Noah Petherbridge
190d4be1b6
* When editing a doodad in the Editor Mode, the toolbar has a "Lyr." button that opens the Layers window. * The Layers window allows switching the active doodad layer that you are drawing on, as well as create and rename layers. * With this feature, Doodads may be fully drawn in-game, including adding alternate named layers for animations and multiple-state doodads. * Update the Pager component to have a configurable MaxPageButtons. Controls that have more pages than this limit will stop having buttons drawn after the limit. The "Forward" and "Next" buttons can still navigate into the extra pages. * Refactored and centralized the various popup windows in Editor Mode into editor_ui_popups.go; the SetupPopups() and various methods such as ShowPaletteWindow() and ShowDoodadDropper() make management of popups simple for the editor_ui! * The Menu Bar in Editor Mode now has context-specific tools in the Tools menu: the Doodad Dropper for levels and Layers for doodads. * Bugfix the Palette Editor window to work equally between Levels and Doodads, by only having it care about the Palette and not the Level that owns it. |
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.. | ||
boolprops.go | ||
debug.go | ||
flag_free.go | ||
flag_paid.go | ||
numbers.go | ||
README.md | ||
runtime.go | ||
shell.go | ||
theme.go | ||
workarounds.go |
balance
Constants and settings for the Doodle app.
Environment Variables
Some runtime settings can be configured in the environment. Here they are with their default values.
Most colors work with alpha channels; just provide an 8 hex character code,
like #FF00FF99
for 153 ($99) on the alpha channel.
- Application Windw Size (ints):
DOODLE_W=1024
DOODLE_H=768
- Shell settings:
D_SHELL_BG=#001428C8
: shell background color.D_SHELL_FG=#0099FF
: shell text color.D_SHELL_PC=#FFFFFF
: shell prompt color.D_SHELL_LN=8
: shell history line count (how tall the shell is in lines)D_SHELL_FS=16
: font size for both the shell and on-screen flashed messages.
- Debug Colors and Hitboxes (default invisible=off):
DOODLE_DEBUG_ALL=false
: turn on all debug colors and hitboxes to their default colors and settings.DEBUG_CHUNK_COLOR=#FFFFFF
: background color when caching a chunk to bitmap. Helps visualize where the chunks and caching are happening.DEBUG_CANVAS_BORDER
: draw a border color around every uix.Canvas widget. This effectively draws the bounds of every Doodad drawn on top of a level or inside a button and the bounds of the level space itself.DEBUG_CANVAS_LABEL=false
: draw a label in the corner of every Canvas with details about the Canvas.
- Tuning constants (may not be available in production builds):
D_SCROLL_SPEED=8
: Canvas scroll speed when using the keyboard arrows in the Editor Mode, in pixels per tick.D_DOODAD_SIZE=100
: Default size when creating a new Doodad.
Development booleans for unit tests (set to any non-empty value):
T_WALLPAPER_PNG
for pkg/wallpaper to output PNG images.