// intro_scene.inc.c void func_8029B964(struct Object *parent, s16 xOffset, s16 yOffset, s16 zOffset, s16 pitchOffset, s16 yawOffset, s16 rollOffset, s16 forwardVel, s32 model, void *behavior) { struct Object *sp1C = spawn_object(parent, model, behavior); sp1C->header.gfx.unk38.animFrame = RandomFloat() * 6.f; sp1C->oEndBirdUnk104 = D_8033B6F0[9].unk4[0]; D_8033B6F0[9].unk4[0] += 1.f; sp1C->oPosX += xOffset; sp1C->oPosY += yOffset; if (gCutsceneTimer > 700) sp1C->oPosY += -150.f; sp1C->oPosZ += zOffset; sp1C->oMoveAnglePitch += pitchOffset; sp1C->oMoveAngleYaw += yawOffset; sp1C->oMoveAngleRoll += rollOffset; sp1C->oForwardVel = forwardVel; } void bhv_intro_scene_loop(void) { UNUSED struct Object *sp34; if (sCutscenePhase != 0) { gCurrentObject->oPosX = gCurrLevelCamera->pos[0]; gCurrentObject->oPosY = gCurrLevelCamera->pos[1]; gCurrentObject->oPosZ = gCurrLevelCamera->pos[2]; gCurrentObject->oMoveAnglePitch = 0; gCurrentObject->oMoveAngleYaw = 0; switch (sCutscenePhase) { case 6: sp34 = spawn_object(gCurrentObject, MODEL_LAKITU, bhvBeginningLakitu); break; case 5: sp34 = spawn_object(gCurrentObject, MODEL_PEACH, bhvBeginningPeach); break; case 7: func_8029B964(gCurrentObject, 0, 205, 500, 0x1000, 0x6000, -0x1E00, 25, MODEL_BIRDS, bhvEndBirds1); func_8029B964(gCurrentObject, 0, 205, 800, 0x1800, 0x6000, -0x1400, 35, MODEL_BIRDS, bhvEndBirds1); func_8029B964(gCurrentObject, -100, 300, 500, 0x800, 0x6000, 0, 25, MODEL_BIRDS, bhvEndBirds1); func_8029B964(gCurrentObject, 100, -200, 800, 0, 0x4000, 0x1400, 45, MODEL_BIRDS, bhvEndBirds1); func_8029B964(gCurrentObject, -80, 300, 350, 0x1800, 0x5000, 0xA00, 35, MODEL_BIRDS, bhvEndBirds1); func_8029B964(gCurrentObject, -300, 300, 500, 0x800, 0x6000, 0x2800, 25, MODEL_BIRDS, bhvEndBirds1); func_8029B964(gCurrentObject, -400, -200, 800, 0, 0x4000, -0x1400, 45, MODEL_BIRDS, bhvEndBirds1); break; case 9: func_8029B964(gCurrentObject, 50, 205, 500, 0x1000, 0x6000, 0, 35, MODEL_BIRDS, bhvEndBirds1); func_8029B964(gCurrentObject, 0, 285, 800, 0x1800, 0x6000, 0, 35, MODEL_BIRDS, bhvEndBirds1); break; case 8: func_8029B964(gCurrentObject, -100, -100, -700, 0, 0, -0xF00, 25, MODEL_BIRDS, bhvEndBirds2); func_8029B964(gCurrentObject, -250, 255, -200, 0, 0, -0x1400, 25, MODEL_BIRDS, bhvEndBirds2); func_8029B964(gCurrentObject, -100, 155, -600, 0, 0, -0x500, 35, MODEL_BIRDS, bhvEndBirds2); func_8029B964(gCurrentObject, 250, 200, -1200, 0, 0, -0x700, 25, MODEL_BIRDS, bhvEndBirds2); func_8029B964(gCurrentObject, -250, 255, -700, 0, 0, 0, 25, MODEL_BIRDS, bhvEndBirds2); break; } sCutscenePhase = 0; } }