// elevator.c.inc void elevator_starting_shake(void) { cur_obj_play_sound_2(SOUND_GENERAL_QUIET_POUND1); cur_obj_shake_screen(SHAKE_POS_SMALL); } void elevator_act_0(void) { o->oVelY = 0; if (o->oElevatorUnk100 == 2) { if (gMarioObject->platform == o) { if (o->oPosY > o->oElevatorUnkFC) o->oAction = 2; else o->oAction = 1; } } else if (gMarioObject->oPosY > o->oElevatorUnkFC || o->oElevatorUnk100 == 1) { o->oPosY = o->oElevatorUnkF8; if (gMarioObject->platform == o) o->oAction = 2; } else { o->oPosY = o->oElevatorUnkF4; if (gMarioObject->platform == o) o->oAction = 1; } } void elevator_act_1(void) { cur_obj_play_sound_1(SOUND_ENV_ELEVATOR1); if (o->oTimer == 0 && cur_obj_is_mario_on_platform()) elevator_starting_shake(); approach_f32_signed(&o->oVelY, 10.0f, 2.0f); o->oPosY += o->oVelY; if (o->oPosY > o->oElevatorUnkF8) { o->oPosY = o->oElevatorUnkF8; if (o->oElevatorUnk100 == 2 || o->oElevatorUnk100 == 1) o->oAction = 3; else if (gMarioObject->oPosY < o->oElevatorUnkFC) o->oAction = 2; else o->oAction = 3; } } void elevator_act_2() // Pretty similar code to action 1 { cur_obj_play_sound_1(SOUND_ENV_ELEVATOR1); if (o->oTimer == 0 && cur_obj_is_mario_on_platform()) elevator_starting_shake(); approach_f32_signed(&o->oVelY, -10.0f, -2.0f); o->oPosY += o->oVelY; if (o->oPosY < o->oElevatorUnkF4) { o->oPosY = o->oElevatorUnkF4; if (o->oElevatorUnk100 == 1) o->oAction = 4; else if (o->oElevatorUnk100 == 2) o->oAction = 3; else if (gMarioObject->oPosY > o->oElevatorUnkFC) o->oAction = 1; else o->oAction = 3; } } void elevator_act_4() { o->oVelY = 0; if (o->oTimer == 0) { cur_obj_shake_screen(SHAKE_POS_SMALL); cur_obj_play_sound_2(SOUND_GENERAL_METAL_POUND); } if (!mario_is_in_air_action() && !cur_obj_is_mario_on_platform()) o->oAction = 1; } void elevator_act_3() // nearly identical to action 2 { o->oVelY = 0; if (o->oTimer == 0) { cur_obj_shake_screen(SHAKE_POS_SMALL); cur_obj_play_sound_2(SOUND_GENERAL_METAL_POUND); } if (!mario_is_in_air_action() && !cur_obj_is_mario_on_platform()) o->oAction = 0; } void bhv_elevator_init(void) { s32 sp1C = D_8032F38C[o->oBehParams2ndByte * 3 + 2]; if (sp1C == 0) { o->oElevatorUnkF4 = D_8032F38C[o->oBehParams2ndByte * 3]; o->oElevatorUnkF8 = o->oHomeY; o->oElevatorUnkFC = (o->oElevatorUnkF4 + o->oElevatorUnkF8) / 2; o->oElevatorUnk100 = cur_obj_has_behavior(bhvRrElevatorPlatform); } else { o->oElevatorUnkF4 = D_8032F38C[o->oBehParams2ndByte * 3]; o->oElevatorUnkF8 = D_8032F38C[o->oBehParams2ndByte * 3 + 1]; o->oElevatorUnkFC = (o->oElevatorUnkF4 + o->oElevatorUnkF8) / 2; o->oElevatorUnk100 = 2; } } void (*sElevatorActions[])(void) = { elevator_act_0, elevator_act_1, elevator_act_2, elevator_act_3, elevator_act_4 }; struct SpawnParticlesInfo D_8032F3CC = { 3, 20, MODEL_MIST, 20, 10, 5, 0, 0, 0, 30, 30.0f, 1.5f }; struct SpawnParticlesInfo D_8032F3E0 = { 0, 5, MODEL_SAND_DUST, 0, 0, 20, 20, 0, 252, 30, 5.0f, 2.0f }; s16 D_8032F3F4[] = { 2, -8, 1, 4 }; struct SpawnParticlesInfo D_8032F3FC = { 0, 5, MODEL_WHITE_PARTICLE_DL, 0, 0, 20, 20, 0, 252, 30, 2.0f, 2.0f }; void bhv_elevator_loop(void) { cur_obj_call_action_function(sElevatorActions); }