sm64pc/src/goddard/gd_tex_dl.h

26 lines
616 B
C
Raw Normal View History

2019-08-25 04:46:40 +00:00
#ifndef GD_TEXTURE_DL_H
#define GD_TEXTURE_DL_H
#include <ultra64.h>
/**
* @file gd_tex_dl.h
*
2019-11-03 19:36:27 +00:00
* Data arrays that were probably in u16 C arrays in `renderer`,
* but it is easier to leave these as ALIGNED8 u8 arrays in C.
2019-08-25 04:46:40 +00:00
*/
extern Gfx *redStarDlArray[];
extern Gfx *silverStarDlArray[];
extern Gfx *redSparkleDlArray[];
extern Gfx *silverSparkleDlArray[];
extern Gfx marioHeadDl801B5170[];
extern Gfx marioHeadDl801B5188[];
extern Gfx marioHeadDl801B5100[];
extern f32 D_801B520C;
extern u16 textureHandOpen[];
extern u16 textureHandClosed[];
extern Gfx marioHeadDl801B52D8[];
#endif /* GD_TEXTURE_DL_H */