFunc {
t.Errorf("Symlink source and target produced different function lists. Expected %s to be %s", targetFunc, tocSrc[i].Func)
}
}
}
}
func TestFindFilesWithRecursiveSymlinks(t *testing.T) {
var toc []Asset
var knownFuncs = make(map[string]int)
var visitedPaths = make(map[string]bool)
err := findFiles("testdata/symlinkRecursiveParent", "testdata/symlinkRecursiveParent", true, &toc, []*regexp.Regexp{}, knownFuncs, visitedPaths)
if err != nil {
t.Errorf("expected to be no error: %+v", err)
}
if len(toc) != 1 {
t.Errorf("Only one asset should have been found. Got %d: %v", len(toc), toc)
}
}
func TestFindFilesWithSymlinkedFile(t *testing.T) {
var toc []Asset
var knownFuncs = make(map[string]int)
var visitedPaths = make(map[string]bool)
err := findFiles("testdata/symlinkFile", "testdata/symlinkFile", true, &toc, []*regexp.Regexp{}, knownFuncs, visitedPaths)
if err != nil {
t.Errorf("expected to be no error: %+v", err)
}
if len(toc) != 1 {
t.Errorf("Only one asset should have been found. Got %d: %v", len(toc), toc)
}
}

87
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@ -0,0 +1,87 @@
// This work is subject to the CC0 1.0 Universal (CC0 1.0) Public Domain Dedication
// license. Its contents can be found at:
// http://creativecommons.org/publicdomain/zero/1.0/
package bindata
import (
"fmt"
"io"
)
// writeDebug writes the debug code file.
func writeDebug(w io.Writer, c *Config, toc []Asset) error {
err := writeDebugHeader(w)
if err != nil {
return err
}
for i := range toc {
err = writeDebugAsset(w, c, &toc[i])
if err != nil {
return err
}
}
return nil
}
// writeDebugHeader writes output file headers.
// This targets debug builds.
func writeDebugHeader(w io.Writer) error {
_, err := fmt.Fprintf(w, `import (
"fmt"
"io/ioutil"
"os"
"path/filepath"
"strings"
)
// bindataRead reads the given file from disk. It returns an error on failure.
func bindataRead(path, name string) ([]byte, error) {
buf, err := ioutil.ReadFile(path)
if err != nil {
err = fmt.Errorf("Error reading asset %%s at %%s: %%v", name, path, err)
}
return buf, err
}
type asset struct {
bytes []byte
info os.FileInfo
}
`)
return err
}
// writeDebugAsset write a debug entry for the given asset.
// A debug entry is simply a function which reads the asset from
// the original file (e.g.: from disk).
func writeDebugAsset(w io.Writer, c *Config, asset *Asset) error {
pathExpr := fmt.Sprintf("%q", asset.Path)
if c.Dev {
pathExpr = fmt.Sprintf("filepath.Join(rootDir, %q)", asset.Name)
}
_, err := fmt.Fprintf(w, `// %s reads file data from disk. It returns an error on failure.
func %s() (*asset, error) {
path := %s
name := %q
bytes, err := bindataRead(path, name)
if err != nil {
return nil, err
}
fi, err := os.Stat(path)
if err != nil {
err = fmt.Errorf("Error reading asset info %%s at %%s: %%v", name, path, err)
}
a := &asset{bytes: bytes, info: fi}
return a, err
}
`, asset.Func, asset.Func, pathExpr, asset.Name)
return err
}

129
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@ -0,0 +1,129 @@
// This work is subject to the CC0 1.0 Universal (CC0 1.0) Public Domain Dedication
// license. Its contents can be found at:
// http://creativecommons.org/publicdomain/zero/1.0/
/*
bindata converts any file into managable Go source code. Useful for
embedding binary data into a go program. The file data is optionally gzip
compressed before being converted to a raw byte slice.
The following paragraphs cover some of the customization options
which can be specified in the Config struct, which must be passed into
the Translate() call.
Debug vs Release builds
When used with the `Debug` option, the generated code does not actually include
the asset data. Instead, it generates function stubs which load the data from
the original file on disk. The asset API remains identical between debug and
release builds, so your code will not have to change.
This is useful during development when you expect the assets to change often.
The host application using these assets uses the same API in both cases and
will not have to care where the actual data comes from.
An example is a Go webserver with some embedded, static web content like
HTML, JS and CSS files. While developing it, you do not want to rebuild the
whole server and restart it every time you make a change to a bit of
javascript. You just want to build and launch the server once. Then just press
refresh in the browser to see those changes. Embedding the assets with the
`debug` flag allows you to do just that. When you are finished developing and
ready for deployment, just re-invoke `go-bindata` without the `-debug` flag.
It will now embed the latest version of the assets.
Lower memory footprint
The `NoMemCopy` option will alter the way the output file is generated.
It will employ a hack that allows us to read the file data directly from
the compiled program's `.rodata` section. This ensures that when we call
call our generated function, we omit unnecessary memcopies.
The downside of this, is that it requires dependencies on the `reflect` and
`unsafe` packages. These may be restricted on platforms like AppEngine and
thus prevent you from using this mode.
Another disadvantage is that the byte slice we create, is strictly read-only.
For most use-cases this is not a problem, but if you ever try to alter the
returned byte slice, a runtime panic is thrown. Use this mode only on target
platforms where memory constraints are an issue.
The default behaviour is to use the old code generation method. This
prevents the two previously mentioned issues, but will employ at least one
extra memcopy and thus increase memory requirements.
For instance, consider the following two examples:
This would be the default mode, using an extra memcopy but gives a safe
implementation without dependencies on `reflect` and `unsafe`:
func myfile() []byte {
return []byte{0x89, 0x50, 0x4e, 0x47, 0x0d, 0x0a, 0x1a}
}
Here is the same functionality, but uses the `.rodata` hack.
The byte slice returned from this example can not be written to without
generating a runtime error.
var _myfile = "\x89\x50\x4e\x47\x0d\x0a\x1a"
func myfile() []byte {
var empty [0]byte
sx := (*reflect.StringHeader)(unsafe.Pointer(&_myfile))
b := empty[:]
bx := (*reflect.SliceHeader)(unsafe.Pointer(&b))
bx.Data = sx.Data
bx.Len = len(_myfile)
bx.Cap = bx.Len
return b
}
Optional compression
The NoCompress option indicates that the supplied assets are *not* GZIP
compressed before being turned into Go code. The data should still be accessed
through a function call, so nothing changes in the API.
This feature is useful if you do not care for compression, or the supplied
resource is already compressed. Doing it again would not add any value and may
even increase the size of the data.
The default behaviour of the program is to use compression.
Path prefix stripping
The keys used in the `_bindata` map are the same as the input file name
passed to `go-bindata`. This includes the path. In most cases, this is not
desireable, as it puts potentially sensitive information in your code base.
For this purpose, the tool supplies another command line flag `-prefix`.
This accepts a portion of a path name, which should be stripped off from
the map keys and function names.
For example, running without the `-prefix` flag, we get:
$ go-bindata /path/to/templates/
_bindata["/path/to/templates/foo.html"] = path_to_templates_foo_html
Running with the `-prefix` flag, we get:
$ go-bindata -prefix "/path/to/" /path/to/templates/
_bindata["templates/foo.html"] = templates_foo_html
Build tags
With the optional Tags field, you can specify any go build tags that
must be fulfilled for the output file to be included in a build. This
is useful when including binary data in multiple formats, where the desired
format is specified at build time with the appropriate tags.
The tags are appended to a `// +build` line in the beginning of the output file
and must follow the build tags syntax specified by the go tool.
*/
package bindata

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@ -0,0 +1,22 @@
package main
import "strings"
// borrowed from https://github.com/hashicorp/serf/blob/master/command/agent/flag_slice_value.go
// AppendSliceValue implements the flag.Value interface and allows multiple
// calls to the same variable to append a list.
type AppendSliceValue []string
func (s *AppendSliceValue) String() string {
return strings.Join(*s, ",")
}
func (s *AppendSliceValue) Set(value string) error {
if *s == nil {
*s = make([]string, 0, 1)
}
*s = append(*s, value)
return nil
}

107
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@ -0,0 +1,107 @@
// This work is subject to the CC0 1.0 Universal (CC0 1.0) Public Domain Dedication
// license. Its contents can be found at:
// http://creativecommons.org/publicdomain/zero/1.0/
package main
import (
"flag"
"fmt"
"os"
"path/filepath"
"regexp"
"strings"
"git.kirsle.net/go/bindata"
)
func main() {
cfg := parseArgs()
err := bindata.Translate(cfg)
if err != nil {
fmt.Fprintf(os.Stderr, "bindata: %v\n", err)
os.Exit(1)
}
}
// parseArgs create s a new, filled configuration instance
// by reading and parsing command line options.
//
// This function exits the program with an error, if
// any of the command line options are incorrect.
func parseArgs() *bindata.Config {
var version bool
c := bindata.NewConfig()
flag.Usage = func() {
fmt.Printf("Usage: %s [options] <input directories>\n\n", os.Args[0])
flag.PrintDefaults()
}
flag.BoolVar(&c.Debug, "debug", c.Debug, "Do not embed the assets, but provide the embedding API. Contents will still be loaded from disk.")
flag.BoolVar(&c.Dev, "dev", c.Dev, "Similar to debug, but does not emit absolute paths. Expects a rootDir variable to already exist in the generated code's package.")
flag.StringVar(&c.Tags, "tags", c.Tags, "Optional set of build tags to include.")
flag.StringVar(&c.Prefix, "prefix", c.Prefix, "Optional path prefix to strip off asset names.")
flag.StringVar(&c.Package, "pkg", c.Package, "Package name to use in the generated code.")
flag.BoolVar(&c.NoMemCopy, "nomemcopy", c.NoMemCopy, "Use a .rodata hack to get rid of unnecessary memcopies. Refer to the documentation to see what implications this carries.")
flag.BoolVar(&c.NoCompress, "nocompress", c.NoCompress, "Assets will *not* be GZIP compressed when this flag is specified.")
flag.BoolVar(&c.NoMetadata, "nometadata", c.NoMetadata, "Assets will not preserve size, mode, and modtime info.")
flag.UintVar(&c.Mode, "mode", c.Mode, "Optional file mode override for all files.")
flag.Int64Var(&c.ModTime, "modtime", c.ModTime, "Optional modification unix timestamp override for all files.")
flag.StringVar(&c.Output, "o", c.Output, "Optional name of the output file to be generated.")
flag.BoolVar(&version, "version", false, "Displays version information.")
ignore := make([]string, 0)
flag.Var((*AppendSliceValue)(&ignore), "ignore", "Regex pattern to ignore")
flag.Parse()
patterns := make([]*regexp.Regexp, 0)
for _, pattern := range ignore {
patterns = append(patterns, regexp.MustCompile(pattern))
}
c.Ignore = patterns
if version {
fmt.Printf("%s\n", Version())
os.Exit(0)
}
// Make sure we have input paths.
if flag.NArg() == 0 {
fmt.Fprintf(os.Stderr, "Missing <input dir>\n\n")
flag.Usage()
os.Exit(1)
}
// Create input configurations.
c.Input = make([]bindata.InputConfig, flag.NArg())
for i := range c.Input {
c.Input[i] = parseInput(flag.Arg(i))
}
return c
}
// parseRecursive determines whether the given path has a recrusive indicator and
// returns a new path with the recursive indicator chopped off if it does.
//
// ex:
// /path/to/foo/... -> (/path/to/foo, true)
// /path/to/bar -> (/path/to/bar, false)
func parseInput(path string) bindata.InputConfig {
if strings.HasSuffix(path, "/...") {
return bindata.InputConfig{
Path: filepath.Clean(path[:len(path)-4]),
Recursive: true,
}
} else {
return bindata.InputConfig{
Path: filepath.Clean(path),
Recursive: false,
}
}
}

