sm64pc/src/game/behaviors/elevator.inc.c

116 lines
3.7 KiB
C

// elevator.c.inc
void elevator_starting_shake(void) {
cur_obj_play_sound_2(SOUND_GENERAL_QUIET_POUND1);
cur_obj_shake_screen(SHAKE_POS_SMALL);
}
void elevator_act_0(void) {
o->oVelY = 0;
if (o->oElevatorUnk100 == 2) {
if (gMarioObject->platform == o) {
if (o->oPosY > o->oElevatorUnkFC)
o->oAction = 2;
else
o->oAction = 1;
}
} else if (gMarioObject->oPosY > o->oElevatorUnkFC || o->oElevatorUnk100 == 1) {
o->oPosY = o->oElevatorUnkF8;
if (gMarioObject->platform == o)
o->oAction = 2;
} else {
o->oPosY = o->oElevatorUnkF4;
if (gMarioObject->platform == o)
o->oAction = 1;
}
}
void elevator_act_1(void) {
cur_obj_play_sound_1(SOUND_ENV_ELEVATOR1);
if (o->oTimer == 0 && cur_obj_is_mario_on_platform())
elevator_starting_shake();
approach_f32_signed(&o->oVelY, 10.0f, 2.0f);
o->oPosY += o->oVelY;
if (o->oPosY > o->oElevatorUnkF8) {
o->oPosY = o->oElevatorUnkF8;
if (o->oElevatorUnk100 == 2 || o->oElevatorUnk100 == 1)
o->oAction = 3;
else if (gMarioObject->oPosY < o->oElevatorUnkFC)
o->oAction = 2;
else
o->oAction = 3;
}
}
void elevator_act_2() // Pretty similar code to action 1
{
cur_obj_play_sound_1(SOUND_ENV_ELEVATOR1);
if (o->oTimer == 0 && cur_obj_is_mario_on_platform())
elevator_starting_shake();
approach_f32_signed(&o->oVelY, -10.0f, -2.0f);
o->oPosY += o->oVelY;
if (o->oPosY < o->oElevatorUnkF4) {
o->oPosY = o->oElevatorUnkF4;
if (o->oElevatorUnk100 == 1)
o->oAction = 4;
else if (o->oElevatorUnk100 == 2)
o->oAction = 3;
else if (gMarioObject->oPosY > o->oElevatorUnkFC)
o->oAction = 1;
else
o->oAction = 3;
}
}
void elevator_act_4() {
o->oVelY = 0;
if (o->oTimer == 0) {
cur_obj_shake_screen(SHAKE_POS_SMALL);
cur_obj_play_sound_2(SOUND_GENERAL_METAL_POUND);
}
if (!mario_is_in_air_action() && !cur_obj_is_mario_on_platform())
o->oAction = 1;
}
void elevator_act_3() // nearly identical to action 2
{
o->oVelY = 0;
if (o->oTimer == 0) {
cur_obj_shake_screen(SHAKE_POS_SMALL);
cur_obj_play_sound_2(SOUND_GENERAL_METAL_POUND);
}
if (!mario_is_in_air_action() && !cur_obj_is_mario_on_platform())
o->oAction = 0;
}
void bhv_elevator_init(void) {
s32 sp1C = D_8032F38C[o->oBehParams2ndByte * 3 + 2];
if (sp1C == 0) {
o->oElevatorUnkF4 = D_8032F38C[o->oBehParams2ndByte * 3];
o->oElevatorUnkF8 = o->oHomeY;
o->oElevatorUnkFC = (o->oElevatorUnkF4 + o->oElevatorUnkF8) / 2;
o->oElevatorUnk100 = cur_obj_has_behavior(bhvRrElevatorPlatform);
} else {
o->oElevatorUnkF4 = D_8032F38C[o->oBehParams2ndByte * 3];
o->oElevatorUnkF8 = D_8032F38C[o->oBehParams2ndByte * 3 + 1];
o->oElevatorUnkFC = (o->oElevatorUnkF4 + o->oElevatorUnkF8) / 2;
o->oElevatorUnk100 = 2;
}
}
void (*sElevatorActions[])(void) = { elevator_act_0, elevator_act_1, elevator_act_2, elevator_act_3,
elevator_act_4 };
struct SpawnParticlesInfo D_8032F3CC = { 3, 20, MODEL_MIST, 20, 10, 5, 0, 0, 0, 30, 30.0f, 1.5f };
struct SpawnParticlesInfo D_8032F3E0 = { 0, 5, MODEL_SAND_DUST, 0, 0, 20, 20, 0, 252, 30, 5.0f, 2.0f };
s16 D_8032F3F4[] = { 2, -8, 1, 4 };
struct SpawnParticlesInfo D_8032F3FC = { 0, 5, MODEL_WHITE_PARTICLE_DL, 0, 0, 20, 20, 0, 252, 30,
2.0f, 2.0f };
void bhv_elevator_loop(void) {
cur_obj_call_action_function(sElevatorActions);
}