doodle/pkg
Noah 61af068b80 Load Balance Collision and Actor Loop Across CPU Cores
* Add sync.WaitGroup to some parts of the level collision detection
  function and Canvas.Loop() to speed up the frame rate by load
  balancing some work in parallel across multiple cores.
* Improves FPS from 30 to 55+ even for busy scenes with lots of mobile
  enemies walking around.
* Before the level collision optimization, framerate would sometimes dip
  to 30 FPS simply to move the player character on a completely blank
  map!
2019-05-06 17:06:40 -07:00
..
balance Load Doodads from System Path as well as User Path 2019-05-06 13:35:08 -07:00
collision Load Balance Collision and Actor Loop Across CPU Cores 2019-05-06 17:06:40 -07:00
doodads Load Doodads from System Path as well as User Path 2019-05-06 13:35:08 -07:00
enum Code Layout Refactor 2019-04-09 17:35:44 -07:00
filesystem Load Doodads from System Path as well as User Path 2019-05-06 13:35:08 -07:00
level Mobile Enemy Doodad Test 2019-05-06 16:30:45 -07:00
log Initial Doodad JavaScript System 2019-04-15 23:07:40 -07:00
scripting Mobile Enemy Doodad Test 2019-05-06 16:30:45 -07:00
uix Load Balance Collision and Actor Loop Across CPU Cores 2019-05-06 17:06:40 -07:00
userdir Drag Doodads Onto Levels in Edit Mode 2018-10-20 16:03:59 -07:00
wallpaper Code Layout Refactor 2019-04-09 17:35:44 -07:00
commands.go Shareware Build Flags 2019-04-19 17:23:37 -07:00
config.go Shareware Build Flags 2019-04-19 17:23:37 -07:00
doodle.go Mobile Enemy Doodad Test 2019-05-06 16:30:45 -07:00
editor_scene.go Load Doodads from System Path as well as User Path 2019-05-06 13:35:08 -07:00
editor_scene_debug.go Code Layout Refactor 2019-04-09 17:35:44 -07:00
editor_ui.go Load Doodads from System Path as well as User Path 2019-05-06 13:35:08 -07:00
editor_ui_doodad.go Load Doodads from System Path as well as User Path 2019-05-06 13:35:08 -07:00
editor_ui_palette.go Code Layout Refactor 2019-04-09 17:35:44 -07:00
fps.go Remove ScreenshotKey Event, Add F* Key Handlers 2019-04-19 16:21:04 -07:00
guitest_scene.go UI: Fix packing bug in the GUITest 2019-04-19 15:08:00 -07:00
main_scene.go Code Layout Refactor 2019-04-09 17:35:44 -07:00
play_scene.go Mobile Enemy Doodad Test 2019-05-06 16:30:45 -07:00
scene.go Port over code from old collision dev PR 2019-04-09 19:17:56 -07:00
shell.go Code Layout Refactor 2019-04-09 17:35:44 -07:00