sm64pc/src/game/behaviors/boo.inc.c

754 lines
20 KiB
C

// boo.c.inc
struct ObjectHitbox sBooGivingStarHitbox = {
/* interactType: */ 0,
/* downOffset: */ 0,
/* damageOrCoinValue: */ 3,
/* health: */ 3,
/* numLootCoins: */ 0,
/* radius: */ 140,
/* height: */ 80,
/* hurtboxRadius: */ 40,
/* hurtboxHeight: */ 60,
};
// Relative positions
s16 sCourtyardBooTripletPositions[][3] = { { 0, 50, 0 }, { 210, 110, 210 }, { -210, 70, -210 } };
void boo_stop(void) {
o->oForwardVel = 0.0f;
o->oVelY = 0.0f;
o->oGravity = 0.0f;
}
void bhv_boo_init(void) {
o->oBooUnk110 = o->oMoveAngleYaw;
}
s32 boo_should_be_stopped(void) {
if (obj_has_behavior(bhvMerryGoRoundBigBoo) || obj_has_behavior(bhvMerryGoRoundBoo)) {
if (gMarioOnMerryGoRound == FALSE) {
return TRUE;
} else {
return FALSE;
}
} else {
if (o->activeFlags & ACTIVE_FLAG_IN_DIFFERENT_ROOM) {
return TRUE;
}
if (o->oRoom == 10) {
if (gTimeStopState & TIME_STOP_MARIO_OPENED_DOOR) {
return TRUE;
}
}
}
return FALSE;
}
s32 boo_should_be_active(void) {
f32 activationRadius;
if (obj_has_behavior(bhvBalconyBigBoo)) {
activationRadius = 5000.0f;
} else {
activationRadius = 1500.0f;
}
if (obj_has_behavior(bhvMerryGoRoundBigBoo) || obj_has_behavior(bhvMerryGoRoundBoo)) {
if (gMarioOnMerryGoRound == TRUE) {
return TRUE;
} else {
return FALSE;
}
} else if (o->oRoom == -1) {
if (o->oDistanceToMario < activationRadius) {
return TRUE;
}
} else if (!boo_should_be_stopped()) {
if (o->oDistanceToMario < activationRadius
&& (o->oRoom == gMarioCurrentRoom || gMarioCurrentRoom == 0)) {
return TRUE;
}
}
return FALSE;
}
void bhv_courtyard_boo_triplet_init(void) {
s32 i;
struct Object *boo;
if (gHudDisplay.stars < 12) {
mark_object_for_deletion(o);
} else {
for (i = 0; i < 3; i++) {
boo = spawn_object_relative(
0x01, sCourtyardBooTripletPositions[i][0], sCourtyardBooTripletPositions[i][1],
sCourtyardBooTripletPositions[i][2], o, MODEL_BOO, bhvGhostHuntBoo);
boo->oMoveAngleYaw = RandomU16();
}
}
}
void boo_approach_target_opacity_and_update_scale(void) {
f32 scale;
if (o->oBooTargetOpacity != o->oOpacity) {
if (o->oBooTargetOpacity > o->oOpacity) {
o->oOpacity += 20;
if (o->oBooTargetOpacity < o->oOpacity) {
o->oOpacity = o->oBooTargetOpacity;
}
} else {
o->oOpacity -= 20;
if (o->oBooTargetOpacity > o->oOpacity) {
o->oOpacity = o->oBooTargetOpacity;
}
}
}
// doubles
scale = (o->oOpacity / 255.0f * 0.4 + 0.6) * o->oBooBaseScale;
scale_object(o, scale); // why no obj_scale? was obj_scale written later?