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@ -2,7 +2,7 @@
// license. Its contents can be found at:
// http://creativecommons.org/publicdomain/zero/1.0/
package bindata
package main
import (
"fmt"
@ -10,8 +10,8 @@ import (
)
const (
AppName = "bindata"
AppVersionMajor = 2
AppName = "go-bindata"
AppVersionMajor = 3
AppVersionMinor = 1
)

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@ -1,39 +0,0 @@
// This work is subject to the CC0 1.0 Universal (CC0 1.0) Public Domain Dedication
// license. Its contents can be found at:
// http://creativecommons.org/publicdomain/zero/1.0/
package bindata
import (
"fmt"
"io"
"io/ioutil"
"path/filepath"
"strings"
)
// createTOC writes a table of contents file to the given location.
func CreateTOC(dir, pkgname string) error {
file := filepath.Join(dir, "bindata-toc.go")
code := fmt.Sprintf(`package %s
// Global Table of Contents map. Generated by go-bindata.
// After startup of the program, all generated data files will
// put themselves in this map. The key is the full filename, as
// supplied to go-bindata.
var go_bindata = make(map[string]func() []byte)`, pkgname)
return ioutil.WriteFile(file, []byte(code), 0600)
}
// WriteTOCInit writes the TOC init function for a given data file
// replacing the prefix in the filename by "", funcname being the translated function name
func WriteTOCInit(output io.Writer, filename, prefix, funcname string) {
filename = strings.Replace(filename, prefix, "", 1)
fmt.Fprintf(output, `
func init() {
go_bindata[%q] = %s
}
`, filename, funcname)
}

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@ -1,187 +0,0 @@
// This work is subject to the CC0 1.0 Universal (CC0 1.0) Public Domain Dedication
// license. Its contents can be found at:
// http://creativecommons.org/publicdomain/zero/1.0/
package bindata
import (
"compress/gzip"
"fmt"
"io"
"regexp"
"strings"
"unicode"
)
var regFuncName = regexp.MustCompile(`[^a-zA-Z0-9_]`)
// translate translates the input file to go source code.
func Translate(input io.Reader, output io.Writer, pkgname, funcname string, uncompressed, nomemcpy bool) {
if nomemcpy {
if uncompressed {
translate_nomemcpy_uncomp(input, output, pkgname, funcname)
} else {
translate_nomemcpy_comp(input, output, pkgname, funcname)
}
} else {
if uncompressed {
translate_memcpy_uncomp(input, output, pkgname, funcname)
} else {
translate_memcpy_comp(input, output, pkgname, funcname)
}
}
}
// input -> gzip -> gowriter -> output.
func translate_memcpy_comp(input io.Reader, output io.Writer, pkgname, funcname string) {
fmt.Fprintf(output, `package %s
import (
"bytes"
"compress/gzip"
"io"
)
// %s returns raw, uncompressed file data.
func %s() []byte {
gz, err := gzip.NewReader(bytes.NewBuffer([]byte{`, pkgname, funcname, funcname)
gz := gzip.NewWriter(&ByteWriter{Writer: output})
io.Copy(gz, input)
gz.Close()
fmt.Fprint(output, `
}))
if err != nil {
panic("Decompression failed: " + err.Error())
}
var b bytes.Buffer
io.Copy(&b, gz)
gz.Close()
return b.Bytes()
}`)
}
// input -> gzip -> gowriter -> output.
func translate_memcpy_uncomp(input io.Reader, output io.Writer, pkgname, funcname string) {
fmt.Fprintf(output, `package %s
// %s returns raw file data.
func %s() []byte {
return []byte{`, pkgname, funcname, funcname)
io.Copy(&ByteWriter{Writer: output}, input)
fmt.Fprint(output, `
}
}`)
}
// input -> gzip -> gowriter -> output.
func translate_nomemcpy_comp(input io.Reader, output io.Writer, pkgname, funcname string) {
fmt.Fprintf(output, `package %s
import (
"bytes"
"compress/gzip"
"io"
"reflect"
"unsafe"
)
var _%s = "`, pkgname, funcname)
gz := gzip.NewWriter(&StringWriter{Writer: output})
io.Copy(gz, input)
gz.Close()
fmt.Fprintf(output, `"
// %s returns raw, uncompressed file data.
func %s() []byte {
var empty [0]byte
sx := (*reflect.StringHeader)(unsafe.Pointer(&_%s))
b := empty[:]
bx := (*reflect.SliceHeader)(unsafe.Pointer(&b))
bx.Data = sx.Data
bx.Len = len(_%s)
bx.Cap = bx.Len
gz, err := gzip.NewReader(bytes.NewBuffer(b))
if err != nil {
panic("Decompression failed: " + err.Error())
}
var buf bytes.Buffer
io.Copy(&buf, gz)
gz.Close()
return buf.Bytes()
}
`, funcname, funcname, funcname, funcname)
}
// input -> gowriter -> output.
func translate_nomemcpy_uncomp(input io.Reader, output io.Writer, pkgname, funcname string) {
fmt.Fprintf(output, `package %s
import (
"reflect"
"unsafe"
)
var _%s = "`, pkgname, funcname)
io.Copy(&StringWriter{Writer: output}, input)
fmt.Fprintf(output, `"
// %s returns raw file data.
//
// WARNING: The returned byte slice is READ-ONLY.
// Attempting to alter the slice contents will yield a runtime panic.
func %s() []byte {
var empty [0]byte
sx := (*reflect.StringHeader)(unsafe.Pointer(&_%s))
b := empty[:]
bx := (*reflect.SliceHeader)(unsafe.Pointer(&b))
bx.Data = sx.Data
bx.Len = len(_%s)
bx.Cap = bx.Len
return b
}
`, funcname, funcname, funcname, funcname)
}
// safeFuncname creates a safe function name from the input path.
func SafeFuncname(in, prefix string) string {
name := strings.Replace(in, prefix, "", 1)
if len(name) == 0 {
name = in
}
name = strings.ToLower(name)
name = regFuncName.ReplaceAllString(name, "_")
if unicode.IsDigit(rune(name[0])) {
// Identifier can't start with a digit.
name = "_" + name
}
// Get rid of "__" instances for niceness.
for strings.Index(name, "__") > -1 {
name = strings.Replace(name, "__", "_", -1)
}
// Leading underscore is silly.
if name[0] == '_' {
name = name[1:]
}
return name
}

157
main.go
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@ -1,157 +0,0 @@
// This work is subject to the CC0 1.0 Universal (CC0 1.0) Public Domain Dedication
// license. Its contents can be found at:
// http://creativecommons.org/publicdomain/zero/1.0/
package main
import (
"flag"
"fmt"
"github.com/jteeuwen/go-bindata/lib"
"os"
"path"
"path/filepath"
"unicode"
)
var (
pipe = false
in = ""
out = flag.String("out", "", "Optional path and name of the output file.")
pkgname = flag.String("pkg", "main", "Name of the package to generate.")
funcname = flag.String("func", "", "Optional name of the function to generate.")
prefix = flag.String("prefix", "", "Optional path prefix to strip off map keys and function names.")
uncompressed = flag.Bool("uncompressed", false, "The specified resource will /not/ be GZIP compressed when this flag is specified. This alters the generated output code.")
nomemcopy = flag.Bool("nomemcopy", false, "Use a .rodata hack to get rid of unnecessary memcopies. Refer to the documentation to see what implications this carries.")
tags = flag.String("tags", "", "Optional build tags")
toc = flag.Bool("toc", false, "Generate a table of contents for this and other files. The input filepath becomes the map key. This option is only useable in non-pipe mode.")
version = flag.Bool("version", false, "Display version information.")
)
func main() {
parseArgs()
if pipe {
bindata.Translate(os.Stdin, os.Stdout, *pkgname, *funcname, *uncompressed, *nomemcopy)
return
}
fs, err := os.Open(in)
if err != nil {
fmt.Fprintf(os.Stderr, "[e] %s\n", err)
return
}
defer fs.Close()
fd, err := os.Create(*out)
if err != nil {
fmt.Fprintf(os.Stderr, "[e] %s\n", err)
return
}
defer fd.Close()
if *tags != "" {
fmt.Fprintf(fd, "// +build %s\n\n", *tags)
}
// Translate binary to Go code.
bindata.Translate(fs, fd, *pkgname, *funcname, *uncompressed, *nomemcopy)
// Append the TOC init function to the end of the output file and
// write the `bindata-toc.go` file, if applicable.
if *toc {
dir, _ := filepath.Split(*out)
err := bindata.CreateTOC(dir, *pkgname)
if err != nil {
fmt.Fprintf(os.Stderr, "[e] %s\n", err)
return
}
bindata.WriteTOCInit(fd, in, *prefix, *funcname)
}
}
// parseArgs processes and verifies commandline arguments.
func parseArgs() {
flag.Usage = func() {
fmt.Printf("Usage: %s [options] <filename>\n\n", os.Args[0])
flag.PrintDefaults()
}
flag.Parse()
if *version {
fmt.Printf("%s\n", bindata.Version())
os.Exit(0)
}
pipe = flag.NArg() == 0
if !pipe {
*prefix, _ = filepath.Abs(filepath.Clean(*prefix))
in, _ = filepath.Abs(filepath.Clean(flag.Args()[0]))
*out = safeFilename(*out, in)
}
if len(*pkgname) == 0 {
fmt.Fprintln(os.Stderr, "[w] No package name specified. Using 'main'.")
*pkgname = "main"
} else {
if unicode.IsDigit(rune((*pkgname)[0])) {
// Identifier can't start with a digit.
*pkgname = "_" + *pkgname
}
}
if len(*funcname) == 0 {
if pipe {
// Can't infer from input file name in this mode.
fmt.Fprintln(os.Stderr, "[e] No function name specified.")
os.Exit(1)
}
*funcname = bindata.SafeFuncname(in, *prefix)
fmt.Fprintf(os.Stderr, "[w] No function name specified. Using %s.\n", *funcname)
}
}
// safeFilename creates a safe output filename from the given
// output and input paths.
func safeFilename(out, in string) string {
var filename string
if len(out) == 0 {
filename = in + ".go"
_, err := os.Lstat(filename)
if err == nil {
// File already exists. Pad name with a sequential number until we
// find a name that is available.
count := 0
for {
filename = path.Join(out, fmt.Sprintf("%s.%d.go", in, count))
_, err = os.Lstat(filename)
if err != nil {
break
}
count++
}
}
} else {
filename, _ = filepath.Abs(filepath.Clean(out))
}
// Ensure output directory exists while we're here.
dir, _ := filepath.Split(filename)
_, err := os.Lstat(dir)
if err != nil {
os.MkdirAll(dir, 0755)
}
return filename
}

