sm64pc/src/game/behaviors/breakable_box.inc.c

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// breakable_box.c.inc
void bhv_breakable_box_loop(void) {
set_object_hitbox(o, &sBreakableBoxHitbox);
obj_set_model(MODEL_BREAKABLE_BOX_SMALL);
if (o->oTimer == 0)
func_802B0E74();
if (obj_was_attacked_or_ground_pounded() != 0) {
func_802A3C98(46.0f, 1);
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create_sound_spawner(SOUND_GENERAL_BREAK_BOX);
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}
}