Noah Petherbridge
77297fd60d
Two new tools added to the Level Editor: * Pan Tool: left-click to scroll the level around safely. * Text Tool: write text onto your level. Features of the Text Tool: * Can choose from the game's built-in fonts, size and enter the message you want to write. * The mouse cursor previews the text when hovered over the level. * Click to "stamp" the text onto your level. The currently selected color swatch will be used to color the text in. * Adds two new fonts: Azulian.ttf and Rive.ttf that can be selected in the Text Tool. Some implementation notes: * Added package native/engine_sdl.go that handles the lower-level SDL2_TTF logic to rasterize the text into a black&white image. * WASM not supported yet (if the game even still built for WASM); native/engine_wasm.go stubs out the TextToImage() call with a "not supported" error just in case. Other changes: * New Toolbar icons: they are 24x24 instead of 32x32 to make more room for more tools. * The toolbar now shows two buttons per row for a more densely packed layout. For very narrow screen widths (< 600px) the default Vertical Toolbar layout will use one-button-per-row to not eat too much screen real estate. * In the Horizontal Toolbars layout there are 2 buttons per column. |
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.. | ||
balance | ||
branding | ||
campaign | ||
chatbot | ||
collision | ||
doodads | ||
drawtool | ||
enum | ||
filesystem | ||
gamepad | ||
keybind | ||
level | ||
levelpack | ||
license | ||
log | ||
modal | ||
native | ||
pattern | ||
physics | ||
savegame | ||
scripting | ||
shmem | ||
sound | ||
sprites | ||
uix | ||
updater | ||
usercfg | ||
userdir | ||
wallpaper | ||
wasm | ||
windows | ||
cheats.go | ||
commands.go | ||
common_menubar.go | ||
config.go | ||
doodle.go | ||
editor_scene_debug.go | ||
editor_scene.go | ||
editor_ui_doodad.go | ||
editor_ui_menubar.go | ||
editor_ui_palette.go | ||
editor_ui_popups.go | ||
editor_ui_toolbar.go | ||
editor_ui.go | ||
fps.go | ||
guitest_scene.go | ||
main_scene.go | ||
menu_scene.go | ||
play_inventory.go | ||
play_scene_menubar.go | ||
play_scene_touch.go | ||
play_scene.go | ||
scene.go | ||
shell.go | ||
story_scene.go |