}
void boo_oscillate(s32 ignoreOpacity) {
o->oFaceAnglePitch = sins(o->oBooOscillationTimer) * 0x400;
if (o->oOpacity == 0xFF || ignoreOpacity == TRUE) {
// more doubles
o->header.gfx.scale[0] = sins(o->oBooOscillationTimer) * 0.08 + o->oBooBaseScale;
o->header.gfx.scale[1] = -sins(o->oBooOscillationTimer) * 0.08 + o->oBooBaseScale;
o->header.gfx.scale[2] = o->header.gfx.scale[0];
o->oGravity = sins(o->oBooOscillationTimer) * o->oBooBaseScale;
o->oBooOscillationTimer += 0x400;
}
}
// vanish/appear when mario's facing to/away
s32 func_802C3008(void) {
s16 relativeAngleToMario = abs_angle_diff(o->oAngleToMario, o->oMoveAngleYaw);
s16 relativeMarioFaceAngle = abs_angle_diff(o->oMoveAngleYaw, gMarioObject->oFaceAngleYaw);
// magic?
s16 relativeAngleToMarioThreshhold = 0x1568;
s16 relativeMarioFaceAngleThreshhold = 0x6b58;
s32 doneAppearing = FALSE;
o->oVelY = 0.0f;
if (relativeAngleToMario > relativeAngleToMarioThreshhold
|| relativeMarioFaceAngle < relativeMarioFaceAngleThreshhold) {
if (o->oOpacity == 40) {
o->oBooTargetOpacity = 255;
PlaySound2(SOUND_BOO_LAUGH_LONG);
}
if (o->oOpacity > 180) {
doneAppearing = TRUE;
}
} else if (o->oOpacity == 255) {
o->oBooTargetOpacity = 40;
}
return doneAppearing;
}
void func_802C313C(s32 a0) {
obj_become_intangible();
o->oFlags &= ~OBJ_FLAG_SET_FACE_YAW_TO_MOVE_YAW;
o->oBooUnk104 = (f32) o->oMoveAngleYaw;
if (a0 != FALSE) {
o->oBooMoveYawAfterHit = gMarioObject->oMoveAngleYaw;
} else if (coss((s16) o->oMoveAngleYaw - (s16) o->oAngleToMario) < 0.0f) {
o->oBooMoveYawAfterHit = o->oMoveAngleYaw;
} else {
o->oBooMoveYawAfterHit = (s16)(o->oMoveAngleYaw + 0x8000);
}
}
// move after boo is hit?
void func_802C3238(s32 roll, f32 fVel) {
s32 sp4 = o->oTimer * 0x800 + 0x800;
o->oForwardVel = fVel;
o->oVelY = coss(sp4);
o->oMoveAngleYaw = o->oBooMoveYawAfterHit;
if (roll != FALSE) {
o->oFaceAngleYaw += D_8032F0CC[o->oTimer];
o->oFaceAngleRoll += D_8032F0CC[o->oTimer];
}
}
void func_802C3304(void) {
s32 sp4 = o->oTimer * 0x2000 + 0xFFFC2000;
o->oFaceAngleYaw += coss(sp4) * 0x400;
}
void func_802C3384(void) {
o->oMoveAngleYaw = o->oBooUnk104;
o->oFlags |= OBJ_FLAG_SET_FACE_YAW_TO_MOVE_YAW;
o->oInteractStatus = 0;
}
// called iff boo/big boo/cage boo is in action 2, which only occurs if it was non-attack-ly interacted
// with/bounced on?
