Add `AssetNames` function which returns the names of the assets.

pull/4/head
yosssi 2014-05-12 13:59:00 +09:00
parent 6c168add63
commit 57a8ec74ce
1 changed files with 9 additions and 0 deletions

9
toc.go
View File

@ -39,6 +39,15 @@ func Asset(name string) ([]byte, error) {
return nil, fmt.Errorf("Asset %%s not found", name)
}
// AssetNames returns the names of the assets.
func AssetNames() []string {
names := make([]string, 0, len(_bindata))
for name, _ := range _bindata {
names= append(names, name)
}
return names
}
// _bindata is a table, holding each asset generator, mapped to its name.
var _bindata = map[string] func() ([]byte, error) {
`)