387
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@ -0,0 +1,387 @@
// This work is subject to the CC0 1.0 Universal (CC0 1.0) Public Domain Dedication
// license. Its contents can be found at:
// http://creativecommons.org/publicdomain/zero/1.0/
package bindata
import (
"bytes"
"compress/gzip"
"fmt"
"io"
"io/ioutil"
"os"
"unicode/utf8"
)
// writeRelease writes the release code file.
func writeRelease(w io.Writer, c *Config, toc []Asset) error {
err := writeReleaseHeader(w, c)
if err != nil {
return err
}
for i := range toc {
err = writeReleaseAsset(w, c, &toc[i])
if err != nil {
return err
}
}
return nil
}
// writeReleaseHeader writes output file headers.
// This targets release builds.
func writeReleaseHeader(w io.Writer, c *Config) error {
var err error
if c.NoCompress {
if c.NoMemCopy {
err = header_uncompressed_nomemcopy(w)
} else {
err = header_uncompressed_memcopy(w)
}
} else {
if c.NoMemCopy {
err = header_compressed_nomemcopy(w)
} else {
err = header_compressed_memcopy(w)
}
}
if err != nil {
return err
}
return header_release_common(w)
}
// writeReleaseAsset write a release entry for the given asset.
// A release entry is a function which embeds and returns
// the file's byte content.
func writeReleaseAsset(w io.Writer, c *Config, asset *Asset) error {
fd, err := os.Open(asset.Path)
if err != nil {
return err
}
defer fd.Close()
if c.NoCompress {
if c.NoMemCopy {
err = uncompressed_nomemcopy(w, asset, fd)
} else {
err = uncompressed_memcopy(w, asset, fd)
}
} else {
if c.NoMemCopy {
err = compressed_nomemcopy(w, asset, fd)
} else {
err = compressed_memcopy(w, asset, fd)
}
}
if err != nil {
return err
}
return asset_release_common(w, c, asset)
}
// sanitize prepares a valid UTF-8 string as a raw string constant.
// Based on https://code.google.com/p/go/source/browse/godoc/static/makestatic.go?repo=tools
func sanitize(b []byte) []byte {
// Replace ` with `+"`"+`
b = bytes.Replace(b, []byte("`"), []byte("`+\"`\"+`"), -1)
// Replace BOM with `+"\xEF\xBB\xBF"+`
// (A BOM is valid UTF-8 but not permitted in Go source files.
// I wouldn't bother handling this, but for some insane reason
// jquery.js has a BOM somewhere in the middle.)
return bytes.Replace(b, []byte("\xEF\xBB\xBF"), []byte("`+\"\\xEF\\xBB\\xBF\"+`"), -1)
}
func header_compressed_nomemcopy(w io.Writer) error {
_, err := fmt.Fprintf(w, `import (
"bytes"
"compress/gzip"
"fmt"
"io"
"io/ioutil"
"os"
"path/filepath"
"strings"
"time"
)
func bindataRead(data, name string) ([]byte, error) {
gz, err := gzip.NewReader(strings.NewReader(data))
if err != nil {
return nil, fmt.Errorf("Read %%q: %%v", name, err)
}
var buf bytes.Buffer
_, err = io.Copy(&buf, gz)
clErr := gz.Close()
if err != nil {
return nil, fmt.Errorf("Read %%q: %%v", name, err)
}
if clErr != nil {
return nil, err
}
return buf.Bytes(), nil
}
`)
return err
}
func header_compressed_memcopy(w io.Writer) error {
_, err := fmt.Fprintf(w, `import (
"bytes"
"compress/gzip"
"fmt"
"io"
"io/ioutil"
"os"
"path/filepath"
"strings"
"time"
)
func bindataRead(data []byte, name string) ([]byte, error) {
gz, err := gzip.NewReader(bytes.NewBuffer(data))
if err != nil {
return nil, fmt.Errorf("Read %%q: %%v", name, err)
}
var buf bytes.Buffer
_, err = io.Copy(&buf, gz)
clErr := gz.Close()
if err != nil {
return nil, fmt.Errorf("Read %%q: %%v", name, err)
}
if clErr != nil {
return nil, err
}
return buf.Bytes(), nil
}
`)
return err
}
func header_uncompressed_nomemcopy(w io.Writer) error {
_, err := fmt.Fprintf(w, `import (
"fmt"
"io/ioutil"
"os"
"path/filepath"
"reflect"
"strings"
"time"
"unsafe"
)
func bindataRead(data, name string) ([]byte, error) {
var empty [0]byte
sx := (*reflect.StringHeader)(unsafe.Pointer(&data))
b := empty[:]
bx := (*reflect.SliceHeader)(unsafe.Pointer(&b))
bx.Data = sx.Data
bx.Len = len(data)
bx.Cap = bx.Len
return b, nil
}
`)
return err
}
func header_uncompressed_memcopy(w io.Writer) error {
_, err := fmt.Fprintf(w, `import (
"fmt"
"io/ioutil"
"os"
"path/filepath"
"strings"
"time"
)
`)
return err
}
func header_release_common(w io.Writer) error {
_, err := fmt.Fprintf(w, `type asset struct {
bytes []byte
info os.FileInfo
}
type bindataFileInfo struct {
name string
size int64
mode os.FileMode
modTime time.Time
}
func (fi bindataFileInfo) Name() string {
return fi.name
}
func (fi bindataFileInfo) Size() int64 {
return fi.size
}
func (fi bindataFileInfo) Mode() os.FileMode {
return fi.mode
}
func (fi bindataFileInfo) ModTime() time.Time {
return fi.modTime
}
func (fi bindataFileInfo) IsDir() bool {
return false
}
func (fi bindataFileInfo) Sys() interface{} {
return nil
}
`)
return err
}
func compressed_nomemcopy(w io.Writer, asset *Asset, r io.Reader) error {
_, err := fmt.Fprintf(w, `var _%s = "`, asset.Func)
if err != nil {
return err
}
gz := gzip.NewWriter(&StringWriter{Writer: w})
_, err = io.Copy(gz, r)
gz.Close()
if err != nil {
return err
}
_, err = fmt.Fprintf(w, `"
func %sBytes() ([]byte, error) {
return bindataRead(
_%s,
%q,
)
}
`, asset.Func, asset.Func, asset.Name)
return err
}
func compressed_memcopy(w io.Writer, asset *Asset, r io.Reader) error {
_, err := fmt.Fprintf(w, `var _%s = []byte("`, asset.Func)
if err != nil {
return err
}
gz := gzip.NewWriter(&StringWriter{Writer: w})
_, err = io.Copy(gz, r)
gz.Close()
if err != nil {
return err
}
_, err = fmt.Fprintf(w, `")
func %sBytes() ([]byte, error) {
return bindataRead(
_%s,
%q,
)
}
`, asset.Func, asset.Func, asset.Name)
return err
}
func uncompressed_nomemcopy(w io.Writer, asset *Asset, r io.Reader) error {
_, err := fmt.Fprintf(w, `var _%s = "`, asset.Func)
if err != nil {
return err
}
_, err = io.Copy(&StringWriter{Writer: w}, r)
if err != nil {
return err
}
_, err = fmt.Fprintf(w, `"
func %sBytes() ([]byte, error) {
return bindataRead(
_%s,
%q,
)
}
`, asset.Func, asset.Func, asset.Name)
return err
}
func uncompressed_memcopy(w io.Writer, asset *Asset, r io.Reader) error {
_, err := fmt.Fprintf(w, `var _%s = []byte(`, asset.Func)
if err != nil {
return err
}
b, err := ioutil.ReadAll(r)
if err != nil {
return err
}
if utf8.Valid(b) && !bytes.Contains(b, []byte{0}) {
fmt.Fprintf(w, "`%s`", sanitize(b))
} else {
fmt.Fprintf(w, "%+q", b)
}
_, err = fmt.Fprintf(w, `)
func %sBytes() ([]byte, error) {
return _%s, nil
}
`, asset.Func, asset.Func)
return err
}
func asset_release_common(w io.Writer, c *Config, asset *Asset) error {
fi, err := os.Stat(asset.Path)
if err != nil {
return err
}
mode := uint(fi.Mode())
modTime := fi.ModTime().Unix()
size := fi.Size()
if c.NoMetadata {
mode = 0
modTime = 0
size = 0
}
if c.Mode > 0 {
mode = uint(os.ModePerm) & c.Mode
}
if c.ModTime > 0 {
modTime = c.ModTime
}
_, err = fmt.Fprintf(w, `func %s() (*asset, error) {
bytes, err := %sBytes()
if err != nil {
return nil, err
}
info := bindataFileInfo{name: %q, size: %d, mode: os.FileMode(%d), modTime: time.Unix(%d, 0)}
a := &asset{bytes: bytes, info: info}
return a, nil
}
`, asset.Func, asset.Func, asset.Name, size, mode, modTime)
return err
}

63
restore.go Normal file
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@ -0,0 +1,63 @@
// This work is subject to the CC0 1.0 Universal (CC0 1.0) Public Domain Dedication
// license. Its contents can be found at:
// http://creativecommons.org/publicdomain/zero/1.0/
package bindata
import (
"fmt"
"io"
)
func writeRestore(w io.Writer) error {
_, err := fmt.Fprintf(w, `
// RestoreAsset restores an asset under the given directory
func RestoreAsset(dir, name string) error {
data, err := Asset(name)
if err != nil {
return err
}
info, err := AssetInfo(name)
if err != nil {
return err
}
err = os.MkdirAll(_filePath(dir, filepath.Dir(name)), os.FileMode(0755))
if err != nil {
return err
}
err = ioutil.WriteFile(_filePath(dir, name), data, info.Mode())
if err != nil {
return err
}
err = os.Chtimes(_filePath(dir, name), info.ModTime(), info.ModTime())
if err != nil {
return err
}
return nil
}
// RestoreAssets restores an asset under the given directory recursively
func RestoreAssets(dir, name string) error {
children, err := AssetDir(name)
// File
if err != nil {
return RestoreAsset(dir, name)
}
// Dir
for _, child := range children {
err = RestoreAssets(dir, filepath.Join(name, child))
if err != nil {
return err
}
}
return nil
}
func _filePath(dir, name string) string {
cannonicalName := strings.Replace(name, "\\", "/", -1)
return filepath.Join(append([]string{dir}, strings.Split(cannonicalName, "/")...)...)
}
`)
return err
}

View File

@ -5,10 +5,11 @@
package bindata
import (
"fmt"
"io"
)
const lowerHex = "0123456789abcdef"
type StringWriter struct {
io.Writer
c int
@ -19,8 +20,13 @@ func (w *StringWriter) Write(p []byte) (n int, err error) {
return
}
for n = range p {
fmt.Fprintf(w.Writer, "\\x%02x", p[n])
buf := []byte(`\x00`)
var b byte
for n, b = range p {
buf[2] = lowerHex[b/16]
buf[3] = lowerHex[b%16]
w.Writer.Write(buf)
w.c++
}

37
testdata/Makefile vendored Normal file
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@ -0,0 +1,37 @@
FILES:=$(wildcard out/*.go)
.PHONY: check
check: errcheck vet golint $(FILES:.go=.checked)
out/%.checked: out/%.go
errcheck $<
go tool vet --all $<
go tool vet --shadow $<
golint $<
$(GOPATH)/bin/go-bindata: $(wildcard ../*.go) $(wildcard ../**/*.go)
go install ../...
out/compress-memcopy.go: $(wildcard in/**/*) $(GOPATH)/bin/go-bindata
$(GOPATH)/bin/go-bindata -o $@ in/...
out/compress-nomemcopy.go: $(wildcard in/**/*) $(GOPATH)/bin/go-bindata
$(GOPATH)/bin/go-bindata -nomemcopy -o $@ in/...
out/debug.go: $(wildcard in/**/*) $(GOPATH)/bin/go-bindata
$(GOPATH)/bin/go-bindata -debug -o $@ in/...
out/nocompress-memcopy.go: $(wildcard in/**/*) $(GOPATH)/bin/go-bindata
$(GOPATH)/bin/go-bindata -nocompress -o $@ in/...
out/nocompress-nomemcopy.go: $(wildcard in/**/*) $(GOPATH)/bin/go-bindata
$(GOPATH)/bin/go-bindata -nocompress -nomemcopy -o $@ in/...
errcheck:
go get github.com/kisielk/errcheck
vet:
go get golang.org/x/tools/cmd/vet
golint:
go get github.com/golang/lint/golint

View File

@ -1,7 +0,0 @@
package main
// Global Table of Contents map. Generated by go-bindata.
// After startup of the program, all generated data files will
// put themselves in this map. The key is the full filename, as
// supplied to go-bindata.
var go_bindata = make(map[string]func() []byte)

1
testdata/dupname/foo/bar vendored Normal file
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@ -0,0 +1 @@
// sample file

1
testdata/dupname/foo_bar vendored Normal file
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@ -0,0 +1 @@
// sample file

Binary file not shown.