s32 func_802C33D0(f32 a0) {
boo_stop();
if (o->oTimer == 0) {
func_802C313C(FALSE);
}
if (o->oTimer < 32) {
func_802C3238(FALSE, D_8032F0CC[o->oTimer] / 5000.0f * a0);
} else {
obj_become_tangible();
func_802C3384();
o->oAction = 1;
return 1;
}
return 0;
}
// called iff big boo nonlethally hit
s32 func_802C34B4(f32 a0) {
boo_stop();
if (o->oTimer == 0)
func_802C313C(TRUE);
if (o->oTimer < 32)
func_802C3238(TRUE, D_8032F0CC[o->oTimer] / 5000.0f * a0);
else if (o->oTimer < 48)
func_802C3304();
else {
obj_become_tangible();
func_802C3384();
o->oAction = 1;
return 1;
}
return 0;
}
// func_802C35C0 is called every frame once mario lethally hits the boo until the boo is deleted
// boo_die? boo_dying? returns whether boo has completed death animation
// sets oBooDeathStatus
s32 func_802C35C0(void) {
struct Object *parentBigBoo;
if (o->oTimer == 0) {
o->oForwardVel = 40.0f;
o->oMoveAngleYaw = gMarioObject->oMoveAngleYaw;
o->oBooDeathStatus = BOO_DEATH_STATUS_DYING;
o->oFlags &= ~8;
} else {
if (o->oTimer == 5) {
o->oBooTargetOpacity = 0;
}
if (o->oTimer > 30 || o->oMoveFlags & 0x200) {
func_802A3004();
o->oBooDeathStatus = BOO_DEATH_STATUS_DEAD;
#ifndef VERSION_JP
if (o->oBooParentBigBoo != NULL) {
parentBigBoo = o->oBooParentBigBoo;
if (!obj_has_behavior(bhvBoo)) {
parentBigBoo->oBigBooNumMinionBoosKilled++;
}
}
#else
if (o->oBooParentBigBoo != NULL) {
parentBigBoo = o->oBooParentBigBoo;
parentBigBoo->oBigBooNumMinionBoosKilled++;
}
#endif
return TRUE;
}
}
o->oVelY = 5.0f;
o->oFaceAngleRoll += 0x800;
o->oFaceAngleYaw += 0x800;
return FALSE;
}
s32 obj_has_attack_type(u32 attackType) {
if ((o->oInteractStatus & INT_STATUS_ATTACK_MASK) == attackType) {
return TRUE;
} else {
return FALSE;
}
}
s32 func_802C3778(void) {
s32 sp1C = 0;
if (o->oInteractStatus & INT_STATUS_INTERACTED) {
if ((o->oInteractStatus & INT_STATUS_WAS_ATTACKED)
&& obj_has_attack_type(ATTACK_FROM_ABOVE) == FALSE) {
obj_become_intangible();
o->oInteractStatus = 0;
PlaySound2(SOUND_BOO_LAUGH_SHORT);
sp1C = 1;
} else {
PlaySound2(SOUND_OBJECT_BOOBOUNCETOP);
o->oInteractStatus = 0;
sp1C = -1;
}
}
return sp1C;
}
// boo idle/chasing movement?
void func_802C3830(f32 a0, s16 a1, f32 a2) {
f32 sp1C;
s16 sp1A;
if (func_802C3008()) {
o->oInteractType = 0x8000;
if (obj_lateral_dist_from_mario_to_home() > 1500.0f)
sp1A = obj_angle_to_home();
else
sp1A = o->oAngleToMario;
obj_rotate_yaw_toward(sp1A, a1);
o->oVelY = 0.0f;
if (mario_is_in_air_action() == 0) {
sp1C = o->oPosY - gMarioObject->oPosY;
if (a0 < sp1C && sp1C < 500.0f)
o->oVelY = func_802A0BF4(o->oPosY, gMarioObject->oPosY + 50.0f, 10.f, 2.0f);
}
func_8029F684(10.0f - o->oBooUnk10C, a2);
if (o->oForwardVel != 0.0f)
boo_oscillate(FALSE);
} else {
o->oInteractType = 0;
o->oForwardVel = 0.0f;
o->oVelY = 0.0f;
o->oGravity = 0.0f;
}
}
void ActionBoo0(void) {
o->activeFlags |= 0x40;
if (o->oBehParams2ndByte == 2)
o->oRoom = 10;
obj_set_pos_to_home();
o->oMoveAngleYaw = o->oBooUnk110;
