doodle/pkg/native
Noah Petherbridge 77297fd60d Text Tool and Pan Tool
Two new tools added to the Level Editor:

* Pan Tool: left-click to scroll the level around safely.
* Text Tool: write text onto your level.

Features of the Text Tool:

* Can choose from the game's built-in fonts, size and enter the message
  you want to write.
* The mouse cursor previews the text when hovered over the level.
* Click to "stamp" the text onto your level. The currently selected
  color swatch will be used to color the text in.
* Adds two new fonts: Azulian.ttf and Rive.ttf that can be selected in
  the Text Tool.

Some implementation notes:

* Added package native/engine_sdl.go that handles the lower-level
  SDL2_TTF logic to rasterize the text into a black&white image.
* WASM not supported yet (if the game even still built for WASM);
  native/engine_wasm.go stubs out the TextToImage() call with a "not
  supported" error just in case.

Other changes:

* New Toolbar icons: they are 24x24 instead of 32x32 to make more room
  for more tools.
* The toolbar now shows two buttons per row for a more densely packed
  layout. For very narrow screen widths (< 600px) the default Vertical
  Toolbar layout will use one-button-per-row to not eat too much screen
  real estate.
* In the Horizontal Toolbars layout there are 2 buttons per column.
2022-03-05 15:34:20 -08:00
..
browser_wasm.go App rename + macOS Build Fixes 2021-05-02 12:06:34 -07:00
browser.go Update changelog for v0.4.0-alpha 2020-11-20 23:35:37 -08:00
doc.go Add app version/update check to the Main Scene 2020-01-01 17:50:15 -08:00
engine_sdl.go Text Tool and Pan Tool 2022-03-05 15:34:20 -08:00
engine_wasm.go Text Tool and Pan Tool 2022-03-05 15:34:20 -08:00
file_dialog_fallback.go Custom Wallpapers for Levels 2021-06-06 18:59:04 -07:00
file_dialog_native.go WIP Publish Dialog + UI Improvements 2021-06-10 22:36:22 -07:00
file_dialogs.go Custom Wallpapers for Levels 2021-06-06 18:59:04 -07:00