#ifndef GD_TEXTURE_DL_H #define GD_TEXTURE_DL_H #include /** * @file gd_tex_dl.h * * Data arrays that were probably in u16 C arrays in `renderer`, * but it is easier to leave these as ALIGNED8 u8 arrays in C. */ extern Gfx *redStarDlArray[]; extern Gfx *silverStarDlArray[]; extern Gfx *redSparkleDlArray[]; extern Gfx *silverSparkleDlArray[]; extern Gfx marioHeadDl801B5170[]; extern Gfx marioHeadDl801B5188[]; extern Gfx marioHeadDl801B5100[]; extern f32 D_801B520C; extern u16 textureHandOpen[]; extern u16 textureHandClosed[]; extern Gfx marioHeadDl801B52D8[]; #endif /* GD_TEXTURE_DL_H */