boo_stop();
o->oBooParentBigBoo = obj_nearest_object_with_behavior(bhvGhostHuntBigBoo);
o->oBooBaseScale = 1.0f;
o->oBooTargetOpacity = 0xFF;
if (boo_should_be_active()) {
// Condition is met if the object is bhvBalconyBigBoo or bhvMerryGoRoundBoo
if (o->oBehParams2ndByte == 2) {
o->oBooParentBigBoo = NULL;
o->oAction = 5;
} else
o->oAction = 1;
}
}
void ActionBoo5(void) {
if (o->oTimer < 30) {
o->oVelY = 0.0f;
o->oForwardVel = 13.0f;
boo_oscillate(FALSE);
o->oWallHitboxRadius = 0.0f;
} else {
o->oAction = 1;
o->oWallHitboxRadius = 30.0f;
}
}
void ActionBoo1(void) {
s32 sp1C;
if (o->oTimer == 0) {
o->oBooUnk10C = -RandomFloat() * 5.0f;
o->oUnk1B0_S16 = (s32)(RandomFloat() * 128.0f);
}
func_802C3830(-100.0f, o->oUnk1B0_S16 + 0x180, 0.5f);
sp1C = func_802C3778();
if (boo_should_be_stopped())
o->oAction = 0;
if (sp1C == -1)
o->oAction = 2;
if (sp1C == 1)
o->oAction = 3;
if (sp1C == 1)
create_sound_spawner(SOUND_OBJECT_DYINGENEMY1);
}
void ActionBoo2(void) {
if (func_802C33D0(20.0f))
o->oAction = 1;
}
void ActionBoo3(void) {
if (func_802C35C0()) {
if (o->oBehParams2ndByte != 0)
mark_object_for_deletion(o);
else {
o->oAction = 4;
obj_disable();
}
}
}
// Called when a Go on a Ghost Hunt boo dies
void ActionBoo4(void) {
s32 dialogID;
// If there are no remaining "minion" boos, show the dialog of the Big Boo
if (obj_nearest_object_with_behavior(bhvGhostHuntBoo) == NULL)
dialogID = 108;
else
dialogID = 107;
if (obj_update_dialog_unk1(2, 2, dialogID, 0)) {
create_sound_spawner(SOUND_OBJECT_DYINGENEMY1);
mark_object_for_deletion(o);
if (dialogID == 108) // If the Big Boo should spawn, play the jingle
play_puzzle_jingle();
}
}
void (*sBooActions[])(void) = {
ActionBoo0, ActionBoo1, ActionBoo2, ActionBoo3, ActionBoo4, ActionBoo5
};
void bhv_boo_loop(void) {
// PARTIAL_UPDATE
obj_update_floor_and_walls();
obj_call_action_function(sBooActions);
obj_move_standard(78);
boo_approach_target_opacity_and_update_scale();
if (object_has_behavior(o->parentObj, bhvMerryGoRoundBooManager)) {
if (o->activeFlags == 0)
o->parentObj->oMerryGoRoundBooManagerNumMinionBoosKilled++;
}
o->oInteractStatus = 0;
}
void ActionBooGivingStar0(void) {
if (obj_has_behavior(bhvBalconyBigBoo)) {
func_802C49E0();
// number of killed boos set > 5 so that boo always loads
// redundant? this is also done in behavior_data.s
o->oBigBooNumMinionBoosKilled = 10;
}
o->oBooParentBigBoo = NULL;
#ifndef VERSION_JP
if (boo_should_be_active() && gDebugInfo[5][0] + 5 <= o->oBigBooNumMinionBoosKilled)
#else
if (boo_should_be_active() && o->oBigBooNumMinionBoosKilled >= 5)
#endif
{
o->oAction = 1;
obj_set_pos_to_home();
o->oMoveAngleYaw = o->oBooUnk110;
obj_unhide();
o->oBooTargetOpacity = 0xFF;
o->oBooBaseScale = 3.0f;
o->oHealth = 3;
obj_scale(3.0f);
obj_become_tangible();
} else {
obj_hide();
obj_become_intangible();
boo_stop();
}
}
void ActionBooGivingStar1(void) {
s32 sp24;
s16 sp22;
f32 sp1C;
