// boo.c.inc struct ObjectHitbox sBooGivingStarHitbox = { /* interactType: */ 0, /* downOffset: */ 0, /* damageOrCoinValue: */ 3, /* health: */ 3, /* numLootCoins: */ 0, /* radius: */ 140, /* height: */ 80, /* hurtboxRadius: */ 40, /* hurtboxHeight: */ 60, }; // Relative positions s16 sCourtyardBooTripletPositions[][3] = { { 0, 50, 0 }, { 210, 110, 210 }, { -210, 70, -210 } }; void boo_stop(void) { o->oForwardVel = 0.0f; o->oVelY = 0.0f; o->oGravity = 0.0f; } void bhv_boo_init(void) { o->oBooUnk110 = o->oMoveAngleYaw; } s32 boo_should_be_stopped(void) { if (obj_has_behavior(bhvMerryGoRoundBigBoo) || obj_has_behavior(bhvMerryGoRoundBoo)) { if (gMarioOnMerryGoRound == FALSE) { return TRUE; } else { return FALSE; } } else { if (o->activeFlags & ACTIVE_FLAG_IN_DIFFERENT_ROOM) { return TRUE; } if (o->oRoom == 10) { if (gTimeStopState & TIME_STOP_MARIO_OPENED_DOOR) { return TRUE; } } } return FALSE; } s32 boo_should_be_active(void) { f32 activationRadius; if (obj_has_behavior(bhvBalconyBigBoo)) { activationRadius = 5000.0f; } else { activationRadius = 1500.0f; } if (obj_has_behavior(bhvMerryGoRoundBigBoo) || obj_has_behavior(bhvMerryGoRoundBoo)) { if (gMarioOnMerryGoRound == TRUE) { return TRUE; } else { return FALSE; } } else if (o->oRoom == -1) { if (o->oDistanceToMario < activationRadius) { return TRUE; } } else if (!boo_should_be_stopped()) { if (o->oDistanceToMario < activationRadius && (o->oRoom == gMarioCurrentRoom || gMarioCurrentRoom == 0)) { return TRUE; } } return FALSE; } void bhv_courtyard_boo_triplet_init(void) { s32 i; struct Object *boo; if (gHudDisplay.stars < 12) { mark_object_for_deletion(o); } else { for (i = 0; i < 3; i++) { boo = spawn_object_relative( 0x01, sCourtyardBooTripletPositions[i][0], sCourtyardBooTripletPositions[i][1], sCourtyardBooTripletPositions[i][2], o, MODEL_BOO, bhvGhostHuntBoo); boo->oMoveAngleYaw = RandomU16(); } } } void boo_approach_target_opacity_and_update_scale(void) { f32 scale; if (o->oBooTargetOpacity != o->oOpacity) { if (o->oBooTargetOpacity > o->oOpacity) { o->oOpacity += 20; if (o->oBooTargetOpacity < o->oOpacity) { o->oOpacity = o->oBooTargetOpacity; } } else { o->oOpacity -= 20; if (o->oBooTargetOpacity > o->oOpacity) { o->oOpacity = o->oBooTargetOpacity; } } } // doubles scale = (o->oOpacity / 255.0f * 0.4 + 0.6) * o->oBooBaseScale; scale_object(o, scale); // why no obj_scale? was obj_scale written later? } void boo_oscillate(s32 ignoreOpacity) { o->oFaceAnglePitch = sins(o->oBooOscillationTimer) * 0x400; if (o->oOpacity == 0xFF || ignoreOpacity == TRUE) { // more doubles o->header.gfx.scale[0] = sins(o->oBooOscillationTimer) * 0.08 + o->oBooBaseScale; o->header.gfx.scale[1] = -sins(o->oBooOscillationTimer) * 0.08 + o->oBooBaseScale; o->header.gfx.scale[2] = o->header.gfx.scale[0]; o->oGravity = sins(o->oBooOscillationTimer) * o->oBooBaseScale; o->oBooOscillationTimer += 0x400; } } // vanish/appear when mario's facing to/away s32 func_802C3008(void) { s16 relativeAngleToMario = abs_angle_diff(o->oAngleToMario, o->oMoveAngleYaw); s16 relativeMarioFaceAngle = abs_angle_diff(o->oMoveAngleYaw, gMarioObject->oFaceAngleYaw); // magic? s16 relativeAngleToMarioThreshhold = 0x1568; s16 relativeMarioFaceAngleThreshhold = 0x6b58; s32 doneAppearing = FALSE; o->oVelY = 0.0f; if (relativeAngleToMario > relativeAngleToMarioThreshhold || relativeMarioFaceAngle < relativeMarioFaceAngleThreshhold) { if (o->oOpacity == 40) { o->oBooTargetOpacity = 255; PlaySound2(SOUND_BOO_LAUGH_LONG); } if (o->oOpacity > 180) { doneAppearing = TRUE; } } else if (o->oOpacity == 255) { o->oBooTargetOpacity = 40; } return doneAppearing; } void func_802C313C(s32 a0) { obj_become_intangible(); o->oFlags &= ~OBJ_FLAG_SET_FACE_YAW_TO_MOVE_YAW; o->oBooUnk104 = (f32) o->oMoveAngleYaw; if (a0 != FALSE) { o->oBooMoveYawAfterHit = gMarioObject->oMoveAngleYaw; } else if (coss((s16) o->oMoveAngleYaw - (s16) o->oAngleToMario) < 0.0f) { o->oBooMoveYawAfterHit = o->oMoveAngleYaw; } else { o->oBooMoveYawAfterHit = (s16)(o->oMoveAngleYaw + 0x8000); } } // move after boo is hit? void func_802C3238(s32 roll, f32 fVel) { s32 sp4 = o->oTimer * 0x800 + 0x800; o->oForwardVel = fVel; o->oVelY = coss(sp4); o->oMoveAngleYaw = o->oBooMoveYawAfterHit; if (roll != FALSE) { o->oFaceAngleYaw += D_8032F0CC[o->oTimer]; o->oFaceAngleRoll += D_8032F0CC[o->oTimer]; } } void func_802C3304(void) { s32 sp4 = o->oTimer * 0x2000 + 0xFFFC2000; o->oFaceAngleYaw += coss(sp4) * 0x400; } void func_802C3384(void) { o->oMoveAngleYaw = o->oBooUnk104; o->oFlags |= OBJ_FLAG_SET_FACE_YAW_TO_MOVE_YAW; o->oInteractStatus = 0; } // called iff boo/big boo/cage boo is in action 2, which only occurs if it was non-attack-ly interacted // with/bounced on? s32 func_802C33D0(f32 a0) { boo_stop(); if (o->oTimer == 0) { func_802C313C(FALSE); } if (o->oTimer < 32) { func_802C3238(FALSE, D_8032F0CC[o->oTimer] / 5000.0f * a0); } else { obj_become_tangible(); func_802C3384(); o->oAction = 1; return 1; } return 0; } // called iff big boo nonlethally hit s32 func_802C34B4(f32 a0) { boo_stop(); if (o->oTimer == 0) func_802C313C(TRUE); if (o->oTimer < 32) func_802C3238(TRUE, D_8032F0CC[o->oTimer] / 5000.0f * a0); else if (o->oTimer < 48) func_802C3304(); else { obj_become_tangible(); func_802C3384(); o->oAction = 1; return 1; } return 0; } // func_802C35C0 is called every frame once mario lethally hits the boo until the boo is deleted // boo_die? boo_dying? returns whether boo has completed death animation // sets oBooDeathStatus s32 func_802C35C0(void) { struct Object *parentBigBoo; if (o->oTimer == 0) { o->oForwardVel = 40.0f; o->oMoveAngleYaw = gMarioObject->oMoveAngleYaw; o->oBooDeathStatus = BOO_DEATH_STATUS_DYING; o->oFlags &= ~8; } else { if (o->oTimer == 5) { o->oBooTargetOpacity = 0; } if (o->oTimer > 30 || o->oMoveFlags & 0x200) { func_802A3004(); o->oBooDeathStatus = BOO_DEATH_STATUS_DEAD; #ifndef VERSION_JP if (o->oBooParentBigBoo != NULL) { parentBigBoo = o->oBooParentBigBoo; if (!obj_has_behavior(bhvBoo)) { parentBigBoo->oBigBooNumMinionBoosKilled++; } } #else if (o->oBooParentBigBoo != NULL) { parentBigBoo = o->oBooParentBigBoo; parentBigBoo->oBigBooNumMinionBoosKilled++; } #endif return TRUE; } } o->oVelY = 5.0f; o->oFaceAngleRoll += 0x800; o->oFaceAngleYaw += 0x800; return FALSE; } s32 obj_has_attack_type(u32 attackType) { if ((o->oInteractStatus & INT_STATUS_ATTACK_MASK) == attackType) { return TRUE; } else { return FALSE; } } s32 func_802C3778(void) { s32 sp1C = 0; if (o->oInteractStatus & INT_STATUS_INTERACTED) { if ((o->oInteractStatus & INT_STATUS_WAS_ATTACKED) && obj_has_attack_type(ATTACK_FROM_ABOVE) == FALSE) { obj_become_intangible(); o->oInteractStatus = 0; PlaySound2(SOUND_BOO_LAUGH_SHORT); sp1C = 1; } else { PlaySound2(SOUND_OBJECT_BOOBOUNCETOP); o->oInteractStatus = 0; sp1C = -1; } } return sp1C; } // boo idle/chasing movement? void func_802C3830(f32 a0, s16 a1, f32 a2) { f32 sp1C; s16 sp1A; if (func_802C3008()) { o->oInteractType = 0x8000; if (obj_lateral_dist_from_mario_to_home() > 1500.0f) sp1A = obj_angle_to_home(); else sp1A = o->oAngleToMario; obj_rotate_yaw_toward(sp1A, a1); o->oVelY = 0.0f; if (mario_is_in_air_action() == 0) { sp1C = o->oPosY - gMarioObject->oPosY; if (a0 < sp1C && sp1C < 500.0f) o->oVelY = func_802A0BF4(o->oPosY, gMarioObject->oPosY + 50.0f, 10.f, 2.0f); } func_8029F684(10.0f - o->oBooUnk10C, a2); if (o->oForwardVel != 0.0f) boo_oscillate(FALSE); } else { o->oInteractType = 0; o->oForwardVel = 0.0f; o->oVelY = 0.0f; o->oGravity = 0.0f; } } void ActionBoo0(void) { o->activeFlags |= 0x40; if (o->oBehParams2ndByte == 2) o->oRoom = 10; obj_set_pos_to_home(); o->oMoveAngleYaw = o->oBooUnk110; boo_stop(); o->oBooParentBigBoo = obj_nearest_object_with_behavior(bhvGhostHuntBigBoo); o->oBooBaseScale = 1.0f; o->oBooTargetOpacity = 0xFF; if (boo_should_be_active()) { // Condition is met if the object is bhvBalconyBigBoo or bhvMerryGoRoundBoo if (o->oBehParams2ndByte == 2) { o->oBooParentBigBoo = NULL; o->oAction = 5; } else o->oAction = 1; } } void ActionBoo5(void) { if (o->oTimer < 30) { o->oVelY = 0.0f; o->oForwardVel = 13.0f; boo_oscillate(FALSE); o->oWallHitboxRadius = 0.0f; } else { o->oAction = 1; o->oWallHitboxRadius = 30.0f; } } void ActionBoo1(void) { s32 sp1C; if (o->oTimer == 0) { o->oBooUnk10C = -RandomFloat() * 5.0f; o->oUnk1B0_S16 = (s32)(RandomFloat() * 128.0f); } func_802C3830(-100.0f, o->oUnk1B0_S16 + 0x180, 0.5f); sp1C = func_802C3778(); if (boo_should_be_stopped()) o->oAction = 0; if (sp1C == -1) o->oAction = 2; if (sp1C == 1) o->oAction = 3; if (sp1C == 1) create_sound_spawner(SOUND_OBJECT_DYINGENEMY1); } void ActionBoo2(void) { if (func_802C33D0(20.0f)) o->oAction = 1; } void ActionBoo3(void) { if (func_802C35C0()) { if (o->oBehParams2ndByte != 0) mark_object_for_deletion(o); else { o->oAction = 4; obj_disable(); } } } // Called when a Go on a Ghost Hunt boo dies void ActionBoo4(void) { s32 dialogID; // If there are no remaining "minion" boos, show the dialog of the Big Boo if (obj_nearest_object_with_behavior(bhvGhostHuntBoo) == NULL) dialogID = 108; else dialogID = 107; if (obj_update_dialog_unk1(2, 2, dialogID, 0)) { create_sound_spawner(SOUND_OBJECT_DYINGENEMY1); mark_object_for_deletion(o); if (dialogID == 108) // If the Big Boo should spawn, play the jingle play_puzzle_jingle(); } } void (*sBooActions[])(void) = { ActionBoo0, ActionBoo1, ActionBoo2, ActionBoo3, ActionBoo4, ActionBoo5 }; void bhv_boo_loop(void) { // PARTIAL_UPDATE obj_update_floor_and_walls(); obj_call_action_function(sBooActions); obj_move_standard(78); boo_approach_target_opacity_and_update_scale(); if (object_has_behavior(o->parentObj, bhvMerryGoRoundBooManager)) { if (o->activeFlags == 0) o->parentObj->oMerryGoRoundBooManagerNumMinionBoosKilled++; } o->oInteractStatus = 0; } void ActionBooGivingStar0(void) { if (obj_has_behavior(bhvBalconyBigBoo)) { func_802C49E0(); // number