sm64pc/src/game/behaviors/sound_ambient.inc.c

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// sound_ambient.inc.c
void bhv_ambient_sounds_init(void) {
if (gCurrLevelCamera->currPreset == CAMERA_PRESET_BEHIND_MARIO)
return;
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play_sound(SOUND_AIR_CASTLE_OUTDOORS_AMBIENT, gDefaultSoundArgs);
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}