if (o->oHealth == 3) {
sp22 = 0x180;
sp1C = 0.5f;
} else if (o->oHealth == 2) {
sp22 = 0x240;
sp1C = 0.6f;
} else {
sp22 = 0x300;
sp1C = 0.8f;
}
func_802C3830(-100.0f, sp22, sp1C);
sp24 = func_802C3778();
if (obj_has_behavior(bhvMerryGoRoundBigBoo)) {
if (gMarioOnMerryGoRound == FALSE)
o->oAction = 0;
} else if (boo_should_be_stopped())
o->oAction = 0;
if (sp24 == -1)
o->oAction = 2;
if (sp24 == 1)
o->oAction = 3;
if (sp24 == 1)
create_sound_spawner(SOUND_OBJECT_THWOMP);
}
void ActionBooGivingStar2(void) {
if (func_802C33D0(20.0f))
o->oAction = 1;
}
void func_802C41AC(void) {
create_star(980.0f, 1100.0f, 250.0f);
}
void func_802C41E4(void) {
create_star(700.0f, 3200.0f, 1900.0f);
}
void func_802C4220(void) {
struct Object *merryGoRound;
create_star(-1600.0f, -2100.0f, 205.0f);
merryGoRound = obj_nearest_object_with_behavior(bhvMerryGoRound);
if (merryGoRound != NULL)
merryGoRound->oMerryGoRoundStopped = TRUE;
}
void ActionBooGivingStar3(void) {
if (o->oTimer == 0)
o->oHealth--;
if (o->oHealth == 0) {
if (func_802C35C0()) {
obj_disable();
o->oAction = 4;
set_object_angle(o, 0, 0, 0);
if (o->oBehParams2ndByte == 0)
func_802C41AC();
else if (o->oBehParams2ndByte == 1)
func_802C4220();
else
func_802C41E4();
}
} else {
if (o->oTimer == 0) {
func_802A3004();
// double
o->oBooBaseScale -= 0.5;
}
if (func_802C34B4(40.0f))
o->oAction = 1;
}
}
void ActionBooGivingStar4(void) {
#ifndef VERSION_JP
boo_stop();
#endif
if (o->oBehParams2ndByte == 0) {
set_object_pos(o, 973, 0, 626);
if (o->oTimer > 60 && o->oDistanceToMario < 600.0f) {
set_object_pos(o, 973, 0, 717);
spawn_object_relative(0, 0, 0, 0, o, MODEL_BBH_STAIRCASE_STEP, bhvBooBossSpawnedBridge);
spawn_object_relative(1, 0, 0, -200, o, MODEL_BBH_STAIRCASE_STEP, bhvBooBossSpawnedBridge);
spawn_object_relative(2, 0, 0, 200, o, MODEL_BBH_STAIRCASE_STEP, bhvBooBossSpawnedBridge);
mark_object_for_deletion(o);
}
} else
mark_object_for_deletion(o);
}
void (*sBooGivingStarActions[])(void) = { ActionBooGivingStar0, ActionBooGivingStar1,
ActionBooGivingStar2, ActionBooGivingStar3,
ActionBooGivingStar4 };
void bhv_big_boo_loop(void) {
// PARTIAL_UPDATE
set_object_hitbox(o, &sBooGivingStarHitbox);
o->oGraphYOffset = o->oBooBaseScale * 60.0f;
obj_update_floor_and_walls();
obj_call_action_function(sBooGivingStarActions);
obj_move_standard(78);
boo_approach_target_opacity_and_update_scale();
o->oInteractStatus = 0;
}
void ActionBooWithCage0(void) {
o->oBooParentBigBoo = NULL;
o->oBooTargetOpacity = 0xFF;
o->oBooBaseScale = 2.0f;
obj_scale(2.0f);
obj_become_tangible();
if (boo_should_be_active())
o->oAction = 1;
}
void ActionBooWithCage1(void) {
s32 sp1C;
func_802C3830(100.0f, 512, 0.5f);
sp1C = func_802C3778();
if (boo_should_be_stopped())
o->oAction = 0;
if (sp1C == -1)
o->oAction = 2;
if (sp1C == 1)
o->oAction = 3;
}
void ActionBooWithCage2(void) {
if (func_802C33D0(20.0f))
o->oAction = 1;
}
void ActionBooWithCage3(void) {
if (func_802C35C0())