of killed boos set > 5 so that boo always loads // redundant? this is also done in behavior_data.s o->oBigBooNumMinionBoosKilled = 10; } o->oBooParentBigBoo = NULL; #ifndef VERSION_JP if (boo_should_be_active() && gDebugInfo[5][0] + 5 <= o->oBigBooNumMinionBoosKilled) #else if (boo_should_be_active() && o->oBigBooNumMinionBoosKilled >= 5) #endif { o->oAction = 1; obj_set_pos_to_home(); o->oMoveAngleYaw = o->oBooUnk110; obj_unhide(); o->oBooTargetOpacity = 0xFF; o->oBooBaseScale = 3.0f; o->oHealth = 3; obj_scale(3.0f); obj_become_tangible(); } else { obj_hide(); obj_become_intangible(); boo_stop(); } } void ActionBooGivingStar1(void) { s32 sp24; s16 sp22; f32 sp1C; if (o->oHealth == 3) { sp22 = 0x180; sp1C = 0.5f; } else if (o->oHealth == 2) { sp22 = 0x240; sp1C = 0.6f; } else { sp22 = 0x300; sp1C = 0.8f; } func_802C3830(-100.0f, sp22, sp1C); sp24 = func_802C3778(); if (obj_has_behavior(bhvMerryGoRoundBigBoo)) { if (gMarioOnMerryGoRound == FALSE) o->oAction = 0; } else if (boo_should_be_stopped()) o->oAction = 0; if (sp24 == -1) o->oAction = 2; if (sp24 == 1) o->oAction = 3; if (sp24 == 1) create_sound_spawner(SOUND_OBJECT_THWOMP); } void ActionBooGivingStar2(void) { if (func_802C33D0(20.0f)) o->oAction = 1; } void func_802C41AC(void) { create_star(980.0f, 1100.0f, 250.0f); } void func_802C41E4(void) { create_star(700.0f, 3200.0f, 1900.0f); } void func_802C4220(void) { struct Object *merryGoRound; create_star(-1600.0f, -2100.0f, 205.0f); merryGoRound = obj_nearest_object_with_behavior(bhvMerryGoRound); if (merryGoRound != NULL) merryGoRound->oMerryGoRoundStopped = TRUE; } void ActionBooGivingStar3(void) { if (o->oTimer == 0) o->oHealth--; if (o->oHealth == 0) { if (func_802C35C0()) { obj_disable(); o->oAction = 4; set_object_angle(o, 0, 0, 0); if (o->oBehParams2ndByte == 0) func_802C41AC(); else if (o->oBehParams2ndByte == 1) func_802C4220(); else func_802C41E4(); } } else { if (o->oTimer == 0) { func_802A3004(); // double o->oBooBaseScale -= 0.5; } if (func_802C34B4(40.0f)) o->oAction = 1; } } void ActionBooGivingStar4(void) { #ifndef VERSION_JP boo_stop(); #endif if (o->oBehParams2ndByte == 0) { set_object_pos(o, 973, 0, 626); if (o->oTimer > 60 && o->oDistanceToMario < 600.0f) { set_object_pos(o, 973, 0, 717); spawn_object_relative(0, 0, 0, 0, o, MODEL_BBH_STAIRCASE_STEP, bhvBooBossSpawnedBridge); spawn_object_relative(1, 0, 0, -200, o, MODEL_BBH_STAIRCASE_STEP, bhvBooBossSpawnedBridge); spawn_object_relative(2, 0, 0, 200, o, MODEL_BBH_STAIRCASE_STEP, bhvBooBossSpawnedBridge); mark_object_for_deletion(o); } } else mark_object_for_deletion(o); } void (*sBooGivingStarActions[])(void) = { ActionBooGivingStar0, ActionBooGivingStar1, ActionBooGivingStar2, ActionBooGivingStar3, ActionBooGivingStar4 }; void bhv_big_boo_loop(void) { // PARTIAL_UPDATE set_object_hitbox(o, &sBooGivingStarHitbox); o->oGraphYOffset = o->oBooBaseScale * 60.0f; obj_update_floor_and_walls(); obj_call_action_function(sBooGivingStarActions); obj_move_standard(78); boo_approach_target_opacity_and_update_scale(); o->oInteractStatus = 0; } void ActionBooWithCage0(void) { o->oBooParentBigBoo = NULL; o->oBooTargetOpacity = 0xFF; o->oBooBaseScale = 2.0f; obj_scale(2.0f); obj_become_tangible(); if (boo_should_be_active()) o->oAction = 1; } void ActionBooWithCage1(void) { s32 sp1C; func_802C3830(100.0f, 512, 0.5f); sp1C = func_802C3778(); if (boo_should_be_stopped()) o->oAction = 0; if (sp1C == -1) o->oAction = 2; if (sp1C == 1) o->oAction = 3; } void ActionBooWithCage2(void) { if (func_802C33D0(20.0f)) o->oAction = 1; } void ActionBooWithCage3(void) { if (func_802C35C0()) mark_object_for_deletion(o); } void bhv_boo_with_cage_init(void) { struct Object *cage; if (gHudDisplay.stars < 12) mark_object_for_deletion(o); else { cage = spawn_object(o, MODEL_HAUNTED_CAGE, bhvBooCage); cage->oBehParams = o->oBehParams; } } void (*sBooWithCageActions[])(void) = { ActionBooWithCage0, ActionBooWithCage1, ActionBooWithCage2, ActionBooWithCage3 }; void bhv_boo_with_cage_loop(void) { // PARTIAL_UPDATE obj_update_floor_and_walls(); obj_call_action_function(sBooWithCageActions); obj_move_standard(78); boo_approach_target_opacity_and_update_scale(); o->oInteractStatus = 0; } void bhv_merry_go_round_boo_manager_loop(void) { struct Object *sp24; switch (o->oAction) { case 0: if (o->oDistanceToMario < 1000.0f) { if (o->oMerryGoRoundBooManagerNumMinionBoosKilled < 5) { if (o->oUnknownUnkFC_S32 != 5) { if (o->oUnknownUnkFC_S32 - o->oMerryGoRoundBooManagerNumMinionBoosKilled < 2) { spawn_object(o, MODEL_BOO, bhvMerryGoRoundBoo); o->oUnknownUnkFC_S32++; } } o->oAction++; } if (o->oMerryGoRoundBooManagerNumMinionBoosKilled > 4) { sp24 = spawn_object(o, MODEL_BOO, bhvMerryGoRoundBigBoo); copy_object_behavior_params(sp24, o); o->oAction = 2; #ifndef VERSION_JP play_puzzle_jingle(); #else play_sound(SOUND_CH8_RIGHTANSWER, gDefaultSoundArgs); #endif } } break; case 1: if (o->oTimer > 60) o->oAction = 0; break; case 2: break; } } void func_802C49E0(void) { gSecondCameraFocus = o; } void bhv_animated_texture_loop(void) { func_802A3470(); } void bhv_boo_in_castle_loop(void) { s16 sp1E; o->oBooBaseScale = 2.0f; if (o->oAction == 0) { obj_hide(); if (gHudDisplay.stars < 12) mark_object_for_deletion(o); if (gMarioCurrentRoom == 1) o->oAction++; } else if (o->oAction == 1) { obj_unhide(); o->oOpacity = 180; if (o->oTimer == 0) obj_scale(o->oBooBaseScale); if (o->oDistanceToMario < 1000.0f) { o->oAction++; PlaySound2(SOUND_BOO_LAUGH_LONG); } o->oForwardVel = 0.0f; sp1E = o->oAngleToMario; } else { obj_obj_forward_vel_approach_upward(32.0f, 1.0f); o->oHomeX = -1000.0f; o->oHomeZ = -9000.0f; sp1E = obj_angle_to_home(); if (o->oPosZ < -5000.0f) { if (o->oOpacity > 0) o->oOpacity -= 20; else o->oOpacity = 0; } if (o->activeFlags & 8) o->oAction = 1; } o->oVelY = 0.0f; sp1E = obj_angle_to_home(); obj_rotate_yaw_toward(sp1E, 0x5A8); boo_oscillate(TRUE); obj_move_using_fvel_and_gravity(); } void bhv_boo_boss_spawned_bridge_loop(void) { f32 sp24; switch (o->oBehParams2ndByte) { case 1: sp24 = 0.0f; break; case 0: sp24 = -206.0f; break; case 2: sp24 = -413.0f; break; } switch (o->oAction) { case 0: o->oPosY = o->oHomeY - 620.0f; o->oAction++; case 1: o->oPosY += 8.0f; PlaySound(SOUND_ENVIRONMENT_ELEVATOR2); if (o->oPosY > sp24) { o->oPosY = sp24; o->oAction++; } break; case 2: if (o->oTimer == 0) PlaySound2(SOUND_GENERAL_UNKNOWN4_LOWPRIO); if (func_802A362C(o->oTimer)) o->oAction++; break; case 3: if (o->oTimer == 0 && o->oBehParams2ndByte == 1) play_puzzle_jingle(); break; } }