doodle/pkg/collision
Noah Petherbridge a43e45fad0 Level Collision and Scrolling Fixes
* Fix the level collision bug that allowed clipping thru a ceiling while
  climbing up a wall.
* Fix the scrolling behavior to keep the character on-screen no matter
  how fast the character is moving, especially downwards.
* Increase player speed and gravity.
* New cheat: "ghost mode" disables clipping for the player character.
* Mark an actor as "grounded" if they fall and are stopped by the lower
  level border, so they may jump again.
2020-01-02 20:23:27 -08:00
..
actors_test.go Doodads: Crumbly Floor, Start Flag & State Blocks 2019-12-30 18:13:28 -08:00
collide_actors.go Change types int32 -> int per upstream render and ui library 2019-12-27 19:16:34 -08:00
collide_level.go Level Collision and Scrolling Fixes 2020-01-02 20:23:27 -08:00
debug_box.go Cut lib/render into its own package, change all imports 2019-12-22 18:21:58 -08:00
level_test.go Change types int32 -> int per upstream render and ui library 2019-12-27 19:16:34 -08:00