Noah Petherbridge
0fa1bf8a76
The Doodad Properties window brings many features that used to be available only in the `doodad` CLI tool into the Doodad Editor. * In the Doodad Editor there is a new menubar item: "Doodad" which corresponds to the "Level" menu when you're editing a level. * The "Doodad" menu has two items: - "Doodad Properties" (NEW) - "Layers" (moved here from the Tools menu) * The Doodad Properties window lets you edit the Title and Author values of the doodad, as well as modify its Tags and manage its Script. * Its script can be attached (browse for .js file on disk), its existing script saved back to disk (dev shell prompt) or deleted altogether from the doodad. * You can create, modify, and delete Tags on the doodad. Other changes: * In the Level Editor, the "Level->Page Settings" menu is renamed to "Level->Level Properties" to match with "Doodad->Doodad Properties" and the pop-up window is retitled accordingly. * The Exit Flag only exits if the Player touches it - not just any mobile doodad! |
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.. | ||
boolprops.go | ||
debug.go | ||
feature_flags.go | ||
flag_free.go | ||
flag_paid.go | ||
numbers.go | ||
README.md | ||
runtime.go | ||
shell.go | ||
theme.go | ||
workarounds.go |
balance
Constants and settings for the Doodle app.
Environment Variables
Some runtime settings can be configured in the environment. Here they are with their default values.
Most colors work with alpha channels; just provide an 8 hex character code,
like #FF00FF99
for 153 ($99) on the alpha channel.
- Application Windw Size (ints):
DOODLE_W=1024
DOODLE_H=768
- Shell settings:
D_SHELL_BG=#001428C8
: shell background color.D_SHELL_FG=#0099FF
: shell text color.D_SHELL_PC=#FFFFFF
: shell prompt color.D_SHELL_LN=8
: shell history line count (how tall the shell is in lines)D_SHELL_FS=16
: font size for both the shell and on-screen flashed messages.
- Debug Colors and Hitboxes (default invisible=off):
DOODLE_DEBUG_ALL=false
: turn on all debug colors and hitboxes to their default colors and settings.DEBUG_CHUNK_COLOR=#FFFFFF
: background color when caching a chunk to bitmap. Helps visualize where the chunks and caching are happening.DEBUG_CANVAS_BORDER
: draw a border color around every uix.Canvas widget. This effectively draws the bounds of every Doodad drawn on top of a level or inside a button and the bounds of the level space itself.DEBUG_CANVAS_LABEL=false
: draw a label in the corner of every Canvas with details about the Canvas.
- Tuning constants (may not be available in production builds):
D_SCROLL_SPEED=8
: Canvas scroll speed when using the keyboard arrows in the Editor Mode, in pixels per tick.D_DOODAD_SIZE=100
: Default size when creating a new Doodad.
Development booleans for unit tests (set to any non-empty value):
T_WALLPAPER_PNG
for pkg/wallpaper to output PNG images.