Before

Width:  |  Height:  |  Size: 21 KiB

1
testdata/in/a/test.asset vendored Normal file
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@ -0,0 +1 @@
// sample file

1
testdata/in/b/test.asset vendored Normal file
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@ -0,0 +1 @@
// sample file

1
testdata/in/c/test.asset vendored Normal file
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@ -0,0 +1 @@
// sample file

1
testdata/in/test.asset vendored Normal file
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@ -0,0 +1 @@
// sample file

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

312
testdata/out/compress-memcopy.go vendored Normal file
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@ -0,0 +1,312 @@
// Code generated by go-bindata.
// sources:
// in/a/test.asset
// in/b/test.asset
// in/c/test.asset
// in/test.asset
// DO NOT EDIT!
package main
import (
"bytes"
"compress/gzip"
"fmt"
"io"
"io/ioutil"
"os"
"path/filepath"
"strings"
"time"
)
func bindataRead(data []byte, name string) ([]byte, error) {
gz, err := gzip.NewReader(bytes.NewBuffer(data))
if err != nil {
return nil, fmt.Errorf("Read %q: %v", name, err)
}
var buf bytes.Buffer
_, err = io.Copy(&buf, gz)
clErr := gz.Close()
if err != nil {
return nil, fmt.Errorf("Read %q: %v", name, err)
}
if clErr != nil {
return nil, err
}
return buf.Bytes(), nil
}
type asset struct {
bytes []byte
info os.FileInfo
}
type bindataFileInfo struct {
name string
size int64
mode os.FileMode
modTime time.Time
}
func (fi bindataFileInfo) Name() string {
return fi.name
}
func (fi bindataFileInfo) Size() int64 {
return fi.size
}
func (fi bindataFileInfo) Mode() os.FileMode {
return fi.mode
}
func (fi bindataFileInfo) ModTime() time.Time {
return fi.modTime
}
func (fi bindataFileInfo) IsDir() bool {
return false
}
func (fi bindataFileInfo) Sys() interface{} {
return nil
}
var _inATestAsset = []byte("\x1f\x8b\x08\x00\x00\x09\x6e\x88\x00\xff\xd2\xd7\x57\x28\x4e\xcc\x2d\xc8\x49\x55\x48\xcb\xcc\x49\xe5\x02\x04\x00\x00\xff\xff\x8a\x82\x8c\x85\x0f\x00\x00\x00")
func inATestAssetBytes() ([]byte, error) {
return bindataRead(
_inATestAsset,
"in/a/test.asset",
)
}
func inATestAsset() (*asset, error) {
bytes, err := inATestAssetBytes()
if err != nil {
return nil, err
}
info := bindataFileInfo{name: "in/a/test.asset", size: 15, mode: os.FileMode(436), modTime: time.Unix(1445582844, 0)}
a := &asset{bytes: bytes, info: info}
return a, nil
}
var _inBTestAsset = []byte("\x1f\x8b\x08\x00\x00\x09\x6e\x88\x00\xff\xd2\xd7\x57\x28\x4e\xcc\x2d\xc8\x49\x55\x48\xcb\xcc\x49\xe5\x02\x04\x00\x00\xff\xff\x8a\x82\x8c\x85\x0f\x00\x00\x00")
func inBTestAssetBytes() ([]byte, error) {
return bindataRead(
_inBTestAsset,
"in/b/test.asset",
)
}
func inBTestAsset() (*asset, error) {
bytes, err := inBTestAssetBytes()
if err != nil {
return nil, err
}
info := bindataFileInfo{name: "in/b/test.asset", size: 15, mode: os.FileMode(436), modTime: time.Unix(1445582844, 0)}
a := &asset{bytes: bytes, info: info}
return a, nil
}
var _inCTestAsset = []byte("\x1f\x8b\x08\x00\x00\x09\x6e\x88\x00\xff\xd2\xd7\x57\x28\x4e\xcc\x2d\xc8\x49\x55\x48\xcb\xcc\x49\xe5\x02\x04\x00\x00\xff\xff\x8a\x82\x8c\x85\x0f\x00\x00\x00")
func inCTestAssetBytes() ([]byte, error) {
return bindataRead(
_inCTestAsset,
"in/c/test.asset",
)
}
func inCTestAsset() (*asset, error) {
bytes, err := inCTestAssetBytes()
if err != nil {
return nil, err
}
info := bindataFileInfo{name: "in/c/test.asset", size: 15, mode: os.FileMode(436), modTime: time.Unix(1445582844, 0)}
a := &asset{bytes: bytes, info: info}
return a, nil
}
var _inTestAsset = []byte("\x1f\x8b\x08\x00\x00\x09\x6e\x88\x00\xff\xd2\xd7\x57\x28\x4e\xcc\x2d\xc8\x49\x55\x48\xcb\xcc\x49\xe5\x02\x04\x00\x00\xff\xff\x8a\x82\x8c\x85\x0f\x00\x00\x00")
func inTestAssetBytes() ([]byte, error) {
return bindataRead(
_inTestAsset,
"in/test.asset",
)
}
func inTestAsset() (*asset, error) {
bytes, err := inTestAssetBytes()
if err != nil {
return nil, err
}
info := bindataFileInfo{name: "in/test.asset", size: 15, mode: os.FileMode(436), modTime: time.Unix(1445582844, 0)}
a := &asset{bytes: bytes, info: info}
return a, nil
}
// Asset loads and returns the asset for the given name.
// It returns an error if the asset could not be found or
// could not be loaded.
func Asset(name string) ([]byte, error) {
cannonicalName := strings.Replace(name, "\\", "/", -1)
if f, ok := _bindata[cannonicalName]; ok {
a, err := f()
if err != nil {
return nil, fmt.Errorf("Asset %s can't read by error: %v", name, err)
}
return a.bytes, nil
}
return nil, fmt.Errorf("Asset %s not found", name)
}
// MustAsset is like Asset but panics when Asset would return an error.
// It simplifies safe initialization of global variables.
func MustAsset(name string) []byte {
a, err := Asset(name)
if err != nil {
panic("asset: Asset(" + name + "): " + err.Error())
}
return a
}
// AssetInfo loads and returns the asset info for the given name.
// It returns an error if the asset could not be found or
// could not be loaded.
func AssetInfo(name string) (os.FileInfo, error) {
cannonicalName := strings.Replace(name, "\\", "/", -1)
if f, ok := _bindata[cannonicalName]; ok {
a, err := f()
if err != nil {
return nil, fmt.Errorf("AssetInfo %s can't read by error: %v", name, err)
}
return a.info, nil
}
return nil, fmt.Errorf("AssetInfo %s not found", name)
}
// AssetNames returns the names of the assets.
func AssetNames() []string {
names := make([]string, 0, len(_bindata))
for name := range _bindata {
names = append(names, name)
}
return names
}
// _bindata is a table, holding each asset generator, mapped to its name.
var _bindata = map[string]func() (*asset, error){
"in/a/test.asset": inATestAsset,
"in/b/test.asset": inBTestAsset,
"in/c/test.asset": inCTestAsset,
"in/test.asset": inTestAsset,
}
// AssetDir returns the file names below a certain
// directory embedded in the file by go-bindata.
// For example if you run go-bindata on data/... and data contains the
// following hierarchy:
// data/
// foo.txt
// img/
// a.png
// b.png
// then AssetDir("data") would return []string{"foo.txt", "img"}
// AssetDir("data/img") would return []string{"a.png", "b.png"}
// AssetDir("foo.txt") and AssetDir("notexist") would return an error
// AssetDir("") will return []string{"data"}.
func AssetDir(name string) ([]string, error) {
node := _bintree
if len(name) != 0 {
cannonicalName := strings.Replace(name, "\\", "/", -1)
pathList := strings.Split(cannonicalName, "/")
for _, p := range pathList {
node = node.Children[p]
if node == nil {
return nil, fmt.Errorf("Asset %s not found", name)
}
}
}
if node.Func != nil {
return nil, fmt.Errorf("Asset %s not found", name)
}
rv := make([]string, 0, len(node.Children))
for childName := range node.Children {
rv = append(rv, childName)
}
return rv, nil
}
type bintree struct {
Func func() (*asset, error)
Children map[string]*bintree
}
var _bintree = &bintree{nil, map[string]*bintree{
"in": &bintree{nil, map[string]*bintree{
"a": &bintree{nil, map[string]*bintree{
"test.asset": &bintree{inATestAsset, map[string]*bintree{}},
}},
"b": &bintree{nil, map[string]*bintree{
"test.asset": &bintree{inBTestAsset, map[string]*bintree{}},
}},
"c": &bintree{nil, map[string]*bintree{
"test.asset": &bintree{inCTestAsset, map[string]*bintree{}},
}},
"test.asset": &bintree{inTestAsset, map[string]*bintree{}},
}},
}}
// RestoreAsset restores an asset under the given directory
func RestoreAsset(dir, name string) error {
data, err := Asset(name)
if err != nil {
return err
}
info, err := AssetInfo(name)
if err != nil {
return err
}
err = os.MkdirAll(_filePath(dir, filepath.Dir(name)), os.FileMode(0755))
if err != nil {
return err
}
err = ioutil.WriteFile(_filePath(dir, name), data, info.Mode())
if err != nil {
return err
}
err = os.Chtimes(_filePath(dir, name), info.ModTime(), info.ModTime())
if err != nil {
return err
}
return nil
}
// RestoreAssets restores an asset under the given directory recursively
func RestoreAssets(dir, name string) error {
children, err := AssetDir(name)
// File
if err != nil {
return RestoreAsset(dir, name)
}
// Dir
for _, child := range children {
err = RestoreAssets(dir, filepath.Join(name, child))
if err != nil {
return err
}
}
return nil
}
func _filePath(dir, name string) string {
cannonicalName := strings.Replace(name, "\\", "/", -1)
return filepath.Join(append([]string{dir}, strings.Split(cannonicalName, "/")...)...)
}

