sm64pc/src/game/behaviors/clam.inc.c

65 lines
1.6 KiB
C

// clam.inc.c
struct ObjectHitbox sClamShellHitbox = {
/* interactType: */ INTERACT_CLAM_OR_BUBBA,
/* downOffset: */ 0,
/* damageOrCoinValue: */ 2,
/* health: */ 99,
/* numLootCoins: */ 0,
/* radius: */ 150,
/* height: */ 80,
/* hurtboxRadius: */ 150,
/* hurtboxHeight: */ 80,
};
void clam_act_0(void) {
if (func_802F92EC(0, 25)) {
PlaySound2(SOUND_GENERAL_CLAMSHELL4);
func_802ADA94();
obj_become_tangible();
o->oClamUnkF4 = 10;
o->oTimer = 0;
} else if (o->oTimer > 150 && o->oDistanceToMario < 500.0f) {
PlaySound2(SOUND_GENERAL_CLAMSHELL3);
o->oAction = 1;
} else if (o->oClamUnkF4 != 0) {
o->oClamUnkF4 -= 1;
obj_shake_y(3.0f);
}
}
void clam_act_1(void) {
s16 val06;
s16 val04;
s16 val02;
if (o->oTimer > 150) {
o->oAction = 0;
} else if (obj_is_rendering_enabled() && func_802F92EC(1, 8)) {
for (val06 = -0x2000; val06 < 0x2000; val06 += 0x555) {
val04 = (s16)(100.0f * sins(val06));
val02 = (s16)(100.0f * coss(val06));
spawn_object_relative(0, val04, 30, val02, o, MODEL_BUBBLE, bhvBubbleMaybe);
}
} else if (obj_check_anim_frame(30)) {
obj_become_intangible();
}
}
void bhv_clam_loop(void) {
o->header.gfx.scale[1] = 1.5f;
switch (o->oAction) {
case 0:
clam_act_0();
break;
case 1:
clam_act_1();
break;
}
obj_check_attacks(&sClamShellHitbox, o->oAction);
}