doodle/pkg/uix
Noah Petherbridge c3d7348843 Inventory System for Level Actors
* Added an inventory system for actors as a replacement to the arbitrary
  key/value data store. Colored keys now add themselves to the player's
  inventory, and colored doors check the inventory.
* Inventory is a map[string]int between doodad filenames
  (red-key.doodad) and quantity (0 for key items/unlimited qty).
* API methods to add and remove inventory.
* Items HUD appears in Play Mode in lower-left corner showing doodad
  sprites of all the items in the Player's inventory.
2020-04-02 23:09:46 -07:00
..
actor_animation.go Mobile Enemy Doodad Test 2019-05-06 16:30:45 -07:00
actor_collision.go Fix Actor Collision Checks Again 2020-01-02 22:05:49 -08:00
actor_events.go Cut lib/render into its own package, change all imports 2019-12-22 18:21:58 -08:00
actor.go Inventory System for Level Actors 2020-04-02 23:09:46 -07:00
canvas_actors.go Doodads: Crumbly Floor, Start Flag & State Blocks 2019-12-30 18:13:28 -08:00
canvas_cursor.go Change types int32 -> int per upstream render and ui library 2019-12-27 19:16:34 -08:00
canvas_editable.go Doodads: Crumbly Floor, Start Flag & State Blocks 2019-12-30 18:13:28 -08:00
canvas_link_tool.go Editor Mode: Line Tool and Rectangle Tool 2019-07-03 17:19:25 -07:00
canvas_present.go Change types int32 -> int per upstream render and ui library 2019-12-27 19:16:34 -08:00
canvas_scrolling.go Level Collision and Scrolling Fixes 2020-01-02 20:23:27 -08:00
canvas_strokes.go Doodads: Crumbly Floor, Start Flag & State Blocks 2019-12-30 18:13:28 -08:00
canvas_wallpaper.go Level Collision and Scrolling Fixes 2020-01-02 20:23:27 -08:00
canvas.go Change types int32 -> int per upstream render and ui library 2019-12-27 19:16:34 -08:00