312
testdata/out/compress-nomemcopy.go vendored Normal file
View File

@ -0,0 +1,312 @@
// Code generated by go-bindata.
// sources:
// in/a/test.asset
// in/b/test.asset
// in/c/test.asset
// in/test.asset
// DO NOT EDIT!
package main
import (
"bytes"
"compress/gzip"
"fmt"
"io"
"io/ioutil"
"os"
"path/filepath"
"strings"
"time"
)
func bindataRead(data, name string) ([]byte, error) {
gz, err := gzip.NewReader(strings.NewReader(data))
if err != nil {
return nil, fmt.Errorf("Read %q: %v", name, err)
}
var buf bytes.Buffer
_, err = io.Copy(&buf, gz)
clErr := gz.Close()
if err != nil {
return nil, fmt.Errorf("Read %q: %v", name, err)
}
if clErr != nil {
return nil, err
}
return buf.Bytes(), nil
}
type asset struct {
bytes []byte
info os.FileInfo
}
type bindataFileInfo struct {
name string
size int64
mode os.FileMode
modTime time.Time
}
func (fi bindataFileInfo) Name() string {
return fi.name
}
func (fi bindataFileInfo) Size() int64 {
return fi.size
}
func (fi bindataFileInfo) Mode() os.FileMode {
return fi.mode
}
func (fi bindataFileInfo) ModTime() time.Time {
return fi.modTime
}
func (fi bindataFileInfo) IsDir() bool {
return false
}
func (fi bindataFileInfo) Sys() interface{} {
return nil
}
var _inATestAsset = "\x1f\x8b\x08\x00\x00\x09\x6e\x88\x00\xff\xd2\xd7\x57\x28\x4e\xcc\x2d\xc8\x49\x55\x48\xcb\xcc\x49\xe5\x02\x04\x00\x00\xff\xff\x8a\x82\x8c\x85\x0f\x00\x00\x00"
func inATestAssetBytes() ([]byte, error) {
return bindataRead(
_inATestAsset,
"in/a/test.asset",
)
}
func inATestAsset() (*asset, error) {
bytes, err := inATestAssetBytes()
if err != nil {
return nil, err
}
info := bindataFileInfo{name: "in/a/test.asset", size: 15, mode: os.FileMode(436), modTime: time.Unix(1445582844, 0)}
a := &asset{bytes: bytes, info: info}
return a, nil
}
var _inBTestAsset = "\x1f\x8b\x08\x00\x00\x09\x6e\x88\x00\xff\xd2\xd7\x57\x28\x4e\xcc\x2d\xc8\x49\x55\x48\xcb\xcc\x49\xe5\x02\x04\x00\x00\xff\xff\x8a\x82\x8c\x85\x0f\x00\x00\x00"
func inBTestAssetBytes() ([]byte, error) {
return bindataRead(
_inBTestAsset,
"in/b/test.asset",
)
}
func inBTestAsset() (*asset, error) {
bytes, err := inBTestAssetBytes()
if err != nil {
return nil, err
}
info := bindataFileInfo{name: "in/b/test.asset", size: 15, mode: os.FileMode(436), modTime: time.Unix(1445582844, 0)}
a := &asset{bytes: bytes, info: info}
return a, nil
}
var _inCTestAsset = "\x1f\x8b\x08\x00\x00\x09\x6e\x88\x00\xff\xd2\xd7\x57\x28\x4e\xcc\x2d\xc8\x49\x55\x48\xcb\xcc\x49\xe5\x02\x04\x00\x00\xff\xff\x8a\x82\x8c\x85\x0f\x00\x00\x00"
func inCTestAssetBytes() ([]byte, error) {
return bindataRead(
_inCTestAsset,
"in/c/test.asset",
)
}
func inCTestAsset() (*asset, error) {
bytes, err := inCTestAssetBytes()
if err != nil {
return nil, err
}
info := bindataFileInfo{name: "in/c/test.asset", size: 15, mode: os.FileMode(436), modTime: time.Unix(1445582844, 0)}
a := &asset{bytes: bytes, info: info}
return a, nil
}
var _inTestAsset = "\x1f\x8b\x08\x00\x00\x09\x6e\x88\x00\xff\xd2\xd7\x57\x28\x4e\xcc\x2d\xc8\x49\x55\x48\xcb\xcc\x49\xe5\x02\x04\x00\x00\xff\xff\x8a\x82\x8c\x85\x0f\x00\x00\x00"
func inTestAssetBytes() ([]byte, error) {
return bindataRead(
_inTestAsset,
"in/test.asset",
)
}
func inTestAsset() (*asset, error) {
bytes, err := inTestAssetBytes()
if err != nil {
return nil, err
}
info := bindataFileInfo{name: "in/test.asset", size: 15, mode: os.FileMode(436), modTime: time.Unix(1445582844, 0)}
a := &asset{bytes: bytes, info: info}
return a, nil
}
// Asset loads and returns the asset for the given name.
// It returns an error if the asset could not be found or
// could not be loaded.
func Asset(name string) ([]byte, error) {
cannonicalName := strings.Replace(name, "\\", "/", -1)
if f, ok := _bindata[cannonicalName]; ok {
a, err := f()
if err != nil {
return nil, fmt.Errorf("Asset %s can't read by error: %v", name, err)
}
return a.bytes, nil
}
return nil, fmt.Errorf("Asset %s not found", name)
}
// MustAsset is like Asset but panics when Asset would return an error.
// It simplifies safe initialization of global variables.
func MustAsset(name string) []byte {
a, err := Asset(name)
if err != nil {
panic("asset: Asset(" + name + "): " + err.Error())
}
return a
}
// AssetInfo loads and returns the asset info for the given name.
// It returns an error if the asset could not be found or
// could not be loaded.
func AssetInfo(name string) (os.FileInfo, error) {
cannonicalName := strings.Replace(name, "\\", "/", -1)
if f, ok := _bindata[cannonicalName]; ok {
a, err := f()
if err != nil {
return nil, fmt.Errorf("AssetInfo %s can't read by error: %v", name, err)
}
return a.info, nil
}
return nil, fmt.Errorf("AssetInfo %s not found", name)
}
// AssetNames returns the names of the assets.
func AssetNames() []string {
names := make([]string, 0, len(_bindata))
for name := range _bindata {
names = append(names, name)
}
return names
}
// _bindata is a table, holding each asset generator, mapped to its name.
var _bindata = map[string]func() (*asset, error){
"in/a/test.asset": inATestAsset,
"in/b/test.asset": inBTestAsset,
"in/c/test.asset": inCTestAsset,
"in/test.asset": inTestAsset,
}
// AssetDir returns the file names below a certain
// directory embedded in the file by go-bindata.
// For example if you run go-bindata on data/... and data contains the
// following hierarchy:
// data/
// foo.txt
// img/
// a.png
// b.png
// then AssetDir("data") would return []string{"foo.txt", "img"}
// AssetDir("data/img") would return []string{"a.png", "b.png"}
// AssetDir("foo.txt") and AssetDir("notexist") would return an error
// AssetDir("") will return []string{"data"}.
func AssetDir(name string) ([]string, error) {
node := _bintree
if len(name) != 0 {
cannonicalName := strings.Replace(name, "\\", "/", -1)
pathList := strings.Split(cannonicalName, "/")
for _, p := range pathList {
node = node.Children[p]
if node == nil {
return nil, fmt.Errorf("Asset %s not found", name)
}
}
}
if node.Func != nil {
return nil, fmt.Errorf("Asset %s not found", name)
}
rv := make([]string, 0, len(node.Children))
for childName := range node.Children {
rv = append(rv, childName)
}
return rv, nil
}
type bintree struct {
Func func() (*asset, error)
Children map[string]*bintree
}
var _bintree = &bintree{nil, map[string]*bintree{
"in": &bintree{nil, map[string]*bintree{
"a": &bintree{nil, map[string]*bintree{
"test.asset": &bintree{inATestAsset, map[string]*bintree{}},
}},
"b": &bintree{nil, map[string]*bintree{
"test.asset": &bintree{inBTestAsset, map[string]*bintree{}},
}},
"c": &bintree{nil, map[string]*bintree{
"test.asset": &bintree{inCTestAsset, map[string]*bintree{}},
}},
"test.asset": &bintree{inTestAsset, map[string]*bintree{}},
}},
}}
// RestoreAsset restores an asset under the given directory
func RestoreAsset(dir, name string) error {
data, err := Asset(name)
if err != nil {
return err
}
info, err := AssetInfo(name)
if err != nil {
return err
}
err = os.MkdirAll(_filePath(dir, filepath.Dir(name)), os.FileMode(0755))
if err != nil {
return err
}
err = ioutil.WriteFile(_filePath(dir, name), data, info.Mode())
if err != nil {
return err
}
err = os.Chtimes(_filePath(dir, name), info.ModTime(), info.ModTime())
if err != nil {
return err
}
return nil
}
// RestoreAssets restores an asset under the given directory recursively
func RestoreAssets(dir, name string) error {
children, err := AssetDir(name)
// File
if err != nil {
return RestoreAsset(dir, name)
}
// Dir
for _, child := range children {
err = RestoreAssets(dir, filepath.Join(name, child))
if err != nil {
return err
}
}
return nil
}
func _filePath(dir, name string) string {
cannonicalName := strings.Replace(name, "\\", "/", -1)
return filepath.Join(append([]string{dir}, strings.Split(cannonicalName, "/")...)...)
}

