doodle/pkg/level
Noah 190d4be1b6 Layer Selection Window for Doodad Editor
* When editing a doodad in the Editor Mode, the toolbar has a "Lyr."
  button that opens the Layers window.
* The Layers window allows switching the active doodad layer that you
  are drawing on, as well as create and rename layers.
* With this feature, Doodads may be fully drawn in-game, including
  adding alternate named layers for animations and multiple-state
  doodads.
* Update the Pager component to have a configurable MaxPageButtons.
  Controls that have more pages than this limit will stop having buttons
  drawn after the limit. The "Forward" and "Next" buttons can still
  navigate into the extra pages.
* Refactored and centralized the various popup windows in Editor Mode
  into editor_ui_popups.go; the SetupPopups() and various methods such
  as ShowPaletteWindow() and ShowDoodadDropper() make management of
  popups simple for the editor_ui!
* The Menu Bar in Editor Mode now has context-specific tools in the
  Tools menu: the Doodad Dropper for levels and Layers for doodads.
* Bugfix the Palette Editor window to work equally between Levels and
  Doodads, by only having it care about the Palette and not the Level
  that owns it.
2020-11-16 23:23:21 -08:00
..
actors.go Cut lib/render into its own package, change all imports 2019-12-22 18:21:58 -08:00
chunk.go Palette Editor and Doodad Dropper Windows 2020-07-09 19:38:37 -07:00
chunk_map.go Cut lib/render into its own package, change all imports 2019-12-22 18:21:58 -08:00
chunk_test.go Doodads: Crumbly Floor, Start Flag & State Blocks 2019-12-30 18:13:28 -08:00
chunker.go Palette Editor and Doodad Dropper Windows 2020-07-09 19:38:37 -07:00
chunker_test.go Change types int32 -> int per upstream render and ui library 2019-12-27 19:16:34 -08:00
filesystem.go Code Layout Refactor 2019-04-09 17:35:44 -07:00
fmt_binary.go Load Doodads from System Path as well as User Path 2019-05-06 13:35:08 -07:00
fmt_json.go Drawing Strokes and Undo/Redo Functionality 2019-07-03 16:25:23 -07:00
fmt_maintenance.go Auto-prune Empty Chunks in Level Files 2019-07-16 22:10:18 -07:00
fmt_readwrite.go Auto-prune Empty Chunks in Level Files 2019-07-16 22:10:18 -07:00
page_type.go Add MenuScene with New Level UI 2019-06-25 15:01:37 -07:00
palette.go Layer Selection Window for Doodad Editor 2020-11-16 23:23:21 -08:00
swatch.go Cut lib/render into its own package, change all imports 2019-12-22 18:21:58 -08:00
types.go Change types int32 -> int per upstream render and ui library 2019-12-27 19:16:34 -08:00