mark_object_for_deletion(o);
}
void bhv_boo_with_cage_init(void) {
struct Object *cage;
if (gHudDisplay.stars < 12)
mark_object_for_deletion(o);
else {
cage = spawn_object(o, MODEL_HAUNTED_CAGE, bhvBooCage);
cage->oBehParams = o->oBehParams;
}
}
void (*sBooWithCageActions[])(void) = { ActionBooWithCage0, ActionBooWithCage1, ActionBooWithCage2,
ActionBooWithCage3 };
void bhv_boo_with_cage_loop(void) {
// PARTIAL_UPDATE
obj_update_floor_and_walls();
obj_call_action_function(sBooWithCageActions);
obj_move_standard(78);
boo_approach_target_opacity_and_update_scale();
o->oInteractStatus = 0;
}
void bhv_merry_go_round_boo_manager_loop(void) {
struct Object *sp24;
switch (o->oAction) {
case 0:
if (o->oDistanceToMario < 1000.0f) {
if (o->oMerryGoRoundBooManagerNumMinionBoosKilled < 5) {
if (o->oUnknownUnkFC_S32 != 5) {
if (o->oUnknownUnkFC_S32 - o->oMerryGoRoundBooManagerNumMinionBoosKilled < 2) {
spawn_object(o, MODEL_BOO, bhvMerryGoRoundBoo);
o->oUnknownUnkFC_S32++;
}
}
o->oAction++;
}
if (o->oMerryGoRoundBooManagerNumMinionBoosKilled > 4) {
sp24 = spawn_object(o, MODEL_BOO, bhvMerryGoRoundBigBoo);
copy_object_behavior_params(sp24, o);
o->oAction = 2;
#ifndef VERSION_JP
play_puzzle_jingle();
#else
play_sound(SOUND_CH8_RIGHTANSWER, gDefaultSoundArgs);
#endif
}
}
break;
case 1:
if (o->oTimer > 60)
o->oAction = 0;
break;
case 2:
break;
}
}
void func_802C49E0(void) {
gSecondCameraFocus = o;
}
void bhv_animated_texture_loop(void) {
func_802A3470();
}
void bhv_boo_in_castle_loop(void) {
s16 sp1E;
o->oBooBaseScale = 2.0f;
if (o->oAction == 0) {
obj_hide();
if (gHudDisplay.stars < 12)
mark_object_for_deletion(o);
if (gMarioCurrentRoom == 1)
o->oAction++;
} else if (o->oAction == 1) {
obj_unhide();
o->oOpacity = 180;
if (o->oTimer == 0)
obj_scale(o->oBooBaseScale);
if (o->oDistanceToMario < 1000.0f) {
o->oAction++;
PlaySound2(SOUND_BOO_LAUGH_LONG);
}
o->oForwardVel = 0.0f;
sp1E = o->oAngleToMario;
} else {
obj_obj_forward_vel_approach_upward(32.0f, 1.0f);
o->oHomeX = -1000.0f;
o->oHomeZ = -9000.0f;
sp1E = obj_angle_to_home();
if (o->oPosZ < -5000.0f) {
if (o->oOpacity > 0)
o->oOpacity -= 20;
else
o->oOpacity = 0;
}
if (o->activeFlags & 8)
o->oAction = 1;
}
o->oVelY = 0.0f;
sp1E = obj_angle_to_home();
obj_rotate_yaw_toward(sp1E, 0x5A8);
boo_oscillate(TRUE);
obj_move_using_fvel_and_gravity();
}
void bhv_boo_boss_spawned_bridge_loop(void) {
f32 sp24;
switch (o->oBehParams2ndByte) {
case 1:
sp24 = 0.0f;
break;
case 0:
sp24 = -206.0f;
break;
case 2:
sp24 = -413.0f;
break;
}
switch (o->oAction) {
case 0:
o->oPosY = o->oHomeY - 620.0f;
o->oAction++;
case 1:
o->oPosY += 8.0f;
PlaySound(SOUND_ENVIRONMENT_ELEVATOR2);
if (o->oPosY > sp24) {
o->oPosY = sp24;
o->oAction++;
}
break;
case 2:
if (o->oTimer == 0)
PlaySound2(SOUND_GENERAL_UNKNOWN4_LOWPRIO);
if (func_802A362C(o->oTimer))
o->oAction++;
break;
case 3:
if (o->oTimer == 0 && o->oBehParams2ndByte == 1)
play_puzzle_jingle();
break;
}
}