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// Code generated by go-bindata.
// sources:
// in/a/test.asset
// in/b/test.asset
// in/c/test.asset
// in/test.asset
// DO NOT EDIT!
package main
import (
"fmt"
"io/ioutil"
"os"
"path/filepath"
"strings"
)
// bindataRead reads the given file from disk. It returns an error on failure.
func bindataRead(path, name string) ([]byte, error) {
buf, err := ioutil.ReadFile(path)
if err != nil {
err = fmt.Errorf("Error reading asset %s at %s: %v", name, path, err)
}
return buf, err
}
type asset struct {
bytes []byte
info os.FileInfo
}
// inATestAsset reads file data from disk. It returns an error on failure.
func inATestAsset() (*asset, error) {
path := "/home/ts/code/go/src/git.kirsle.net/go/bindata/testdata/in/a/test.asset"
name := "in/a/test.asset"
bytes, err := bindataRead(path, name)
if err != nil {
return nil, err
}
fi, err := os.Stat(path)
if err != nil {
err = fmt.Errorf("Error reading asset info %s at %s: %v", name, path, err)
}
a := &asset{bytes: bytes, info: fi}
return a, err
}
// inBTestAsset reads file data from disk. It returns an error on failure.
func inBTestAsset() (*asset, error) {
path := "/home/ts/code/go/src/git.kirsle.net/go/bindata/testdata/in/b/test.asset"
name := "in/b/test.asset"
bytes, err := bindataRead(path, name)
if err != nil {
return nil, err
}
fi, err := os.Stat(path)
if err != nil {
err = fmt.Errorf("Error reading asset info %s at %s: %v", name, path, err)
}
a := &asset{bytes: bytes, info: fi}
return a, err
}
// inCTestAsset reads file data from disk. It returns an error on failure.
func inCTestAsset() (*asset, error) {
path := "/home/ts/code/go/src/git.kirsle.net/go/bindata/testdata/in/c/test.asset"
name := "in/c/test.asset"
bytes, err := bindataRead(path, name)
if err != nil {
return nil, err
}
fi, err := os.Stat(path)
if err != nil {
err = fmt.Errorf("Error reading asset info %s at %s: %v", name, path, err)
}
a := &asset{bytes: bytes, info: fi}
return a, err
}
// inTestAsset reads file data from disk. It returns an error on failure.
func inTestAsset() (*asset, error) {
path := "/home/ts/code/go/src/git.kirsle.net/go/bindata/testdata/in/test.asset"
name := "in/test.asset"
bytes, err := bindataRead(path, name)
if err != nil {
return nil, err
}
fi, err := os.Stat(path)
if err != nil {
err = fmt.Errorf("Error reading asset info %s at %s: %v", name, path, err)
}
a := &asset{bytes: bytes, info: fi}
return a, err
}
// Asset loads and returns the asset for the given name.
// It returns an error if the asset could not be found or
// could not be loaded.
func Asset(name string) ([]byte, error) {
cannonicalName := strings.Replace(name, "\\", "/", -1)
if f, ok := _bindata[cannonicalName]; ok {
a, err := f()
if err != nil {
return nil, fmt.Errorf("Asset %s can't read by error: %v", name, err)
}
return a.bytes, nil
}
return nil, fmt.Errorf("Asset %s not found", name)
}
// MustAsset is like Asset but panics when Asset would return an error.
// It simplifies safe initialization of global variables.
func MustAsset(name string) []byte {
a, err := Asset(name)
if err != nil {
panic("asset: Asset(" + name + "): " + err.Error())
}
return a
}
// AssetInfo loads and returns the asset info for the given name.
// It returns an error if the asset could not be found or
// could not be loaded.
func AssetInfo(name string) (os.FileInfo, error) {
cannonicalName := strings.Replace(name, "\\", "/", -1)
if f, ok := _bindata[cannonicalName]; ok {
a, err := f()
if err != nil {
return nil, fmt.Errorf("AssetInfo %s can't read by error: %v", name, err)
}
return a.info, nil
}
return nil, fmt.Errorf("AssetInfo %s not found", name)
}
// AssetNames returns the names of the assets.
func AssetNames() []string {
names := make([]string, 0, len(_bindata))
for name := range _bindata {
names = append(names, name)
}
return names
}
// _bindata is a table, holding each asset generator, mapped to its name.
var _bindata = map[string]func() (*asset, error){
"in/a/test.asset": inATestAsset,
"in/b/test.asset": inBTestAsset,
"in/c/test.asset": inCTestAsset,
"in/test.asset": inTestAsset,
}
// AssetDir returns the file names below a certain
// directory embedded in the file by go-bindata.
// For example if you run go-bindata on data/... and data contains the
// following hierarchy:
// data/
// foo.txt
// img/
// a.png
// b.png
// then AssetDir("data") would return []string{"foo.txt", "img"}
// AssetDir("data/img") would return []string{"a.png", "b.png"}
// AssetDir("foo.txt") and AssetDir("notexist") would return an error
// AssetDir("") will return []string{"data"}.
func AssetDir(name string) ([]string, error) {
node := _bintree
if len(name) != 0 {
cannonicalName := strings.Replace(name, "\\", "/", -1)
pathList := strings.Split(cannonicalName, "/")
for _, p := range pathList {
node = node.Children[p]
if node == nil {
return nil, fmt.Errorf("Asset %s not found", name)
}
}
}
if node.Func != nil {
return nil, fmt.Errorf("Asset %s not found", name)
}
rv := make([]string, 0, len(node.Children))
for childName := range node.Children {
rv = append(rv, childName)
}
return rv, nil
}
type bintree struct {
Func func() (*asset, error)
Children map[string]*bintree
}
var _bintree = &bintree{nil, map[string]*bintree{
"in": &bintree{nil, map[string]*bintree{
"a": &bintree{nil, map[string]*bintree{
"test.asset": &bintree{inATestAsset, map[string]*bintree{}},
}},
"b": &bintree{nil, map[string]*bintree{
"test.asset": &bintree{inBTestAsset, map[string]*bintree{}},
}},
"c": &bintree{nil, map[string]*bintree{
"test.asset": &bintree{inCTestAsset, map[string]*bintree{}},
}},
"test.asset": &bintree{inTestAsset, map[string]*bintree{}},
}},
}}
// RestoreAsset restores an asset under the given directory
func RestoreAsset(dir, name string) error {
data, err := Asset(name)
if err != nil {
return err
}
info, err := AssetInfo(name)
if err != nil {
return err
}
err = os.MkdirAll(_filePath(dir, filepath.Dir(name)), os.FileMode(0755))
if err != nil {
return err
}
err = ioutil.WriteFile(_filePath(dir, name), data, info.Mode())
if err != nil {
return err
}
err = os.Chtimes(_filePath(dir, name), info.ModTime(), info.ModTime())
if err != nil {
return err
}
return nil
}
// RestoreAssets restores an asset under the given directory recursively
func RestoreAssets(dir, name string) error {
children, err := AssetDir(name)
// File
if err != nil {
return RestoreAsset(dir, name)
}
// Dir
for _, child := range children {
err = RestoreAssets(dir, filepath.Join(name, child))
if err != nil {
return err
}
}
return nil
}
func _filePath(dir, name string) string {
cannonicalName := strings.Replace(name, "\\", "/", -1)
return filepath.Join(append([]string{dir}, strings.Split(cannonicalName, "/")...)...)
}

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package main
import (
"fmt"
"io/ioutil"
"strings"
"os"
"path"
"path/filepath"
)
// bindata_read reads the given file from disk. It returns an error on failure.
func bindata_read(path, name string) ([]byte, error) {
buf, err := ioutil.ReadFile(path)
if err != nil {
err = fmt.Errorf("Error reading asset %s at %s: %v", name, path, err)
}
return buf, err
}
type asset struct {
bytes []byte
info os.FileInfo
}
// in_a_test_asset reads file data from disk. It returns an error on failure.
func in_a_test_asset() (*asset, error) {
path := "/Users/tamird/src/go/src/git.kirsle.net/go/bindata/testdata/in/a/test.asset"
name := "in/a/test.asset"
bytes, err := bindata_read(path, name)
if err != nil {
return nil, err
}
fi, err := os.Stat(path)
if err != nil {
err = fmt.Errorf("Error reading asset info %s at %s: %v", name, path, err)
}
a := &asset{bytes: bytes, info: fi}
return a, err
}
// in_b_test_asset reads file data from disk. It returns an error on failure.
func in_b_test_asset() (*asset, error) {
path := "/Users/tamird/src/go/src/git.kirsle.net/go/bindata/testdata/in/b/test.asset"
name := "in/b/test.asset"
bytes, err := bindata_read(path, name)
if err != nil {
return nil, err
}
fi, err := os.Stat(path)
if err != nil {
err = fmt.Errorf("Error reading asset info %s at %s: %v", name, path, err)
}
a := &asset{bytes: bytes, info: fi}
return a, err
}
// in_c_test_asset reads file data from disk. It returns an error on failure.
func in_c_test_asset() (*asset, error) {
path := "/Users/tamird/src/go/src/git.kirsle.net/go/bindata/testdata/in/c/test.asset"
name := "in/c/test.asset"
bytes, err := bindata_read(path, name)
if err != nil {
return nil, err
}
fi, err := os.Stat(path)
if err != nil {
err = fmt.Errorf("Error reading asset info %s at %s: %v", name, path, err)
}
a := &asset{bytes: bytes, info: fi}
return a, err
}
// in_test_asset reads file data from disk. It returns an error on failure.
func in_test_asset() (*asset, error) {
path := "/Users/tamird/src/go/src/git.kirsle.net/go/bindata/testdata/in/test.asset"
name := "in/test.asset"
bytes, err := bindata_read(path, name)
if err != nil {
return nil, err
}
fi, err := os.Stat(path)
if err != nil {
err = fmt.Errorf("Error reading asset info %s at %s: %v", name, path, err)
}
a := &asset{bytes: bytes, info: fi}
return a, err
}
// Asset loads and returns the asset for the given name.
// It returns an error if the asset could not be found or
// could not be loaded.
func Asset(name string) ([]byte, error) {
cannonicalName := strings.Replace(name, "\\", "/", -1)
if f, ok := _bindata[cannonicalName]; ok {
a, err := f()
if err != nil {
return nil, fmt.Errorf("Asset %s can't read by error: %v", name, err)
}
return a.bytes, nil
}
return nil, fmt.Errorf("Asset %s not found", name)
}
// MustAsset is like Asset but panics when Asset would return an error.
// It simplifies safe initialization of global variables.
func MustAsset(name string) []byte {
a, err := Asset(name)
if (err != nil) {
panic("asset: Asset(" + name + "): " + err.Error())
}
return a
}
// AssetInfo loads and returns the asset info for the given name.
// It returns an error if the asset could not be found or
// could not be loaded.
func AssetInfo(name string) (os.FileInfo, error) {
cannonicalName := strings.Replace(name, "\\", "/", -1)
if f, ok := _bindata[cannonicalName]; ok {
a, err := f()
if err != nil {
return nil, fmt.Errorf("AssetInfo %s can't read by error: %v", name, err)
}
return a.info, nil
}
return nil, fmt.Errorf("AssetInfo %s not found", name)
}
// AssetNames returns the names of the assets.
func AssetNames() []string {
names := make([]string, 0, len(_bindata))
for name := range _bindata {
names = append(names, name)
}
return names
}
// _bindata is a table, holding each asset generator, mapped to its name.
var _bindata = map[string]func() (*asset, error){
"in/a/test.asset": in_a_test_asset,
"in/b/test.asset": in_b_test_asset,
"in/c/test.asset": in_c_test_asset,
"in/test.asset": in_test_asset,
}
// AssetDir returns the file names below a certain
// directory embedded in the file by go-bindata.
// For example if you run go-bindata on data/... and data contains the
// following hierarchy:
// data/
// foo.txt
// img/
// a.png
// b.png
// then AssetDir("data") would return []string{"foo.txt", "img"}
// AssetDir("data/img") would return []string{"a.png", "b.png"}
// AssetDir("foo.txt") and AssetDir("notexist") would return an error
// AssetDir("") will return []string{"data"}.
func AssetDir(name string) ([]string, error) {
node := _bintree
if len(name) != 0 {
cannonicalName := strings.Replace(name, "\\", "/", -1)
pathList := strings.Split(cannonicalName, "/")
for _, p := range pathList {
node = node.Children[p]
if node == nil {
return nil, fmt.Errorf("Asset %s not found", name)
}
}
}
if node.Func != nil {
return nil, fmt.Errorf("Asset %s not found", name)
}
rv := make([]string, 0, len(node.Children))
for name := range node.Children {
rv = append(rv, name)
}
return rv, nil
}
type _bintree_t struct {
Func func() (*asset, error)
Children map[string]*_bintree_t
}
var _bintree = &_bintree_t{nil, map[string]*_bintree_t{
"in": &_bintree_t{nil, map[string]*_bintree_t{
"a": &_bintree_t{nil, map[string]*_bintree_t{
"test.asset": &_bintree_t{in_a_test_asset, map[string]*_bintree_t{
}},
}},
"b": &_bintree_t{nil, map[string]*_bintree_t{
"test.asset": &_bintree_t{in_b_test_asset, map[string]*_bintree_t{
}},
}},
"c": &_bintree_t{nil, map[string]*_bintree_t{
"test.asset": &_bintree_t{in_c_test_asset, map[string]*_bintree_t{
}},
}},
"test.asset": &_bintree_t{in_test_asset, map[string]*_bintree_t{
}},
}},
}}
// Restore an asset under the given directory
func RestoreAsset(dir, name string) error {
data, err := Asset(name)
if err != nil {
return err
}
info, err := AssetInfo(name)
if err != nil {
return err
}
err = os.MkdirAll(_filePath(dir, path.Dir(name)), os.FileMode(0755))
if err != nil {
return err
}
err = ioutil.WriteFile(_filePath(dir, name), data, info.Mode())
if err != nil {
return err
}
err = os.Chtimes(_filePath(dir, name), info.ModTime(), info.ModTime())
if err != nil {
return err
}
return nil
}
// Restore assets under the given directory recursively
func RestoreAssets(dir, name string) error {
children, err := AssetDir(name)
if err != nil { // File
return RestoreAsset(dir, name)
} else { // Dir
for _, child := range children {
err = RestoreAssets(dir, path.Join(name, child))
if err != nil {
return err
}
}
}
return nil
}
func _filePath(dir, name string) string {
cannonicalName := strings.Replace(name, "\\", "/", -1)
return filepath.Join(append([]string{dir}, strings.Split(cannonicalName, "/")...)...)
}

