sm64pc/src/game/behaviors/intro_scene.inc.c

76 lines
3.4 KiB
C

// intro_scene.inc.c
void func_8029B964(struct Object *parent, s16 xOffset, s16 yOffset, s16 zOffset, s16 pitchOffset,
s16 yawOffset, s16 rollOffset, s16 forwardVel, s32 model, void *behavior) {
struct Object *sp1C = spawn_object(parent, model, behavior);
sp1C->header.gfx.unk38.animFrame = RandomFloat() * 6.f;
sp1C->oEndBirdUnk104 = D_8033B6F0[9].unk4[0];
D_8033B6F0[9].unk4[0] += 1.f;
sp1C->oPosX += xOffset;
sp1C->oPosY += yOffset;
if (gCutsceneTimer > 700)
sp1C->oPosY += -150.f;
sp1C->oPosZ += zOffset;
sp1C->oMoveAnglePitch += pitchOffset;
sp1C->oMoveAngleYaw += yawOffset;
sp1C->oMoveAngleRoll += rollOffset;
sp1C->oForwardVel = forwardVel;
}
void bhv_intro_scene_loop(void) {
UNUSED struct Object *sp34;
if (sCutscenePhase != 0) {
gCurrentObject->oPosX = gCurrLevelCamera->pos[0];
gCurrentObject->oPosY = gCurrLevelCamera->pos[1];
gCurrentObject->oPosZ = gCurrLevelCamera->pos[2];
gCurrentObject->oMoveAnglePitch = 0;
gCurrentObject->oMoveAngleYaw = 0;
switch (sCutscenePhase) {
case 6:
sp34 = spawn_object(gCurrentObject, MODEL_LAKITU, bhvBeginningLakitu);
break;
case 5:
sp34 = spawn_object(gCurrentObject, MODEL_PEACH, bhvBeginningPeach);
break;
case 7:
func_8029B964(gCurrentObject, 0, 205, 500, 0x1000, 0x6000, -0x1E00, 25, MODEL_BIRDS,
bhvEndBirds1);
func_8029B964(gCurrentObject, 0, 205, 800, 0x1800, 0x6000, -0x1400, 35, MODEL_BIRDS,
bhvEndBirds1);
func_8029B964(gCurrentObject, -100, 300, 500, 0x800, 0x6000, 0, 25, MODEL_BIRDS,
bhvEndBirds1);
func_8029B964(gCurrentObject, 100, -200, 800, 0, 0x4000, 0x1400, 45, MODEL_BIRDS,
bhvEndBirds1);
func_8029B964(gCurrentObject, -80, 300, 350, 0x1800, 0x5000, 0xA00, 35, MODEL_BIRDS,
bhvEndBirds1);
func_8029B964(gCurrentObject, -300, 300, 500, 0x800, 0x6000, 0x2800, 25, MODEL_BIRDS,
bhvEndBirds1);
func_8029B964(gCurrentObject, -400, -200, 800, 0, 0x4000, -0x1400, 45, MODEL_BIRDS,
bhvEndBirds1);
break;
case 9:
func_8029B964(gCurrentObject, 50, 205, 500, 0x1000, 0x6000, 0, 35, MODEL_BIRDS,
bhvEndBirds1);
func_8029B964(gCurrentObject, 0, 285, 800, 0x1800, 0x6000, 0, 35, MODEL_BIRDS,
bhvEndBirds1);
break;
case 8:
func_8029B964(gCurrentObject, -100, -100, -700, 0, 0, -0xF00, 25, MODEL_BIRDS,
bhvEndBirds2);
func_8029B964(gCurrentObject, -250, 255, -200, 0, 0, -0x1400, 25, MODEL_BIRDS,
bhvEndBirds2);
func_8029B964(gCurrentObject, -100, 155, -600, 0, 0, -0x500, 35, MODEL_BIRDS,
bhvEndBirds2);
func_8029B964(gCurrentObject, 250, 200, -1200, 0, 0, -0x700, 25, MODEL_BIRDS,
bhvEndBirds2);
func_8029B964(gCurrentObject, -250, 255, -700, 0, 0, 0, 25, MODEL_BIRDS, bhvEndBirds2);
break;
}
sCutscenePhase = 0;
}
}