sm64pc/src/goddard/gd_tex_dl.h

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2019-08-25 04:46:40 +00:00
#ifndef GD_TEXTURE_DL_H
#define GD_TEXTURE_DL_H
#include <ultra64.h>
/**
* @file gd_tex_dl.h
*
* Data arrays that were probably in C arrays in `renderer`,
* but it is easier to leave these as `.incbin`s in an ASM file.
*/
extern Gfx *redStarDlArray[];
extern Gfx *silverStarDlArray[];
extern Gfx *redSparkleDlArray[];
extern Gfx *silverSparkleDlArray[];
extern Gfx marioHeadDl801B5170[];
extern Gfx marioHeadDl801B5188[];
extern Gfx marioHeadDl801B5100[];
extern f32 D_801B520C;
extern u16 textureHandOpen[];
extern u16 textureHandClosed[];
extern Gfx marioHeadDl801B52D8[];
#endif /* GD_TEXTURE_DL_H */