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// Code generated by go-bindata.
// sources:
// in/a/test.asset
// in/b/test.asset
// in/c/test.asset
// in/test.asset
// DO NOT EDIT!
package main
import (
"fmt"
"io/ioutil"
"os"
"path/filepath"
"strings"
"time"
)
type asset struct {
bytes []byte
info os.FileInfo
}
type bindataFileInfo struct {
name string
size int64
mode os.FileMode
modTime time.Time
}
func (fi bindataFileInfo) Name() string {
return fi.name
}
func (fi bindataFileInfo) Size() int64 {
return fi.size
}
func (fi bindataFileInfo) Mode() os.FileMode {
return fi.mode
}
func (fi bindataFileInfo) ModTime() time.Time {
return fi.modTime
}
func (fi bindataFileInfo) IsDir() bool {
return false
}
func (fi bindataFileInfo) Sys() interface{} {
return nil
}
var _inATestAsset = []byte(`// sample file
`)
func inATestAssetBytes() ([]byte, error) {
return _inATestAsset, nil
}
func inATestAsset() (*asset, error) {
bytes, err := inATestAssetBytes()
if err != nil {
return nil, err
}
info := bindataFileInfo{name: "in/a/test.asset", size: 15, mode: os.FileMode(436), modTime: time.Unix(1445582844, 0)}
a := &asset{bytes: bytes, info: info}
return a, nil
}
var _inBTestAsset = []byte(`// sample file
`)
func inBTestAssetBytes() ([]byte, error) {
return _inBTestAsset, nil
}
func inBTestAsset() (*asset, error) {
bytes, err := inBTestAssetBytes()
if err != nil {
return nil, err
}
info := bindataFileInfo{name: "in/b/test.asset", size: 15, mode: os.FileMode(436), modTime: time.Unix(1445582844, 0)}
a := &asset{bytes: bytes, info: info}
return a, nil
}
var _inCTestAsset = []byte(`// sample file
`)
func inCTestAssetBytes() ([]byte, error) {
return _inCTestAsset, nil
}
func inCTestAsset() (*asset, error) {
bytes, err := inCTestAssetBytes()
if err != nil {
return nil, err
}
info := bindataFileInfo{name: "in/c/test.asset", size: 15, mode: os.FileMode(436), modTime: time.Unix(1445582844, 0)}
a := &asset{bytes: bytes, info: info}
return a, nil
}
var _inTestAsset = []byte(`// sample file
`)
func inTestAssetBytes() ([]byte, error) {
return _inTestAsset, nil
}
func inTestAsset() (*asset, error) {
bytes, err := inTestAssetBytes()
if err != nil {
return nil, err
}
info := bindataFileInfo{name: "in/test.asset", size: 15, mode: os.FileMode(436), modTime: time.Unix(1445582844, 0)}
a := &asset{bytes: bytes, info: info}
return a, nil
}
// Asset loads and returns the asset for the given name.
// It returns an error if the asset could not be found or
// could not be loaded.
func Asset(name string) ([]byte, error) {
cannonicalName := strings.Replace(name, "\\", "/", -1)
if f, ok := _bindata[cannonicalName]; ok {
a, err := f()
if err != nil {
return nil, fmt.Errorf("Asset %s can't read by error: %v", name, err)
}
return a.bytes, nil
}
return nil, fmt.Errorf("Asset %s not found", name)
}
// MustAsset is like Asset but panics when Asset would return an error.
// It simplifies safe initialization of global variables.
func MustAsset(name string) []byte {
a, err := Asset(name)
if err != nil {
panic("asset: Asset(" + name + "): " + err.Error())
}
return a
}
// AssetInfo loads and returns the asset info for the given name.
// It returns an error if the asset could not be found or
// could not be loaded.
func AssetInfo(name string) (os.FileInfo, error) {
cannonicalName := strings.Replace(name, "\\", "/", -1)
if f, ok := _bindata[cannonicalName]; ok {
a, err := f()
if err != nil {
return nil, fmt.Errorf("AssetInfo %s can't read by error: %v", name, err)
}
return a.info, nil
}
return nil, fmt.Errorf("AssetInfo %s not found", name)
}
// AssetNames returns the names of the assets.
func AssetNames() []string {
names := make([]string, 0, len(_bindata))
for name := range _bindata {
names = append(names, name)
}
return names
}
// _bindata is a table, holding each asset generator, mapped to its name.
var _bindata = map[string]func() (*asset, error){
"in/a/test.asset": inATestAsset,
"in/b/test.asset": inBTestAsset,
"in/c/test.asset": inCTestAsset,
"in/test.asset": inTestAsset,
}
// AssetDir returns the file names below a certain
// directory embedded in the file by go-bindata.
// For example if you run go-bindata on data/... and data contains the
// following hierarchy:
// data/
// foo.txt
// img/
// a.png
// b.png
// then AssetDir("data") would return []string{"foo.txt", "img"}
// AssetDir("data/img") would return []string{"a.png", "b.png"}
// AssetDir("foo.txt") and AssetDir("notexist") would return an error
// AssetDir("") will return []string{"data"}.
func AssetDir(name string) ([]string, error) {
node := _bintree
if len(name) != 0 {
cannonicalName := strings.Replace(name, "\\", "/", -1)
pathList := strings.Split(cannonicalName, "/")
for _, p := range pathList {
node = node.Children[p]
if node == nil {
return nil, fmt.Errorf("Asset %s not found", name)
}
}
}
if node.Func != nil {
return nil, fmt.Errorf("Asset %s not found", name)
}
rv := make([]string, 0, len(node.Children))
for childName := range node.Children {
rv = append(rv, childName)
}
return rv, nil
}
type bintree struct {
Func func() (*asset, error)
Children map[string]*bintree
}
var _bintree = &bintree{nil, map[string]*bintree{
"in": &bintree{nil, map[string]*bintree{
"a": &bintree{nil, map[string]*bintree{
"test.asset": &bintree{inATestAsset, map[string]*bintree{}},
}},
"b": &bintree{nil, map[string]*bintree{
"test.asset": &bintree{inBTestAsset, map[string]*bintree{}},
}},
"c": &bintree{nil, map[string]*bintree{
"test.asset": &bintree{inCTestAsset, map[string]*bintree{}},
}},
"test.asset": &bintree{inTestAsset, map[string]*bintree{}},
}},
}}
// RestoreAsset restores an asset under the given directory
func RestoreAsset(dir, name string) error {
data, err := Asset(name)
if err != nil {
return err
}
info, err := AssetInfo(name)
if err != nil {
return err
}
err = os.MkdirAll(_filePath(dir, filepath.Dir(name)), os.FileMode(0755))
if err != nil {
return err
}
err = ioutil.WriteFile(_filePath(dir, name), data, info.Mode())
if err != nil {
return err
}
err = os.Chtimes(_filePath(dir, name), info.ModTime(), info.ModTime())
if err != nil {
return err
}
return nil
}
// RestoreAssets restores an asset under the given directory recursively
func RestoreAssets(dir, name string) error {
children, err := AssetDir(name)
// File
if err != nil {
return RestoreAsset(dir, name)
}
// Dir
for _, child := range children {
err = RestoreAssets(dir, filepath.Join(name, child))
if err != nil {
return err
}
}
return nil
}
func _filePath(dir, name string) string {
cannonicalName := strings.Replace(name, "\\", "/", -1)
return filepath.Join(append([]string{dir}, strings.Split(cannonicalName, "/")...)...)
}

