doodle/pkg
Noah c3d7348843 Inventory System for Level Actors
* Added an inventory system for actors as a replacement to the arbitrary
  key/value data store. Colored keys now add themselves to the player's
  inventory, and colored doors check the inventory.
* Inventory is a map[string]int between doodad filenames
  (red-key.doodad) and quantity (0 for key items/unlimited qty).
* API methods to add and remove inventory.
* Items HUD appears in Play Mode in lower-left corner showing doodad
  sprites of all the items in the Player's inventory.
2020-04-02 23:09:46 -07:00
..
balance New (Colored) Locked Door Doodads 2020-04-02 21:43:41 -07:00
branding Add app version/update check to the Main Scene 2020-01-01 17:50:15 -08:00
collision Level Collision and Scrolling Fixes 2020-01-02 20:23:27 -08:00
doodads Doodad Tool: Add Tag Support for edit-doodad 2020-01-02 22:12:20 -08:00
drawtool Change types int32 -> int per upstream render and ui library 2019-12-27 19:16:34 -08:00
enum Code Layout Refactor 2019-04-09 17:35:44 -07:00
filesystem Make Fire Deadly 2019-07-06 20:31:50 -07:00
level Doodads: Crumbly Floor, Start Flag & State Blocks 2019-12-30 18:13:28 -08:00
log Switch github.com/kirsle/golog to git.kirsle.net/go/log 2019-12-22 18:34:31 -08:00
native Add app version/update check to the Main Scene 2020-01-01 17:50:15 -08:00
scripting Fix Two-State Blocks & Collision Detection 2020-01-02 17:58:22 -08:00
shmem Cut lib/render into its own package, change all imports 2019-12-22 18:21:58 -08:00
sprites Doodads: Crumbly Floor, Start Flag & State Blocks 2019-12-30 18:13:28 -08:00
uix Inventory System for Level Actors 2020-04-02 23:09:46 -07:00
updater Add app version/update check to the Main Scene 2020-01-01 17:50:15 -08:00
userdir Makefile Love and Windows Bugfixes 2019-06-27 20:24:13 -07:00
wallpaper Doodads: Crumbly Floor, Start Flag & State Blocks 2019-12-30 18:13:28 -08:00
wasm WASM: Store User Files in localStorage 2019-06-27 15:59:18 -07:00
commands.go Level Collision and Scrolling Fixes 2020-01-02 20:23:27 -08:00
config.go WASM: Store User Files in localStorage 2019-06-27 15:59:18 -07:00
doodle.go Fix Two-State Blocks & Collision Detection 2020-01-02 17:58:22 -08:00
editor_scene.go Change types int32 -> int per upstream render and ui library 2019-12-27 19:16:34 -08:00
editor_scene_debug.go Code Layout Refactor 2019-04-09 17:35:44 -07:00
editor_ui.go Tooltips Update 2020-03-09 22:22:22 -07:00
editor_ui_doodad.go Tooltips Update 2020-03-09 22:22:22 -07:00
editor_ui_palette.go Tooltips Update 2020-03-09 22:22:22 -07:00
editor_ui_toolbar.go Tooltips Update 2020-03-09 22:22:22 -07:00
fps.go Change types int32 -> int per upstream render and ui library 2019-12-27 19:16:34 -08:00
guitest_scene.go Tooltips Update 2020-03-09 22:22:22 -07:00
main_scene.go Tooltips Update 2020-03-09 22:22:22 -07:00
menu_scene.go Tooltips Update 2020-03-09 22:22:22 -07:00
play_inventory.go Inventory System for Level Actors 2020-04-02 23:09:46 -07:00
play_scene.go Inventory System for Level Actors 2020-04-02 23:09:46 -07:00
scene.go Doodads: Crumbly Floor, Start Flag & State Blocks 2019-12-30 18:13:28 -08:00
shell.go Change types int32 -> int per upstream render and ui library 2019-12-27 19:16:34 -08:00