65 lines
1.6 KiB
C
65 lines
1.6 KiB
C
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// clam.inc.c
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struct ObjectHitbox sClamShellHitbox = {
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/* interactType: */ INTERACT_CLAM_OR_BUBBA,
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/* downOffset: */ 0,
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/* damageOrCoinValue: */ 2,
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/* health: */ 99,
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/* numLootCoins: */ 0,
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/* radius: */ 150,
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/* height: */ 80,
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/* hurtboxRadius: */ 150,
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/* hurtboxHeight: */ 80,
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};
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void clam_act_0(void) {
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if (func_802F92EC(0, 25)) {
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PlaySound2(SOUND_GENERAL_CLAMSHELL4);
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func_802ADA94();
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obj_become_tangible();
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o->oClamUnkF4 = 10;
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o->oTimer = 0;
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} else if (o->oTimer > 150 && o->oDistanceToMario < 500.0f) {
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PlaySound2(SOUND_GENERAL_CLAMSHELL3);
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o->oAction = 1;
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} else if (o->oClamUnkF4 != 0) {
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o->oClamUnkF4 -= 1;
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obj_shake_y(3.0f);
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}
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}
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void clam_act_1(void) {
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s16 val06;
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s16 val04;
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s16 val02;
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if (o->oTimer > 150) {
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o->oAction = 0;
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} else if (obj_is_rendering_enabled() && func_802F92EC(1, 8)) {
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for (val06 = -0x2000; val06 < 0x2000; val06 += 0x555) {
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val04 = (s16)(100.0f * sins(val06));
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val02 = (s16)(100.0f * coss(val06));
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spawn_object_relative(0, val04, 30, val02, o, MODEL_BUBBLE, bhvBubbleMaybe);
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}
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} else if (obj_check_anim_frame(30)) {
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obj_become_intangible();
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}
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}
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void bhv_clam_loop(void) {
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o->header.gfx.scale[1] = 1.5f;
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switch (o->oAction) {
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case 0:
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clam_act_0();
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break;
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case 1:
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clam_act_1();
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break;
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}
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obj_check_attacks(&sClamShellHitbox, o->oAction);
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}
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