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// Code generated by go-bindata.
// sources:
// in/a/test.asset
// in/b/test.asset
// in/c/test.asset
// in/test.asset
// DO NOT EDIT!
package main
import (
"fmt"
"io/ioutil"
"os"
"path/filepath"
"reflect"
"strings"
"time"
"unsafe"
)
func bindataRead(data, name string) ([]byte, error) {
var empty [0]byte
sx := (*reflect.StringHeader)(unsafe.Pointer(&data))
b := empty[:]
bx := (*reflect.SliceHeader)(unsafe.Pointer(&b))
bx.Data = sx.Data
bx.Len = len(data)
bx.Cap = bx.Len
return b, nil
}
type asset struct {
bytes []byte
info os.FileInfo
}
type bindataFileInfo struct {
name string
size int64
mode os.FileMode
modTime time.Time
}
func (fi bindataFileInfo) Name() string {
return fi.name
}
func (fi bindataFileInfo) Size() int64 {
return fi.size
}
func (fi bindataFileInfo) Mode() os.FileMode {
return fi.mode
}
func (fi bindataFileInfo) ModTime() time.Time {
return fi.modTime
}
func (fi bindataFileInfo) IsDir() bool {
return false
}
func (fi bindataFileInfo) Sys() interface{} {
return nil
}
var _inATestAsset = "\x2f\x2f\x20\x73\x61\x6d\x70\x6c\x65\x20\x66\x69\x6c\x65\x0a"
func inATestAssetBytes() ([]byte, error) {
return bindataRead(
_inATestAsset,
"in/a/test.asset",
)
}
func inATestAsset() (*asset, error) {
bytes, err := inATestAssetBytes()
if err != nil {
return nil, err
}
info := bindataFileInfo{name: "in/a/test.asset", size: 15, mode: os.FileMode(436), modTime: time.Unix(1445582844, 0)}
a := &asset{bytes: bytes, info: info}
return a, nil
}
var _inBTestAsset = "\x2f\x2f\x20\x73\x61\x6d\x70\x6c\x65\x20\x66\x69\x6c\x65\x0a"
func inBTestAssetBytes() ([]byte, error) {
return bindataRead(
_inBTestAsset,
"in/b/test.asset",
)
}
func inBTestAsset() (*asset, error) {
bytes, err := inBTestAssetBytes()
if err != nil {
return nil, err
}
info := bindataFileInfo{name: "in/b/test.asset", size: 15, mode: os.FileMode(436), modTime: time.Unix(1445582844, 0)}
a := &asset{bytes: bytes, info: info}
return a, nil
}
var _inCTestAsset = "\x2f\x2f\x20\x73\x61\x6d\x70\x6c\x65\x20\x66\x69\x6c\x65\x0a"
func inCTestAssetBytes() ([]byte, error) {
return bindataRead(
_inCTestAsset,
"in/c/test.asset",
)
}
func inCTestAsset() (*asset, error) {
bytes, err := inCTestAssetBytes()
if err != nil {
return nil, err
}
info := bindataFileInfo{name: "in/c/test.asset", size: 15, mode: os.FileMode(436), modTime: time.Unix(1445582844, 0)}
a := &asset{bytes: bytes, info: info}
return a, nil
}
var _inTestAsset = "\x2f\x2f\x20\x73\x61\x6d\x70\x6c\x65\x20\x66\x69\x6c\x65\x0a"
func inTestAssetBytes() ([]byte, error) {
return bindataRead(
_inTestAsset,
"in/test.asset",
)
}
func inTestAsset() (*asset, error) {
bytes, err := inTestAssetBytes()
if err != nil {
return nil, err
}
info := bindataFileInfo{name: "in/test.asset", size: 15, mode: os.FileMode(436), modTime: time.Unix(1445582844, 0)}
a := &asset{bytes: bytes, info: info}
return a, nil
}
// Asset loads and returns the asset for the given name.
// It returns an error if the asset could not be found or
// could not be loaded.
func Asset(name string) ([]byte, error) {
cannonicalName := strings.Replace(name, "\\", "/", -1)
if f, ok := _bindata[cannonicalName]; ok {
a, err := f()
if err != nil {
return nil, fmt.Errorf("Asset %s can't read by error: %v", name, err)
}
return a.bytes, nil
}
return nil, fmt.Errorf("Asset %s not found", name)
}
// MustAsset is like Asset but panics when Asset would return an error.
// It simplifies safe initialization of global variables.
func MustAsset(name string) []byte {
a, err := Asset(name)
if err != nil {
panic("asset: Asset(" + name + "): " + err.Error())
}
return a
}
// AssetInfo loads and returns the asset info for the given name.
// It returns an error if the asset could not be found or
// could not be loaded.
func AssetInfo(name string) (os.FileInfo, error) {
cannonicalName := strings.Replace(name, "\\", "/", -1)
if f, ok := _bindata[cannonicalName]; ok {
a, err := f()
if err != nil {
return nil, fmt.Errorf("AssetInfo %s can't read by error: %v", name, err)
}
return a.info, nil
}
return nil, fmt.Errorf("AssetInfo %s not found", name)
}
// AssetNames returns the names of the assets.
func AssetNames() []string {
names := make([]string, 0, len(_bindata))
for name := range _bindata {
names = append(names, name)
}
return names
}
// _bindata is a table, holding each asset generator, mapped to its name.
var _bindata = map[string]func() (*asset, error){
"in/a/test.asset": inATestAsset,
"in/b/test.asset": inBTestAsset,
"in/c/test.asset": inCTestAsset,
"in/test.asset": inTestAsset,
}
// AssetDir returns the file names below a certain
// directory embedded in the file by go-bindata.
// For example if you run go-bindata on data/... and data contains the
// following hierarchy:
// data/
// foo.txt
// img/
// a.png
// b.png
// then AssetDir("data") would return []string{"foo.txt", "img"}
// AssetDir("data/img") would return []string{"a.png", "b.png"}
// AssetDir("foo.txt") and AssetDir("notexist") would return an error
// AssetDir("") will return []string{"data"}.
func AssetDir(name string) ([]string, error) {
node := _bintree
if len(name) != 0 {
cannonicalName := strings.Replace(name, "\\", "/", -1)
pathList := strings.Split(cannonicalName, "/")
for _, p := range pathList {
node = node.Children[p]
if node == nil {
return nil, fmt.Errorf("Asset %s not found", name)
}
}
}
if node.Func != nil {
return nil, fmt.Errorf("Asset %s not found", name)
}
rv := make([]string, 0, len(node.Children))
for childName := range node.Children {
rv = append(rv, childName)
}
return rv, nil
}
type bintree struct {
Func func() (*asset, error)
Children map[string]*bintree
}
var _bintree = &bintree{nil, map[string]*bintree{
"in": &bintree{nil, map[string]*bintree{
"a": &bintree{nil, map[string]*bintree{
"test.asset": &bintree{inATestAsset, map[string]*bintree{}},
}},
"b": &bintree{nil, map[string]*bintree{
"test.asset": &bintree{inBTestAsset, map[string]*bintree{}},
}},
"c": &bintree{nil, map[string]*bintree{
"test.asset": &bintree{inCTestAsset, map[string]*bintree{}},
}},
"test.asset": &bintree{inTestAsset, map[string]*bintree{}},
}},
}}
// RestoreAsset restores an asset under the given directory
func RestoreAsset(dir, name string) error {
data, err := Asset(name)
if err != nil {
return err
}
info, err := AssetInfo(name)
if err != nil {
return err
}
err = os.MkdirAll(_filePath(dir, filepath.Dir(name)), os.FileMode(0755))
if err != nil {
return err
}
err = ioutil.WriteFile(_filePath(dir, name), data, info.Mode())
if err != nil {
return err
}
err = os.Chtimes(_filePath(dir, name), info.ModTime(), info.ModTime())
if err != nil {
return err
}
return nil
}
// RestoreAssets restores an asset under the given directory recursively
func RestoreAssets(dir, name string) error {
children, err := AssetDir(name)
// File
if err != nil {
return RestoreAsset(dir, name)
}
// Dir
for _, child := range children {
err = RestoreAssets(dir, filepath.Join(name, child))
if err != nil {
return err
}
}
return nil
}
func _filePath(dir, name string) string {
cannonicalName := strings.Replace(name, "\\", "/", -1)
return filepath.Join(append([]string{dir}, strings.Split(cannonicalName, "/")...)...)
}

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testdata/symlinkFile/file1 vendored Symbolic link
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../symlinkSrc/file1

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testdata/symlinkParent/symlinkTarget vendored Symbolic link
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../symlinkSrc/

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testdata/symlinkRecursiveParent/file1 vendored Normal file
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// test file 1

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../symlinkRecursiveParent/

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testdata/symlinkSrc/file1 vendored Normal file
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// symlink file 1

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testdata/symlinkSrc/file2 vendored Normal file
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// symlink file 2

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testdata/symlinkSrc/file3 vendored Normal file
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// symlink file 3

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testdata/symlinkSrc/file4 vendored Normal file
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// symlink file 4

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testdata/toc.go vendored

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// This work is subject to the CC0 1.0 Universal (CC0 1.0) Public Domain Dedication
// license. Its contents can be found at:
// http://creativecommons.org/publicdomain/zero/1.0/
package bindata
import (
"fmt"
"io"
"sort"
"strings"
)
type assetTree struct {
Asset Asset
Children map[string]*assetTree
}
func newAssetTree() *assetTree {
tree := &assetTree{}
tree.Children = make(map[string]*assetTree)
return tree
}
func (node *assetTree) child(name string) *assetTree {
rv, ok := node.Children[name]
if !ok {
rv = newAssetTree()
node.Children[name] = rv
}
return rv
}
func (root *assetTree) Add(route []string, asset Asset) {
for _, name := range route {
root = root.child(name)
}
root.Asset = asset
}
func ident(w io.Writer, n int) {
for i := 0; i < n; i++ {
w.Write([]byte{'\t'})
}
}
func (root *assetTree) funcOrNil() string {
if root.Asset.Func == "" {
return "nil"
} else {
return root.Asset.Func
}
}
func (root *assetTree) writeGoMap(w io.Writer, nident int) {
fmt.Fprintf(w, "&bintree{%s, map[string]*bintree{", root.funcOrNil())
if len(root.Children) > 0 {
io.WriteString(w, "\n")
// Sort to make output stable between invocations
filenames := make([]string, len(root.Children))
i := 0
for filename, _ := range root.Children {
filenames[i] = filename
i++
}
sort.Strings(filenames)
for _, p := range filenames {
ident(w, nident+1)
fmt.Fprintf(w, `"%s": `, p)
root.Children[p].writeGoMap(w, nident+1)
}
ident(w, nident)
}
io.WriteString(w, "}}")
if nident > 0 {
io.WriteString(w, ",")
}
io.WriteString(w, "\n")
}
func (root *assetTree) WriteAsGoMap(w io.Writer) error {
_, err := fmt.Fprint(w, `type bintree struct {
Func func() (*asset, error)
Children map[string]*bintree
}
var _bintree = `)
root.writeGoMap(w, 0)
return err
}
func writeTOCTree(w io.Writer, toc []Asset) error {
_, err := fmt.Fprintf(w, `// AssetDir returns the file names below a certain
// directory embedded in the file by go-bindata.
// For example if you run go-bindata on data/... and data contains the
// following hierarchy:
// data/
// foo.txt
// img/
// a.png
// b.png
// then AssetDir("data") would return []string{"foo.txt", "img"}
// AssetDir("data/img") would return []string{"a.png", "b.png"}
// AssetDir("foo.txt") and AssetDir("notexist") would return an error
// AssetDir("") will return []string{"data"}.
func AssetDir(name string) ([]string, error) {
node := _bintree
if len(name) != 0 {
cannonicalName := strings.Replace(name, "\\", "/", -1)
pathList := strings.Split(cannonicalName, "/")
for _, p := range pathList {
node = node.Children[p]
if node == nil {
return nil, fmt.Errorf("Asset %%s not found", name)
}
}
}
if node.Func != nil {
return nil, fmt.Errorf("Asset %%s not found", name)
}
rv := make([]string, 0, len(node.Children))
for childName := range node.Children {
rv = append(rv, childName)
}
return rv, nil
}
`)
if err != nil {
return err
}
tree := newAssetTree()
for i := range toc {
pathList := strings.Split(toc[i].Name, "/")
tree.Add(pathList, toc[i])
}
return tree.WriteAsGoMap(w)
}
// writeTOC writes the table of contents file.
func writeTOC(w io.Writer, toc []Asset) error {
err := writeTOCHeader(w)
if err != nil {
return err
}
for i := range toc {
err = writeTOCAsset(w, &toc[i])
if err != nil {
return err
}
}
return writeTOCFooter(w)
}
// writeTOCHeader writes the table of contents file header.
func writeTOCHeader(w io.Writer) error {
_, err := fmt.Fprintf(w, `// Asset loads and returns the asset for the given name.
// It returns an error if the asset could not be found or
// could not be loaded.
func Asset(name string) ([]byte, error) {
cannonicalName := strings.Replace(name, "\\", "/", -1)
if f, ok := _bindata[cannonicalName]; ok {
a, err := f()
if err != nil {
return nil, fmt.Errorf("Asset %%s can't read by error: %%v", name, err)
}
return a.bytes, nil
}
return nil, fmt.Errorf("Asset %%s not found", name)
}
// MustAsset is like Asset but panics when Asset would return an error.
// It simplifies safe initialization of global variables.
func MustAsset(name string) []byte {
a, err := Asset(name)
if err != nil {
panic("asset: Asset(" + name + "): " + err.Error())
}
return a
}
// AssetInfo loads and returns the asset info for the given name.
// It returns an error if the asset could not be found or
// could not be loaded.
func AssetInfo(name string) (os.FileInfo, error) {
cannonicalName := strings.Replace(name, "\\", "/", -1)
if f, ok := _bindata[cannonicalName]; ok {
a, err := f()
if err != nil {
return nil, fmt.Errorf("AssetInfo %%s can't read by error: %%v", name, err)
}
return a.info, nil
}
return nil, fmt.Errorf("AssetInfo %%s not found", name)
}
// AssetNames returns the names of the assets.
func AssetNames() []string {
names := make([]string, 0, len(_bindata))
for name := range _bindata {
names = append(names, name)
}
return names
}
// _bindata is a table, holding each asset generator, mapped to its name.
var _bindata = map[string]func() (*asset, error){
`)
return err
}
// writeTOCAsset write a TOC entry for the given asset.
func writeTOCAsset(w io.Writer, asset *Asset) error {
_, err := fmt.Fprintf(w, "\t%q: %s,\n", asset.Name, asset.Func)
return err
}
// writeTOCFooter writes the table of contents file footer.
func writeTOCFooter(w io.Writer) error {
_, err := fmt.Fprintf(w, `}
`)
return err
}